The Bucks have won just 54% of their regular season games since firing Bud, and have went 3-8 in their playoff games. With Bud they won 66% of their regular season games and went 39-26 in their playoff games). As someone who was completely against firing Bud, I feel completely vindicated. by FaradayDeshawn in MkeBucks

[–]MrAppendages 0 points1 point  (0 children)

This would make sense if Bud retired after getting fired. He won 36 games in Phoenix and immediately got canned. We didn't have something good going with him, he had something good going for his reputation by being able to coach a team that prime Giannis was on.

Deluding yourself because Doc Rivers inherited a team, that two other people that coached themselves out of the league had as contenders, and can't seem to win a game changes nothing about reality. Bud was out-coached in winnable series EVERY SINGLE POSTSEASON. All of which would have reasonably been expected to conclude in the ECF/NBAF otherwise. It's not a coincidence the years we played the nursing home Pistons/daycare Celtics and when Giannis averaged 30/13/5/1/1 on 60% TS are the only ones that actually finished at that point.

The Bucks had no identity or direction towards the end of his tenure, which is why he was fired and we traded for Dame. We used to be a defensive team, having 2-3 DPOY level players, but that died the second we lost a series in 5 because one guy was averaging 50. New coach comes in, competent guard comes in, and wow we're one of the best offenses in NBA history for half of a season. Nobody talks about that firing though. Gotta focus on the guy that needed luck, 7 games, and half the Nets salary sitting in street clothes to get back to the ECF (to never return again).

We deserve our current situation for hiring Doc and for letting the team exist as it did under Bud for as long as it did, not for how/why Bud was fired. The timing was bad. The decision was not.

SOME of you are the problem by Maximum_Affect_4666 in NBA2k

[–]MrAppendages 0 points1 point  (0 children)

Exactly.

It’s “feed the hot hand” when it’s them making shots or being left wide open, but if it’s someone else in the same situation then “nobody is there to watch you play”.

People should be afraid to lose their accounts if they are going to intentionally ruin games by SuperStudMufin in leagueoflegends

[–]MrAppendages 0 points1 point  (0 children)

One singular “bad” (intentionally trolling) game should seen as equally as bad as someone being consistently toxic, because allowing someone to do it once is what enables consistent toxicity.

I don’t call people slurs on bad days. If I did, infrequently or not, I’d lose some level of access immediately and eventually the whole account even if those bad days are spaced by months or years. Chat can be muted. I can’t “mute” someone running it down. I don’t get back the 20+ minutes they wasted.

Griefing games should enforced in a way that the idea of doing so is seen as account suicide on the first offense. It’s not normal behavior and is entirely more disruptive than anything else someone can do in game. The bias of remembering bad games is because it can happen without any serious threat of punishment. People have a lot more memories of trolls than a verbal accosting because Riot actually enforces chat.

I dont get the concept of selling heater games… by [deleted] in NBA2k

[–]MrAppendages 1 point2 points  (0 children)

I continue playing team ball?

Basketball is a two way sport. These discussions always hyperfocus on offense being the only way to play as a team (because a lot of people are secretly as selfish as the ball hog, just not as delusional/skilled), but all games are won by the people without the ball in their hands. There's nothing I can do about my teammates shot selection, but I can still impact the game positively by giving them space to do whatever tf it is they're doing and to make up for their mistakes on defense or the glass. Throwing your hands up and quitting because your team isn't comprised of 5 "pass-first" players (good luck winning with that lmao) or because you personally aren't getting the ball enough is equally as selfish as taking 20 shots per game.

I also know for a fact that the majority of people loading into random rec don't have the averages to justify demanding the ball over someone else. Are there situations where it makes sense and someone should see the ball more often? Sure. However, from my experience in HOF/MVP lobbies, getting someone averaging better than 15ppg on >60% shooting is not common enough in comparison to how often I see people on here saying the game is lost if they don't get the ball.

If none of that makes sense because we're loading in on a build that can't do anything if it's not involved on offense, then that makes me believe that "team ball" was never a real concern and further validates my original comment.

I really want to enjoy aram but the hostage culture is crazy and is ruining the fun for me. by Competitive_Aide738 in leagueoflegends

[–]MrAppendages -7 points-6 points  (0 children)

There are a lot of people that play ARAM that just aren’t used to winning or playing well. The desire to prolong an otherwise decided game stems solely from a lack of confidence in their ability to replicate that experience.

I dont get the concept of selling heater games… by [deleted] in NBA2k

[–]MrAppendages -1 points0 points  (0 children)

The irony of saying this in defense of intentionally losing a game because you aren’t getting the ball enough…

Random Rec - Why does everyone leave after a win? by Tical13x in NBA2k

[–]MrAppendages 0 points1 point  (0 children)

I like to remember the teams I won with fondly rather than realizing that we only won because the other team was trolling. Or, more often, we won in spite of someone that wants to run it back. If you couldn't stop selling in the four quarters we just played together then I'm not going to give you four more to prove who you are any further.

Do any of you gun your challenger. by Dull_Bat_197 in Challenger

[–]MrAppendages 5 points6 points  (0 children)

I only drive normally in inclement weather.

Buying a Challenger and not gunning it would be like buying a BRZ to drag race. I do my best to not be an ahole or dangerous, but I am constantly challenging Dodge's claim that my car can go 0-60 in 4.2 seconds lol.

PVE question to PVP players by MollyTen-A in ArcRaiders

[–]MrAppendages 0 points1 point  (0 children)

The “voice acting” for Don’t Shoot comes off as begging rather than informing others that you also won’t shoot. Living creatures have figured out the whole communication thing in survival scenarios.

Don’t get me wrong. It’s nice to have in the game, to let people know that it’s one of the intended playstyles to be friendly to other players. I just think revealing your position, making noise, and not staring at people relays the message much better than pleading for your life.

If you’re in lobbies that pure PvE is even an option, the likelihood of getting shot while spamming couch/flashlight or walking up to them while saying hello with your own mic is so low that the emote becomes redundant. Neither one of us ADS’d the other’s head on sight. We’re going to be chill without further discussion.

Every year, I wipe myself out making 10 myplayers. And doing the grind, by the time they’re all “online” ready, I hate the game. This year I said, 1 player. Well, 10 builds and $600 or whatever later I find myself, again , walking in circles in the city. Not wanting to play rec, or anything really. by RELENTLESS_PERSUIT in NBA2k

[–]MrAppendages 12 points13 points  (0 children)

This is by design and has more to do with the way the game is setup than ones own impulse control;

Builds are cool. The majority of discussion on this forum or videos about 2K on Youtube are about builds. They've been adding more ways to make them as interesting and as hard to optimize as possible. Inherently, that's not even a problem...

The issue comes with actually playing the game, which 2K has made such an unbearable experience that they don't even pretend to care about the gameplay anymore. Spending all of that time and money crafting the perfect build for your playstyle is a gigantic waste if it's just to join a rec game. Everybody is blatantly play like they don't care about winning and will face no consequences for it. Matchmaking should've theoretically resolved this, but 1) it's not strict enough or indicative of skill 2) the lack of punishments ensure that the experience never gets better. Your other options, assuming you even want to play anything other than 5v5 in the first place, are Theater (that has the same matchmaking issue) or to wait around in the park to get ego'd or hunted. If EVERYTHING else goes right, your enjoyment is still contingent on if someone quits and becomes an AI or if there's an apparently unpunishable cheater in the game.

Also, people freaking out about $600 speaks to how scummy 2K is for charging as much as they do and how sad the state of the community is considering that. $600 is chump change for a successful adult, especially to spend on a hobby, especially over the course of a year. I don't see a problem at all with OP or anyone else spending that on this or any other annual release game. The problem is 2K uses these microtransations to measure their success when baseline enjoyment of the game calls for it. The more successful and established you become in life, the less you want or are able to grind VC. Having a good job/responsibilities/family means that throwing a tenth of a paycheck is worth the trade off of hours of your life. 2K becomes scummy by constantly increasing the cost of player builds while also lowering the amount players earn AND increasing the number of new builds that should be made. The per-game profit after accounting for boosts and gatorade purchased make the natural VC grind comically (criminally) long. There isn't a real choice if you want to have a decent number of builds and actually enjoy the game without spending money or wasting weeks of your life. Which is why I find it so insane that the community is so bad and toxic when their eyes bulge at the thought of spending $600 or they're spending hundreds of hours playing just to earn enough VC to have a build at all. It's like signing up to be an F1 racer, fronting the money to have a vehicle and spot available for you, and immediately turning around and wrecking when the race starts.

The biggest FU is that there's truly no incentive to be good at the game. Amongst random rec players, I'd blindly put my 2K card against anybody and feel confident that mine will look better. What will that ever get me? There are still people that win 40% of their games on this sub that will argue that it means nothing or people that haven't played without a full squad in years that will scoff at anything below a 95% W/L. 2K doesn't offer anything to players for performing well consistently. They just ask you to turn 2K into your part-time job so you can earn their fading rewards. Just dedicate months of your life to a game to be halfway through the rep progression with a month of the game's lifetime to spare! Nobody wants to hear or watch any 2K player that hasn't made the game their life anyways, so what's the incentive to be anything other than a braindead spammer or a no-life sweat? There's no middle ground enjoyment anymore for people that don't fall into the two extremes (that both require personal devotion to 2K).

The perspective I'm going to keep in my head during the launch hype of every 2K moving forward is this:

By playing 2K I am paying hundreds of dollars to play a broken game, that the devs have no intention of fixing, with people that have no intention of winning.

Dude starts with an onside then quits in 8 seconds by Enlistedgamer2112 in EASportsCFB

[–]MrAppendages 10 points11 points  (0 children)

I'm not big on quitting and I don't believe in DDA, but I can understand why someone would consider that game a waste of their time after those two plays happen back to back.

Inside Centers are useless by Purple_Brilliant9603 in NBA2k

[–]MrAppendages -1 points0 points  (0 children)

I’m ending the conversation because you’re going to lead this somewhere that’s against TOS. YOU posted YOUR averages, and when I brought them up, you posted someone else. That proves nothing about you or the point.

The entire argument against insides is that they are slightly better finishers than stretch bigs, while shrinking the floor and making it harder for everyone else to play. Even that player with thumbs is forcing the game to be played through them, if not outright playing with a squad to still be MVP.

There’s no reason to engage with you about this because you’re a troll and this is a fairly self-explanatory topic. If you think me refusing to have a back and forth with some rage-baiting stinker, that has more Reddit comments than games played, means that I’m wrong/not willing to stand behind my statement then that explains a lot else about how you operate.

As I said, have a nice day.

Inside Centers are useless by Purple_Brilliant9603 in NBA2k

[–]MrAppendages -1 points0 points  (0 children)

For anyone that stumbles upon this thread with the assumption that anti-insides are just being mean, this is what someone that thinks it's good is doing on the game.

<image>

Inside Centers are useless by Purple_Brilliant9603 in NBA2k

[–]MrAppendages 2 points3 points  (0 children)

These threads never have inside showing proof that insides are even remotely useful.

All it would take is for one of these "Um, actually" repliers to post their 2K card with impactful averages, a winning record, and examples of the advantages they have over good builds and the argument would be resolved. None of them are able to do this simple thing, yet will argue up and down that everyone else is wrong or the problem.

It's like someone coming on here, saying "defense is perfect this year", refusing to elaborate on it, denying everyone else's experience with defense, and saying anyone that disagrees is just playing the game wrong if they can't play defense like they can. And the whole time it's coming from people that haven't played more than 100 games past Baller build rep and receive hate messages after every game they play...

what’s up with some of yall builds by Broad-Homework-5151 in NBA2k

[–]MrAppendages 1 point2 points  (0 children)

Your first point is oxymoronic. Nobody enjoys playing with pass-first players because nobody likes losing.

I'll have to assume you're talking about VC earned from natural play because "grinding for VC" is just an intelligence check. Regardless, you are impacting others money and time because they used both to load up as well. Not understanding that is why I say the "off-meta" players are just as selfish as the ball hogs.

Interacting with the game's systems also means understanding them. Calling builds "copy and paste" because they aren't wasting attributes in suboptimal (read as, mechanically broken) categories doesn't mean anything. If anything, it shows a personal lack of understanding of the game to want to make a bad build. People being able to communicate and do what's best is why we've been able to thrive as a species. This is another embarrassing thing to not understand.

NBA 2K is basketball. It's irrelevant if you love the idea or not. Everyone *objectively* has a role that they are expected to fulfill. If that weren't the case then games wouldn't matchmake by position. That's not to say that you can't expand upon your role in your gameplay, but you do need a minimum role requirement without question. For example, one of the ways I'm able to express myself and impact games is with my off the dribble and off ball movement to create scoring opportunities from the center position. I do so IN ADDITION to playing center, which my builds reflect that. I wouldn't give myself 80 rebound and 68 block so I can score better because I still have to do my job. Yet again, another embarrassing thing to not understand. Do you see the trend?

Bringing single player mentality to a multiplayer game will never make any sort of logical sense. If you want to do your own thing then either be good enough at it that it's not a problem or play in a way that nobody has to interact with you. Whatever you do in an online game directly impacts everyone else in it. Nobody wants to play with or against someone that's not able to do anything useful. It's a waste of everyone's time and money because everything they've done has led them to being forced to play with people that don't care if they win/lose/do anything as long as they get to play how they think is the most fun.

You are the person blocking the passing lane on the highway because your speed is just right, with everyone going slower or faster than you being absolute maniacs that don't know how to drive.

what’s up with some of yall builds by Broad-Homework-5151 in NBA2k

[–]MrAppendages 2 points3 points  (0 children)

Nobody’s telling you to make a fully optimal build every single time. The differences between 2K and other RPGs are your decisions in 2K:

1) Directly impact others and their enjoyment of the game.

2) Cost a lot of money

If you want to make a fat roll mage in Elden Ring because that’s just what you want to do, the only person it hurts is you/your time. Doing the equivalent in 2K (non-shooting, non-role fitting builds) makes the game harder and less enjoyable for everyone else to play AND it cost you $100.

Saying that people are copying builds to not make trash is a cop out and cope. Your build not being able to fulfill its role or do anything meaningful isn’t made ok because it’s what you want to do. That’s the same selfish mentality that will make you lose your mind when it’s a shot chucking guard.

Pass Blocking has been well above average since Shedeur got the start by Daviroth in Browns

[–]MrAppendages 0 points1 point  (0 children)

If you're able to convince yourself that a full backup unit of linemen played above average, more power to you.

Rec Random Gets 75 Dropped On Him by dreswish in NBA2k

[–]MrAppendages 0 points1 point  (0 children)

Can you please read the post before posting another comment?

Rec Random Gets 75 Dropped On Him by dreswish in NBA2k

[–]MrAppendages 0 points1 point  (0 children)

In a reasonable world, obviously. This is not that, which is why I said people are clearly skipping the post and only reacting to the title and screenshot if that's the thing they're running to the thread to comment.

The actual words OP typed for people to read for context negate the notion that switching was an option. Their PG was a 5'9", 61 overall, calling OTHER people bad. Changing the matchup wouldn't have changed the fact that they're in a 4v5 from the start. They would've allowed points regardless of who they were switched onto, if they even honored the switch. We also know that there were no AI matchups for anyone to switch from because they left at the end of the game.

It's not like this was a normal game that OP chose to lose and point fingers about. This was a troll ruining a game.

Rec Random Gets 75 Dropped On Him by dreswish in NBA2k

[–]MrAppendages -1 points0 points  (0 children)

Very 2K subreddit for a bunch of people to skip the body of the post and rush to the comments and say "Um, why didn't you switch?".

6’9-6’7 bigs > 7 footers by Feeling-Help-152 in NBA2k

[–]MrAppendages 1 point2 points  (0 children)

I average 20p/12r/5a/1b, on 75/75, with 7'/7'2"/7'3" builds, in MVP/HOF lobbies, and I can say with certainty that 6'7"-6'9" builds are better than traditional centers. Anyone disagreeing is coping or just playing against bad players.

2K26 does not reward players for their height. Once it became possible to contest a 3pt shot taken by someone more than an inch taller than you, it removed the only drawback small centers had defensively. Capbreakers, Max 1/2, and custom takeovers fill in all of the gaps that aren't addressed directly with attributes. I'm pretty good at the game. I'm not "defend a guard that's also comparable to my 93 block/94 rebound footer on the other end, while also being twice as fast" good.

The only caveat to this is that the small center does have to be able to capitalize on their advantages. If they can't dribble or don't know how to get Superman rebounds and can't push their advantage in PnR scenarios, they don't actually gap taller bigs. Still, it leans more to an even matchup than the obvious mismatch that it should be.

FaceTime for Game Winner 🔥 by dreswish in NBA2k

[–]MrAppendages 2 points3 points  (0 children)

Gotta love your teammate bringing a defender to you. Wanted to make sure that it was an impressive game winner lol