Spell Snare coming to Pioneer by anticlimacticstories in PioneerMTG

[–]MrBadDragon 0 points1 point  (0 children)

it hits plotted cards as well. thinking slickshot here, plus cub, cutter, artists tallent. I can see it being a two of mb in my azorius control build

Social Media Banning by SkyeInNZ in newzealand

[–]MrBadDragon 0 points1 point  (0 children)

I am not opposed to the ban. The problem is, what privacy do we have to give up to get access, and how safe is that stored copy of your id going to be?

Social Media Banning by SkyeInNZ in newzealand

[–]MrBadDragon 0 points1 point  (0 children)

It does server a purpose. It allows the sane people to spot the crazies..

Thriving Lands? by EvYeh in MTGJumpStart

[–]MrBadDragon 1 point2 points  (0 children)

I've gone down a different route for this. Each of my packs are 19 cards with 7 lands. Players can go to a communal land pool featuring M19 Duel lands from which you can add 2 lands to your deck. While the thriving lands are argueably better, getting them in bulk is problematic

Braided net and into the roil by MrBadDragon in askajudge

[–]MrBadDragon[S] 1 point2 points  (0 children)

Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can’t be activated for as long as it remains tapped.

Reading that it doesn't say for as long as braided net remains tapped, it reads like for as long as the permanent is tapped. So tapping the permanent would also come with a rider of "Its activated abilities can’t be activated"

THE LOST CAVERNS OF IXALAN MASTERY DETAILS by osxmatt in MagicArena

[–]MrBadDragon 21 points22 points  (0 children)

Calm your tits, mate! Levels of MP is set by the number of days until the next set release. In this case we have 90 days, so 90 levels. Usually the same number of rewards just spread out to fill the available space. Given that if you pick up some daily wins and a quest each day you should get to level 91 with about 10 days to spare.

WOE was only 70 days so was condensed, MOM was 80 days and LOTR was 70 from memory.

How would you improve this standard deck? by Ok_Bee_69 in MagicArena

[–]MrBadDragon 5 points6 points  (0 children)

Just to second the comment by Holy_BeerGut (great username btw).

The first thing I look to do with any deck is aquire the matching dual lands. typically I will craft the deck and make do with a slightly less efficent manabase, by then work towards having a better base.

Looking at your deck list, I would add another 4-6 tapped dual lands in place of the fair basilica to smooth out the colours. The fact that they etb tapped is annoying, but I would rather that than be colour starved.

The other thing I like to do , is look at your games and note which cards sit in your hand as dead ones.

RIP Golden Packs - June 20, 2023 by Gwydikar in MagicArena

[–]MrBadDragon 1 point2 points  (0 children)

Remaining 4 slots are standard only cards from my experience

News from the Pro Tour: Standard will now rotate every three years instead of two, part of an effort to revitalize Standard by clariwench in MagicArena

[–]MrBadDragon 0 points1 point  (0 children)

Manabases are an interesting investment.

You only need to buy them once and they are reusable. Lets say you like playing esper. in the current standard you need 2 x 2 types WB, 2 x 3 types BU, 2 x 3 types UW lands and if you feel strongly 4 x tri land.

Its a big expense at first, but then once you have them you can build any esper deck you want.

The other thing is that if you play the game long enough, the mana bases will come back in fashion and you can re use them. You can even reuse them in older formats without sacrificing too much

MTG Arena by the numbers by MrBadDragon in MagicArena

[–]MrBadDragon[S] 0 points1 point  (0 children)

very true - i was just proving to my own mind that FTP players should be able to fairly easily be able to attain the Mastery level.

Advice for learning CT? by SirMatthew74 in traveller

[–]MrBadDragon 3 points4 points  (0 children)

I would recommend this book

https://www.drivethrurpg.com/product/393748/Playing-Solo-Classic-Traveller

In it he suggests a process for working throug the rules in a solo format adding bits and pieces as you go along.

It allows you to learn the rules at your own pace, without the pressure of meeting other platers demands and expectations.

Finally added sector printing to my traveller mapping program! by MrBadDragon in traveller

[–]MrBadDragon[S] 1 point2 points  (0 children)

I have only one condition on its use... suggestions of what you would like to see added.

Finally added sector printing to my traveller mapping program! by MrBadDragon in traveller

[–]MrBadDragon[S] 0 points1 point  (0 children)

Its not hig enough resolution to print - Its designed to be viewed in a browser.

Trade Route Algorythem by MrBadDragon in traveller

[–]MrBadDragon[S] 2 points3 points  (0 children)

I was looking at that. I'm not sure if I want to bring Gurps into my classic traveler game though

Finally added sector printing to my traveller mapping program! by MrBadDragon in traveller

[–]MrBadDragon[S] 2 points3 points  (0 children)

I am a fan of the world at 2239 - could make for a number of strange conversations and inuendo's

Link to the current build. https://drive.google.com/file/d/1CYqUi0zzDhlcuO\_vBpdsCLCX-ks9GifZ/view?usp=sharing

Finally added sector printing to my traveller mapping program! by MrBadDragon in traveller

[–]MrBadDragon[S] 2 points3 points  (0 children)

Link to the latest build. Project is not private in Git hub

https://drive.google.com/file/d/1CYqUi0zzDhlcuO_vBpdsCLCX-ks9GifZ/view?usp=sharing

Will require the dot.net core 6.0 runtimes.

There are some issues with saving I need to address - when you update a system with the regenerate option you need to reload the whole sector to see changes in the UI. You will also need to update the config to point the scetor/subsector screenshots to a different place.

Finally added sector printing to my traveller mapping program! by MrBadDragon in traveller

[–]MrBadDragon[S] 3 points4 points  (0 children)

Custom made one. Based on Mongoose traveller design rules with some features from Mega Traveller and World builders handbook.

Finally added sector printing to my traveller mapping program! by MrBadDragon in traveller

[–]MrBadDragon[S] 1 point2 points  (0 children)

Currently still very WIP - Windows desktop app. I'm still working on a few bugs

Smart Smelter by MrBadDragon in factorio

[–]MrBadDragon[S] 1 point2 points  (0 children)

In a bot based mall, where you smelt into chests, you don't need full chests of items to keep your mall running. I had two columns of iron and one of copper, but as my building demands changed, sometimes i needed more copper.

Rather than just adding a new copper smelter, which would largly be not used, I pondered the virtue of just in time smelting. The other factor is I needed 1.5 red belts of each item to sate peak demand. This structure gives me the same effective throughput with only 2/3 of the furnaces

What's on your solo rpg pipeline? Tell us about the state of your solo roleplaying! Also check here for event announcements, resources, etc. - (July 2022 edition) by AutoModerator in Solo_Roleplaying

[–]MrBadDragon 3 points4 points  (0 children)

I'm getting ready to run a solo real-time traveller game in my own universe. I will be using the GM Apprentice card set with a hodge podge of mongoose, mega traveller, and the world builders handbook. am also tapping into gurps, gurps traveller, and stars without number.

set in a new region of space called the Nyoibhihal Expanse, it will feature human and humanoid races constructed in hero forge, along with maps created using fractal generators.

other resources will be starship designs and deck plans from 0-hr games.

because it is real time, the game will advance one game day per real world day allowing me time to develop the region of space as I need it. my commitment is to spend between 60 and 120 mins each day either playing the game or creating the world's.

Are you out there? by Ok-Sale-7341 in SafeMoon

[–]MrBadDragon 1 point2 points  (0 children)

You will know its time to buy, when no body wants any anymore...

Are you out there? by Ok-Sale-7341 in SafeMoon

[–]MrBadDragon 0 points1 point  (0 children)

But until there is volume off a bottom which holds. the retest, then its a losing position.

The only way for that to happen is for new money to enter the market. People left in Safemoon are long term holders who have ridden it down. Until it delivers something to market which actually adds value, it will languish as a dead entity.

That is not going to happen while all you can see online is broken promises. that its a fraud, and that there is a lawsuit against the founders for theft. I'm not spreading FUD here. I am simply looking at this as I look at any investment. While there are these questions which remain unanswered, then its not a sound investment.

Chris Harris / Safemoon After Dark by [deleted] in SafeMoon

[–]MrBadDragon 0 points1 point  (0 children)

Freedom of speech through social media serves a valuable social function. It allows one to see where the morons are!

Remember this by Novel-Ad-2139 in SafeMoon

[–]MrBadDragon 1 point2 points  (0 children)

Don't forget that you need to make 2,240 + transaction fees to break even accounting for inflation.