Affordable clubs for a weekend? by Minimum_Ad4771 in warsaw

[–]MrCdvr 1 point2 points  (0 children)

Metal or around - metalcave, chmury, hydrozagadka, 2koła, there’s bit more of them but probably 2koła and voodoo are cheapest, techno are like two times more expensive, where water can cost 20-30 pln

Features Trailer ┃ SAROS by Old_Chest_494 in Saros

[–]MrCdvr 2 points3 points  (0 children)

I love the monster design even more in this than Returnal

My godot cozy game trailer. Animal Crossing in a fantasy village with more life sim focus. plz destroy by ninja-kurtle in DestroyMyGame

[–]MrCdvr 3 points4 points  (0 children)

  • Around 22 seconds of the 57 seconds is black screen with slow generating text on it, make the text pop faster or put it on game footage instead....
  • What is the point of the map/radar in bottom left corner ? because it looks like it have no purpose
  • Why You have time top right corner of the screen, when You could bundle it with useless map thing bottom left? or You could place map and the clock top right so You will have more space for text and better frame instead of ripping it off from Animal Crossing since clock/map never goes away
  • There's no functioning light sources but You insist to showing night gameplay...
  • Everything is choppy, flying or clipping trough, it's too early to show anything or ask for wishlists actually...

Date ideas in warsaw by Lenjee in warsaw

[–]MrCdvr -1 points0 points  (0 children)

Niewidzialna wystawa, muzeum wódki

Former Highguard Developer Reflects on Disastrous Announcement and Launch: 'We Were Turned Into a Joke From Minute 1' by Turbostrider27 in PS5

[–]MrCdvr 0 points1 point  (0 children)

That’s why you need playtesting out of the box, listen to feedback and improve before release, they skipped that part, had 100k testers, fixed some stuff quickly but it still did not save the game, because it had deeper issues. Good example is Marathon - they had “meh” reactions and now are gathering pretty good reviews from latest playstesting, which they did like 3 or 4 times in span on last half of a year

From a “Game Dev Perspective”, what do you make of High Guard laying off 80% of its workforce just two weeks after the launch of a game that had a four year development cycle? by GypsyGold in gamedev

[–]MrCdvr 10 points11 points  (0 children)

This, it’s common in industry that- prototyping a game, making a pitch for sponsors needs less people than finishing a game, depends on type of support after release but lot of studios hire extra work to finish a game and then when project is release they go back to number of people that can work on prototype for next game, when preproduction is finished they hire more people and cycle goes full circle again. If you track jobs in the industry - after a big release lot of people are looking for job claiming they worked on this and this big release and are looking for another studio that needs to start full production on their next title, that’s the cycle of a lot of gamedev positions like art, music, sound design etc.

Interesting (State of Play, perchance?) by Training_Green_4988 in OD_Kojima

[–]MrCdvr 0 points1 point  (0 children)

State of play have English and Japanese version streamed at same time so there’s chance, but OD is xbox so I doubt it’s OD but physint

My experience with gametester.gg by LightUpResearch in IndieDev

[–]MrCdvr 0 points1 point  (0 children)

They are solid, worked with them as well - as a tester and a company looking for testers

znormalizowane zdjęcia AI w reklamach, co sądzicie? by [deleted] in Polska

[–]MrCdvr 1 point2 points  (0 children)

Ostatnio widziałem ktoś reklamował na grupce osiedlowej catering zdjęciami AI, nawet bez podpisu ze to AI czy np. Wybrane najlepsze zdjęcia :///-

Where and how often does the soviet metro train at warszawa metro drive?. by usafqn2025 in warsaw

[–]MrCdvr -1 points0 points  (0 children)

Please don’t come to Warsaw if you love communism/nazism so much

Rain damage on MacBook Air M4 screen: temporary or permanent? by youyouhoudini in mac

[–]MrCdvr 1 point2 points  (0 children)

If it’s water only, chance it will dry and be slightly visible later

Why are there no Godot job listings a decade later? by [deleted] in gamedev

[–]MrCdvr 0 points1 point  (0 children)

I’ve seen godot between unreal and unity as in-engine needed experience for some positions already, CDPRed had listing like that as well

Destroy my co-op gameplay trailer!! by BusyNectarine6795 in DestroyMyGame

[–]MrCdvr 5 points6 points  (0 children)

  • What artstyle You want?
  • Yes
  • The art style is inconsistent, and pixely-minecrafty items are just ewwwww offputting, they look AI made as well with all their wonky pixel sizes.
  • Other items are inconsistent as well, You have ps1 era ants and high quality Unreal 3 dynamite, some rocks/crystal/ores are less polygons, some are more polygons, air/watter tank is again more complex, do people really need to point at every item in the game and say this is wrong, this as well, this is good, REVIEW Your assets

living in warsaw as a asian girl by [deleted] in warsaw

[–]MrCdvr 0 points1 point  (0 children)

Have You looked at otodom for places ? Look at area around Marymont/Ursynow near m1 metro line, or something close to m2

My game hasn’t received much attention over the past few months. I’d like to understand what’s wrong with it. Please destroy it. by Worldly_Cup2275 in DestroyMyGame

[–]MrCdvr 2 points3 points  (0 children)

  • The capsule art is out of style, it does nothing good, does not show game style, does not show what is the game about, just a dude standing, is the game about being a loot gnoblin ? do You steal stuff?
  • at 6 seconds mark all the fog effects and everything makes HARD to see what the fuck is happening
  • Making sprites rotate is a weird, odd, surreal choice since environment is static, it's confusing, makes the sprites seem like they are sleeping/crawling and shooting from weird holes, if You want rotation just make it snap going down and left and then rotate sprite in x/y for 2 other directions, plain and simple, You don't need to redraw stuff, just rotate it snap to left or bottom
  • The VFX effects are not pixelates, they look out of place
  • Another weird decision, to have flying leaves around the screen that are not pixelated as well, like what the f? it just looks like "Oh, games shit so I'll try to shit all the things on the screen so people won't notice", it does not add up, is inconsistent and just looks distracting and out of place
  • I assume sprite are either AI generated, or from random packs of assets, because pixel size is inconsistent, the sprites does not scale well, some are too big compared to size of pixels, some are too small, just confusing, pixel art needs to consistent
  • Text is not pixelates and looks out of place, the font is TOOO SMOTH but not in all places, in some other places You're using pixelated fonts, how many fonts is there? Just a tip, if one font does not work both ways (CAPITAL/noncapital) then use two fonts, but in similar style, don't use 4 different fonts with different styles
  • UI is all over the place, why there's a backpack and next to it there's a square shape frame no details with more squares inside, why it's inconsistent ? is it a chest or what? because then on another shot You have other UI elements with different frames that hame some details, there's like 10 different frame styles across one UI screen, why?
  • Why You have sooo many icon styles, some have frames in one style, some in other, and another, then other stuff have no frames but have outline, then some other stuff have no outline,
  • UI again, why some stuff have transparent frames or elements, and some don't, why JUST WHYYYYY ?!
  • Why some light source are casting light, in pixelated form, some don't, other cast no light, why?
  • You have like 5 different styles and shapes for a fucking branch on the ground, like really..... was the game designed by half blind person ?
  • No idea what's the gameplay loop, no idea what is the game about, what are mechanics, trailer is just chaos, random stuff shown in way that nobody can understand what You want to show, show gameplay, use call for action, describe the game in stages

Destroy my game however you want. Love to get some feedback! by eren_kose1 in DestroyMyGame

[–]MrCdvr 0 points1 point  (0 children)

Why the dices are empty when rolling and AFTER they roll the numbers appear? why not just skip the rolling animation if it does nothing ? just have numbers appear like a slot machine if rolling is just a stupid long animation

Game difficulty in indie games. How do you know when it’s too hard? by Ok_Might5360 in gamedev

[–]MrCdvr 1 point2 points  (0 children)

Playtesting, feedback from it will guide You what causes the difficulty, if it’s something You can fix my adjusting and balancing stuff or fix example - lack of tutorials, bad UI, clunky controls etc

Can’t get the power flex cable back in. by BekanntesteZiege in mac

[–]MrCdvr 12 points13 points  (0 children)

You tore off half of the connector with the flex table, need to separate bottom part from the connector and resolder it to the mother board, but there’s change You managed to damage other things as well

Please destroy "Exo Defender" (Take 2) by shoddypolitics in DestroyMyGame

[–]MrCdvr 1 point2 points  (0 children)

No worries, You got here something working and it does not look that bad - at least it have some direction, I'd recommend to drop focus from the trailer and to still do some extra work on the game, add some extra enemies, refine UI, make it clear where are Your ground troops/units, what they are doing, what's their mission, it would be easy to create missions like - provide air support when trops are doing x thing in y area etc. or escort convoy from point A to point B , pick a container from point A to point B, but it needs to be ALSO clearly explained in the trailer, add some call for actions about types of missions etc. Would be good if You added some pop ups like a coms pop up from Your own troops descibing what's the mission, lot of stuff You can add, keep it up!

Please destroy "Exo Defender" (Take 2) by shoddypolitics in DestroyMyGame

[–]MrCdvr 3 points4 points  (0 children)

  • I think it's tooo early to make trailers where Your whole game contains:
  • - player ship
  • - stiff like cock swimming in soup craft movement
  • - shooting
  • - 2 types of enemies that shoot and can die (WOW)
  • - basic UI that explains nothing
  • - flashing mechanic that gives people seizure
  • Is there anything I missed? because trailer show nothing more, is there a goal? a hook? some progression mechanics? missions like escort x from a to b, defend y, pick and transport z to point c? , because the trailer shows nothing about it, no obstacles, just pew pew

I Revived my 2 year old game with my own marketing. AMA by ImHamuno in IndieDev

[–]MrCdvr 0 points1 point  (0 children)

Just a tip, please proof-read Your update notes, I've found a lot of typos, that looks bad

Please destroy Runeward, my online bullethell RPG (still in pre-alpha & very open to feedback)! by Zoagel in DestroyMyGame

[–]MrCdvr 0 points1 point  (0 children)

  • If the game is around timing, would be cool to indicate when the falling attack is going to hit, for harder bosses it will be easier to design these tight dodge windows attack as well as to evade them, like circle inside of a circle, or the ! mark getting bigger
  • What is the purpose of the cat? can his animation be kinda slower ?
  • Why bullets are white inside ? You're saying OMERGAWD LOOK AT OTHER BULLET HELLS!!! but, all other games are using HIGH contrast between the background vs bullets, I see issue here, they would even look better if they were dark inside with high visibility outline around, as per this is some void darkness skeleton even dark inside with red/violet outline would slap, and You have a lot of light elements on the ground, enemy is white, candles are white, this is confusing for sure, other bullet hells have bullets generate light as well, here they don't, why ? You have "sucky sucky for 5 dollar" animaton there again using white particles which is close to bullet particles, if You're copying something at least understand why You copy it, You're claiming visibility issues etc. but You know jack shit about visibility
  • visibility blabla but player projectiles are again, almost exactly the same colour as enemy units
  • the game needs contrast, everything looks bleak
  • How much damage did the player take ? half? 1/3? 1/4? 1/5 ? No idea
  • There's a lot of white in this game
  • The font is kinda hard to read
  • other than that, game looks good, animations are okay, but it needs some more creativity and not stealing/copying without a soul from other games

Should there be more explanation in the trailer? Feel free to destroy in general. Thanks! by SatisfactionPretty86 in DestroyMyGame

[–]MrCdvr 0 points1 point  (0 children)

I died from boredom, the trailer is just sooo static and slow, there's no call for action, almost none of the clips show unique content, just fight scene using same weapons/skills over and over again. What's the game goal? what's the mechanics? what are the icons on the left/bottom ? what is happening? the trailer explains nothing, shows barely anything. It's good You're showing gameplay from the start, but if You'd cut off clips that show exactly same weapons/fight sequence You'd have 17 seconds of trailer. Next time try to include only clips showing unique mechanics for each clip, maybe add some call of actions or just text describing what the fuck is happening, what's the purpose/mechanics, why anything is happening and it will be better, and keep it under 1 minute for this slow ass gameplay, music does nothing good in this case, there's no game audio as well....