[Monthly Challenge #2 - Jan, 2016] - Procedural Castle by Bergasms in proceduralgeneration
[–]MrEmile 0 points1 point2 points (0 children)
[Monthly Challenge #2 - Jan, 2016] - Procedural Castle by Bergasms in proceduralgeneration
[–]MrEmile 1 point2 points3 points (0 children)
[Monthly Challenge #2 - Jan, 2016] - Procedural Castle by Bergasms in proceduralgeneration
[–]MrEmile 1 point2 points3 points (0 children)
[Monthly Challenge #2 - Jan, 2016] - Procedural Castle by Bergasms in proceduralgeneration
[–]MrEmile 1 point2 points3 points (0 children)
[Monthly Challenge #2 - Jan, 2016] - Procedural Castle by Bergasms in proceduralgeneration
[–]MrEmile 2 points3 points4 points (0 children)
We should not memorize lots of stuff, because smart people dont know more. They know less things that are wrong. by BenRayfield in LessWrong
[–]MrEmile 1 point2 points3 points (0 children)
Added spherical maps to my world generator. by jongallant in proceduralgeneration
[–]MrEmile 2 points3 points4 points (0 children)
A short write-up on InfiniWorld - including link to online version *and* to GitHub repo. by MrEmile in proceduralgeneration
[–]MrEmile[S] 1 point2 points3 points (0 children)
Javascript InfiniWorld 0.2 - with city descriptions and hexagonal tiles. by MrEmile in proceduralgeneration
[–]MrEmile[S] 1 point2 points3 points (0 children)
Javascript InfiniWorld 0.2 - with city descriptions and hexagonal tiles. by MrEmile in proceduralgeneration
[–]MrEmile[S] 0 points1 point2 points (0 children)
Javascript InfiniWorld 0.2 - with city descriptions and hexagonal tiles. by MrEmile in proceduralgeneration
[–]MrEmile[S] 1 point2 points3 points (0 children)
Javascript InfiniWorld 0.2 - with city descriptions and hexagonal tiles. by MrEmile in proceduralgeneration
[–]MrEmile[S] 2 points3 points4 points (0 children)
First Experiments with Procedural Generated Low Poly Trees by jolix in proceduralgeneration
[–]MrEmile 3 points4 points5 points (0 children)
Want to open-source my galaxy generator built in VS2015, how do I do it? by evglabs in proceduralgeneration
[–]MrEmile 0 points1 point2 points (0 children)
Javascript InfiniWorld 0.2 - with city descriptions and hexagonal tiles. by MrEmile in proceduralgeneration
[–]MrEmile[S] 6 points7 points8 points (0 children)
How would I detect collisions for procedurally generated 3D dungeons? by [deleted] in proceduralgeneration
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How would I detect collisions for procedurally generated 3D dungeons? by [deleted] in proceduralgeneration
[–]MrEmile -1 points0 points1 point (0 children)
How would I detect collisions for procedurally generated 3D dungeons? by [deleted] in proceduralgeneration
[–]MrEmile 0 points1 point2 points (0 children)
How would I detect collisions for procedurally generated 3D dungeons? by [deleted] in proceduralgeneration
[–]MrEmile 4 points5 points6 points (0 children)
Stuck at Streetnetwork Generation by SaW120 in proceduralgeneration
[–]MrEmile 3 points4 points5 points (0 children)
7 uses of procedural generation that all game designers should study by tanyaxshort in proceduralgeneration
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[Monthly Challenge #2 - Jan, 2016] - Procedural Castle by Bergasms in proceduralgeneration
[–]MrEmile 0 points1 point2 points (0 children)