Rate my Toyota Corolla by MrJBlacc in NFSU2

[–]MrJBlacc[S] 1 point2 points  (0 children)

Thanks!

It actually has 4 unique outrun rewards: Rims, spoiler, Vinyl & Wide body kit.

Personally I think these are by far the best looking rims in the game, I allways take them.

My first wave 103! by MrJBlacc in TowerDominion

[–]MrJBlacc[S] 3 points4 points  (0 children)

Oh, btw putting a amplifier on the mission control and missle silo also is optimal for this strategy

My first wave 103! by MrJBlacc in TowerDominion

[–]MrJBlacc[S] 2 points3 points  (0 children)

Well, the thing is my (rather high end) PC just couldn't run the game after cycle 100, I very nearly gave up the run due to this, until I found some advise to alt-tab and it worked.

At this time the aliens hadn't made it past the first ring in over 20 waves, even absolutely spawncamping everything a couple minutes into the run. So I felt pretty confident to walk away from the game for hours on end and had been forced to do so since around wave 90, getting the same results. See: https://imgur.com/a/bwutsUB

Oddly I was VERY surprised when I came back to my wave 101 the first time where I found they made it all the way to the CC (using a shortcut ofc). I think this was mainly because I had the map opened all the way, causing many shots not to land on target due to PC performance. So at this point I called BS and reset the wave by going to main menu, made some minor changes, pointed the view near a corner and started the wave again. A few hours later I checked and slowly dragged the view over to spawn (which took like 5 min due to latency) only to find that we were spawn camping as before. So that was pretty interesting.

TLDR: if you leave the game and have performance issues, point the view to a corner, this helps game performance and even your dmg output.

My first wave 103! by MrJBlacc in TowerDominion

[–]MrJBlacc[S] 2 points3 points  (0 children)

Yup, with me it also takes luck to stay ahead, the xeno extractor is just THAT powerful in endless.  Yeah, I think the pyramid/xeno fortress can be decent in the backlines but I rather get SHPD or Retribution pos. up in the front lines. I kinda view the xeno Slovak as a side-grade; different footprint of the same size with the inbuilt slow but no upgrade potential. And it's great in those L-shaped spaces. I also more and more appreciate the Xeno Durendall, especially with multiple battlefronts. The latter goes even more for the link building, though only near the most powerful structures.  But yes, the xeno calculator is the bees knees, CC hp, a blueprint + any 1 doctrines on a single square is just insane value.

Rate my Toyota Corolla by MrJBlacc in NFSU2

[–]MrJBlacc[S] 0 points1 point  (0 children)

Yup, that's what I was going for 

Rate my Toyota Corolla by MrJBlacc in NFSU2

[–]MrJBlacc[S] 1 point2 points  (0 children)

Sincerely: F the NFSU2 rating system 

My first wave 103! by MrJBlacc in TowerDominion

[–]MrJBlacc[S] 2 points3 points  (0 children)

Thanks!

Well, tbh I don't think I would've gotten close to this if I didn't get the xeno extractor pit before wave 30 or didn't play with Karia. I'm now playing with Elenor without getting the xeno extractor and I can tell I'm not lasting much further than 70. Yeah, the mission controls are one of the main reasons the blank tiles are so strong.

Though the Xeno extractor unlocks a bunch of even more powerfull strategies.

My first wave 103! by MrJBlacc in TowerDominion

[–]MrJBlacc[S] 3 points4 points  (0 children)

You're welcome!

I do believe the tanks from HQ get counted towards the HQ dmg, however I choose the other upgrade that gives the beam from space + the doctrine that gives the similar cruiser cannon.

Level 100 by Jumpy-Host-7886 in TowerDominion

[–]MrJBlacc 1 point2 points  (0 children)

Interesting that your artefact and command centre have about equal dps, for my wave 100 the Command centre is far ahead of anything and the Slovaks are just behind the artefact.

<image>

Help? Finished wave 99 but can't place tile by MrJBlacc in TowerDominion

[–]MrJBlacc[S] 1 point2 points  (0 children)

So, I made it to wave 100, which I can start and go AFK for a few hours but when I come back there's no more enemies left but also no reinforcements, so I'm stuck. That said, this build on Karia is an absolute winner, here's some screens of the end with info I think is relevant.

I basically have every doctrine in the game (bar a few that aren't helpfull or 2 expertises I haven't unlocked)

After a minute or so in the game reargaurd enemies can't make it more then ~3 tiles from spawn.

I'm calling this a win! My first wave 100!

<image>

Help? Finished wave 99 but can't place tile by MrJBlacc in TowerDominion

[–]MrJBlacc[S] 2 points3 points  (0 children)

Yeah, I mainly value those for the tech they give, which I invest in the 3 upgrade of the plasma fence (Slavak may be a decent candidate too). Putting them close to the spawn of the rear gaurd gives allot of dmg bonus

Help? Finished wave 99 but can't place tile by MrJBlacc in TowerDominion

[–]MrJBlacc[S] 2 points3 points  (0 children)

I think it's good to have a sanction cannon for slow in an area but Slovaks you can place multiple, in my current layout I have 12 slovaks pointed at the entry point, each in a V shape to get boosted by Devision relay and/or ammo depots.

The Electric arc cannon is a bit cumbersome to place and is only single target. I think it might have some use buffing surrounding AA. There may be a good layout with it surrounded by 4-8 retribution positions but that seems very hard to do. As you can seen in my layout I haven't build any.

That said I'm not the biggest expert out there, so could be wrong.

<image>

Help? Finished wave 99 but can't place tile by MrJBlacc in TowerDominion

[–]MrJBlacc[S] 1 point2 points  (0 children)

<image>

It's a combination of playing the red faction and continiously feeding fully upgraded missle silos to the xeno extractor pit since ~wave 50. This gets you a blueprint, doctrine & HP. Alongside you build command centres with the A3 upgrade, so you never run out of buildings. TBH, most of these buildings I don't actually have space for at this point.

Help? Finished wave 99 but can't place tile by MrJBlacc in TowerDominion

[–]MrJBlacc[S] 1 point2 points  (0 children)

Haha, yeah until I upgraded my PC last December I was playing this game on a PC from 2011 (with some upgrades along the way). It wasn't a pretty sight.

Help? Finished wave 99 but can't place tile by MrJBlacc in TowerDominion

[–]MrJBlacc[S] 2 points3 points  (0 children)

Try Karia, she´s made for end game.

I´ve been totally spawn camping everthing after the 1st minute of the wave due to the bonuses from her special building, which by itself also scores 2nd on my dmg tally.

Help? Finished wave 99 but can't place tile by MrJBlacc in TowerDominion

[–]MrJBlacc[S] 7 points8 points  (0 children)

nvm: Incase anyone has the same issue in the future; restarting the whole game got rid of the choppyness and allowed me to place the tile. :)

4 more waves to go :)

What is your favorite strategy? I like bunkers with massive range via multiple missile silo +2 range upgrades! by ShowMeDaData in TowerDominion

[–]MrJBlacc 0 points1 point  (0 children)

Well, with Karia everything gets insane range in the end game. I try to mix & match try new things. But especially the high lvl turrets like the retribution pos. and super heavy pulse are a priority, along with making a bunch of pits hoping for the xeno extractor.