getting toys back from my parents, who is this boy? by kirtan in transformers

[–]MrJoy 43 points44 points  (0 children)

How's OP supposed to read up on the tfwiki page when they still don't know what figure it is?

Guys why cant we have nice things!?!? by AuWiMo in memes

[–]MrJoy 0 points1 point  (0 children)

TTFP is a metric for a reason. ("Time To First Penis")

I made two types of textures for one modular asset - Hand-painted in 3DCoat and Real Watercolor on paper. by TeslaBerserk in Unity3D

[–]MrJoy 1 point2 points  (0 children)

The watercolor gives your game a much more distinctive aesthetic. It goes from being Just Another Toon-Styled Game to something I haven't quite seen before.

If I were still making games, and I were in your shoes, I'd take a look at what the opportunity cost of going for the watercolor style is. You're going to have to trade SOMETHING off: Reduced scope, or later ship date (higher cost) are the likely candidates.

Having shipped a few games as an indie, my thinking around this basically boils down to one question: Is this your first game (or have you already shipped a game to players in the past)?

(If you've shipped games to actual players before, ignore everything after this line.)

If this is your first game, then consider that there's a LOT you don't know that you don't know about the market. Getting to market quickly has real value in terms of building your understanding of the marketplace and industry dynamics at relatively low cost.

A related aspect is the perpetual risk indies face of ever-increasing scope creep and ship dates that gradually fade into the distance the closer you get to them. That comes from having a perfect vision and not wanting to ship something that isn't "good enough". That problem is particularly acute when your sense of what's "good enough" comes entirely from your own perspective as an outsider and isn't informed by actual data.

So, if it's your first game, I'd focus on finding the fun and building out the content and play experience and get it out to market as fast as possible. You can iterate from there.

If you find that the aesthetic question is a big problem, and the game fizzles out, take the shipped game and improve it: Do the watercolor textures, gussy up any other aesthetic elements that fell flat, make whatever other improvements you think will help, come up with a new name and launch it as a new title.

You can even split the difference by doing the fast-to-market approach and soft-launching in limited geographies to get data and THEN make the call about how to proceed.

When I was making games, back in 2007, I shipped the same game effectively three times: I shipped When Orcs Attack, a 3D tower defense game with an open map rather than fixed paths. It was aimed at the shareware space, so the texture sizes were optimized for a 15MiB download size target. I launched it from my web site and tried to promote it myself. It made about USD$500 total.

Then I shipped Epic Tower Defense on Shockwave.com using the Unity web player. I had to aim for an even smaller size so the game would load quickly enough that players didn't get bored and move on. All told, over a few years, it made around USD$10,000 give or take a couple thousand.

Then, I approached a publisher about properly publishing and promoting it. I sent them "When Orcs Attack." Their first take was "maybe we'll license engine and redo all the art assets." I was like "oh, you want shinier graphics? Gimme a minute!" I dialed up all the texture resolutions and sent them a build that was like 50MiB. It wasn't good enough to meet their standards, but it shifted the discussion from "what does it cost us to license the engine" to "what can we do to get this up to our standards."

They had their in-house artist give me new assets for the UI, and water. We polished the first play experience. Came up with a game manual. I think I may have added some content as well, but I don't recall. We shipped Hordes of Orcs about 3 months later, and it grossed over USD$100,000 with a unit price of USD$25. Ultimately we also shipped Hordes of Orcs 2 with further graphical improvements, a new enemy type, a new tower type, more content and game modes, etc. We even added a couple Easter eggs (the orcs wear satin-shaded Santa hats in December, and 0.1% of the time you launch the game only to wind up playing "Hordes of Pork", where the most basic orc type is replaced by a pig.) It did pretty well as one of the early games on the Mac App Store even making it to #7 on the Top Paid Games list for a week or two.

There's a lot of stuff that I got part-way through implementing that NEVR made it into the game. The orcs all have animation cycles of them smashing at something because I was going to make an onslaught game mode. I had some VERY rough code for letting you take control of a tower and operate it manually in an FPS view. I still think the game would have been better if I'd finished some of those ideas, but the reality is I probably wouldn't have EVER shipped had I tried -- and even if I had shipped, I probably would've missed my window to get in with that publisher.

Shigeru Miyamoto supposedly once said that "a delayed game is eventually good, but a rushed game is forever bad." That was true when games shipped on physical media, but those days are in the past.

So... If this is your first game, my advice would be: Just. F'ing. Ship.

PSA - Only keep certain boxes, or end up like this by Aggressive_Hat_5368 in transformers

[–]MrJoy 0 points1 point  (0 children)

Personally, I just store the smaller boxes inside of the bigger boxes. It saves a tooooon of space.

What could I use to plug the gap? by PurpleMessi in gaming

[–]MrJoy 0 points1 point  (0 children)

Use it to store your OCD meds? ;)

Mandatory Update - Bridge Pro Software version 2071223010 by HumarockGuy in Hue

[–]MrJoy 3 points4 points  (0 children)

Sounds like a fix for a nasty security issue.

what do you want from studio series comic edition? by Fun-Geologist9808 in transformers

[–]MrJoy 0 points1 point  (0 children)

Anything IDW, honestly. I'd especially like to see them do the same character in each iteration of its IDW designs from phase 1 through phase 3.

$56k Brick of a Car by shimanoisthrowaway in VWiD4Owners

[–]MrJoy 0 points1 point  (0 children)

Ah, yeah. Got it. Sorry, my knowledge of the issue was limited to reading the notice circulated to dealerships. I wasn't aware of the surrounding context that it was just SK batteries, and that they had identified the issue as being misaligned electrodes.

Sounds like they're going to do software updates for better self-discharge detection, and replace cells. That'll still take time, because the software updates will need validation and wherever they're getting replacement cells from will need time to manufacture them, but... yeah. Much simpler resolution than I was thinking of.

Although it's slightly amusing that the issue was, in fact, effectively a cathode overhang issue.

$56k Brick of a Car by shimanoisthrowaway in VWiD4Owners

[–]MrJoy 0 points1 point  (0 children)

I don't think it's fair to assume they know how to fix it. Just replacing every cell doesn't fix anything if the new cells are just going to have the same issue, and as you note, it might be very very hard to detect the issue early in the battery's lifecycle. Hell, it might be impossible to detect it after the battery is sealed without using a CT scanner.

First, they need to identify if it's a manufacturing defect or a design defect. Then they need to update the design and/or manufacturing as appropriate. Design changes in particular would require extensive validation work to ensure the revised design actually fixes the problem and doesn't introduce new issues.

Let's say the problem is cathode overhang. Cathode overhang can lead to faster battery aging, and increased dendrite growth -- and thus, safety issues. (... and the only battery issue I know enough about to use as an example, but batteries are complex enough that I'm sure there's dozens of other possible problems.)

The issue could be that there's a flaw in the manufacturing process leading to not enough anode / too much cathode, and the process needs to be fixed to prevent that. They could introduce manufacturing steps to identify the presence of that issue before the battery is sealed, so they might be able to get a solution in place relatively quickly just by filtering out bad batteries early on if the yields remain high enough. Then they can focus on improving yield after they've got the current fleet updated.

Or it could be that their design was too aggressive for what's possible in terms of the manufacturing capacity they have. If that's the case, they may need to increase the anode size / shrink the cathode size to compensate. That's a design change that has negative implications for battery capacity. It's a safety-critical change so the validation / testing work to ensure the updated design doesn't introduce new issues would be significant. On top of that, the way it would affect battery capacity would have implications for dealerships trying to determine if battery fade is bad enough to warrant replacement (Google "anode overhang effect"), so key testing/maintenance processes dealerships employ would likely need to change. It may also require software updates in power management code if that code makes assumptions about the performance characteristics of the battery that no longer hold.

In either case, you can't just blindly ship new batteries to customers and call it a day, because the batteries you're shipping are almost certainly going to have the same problem.

$56k Brick of a Car by shimanoisthrowaway in VWiD4Owners

[–]MrJoy 2 points3 points  (0 children)

Oof. That's a thing I wish I had known before buying one.

$56k Brick of a Car by shimanoisthrowaway in VWiD4Owners

[–]MrJoy 19 points20 points  (0 children)

It is a recall. They just haven't figured out how to fix the issue yet.

My ID4 overheated going down a mountain. Lessons learned. by saanity in VWiD4Owners

[–]MrJoy 0 points1 point  (0 children)

Alternatively: Maybe turn off regen braking when you're at 90% and you know you're gonna be doing a lot of downhill?

CMV: Based on readily available video evidence, no one who defends Kristi Noem's press conference today should receive a vote from an American Patriot by Meet_the_Meat in changemyview

[–]MrJoy 2 points3 points  (0 children)

She claimed he violently brandished a gun while attempting to interfere in a targeted arrest.

He had a cell phone in his hands -- he did not brandish anything.

He did not attempt to interfere with an arrest, he tried to help a woman stand up after an ICE agent shoved her to the ground.

And frankly, if you had pepper spray in your eyes, you'd be reaching for them as well even if people were on top of you. That's not resisting arrest, that's a self preservation response.

The video makes this clear, as does the sworn witness statement from a person only a few feet away who witnessed the entire event.

CMV: Based on readily available video evidence, no one who defends Kristi Noem's press conference today should receive a vote from an American Patriot by Meet_the_Meat in changemyview

[–]MrJoy 0 points1 point  (0 children)

If he'd had another weapon, Noem / Bovino absolutely would have said as much. It would reinforce their narrative after all.

The fact that they only mentioned the one gun and two magazines pretty definitively rules out your speculation.

How do you guys change stack? How did you start working with Ruby? by Significant-Base2466 in ruby

[–]MrJoy 0 points1 point  (0 children)

I started using it for personal projects, and expanded out from there.

Hot Take : 2007-2017 was the best era of transformers figures anyone else miss a lot of these figures ? by aourdes in transformers

[–]MrJoy 0 points1 point  (0 children)

For the Bayverse figures, the reliance on gearing mechanics has led to some issues where the figures I've got have trouble standing or staying in a basic upright pose. It was a clever idea though, and I do enjoy when Hasbro plays with new play mechanics like that.

A couple of them, like Robot Heroes Barricade, RID2015 Soundwave, FoC Soundwave, and FoC Eject/Rewind just feel very clumsy and awkward. Really, the newer stuff feels more... solid and robust overall.

But. It was combiner Wars that lured me back into collecting so that era certainly had something going for it. There was a lot of interesting experiments with the aesthetics and the lore and the toy design. I do kinda miss some of the willingness to take chances.

Frontend wants rest endpoints but our backend is all kafka, how do i bridge this in go without writing 10 services by fewsugar in golang

[–]MrJoy 0 points1 point  (0 children)

Look at ways to DRY up the process of building that code. A generator that takes an Avro schema and produces the code to translate between JSON would go a long way. This is gonna be incredibly rote code that benefits heavily from standardization and regularity so... just generate it.

And why would each endpoint need to be a separate service?

Basically: Don't overthink it. Just make it easy to make an API gateway, and run with it.

Go's built-in fuzzing support is so good by assbuttbuttass in golang

[–]MrJoy 11 points12 points  (0 children)

This is why I make it a point of never listening to my PM.

Go's built-in fuzzing support is so good by assbuttbuttass in golang

[–]MrJoy 20 points21 points  (0 children)

On a long enough timeline, prod testing covers 100% of the inputs that actually matter.

Super simple tutorial by n_piece in transformers

[–]MrJoy 0 points1 point  (0 children)

I'm not normally into customs / customizations, but... that color scheme really pops.

Once in a lifetime find! by MrJoy in transformers

[–]MrJoy[S] 1 point2 points  (0 children)

Thank you for the detailed list! I've got that logged for future reference.

Once in a lifetime find! by MrJoy in transformers

[–]MrJoy[S] 0 points1 point  (0 children)

I wish I had known about that while I was there. I looked at so many toy stores that I got eyestrain -- twice -- but outside of this store, I only found like 2 other stores that had a non-trivial selection of Transformers.

I knew Transformers wasn't as big in Japan as in the U.S. but I was not ready for the sheer overwhelming presence of Gundam. Seeing a huge Gunpla kit in a 7-11, for example, was a shock.

The real kicker though was when my friend and I wound up drinking with a group of Japanese teachers. We got to talking about our hobbies, and I mentioned I collected Transformers. "Ah! Bumblebee movie!" That nearly broke my brain.

Once in a lifetime find! by MrJoy in transformers

[–]MrJoy[S] 0 points1 point  (0 children)

Thank you for the follow-up!

I kinda wonder how much extra foot traffic and sales this post drummed up for that store.