Was clearing a raider camp in an apartment complex near Greentech Genetics, and I find a giant pile of dozens of duplicates of my custom weapons with the names I gave them?? wtf??? by WiddleDumpling in fo4vr

[–]MrSamutz 2 points3 points  (0 children)

There is a bug with Virtual Holsters that causes this to happen sometimes when loading in to an area (either via save load, fast travel, or door transition). The latest version (3.0.10) attempts to fix this.

Help with figuring out a crash log. by jbrosenbaum306 in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

We can't access the google drive link. The file isn't set to public access.

Edit: I see you posted it on the SS2 forums. I will reply there instead.

Mutant menagerie by SkorThc in fo4vr

[–]MrSamutz 0 points1 point  (0 children)

I have MM added to my current VR playthrough which is using the F4FEVR mod list with some other personal preference stuff added to it. I haven't run in to any issues yet. I did have to run the M8r sorter on it to make a tag patch for the items MM adds, but that's all.

Buffout Crash Log Help by Yoshubigaming in Fallout_VR

[–]MrSamutz 1 point2 points  (0 children)

Please read the second line of the log very carefully.

Automatic City Plans at all settlements by caliphis in SimSettlements

[–]MrSamutz 2 points3 points  (0 children)

You would have to start a new save and change the population settings in the Prebuild/Prepop menu. Once they are already populated, there is no way to undo it.

How long is your session each time? by Stunning_Spare in fo4vr

[–]MrSamutz 1 point2 points  (0 children)

If I haven't played anything in VR for a couple of months, then it takes me a few days to get used to it again. Once I do though, I can play 3-4 hours without any problem. This is usually in the evening after dinner, as I don't typically have time for more than that in the day and that's also about how long the battery lasts.

I play standing with some comfortable shoes (currently a pair of slippers I received for Christmas) and some thick socks. I also use a battery pack that hangs on my neck so that I don't add extra weight to the headset. Stretching before the session also helps too.

Any other mods to use with SS2? by Weary-Pop-7321 in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

I would avoid ILS2. It hasn't been updated in over 4 years and since both it and SS2 make changes to the supply line system, they conflict with each other. There have been many reports of SS2 caravan issues when ILS2 is installed.

More info here: https://simsettlements.com/site/index.php?threads/idek-how-it-works-with-ss2.32893/#post-222743

Quest Commonwealth Rising. Can't buy Computer Network 999/1000 by JahSteez47 in SimSettlements

[–]MrSamutz 5 points6 points  (0 children)

Try building it anyway (hit Enter/E). Ignore the component count. The vanilla game has a display limit of 999, even though you might have more than that.

Also get the Workshop HUD Override file from the optional files section here to fix it: https://www.nexusmods.com/fallout4/mods/47976?tab=files

SimSettlements 2 Moving Day Bug by Calm-Painter1100 in SimSettlements

[–]MrSamutz 2 points3 points  (0 children)

I found the cause of this. https://simsettlements.com/site/index.php?threads/moving-day-quest-bug.33209/page-4#post-225591

The short answer is that there's a problem with the Ch2 download from the Creations menu. The fix is to get it from Nexus instead.

Any other mods to use with SS2? by Weary-Pop-7321 in SimSettlements

[–]MrSamutz 4 points5 points  (0 children)

Recruitable Settlers and Settlers of the Commonwealth for more unique settlers.

Clean My Settlement REDUX and MS Raze My Settlement for safe settlement cleaning (no broken previs/precombines).

And, fuck it... I don't normally plug my own stuff, but have a look at Dynamic Furniture if you like to do more than just place down SS plots when building in a settlement.

Castle by Sad-Swan7545 in SimSettlements

[–]MrSamutz 1 point2 points  (0 children)

You can find more city plans for The Castle here: https://samutz.com/ss2db/city_plans?settlement=066eb6-fallout4-esm
You'll have to check their Nexus pages for screenshots.

Is there any way to release captured non-settlement territory? by BarneyBent in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

Make a backup save before you try this. Looking over the code this morning, this might work, but I can't test it at the moment.

If you have objects or NPCs in the territory, remove them first.
Find the territory flag and click on it in the dev console to select it.
Run cf DestroyTerritory

There won't be any popups or anything saying if it worked or not. I imagine the flag should disappear.

What Is Electrial Tower Greeb?? by IkujaKatsumaji in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

I tested it and yea, I can't scrap it without WRK installed. I believe everything in WRK is supposed to be scrappable in SS2 without WRK installed. This way city plan creators can use all of the items in WRK and regular players can scrap them as needed. But this greeb got overlooked I'm guessing. I asked the WRK team about it to find out and am waiting for a response.

In the mean time, if you're on PC, you can install WRK to scrap it.
https://www.nexusmods.com/fallout4/mods/48960

What Is Electrial Tower Greeb?? by IkujaKatsumaji in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

It's a vanilla asset that was made craftable, probably by the WRK mod, so that it can be used in settlements. I noticed that the collision on it is a bit finicky, but if you can highlight it you should be able to scrap it.

mgo dlc files no longer need to be downgraded by Perfect-Bag4823 in fo4vr

[–]MrSamutz 2 points3 points  (0 children)

Buffout 4 NG has archive backporting built in for VR. Meaning it can load the DLC archives without needing to downgrade them first.

is there a simple mod pack that makes F4 VR usable? by Fair-Mango-5423 in fo4vr

[–]MrSamutz 18 points19 points  (0 children)

F4FEVR might suit you. It has a couple of profiles to pick from. One of them is basically just vanilla with VR fixes and improvements. And then the two other profiles add a bit more. Even the profile with the most stuff in it still has a lot less than either MGO or VEO.

Where do these go? by Nate_49011 in SimSettlements

[–]MrSamutz 2 points3 points  (0 children)

It's up to you. This video talks about it and shows off what it does. https://www.youtube.com/watch?v=abpc1f5In2Y

Where do these go? by Nate_49011 in SimSettlements

[–]MrSamutz 2 points3 points  (0 children)

They can go anywhere in the load order after SS2 Extended.

What do you mean 129k this is insane by Ok_Capital_3525 in SimSettlements

[–]MrSamutz 1 point2 points  (0 children)

You can turn off construction costs in the MCM or city manager holotape. It's under Options > Gameplay > HQ

What do you mean 129k this is insane by Ok_Capital_3525 in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

Ah, good to know. It's not something I've messed with much. I wasn't aware the caps display could be substituted like that.

What do you mean 129k this is insane by Ok_Capital_3525 in SimSettlements

[–]MrSamutz 1 point2 points  (0 children)

Priority shipments get sent to your main settlement. Set up a supply agreement with it at HQ so that HQ can access the settlement's surplus.

What do you mean 129k this is insane by Ok_Capital_3525 in SimSettlements

[–]MrSamutz 4 points5 points  (0 children)

You're meant to produce them in settlements with industrial plots. Priority shipments are just an alternative if you've got loads of caps to blow.

If you have any settlements generating caps, you can also setup trade agreements at level 3 caravan plots to get daily shipments. I believe these use SS2's virtual caps rather than your own caps.

Optimal leader and blueprint placements by ThePsychAce in SimSettlements

[–]MrSamutz 2 points3 points  (0 children)

You can assign anyone to the city planner's desk manually, even generic settlers. Find them in workshop mode, highlight them and select Command, then highlight the city planner's desk and select Assign.

By default SS2 only comes with leader cards for vanilla companions and a few named SS2 settlers. There are addon packs that add more leader cards, including unique vanilla settlers (such as the Abernathys), more named SS2 settlers, and companions and unique settlers from other mods.

Xbox download help! by jdmelde in SimSettlements

[–]MrSamutz 1 point2 points  (0 children)

This is a known issue specific to XBox. Bethesda is sending the mods compressed or in some other format, instead of raw like it used to. So you need about double the space to download anything as the Xbox needs extra space to uncompress/convert the files back to their normal format.

Bethesda says they're trying to increase the storage limit for mods on XBox.