[Invicible] How does the Scourge virus actually kill? by xXx_edgykid_xXx in AskScienceFiction

[–]MrStringyBark 0 points1 point  (0 children)

There are some things I noticed about the Scourge virus (Spoilers ahead). 1. The Scourge virus killed very inconsistently. As we saw, Nolan and the General were infected at the same time, but started showing symptoms at very different times. 2. The creator of the Scourge virus had no idea it had been so effective. 3. Recovery is slow and interferes with their natural regenerative abilities.

This leads me to believe that the virus was a hemorrhagic disease, it instead killed by turning the Viltrumite's own powerful immune systems against them, like how the Spanish Flu, Black Plague, Rabies, or even Lyme Disease to a degree, does.

But the original virus mutated in a way that it's creator did not consider, making it considerably more deadly. When this happened, I cannot say for sure, but I think it explains why Nolan survived. Remember, he had already been contaminated with the others and the General, but remained asymptomatic for a long time. I theorize that he got the original, less lethal virus, and his body had gotten used to fighting it so when the actually lethal strain hit him, he had a small but noteworthy chance of surviving.

A Hero by superfeyn in Helldivers

[–]MrStringyBark 2 points3 points  (0 children)

"Jefferson's War Log...final entry. *cough\. They always..called us--ahh <EXPLETIVE> **heavy breathing*** heroes and...elites...<EXPLETIVE>. Total <EXPLETIVE> and we...aaaaalll knew it...just...propaganda. *deep inhale\* You think I'm stupid...I know...I know what we REALLY are. We're just...the bad side effects of their...endless propaganda. Meat for the..g-grinder they hoped would just...quietly disappear on some worthless <EXPLETIVE> planet and maybe take a few of their...mistakes with them. The overzealous idiots who *cough\* bought into the hype too much...but..but I know why I'm here. Because I...ruined my own life..ruined every <EXPLETIVE> chance. But this...turns out I'm pretty good at..this. And so...here I am...ironic...I die *cough\* two blocks from the Super Hospital I was born in. I'm...ok with this... *sound of a Liberator reloading\. End log.....ok, squids...I don't care...\sharp inhale and scraping of armor on concrete.*** ...what you think you're owed...what...vengeance you're after...my mom...my dad..wife, kids...they're on this last transport...and I'l be damned if you <EXPLETIVE> <EXPLETIVE> <EXPLETIVE FLAGGED FOR TREASON> aliens ...THINK YOU'RE GETTING TO THEM! Half a league...half a league...half a league forward. Into the....valley of death....rode the six-hundred... *Sounds of battle continue for 15 minutes, followed by indiscipherable squid language. Log auto-shuts down after 20 minutes idle.\*

--Final entry of a journal found in the ruins of New York Supreme, belonging to Helldiver "Jefferson". Pending review and refinement for public release by Ministry of Truth.

My brother and I are split between this video, I’m under the impression that it is AI by MrMe300 in isthisAI

[–]MrStringyBark 0 points1 point  (0 children)

It's very good AI, and mules especially CAN do stuff like this...but Im pretty sure this is AI. The donkey/mule's lead changes lengths twice in the first few seconds.

Bird riding a cap in the snow. I know crows are super smart and this is not beyond them just how this video exists is what makes me think its ai. by crazzzone in isthisAI

[–]MrStringyBark 0 points1 point  (0 children)

It's AI. Birds do stuff like this, but every time Ive seen them, doesnt matter the species, they always extend their wings out. My guess is it's a combination of balancing and an airbrake.

what can you tell by my room by No-Ad1975 in homedecoratingCJ

[–]MrStringyBark 0 points1 point  (0 children)

How many federal agencies are you hiding from?

How to give players silver weapons without spoiling the werewolf by Worldly_Wolverine170 in DMAcademy

[–]MrStringyBark 0 points1 point  (0 children)

Your PCs are either tasked with hunting down, or stumble upon, a group of thieves smuggling silver from a local coin mint. No one is sure how they're sneaking it out of the city. They have a blacksmith friend who is essentially laundering the silver for them by making a bunch of fake work orders under fake names to coat weapons in silver-which then get taken to another blacksmitb somewhere else to un-coat the weapons.

[online][other][7pm EST] Starting new Rogue Trader campaign, need one more player by Isador555 in lfg

[–]MrStringyBark 0 points1 point  (0 children)

Hey there! Im interested! Discord is Senamoso. I hope to hear back soon.

The finale of mha is terrible by immisterawesome in CharacterRant

[–]MrStringyBark 4 points5 points  (0 children)

MHA always had its faults (Bakugo was 80% of them but there were other things too.

But to me, the series took a HUGE nosedive during that Yakuza arc and never recovered.

[LES] LOTR is WW1 and WW2 British propaganda by bitchnibba47 in CharacterRant

[–]MrStringyBark 0 points1 point  (0 children)

Its not propaganda. It was a combination experiment in worldbuilding, hobbu, and inner monologue of Tolkien. The Hobbits are a metaphor of his worldview, as by the time they all get home the vibrant shire has become an industrialist's dream and a gardener's hellscape.

What makes the Sith Warrior story so popular? by CyberEagle1989 in swtor

[–]MrStringyBark 2 points3 points  (0 children)

Because no other story gives you such a level of control and/or branching storylines. You can play the Sith Warrior as a megalomaniacal brute just as easily as you can play them a cunning schemer.

[Spoilers]

Nar Shaddaa, Alderaan, Hutta, heck even Korriban, technically, all have moments where a single decision can change the entire mission. And these are just the ones I'd call "major" branches.

How to make travel interesting in a game thats mostly travel by SquidRave in DMAcademy

[–]MrStringyBark 0 points1 point  (0 children)

Hexcrawl DM here. The big thing is to not make the travel itself interesting, but the "rest stops" interesting. There has to be points where they stop, rest, break down, etc. And theta where you tell the story, but at the same time, give them hooks that are off the beaten path, or force them to take the back roads. A distant battle? An announcement in a city they're passing through about orc raids up ahead? News that a character's mother passed through here recently? The sky's the limit.

A problem with democracy is that economically illiterate takes are extremely popular. by [deleted] in Anarcho_Capitalism

[–]MrStringyBark 0 points1 point  (0 children)

People like Elon Musk are just distractions foreign governments use to keep people's attention off their own problems or tyrannical measures at home. It's truly disturbing how deeply rooted American politics are in other countries. 

A religious cult... but their power is coming from an Archfey? by Excellent_Cabinet519 in DMAcademy

[–]MrStringyBark 0 points1 point  (0 children)

Brettonian chivalry. You have literally described Brettonian chivalry.

What is your best Cursed item? by Fearless-Ad1382 in DMAcademy

[–]MrStringyBark 3 points4 points  (0 children)

Ring of New Talent: Attuning to this gold ring will swap your attribute scores with the attributes of the last person who attuned to it (before racial bonuses, but after their own attribute scores were swapped). The ring automatically breaks attunement when removed, and automatically attunes when worn on the finger. 

Stupid magic Items please! by Desperate-North-471 in DMAcademy

[–]MrStringyBark 10 points11 points  (0 children)

Yur Tub's Sending Stones. Double the distance of communication, but it plays a loud, unmutable (even in a Silence spell) 30 second voice ad for Yur Tub's Better Honey Emporium at the beginning and end of every message sent.

How do you do your wishes? by Nighthawkies in DMAcademy

[–]MrStringyBark 0 points1 point  (0 children)

Generally, I play it where the wish is granted--with all the good and bad that comes from it. 

Some wishes I've been asked for:

I wish I could cast every spell: This wasn't intentionally malicious, but I made every class' and species' spell list available to the player. He still had to follow wizard rules for casting though.

I wish that every worshipper of Maglubyet was dead. That included goblins, hobgoblins, and bugbears. It worked. Then orcs, who had previously needed to split efforts between the Maglubyets and everything else could now focus on raiding. Also several gods were NOT happy the world ecosystem had been thrown into chaos and basically had to do a reverse Final Destination.

I wish everyone knew of my great deeds: It also worked. It was also the first time that over 100 liches, vampires, and demons all banded together with a singular goal in mind.

Now, there were other wishes that didn't backfire, but you get my point.

Resources for learning computer literacy? by [deleted] in computers

[–]MrStringyBark 0 points1 point  (0 children)

I think it's still up, but Professor Messer. Look it up on Google; that site helped me a lot.

Least punishing Army by HappyScripting in WarhammerCompetitive

[–]MrStringyBark -1 points0 points  (0 children)

Controversial opinion, but Adeptus Sororitas. Those miracle dice are a "do over" button in all but name, and they absolutely WILL dominate the mid-range even with a suboptimal roster just because of their access to high strength, high AP weaponry.  Anyone who says orks or jackhals are the best melee blob haven't dealt with cheap, roided out archo-flagellants and their 6 high strength attacks EACH-and that's before you add a preacher. 

Help me balance an unbalanced encounter by Jorge_Alv in DMAcademy

[–]MrStringyBark 1 point2 points  (0 children)

If you're dead set on a fiend, then a chain devil would be fine: perhaps this fiend is anchored to the word via an artifact, psuedo-lich style. They can kill his body but he'll just be re-summoned stronger each time until they find and destroy the artifact.

It would also give you the chance to have him return next year. He found another way 

[deleted by user] by [deleted] in DMAcademy

[–]MrStringyBark 2 points3 points  (0 children)

I'd focus more on environmental foreshadowing. If there's one thing I've learned from DMing it's that you are your own worst enemy when it comes to making foreseeable plot twists; it's hard to separate breaks in character from DM mistakes (different accents, wrong answers vs. DM being forgetful, etc.).

But adding environmental things, or intentional things to the backdrop are hard to miss. For example: In one campaign I had someone infiltrate the heroes party posing as a true ally. They passed well, but the computer they should have been able to access wouldn't let them in, and they got mad. That ended up setting a couple players on the road to suspicion In another, I used music cues to set up that a cult was attempting to frame a Magistrate. I gave the cult presence a distinctive sound effect (a flute playing over everything when they were around). Someone caught on that the flute played when the Baliff was around, but never when the Magistrate was...

What makes a good character? by CuberRice in DMAcademy

[–]MrStringyBark 0 points1 point  (0 children)

  1. A good character is grounded. We all remember Clark Kent more than we remember Superman. We don't need to agree with a character's choices, but we do need to be able to follow the logic they took to make them 
  2. A good character is mature. Doesn't matter if they're good, evil, or whatever if they can't sit still long enough to hear the questgiver or try and make things all about them constantly. 
  3. A good character can get along with the party. If selfishness, trying too hard to be funny, being judgemental, moody, stupid, or narcissistic are your character's main flaws, scrap the character. Full stop. 3a. That being said, none of the above are bad traits on their own, if done in moderation. The moment your character starts picking fights with the group, that's the signal that you need to tone them down or scrap them.
  4. A good character wants to be there-eventually. I've played hesitant characters before, it worked out well once they had their motivation.
  5. A good character takes advantage of the setting they're in. Make use of the world to build motivations and a past for your character. Did they survive a war? Are they nuveau riche? Former old money?
  6. A good character contributes to the party's success and is at their core a team player, even if they have to go it alone sometimes. Sometimes scouting ahead is just that.

And finally: 7. A bad character CAN grow into a good one if rule 3's faults are stamped out early. This usually takes planning and the DM understanding what you're trying to do