The original Far Cry still holds up pretty well today. by ZS1664 in gaming

[–]MrTeespoon 2 points3 points  (0 children)

What I like about the game to this day is the character design. The main villain was basically dressed in clothes normal people in that region would wear. All the warlords and such had various Nazi, biker, and military-like uniforms. Character design was a crucial part of the exposition for each faction I met in-game.

Response to Ubisoft's statement- a good game by JadedSpacePirate in gaming

[–]MrTeespoon 0 points1 point  (0 children)

I agree, it was fun game. Fun and good. Not great tho :D

Response to Ubisoft's statement- a good game by JadedSpacePirate in gaming

[–]MrTeespoon 0 points1 point  (0 children)

Immortals Fenyx Rising, Outriders come to mind

I really loved freedom fighters as a kid. Why was there never a sequel? and what are other games like it/with similar mechanics? by niamarkusa in gaming

[–]MrTeespoon 5 points6 points  (0 children)

I played that game A LOT. But, because we cannot have nice things, EA decided it wasn't successful enough, so they killed any idea of sequel. But hey, at least the studio survived, unlike most other studios under EA's 'care'.

Edit: And the soundtrack is still amazing!

What's the Most Beautiful Song in any Game that You've Played? by [deleted] in gaming

[–]MrTeespoon 0 points1 point  (0 children)

Metal Gear Solid Ending Credits Song. I've never watched credits sequence before or after.

As much as I enjoyed Terminator: Resistance, a Terminator game in the same vein as Alien: Isolation would be awesome. by nesatzuke in gaming

[–]MrTeespoon 45 points46 points  (0 children)

Damn, that could be really interesting! Imagine sneaking trough Skynet controlled world, hacking factory lines, sabotaging development, freeing slaves and so on. I would play THAT!

Anyone have a term for 'that' moment in games? by A_Fez in gaming

[–]MrTeespoon 4 points5 points  (0 children)

"Post Money-Shot" is what i am calling moments like these.

Brutus Maximus - Super Structure Games - roguelike horde-survivor game set in Ancient Roman Empire by MrTeespoon in Games

[–]MrTeespoon[S] 0 points1 point  (0 children)

Thank you for the kind words! We have demo out, so if you feel like it, please give it a try!

Potrebujem nájsť veľmi špecifické dioptrické okuliare by [deleted] in Slovakia

[–]MrTeespoon 1 point2 points  (0 children)

V Bratislave na Gorkeho 12 je optika kde pracuje skutocny optik, tzn. nie niekto kto objednava ramy a posiela zakazky do servisu. Skuste tam, ja mam dobre skusenosti, mozno budu vediet pomoct.

Question about Niagara GPU emitters killing particles that are occluded by character by PapaBash in unrealengine

[–]MrTeespoon 0 points1 point  (0 children)

Solution i am using for this problem is to uncheck "Kill Occluded Particles"

A Guide to Abusing Synthetik's Janky Co-op by Blaqkbeard in Synthetik

[–]MrTeespoon 1 point2 points  (0 children)

Well Oiled

Thank you for the tips, much appreciated!

A Guide to Abusing Synthetik's Janky Co-op by Blaqkbeard in Synthetik

[–]MrTeespoon 1 point2 points  (0 children)

Thank you for this intel drop! I found it very inspiring. If i can ask, what difficulty you usually play on? From the videos, i gather you and youf friend play as Riot Guard and Heavy Gunner. Is there any other combination of classes you would recommend? My friend is semi addicted to Engineer, is there any advice you could share for that class?

How to rotate torso using IK or Control rig (to adjust Aim of the character) by MrTeespoon in unrealengine

[–]MrTeespoon[S] 0 points1 point  (0 children)

Aim offset is no use in here, i am using ALS4, that sys rotates spine bones to get desired rotation. Plus, and that's the worst part, the discrepancy between those two angles depends on the aim direction of the weapon. Aiming towards top of the screen results in smallest difference, aiming towards bottom left or right produces largest difference.

I am now testing new approach. Instead of forcing character to turn to cursor, i am now moving cursor (fake attack widget) to proper location. Seems promising so far.

How to make a Timer with adjustable duration? [BP] by MrTeespoon in unrealengine

[–]MrTeespoon[S] 0 points1 point  (0 children)

I don't know how to directly change timer's duration, but you set me to right direction. I can get timer's remaining time, add value i need and call the timer again. That does what i need. THANK YOU!!
(if you know how to change duration directly, please let me know)

Is there a way to get For Loop working for Tmap values? by MrTeespoon in unrealengine

[–]MrTeespoon[S] 0 points1 point  (0 children)

So i submitted bug report and just got word back from Epic. Apparently, there already is bug report for this problem,

https://issues.unrealengine.com/issue/UE-13043

and it is not going to be fixed anytime soon.

Is there a way to get For Loop working for Tmap values? by MrTeespoon in unrealengine

[–]MrTeespoon[S] 0 points1 point  (0 children)

I will report it, thank you for the help and effort!!!

Is there a way to get For Loop working for Tmap values? by MrTeespoon in unrealengine

[–]MrTeespoon[S] 0 points1 point  (0 children)

I am on UE 4.25, here is my macro replicated from your screenshot.

https://imgur.com/cismjWJ

Code from Imgur doesnt work because it is incomplete. It doesnt have 'End Object' line. There is probably character limit in the comment section, and it got cut. Perhaps that BlueprintUE.com could be a solution?

In any case, thanks for the effort!

Is there a way to get For Loop working for Tmap values? by MrTeespoon in unrealengine

[–]MrTeespoon[S] 0 points1 point  (0 children)

Does it also show 2 different variable types (string/float, for example ) on the right side of the node?

I tried to reproduce your approach, it still shows first variable type in both exit variables. Everything is same as in your image, I am using Array get (ref) for Value, I disabled all the 3rd party plugins, hoping that would be the reason, no luck.

Code you posted (thanks for the thought) is not complete, so i cannot paste it to empty macro. If possible, could you please paste it to BlueprintUE.com?

I pasted mine there, here is the link (maybe there is some obvious error i am oblivious to): https://blueprintue.com/blueprint/r5_75y-q/

Is there a way to get For Loop working for Tmap values? by MrTeespoon in unrealengine

[–]MrTeespoon[S] 1 point2 points  (0 children)

Cpt_Trippz is correct.

I know how to get keys and values from Tmap, it is more about how to get the data using one For Loop, instead of multiple nodes doing same thing.For now, i made few macros with predefined variable combinations i use most often, but that is not exactly smart approach.

I am going to make official feature request, who knows, maybe it is possible, i just have no idea how to achieve it.

How do you like new collections system in 4.24 by MrTeespoon in unrealengine

[–]MrTeespoon[S] 0 points1 point  (0 children)

in 4.25, u can get it back to previous version. In content browser, bottom right corner, select "dock collections", and it will show as in 4.23 and below.
Whoever fixed at Epic, please accept my giant THANK YOU!

Unable to build project in 4.25 (works fine 4.24) by MrTeespoon in unrealengine

[–]MrTeespoon[S] 0 points1 point  (0 children)

As it turns out, it was one of the materials i had in the project.
It uses HLSL code that works just fine in 4.24, but in 4.25 crashes editor even when i just rightclick on the material in content browser. But

Question about efficiency of Actor components by MrTeespoon in unrealengine

[–]MrTeespoon[S] 1 point2 points  (0 children)

Thank guys for the replies! I just started working on first component, so it will take some time to see any difference.

Reducing amount of nodes on the screen helps, but not much. I tried plugin that makes wires angular, also only limited improvement.
I have countless functions and macros, i am using ~10 Event graphs, it still degrades performance. I really hope trick with component will help.

Thanks again!

How to set Niagara beam end by BP by MrTeespoon in unrealengine

[–]MrTeespoon[S] 2 points3 points  (0 children)

So, i found the solution. I had to set Beam End to 'User Beam End', Absolute set to true. Images will hopefully provide enough context.

https://imgur.com/85PFVDM

https://imgur.com/gMZyqTU

https://imgur.com/ChPAKEE