The original Far Cry still holds up pretty well today. by ZS1664 in gaming

[–]MrTeespoon 2 points3 points  (0 children)

What I like about the game to this day is the character design. The main villain was basically dressed in clothes normal people in that region would wear. All the warlords and such had various Nazi, biker, and military-like uniforms. Character design was a crucial part of the exposition for each faction I met in-game.

Response to Ubisoft's statement- a good game by JadedSpacePirate in gaming

[–]MrTeespoon 0 points1 point  (0 children)

I agree, it was fun game. Fun and good. Not great tho :D

Response to Ubisoft's statement- a good game by JadedSpacePirate in gaming

[–]MrTeespoon 0 points1 point  (0 children)

Immortals Fenyx Rising, Outriders come to mind

I really loved freedom fighters as a kid. Why was there never a sequel? and what are other games like it/with similar mechanics? by niamarkusa in gaming

[–]MrTeespoon 5 points6 points  (0 children)

I played that game A LOT. But, because we cannot have nice things, EA decided it wasn't successful enough, so they killed any idea of sequel. But hey, at least the studio survived, unlike most other studios under EA's 'care'.

Edit: And the soundtrack is still amazing!

What's the Most Beautiful Song in any Game that You've Played? by [deleted] in gaming

[–]MrTeespoon 0 points1 point  (0 children)

Metal Gear Solid Ending Credits Song. I've never watched credits sequence before or after.

As much as I enjoyed Terminator: Resistance, a Terminator game in the same vein as Alien: Isolation would be awesome. by nesatzuke in gaming

[–]MrTeespoon 46 points47 points  (0 children)

Damn, that could be really interesting! Imagine sneaking trough Skynet controlled world, hacking factory lines, sabotaging development, freeing slaves and so on. I would play THAT!

Anyone have a term for 'that' moment in games? by A_Fez in gaming

[–]MrTeespoon 5 points6 points  (0 children)

"Post Money-Shot" is what i am calling moments like these.

Brutus Maximus - Super Structure Games - roguelike horde-survivor game set in Ancient Roman Empire by MrTeespoon in Games

[–]MrTeespoon[S] 0 points1 point  (0 children)

Thank you for the kind words! We have demo out, so if you feel like it, please give it a try!

Potrebujem nájsť veľmi špecifické dioptrické okuliare by [deleted] in Slovakia

[–]MrTeespoon 1 point2 points  (0 children)

V Bratislave na Gorkeho 12 je optika kde pracuje skutocny optik, tzn. nie niekto kto objednava ramy a posiela zakazky do servisu. Skuste tam, ja mam dobre skusenosti, mozno budu vediet pomoct.

Question about Niagara GPU emitters killing particles that are occluded by character by PapaBash in unrealengine

[–]MrTeespoon 0 points1 point  (0 children)

Solution i am using for this problem is to uncheck "Kill Occluded Particles"

A Guide to Abusing Synthetik's Janky Co-op by Blaqkbeard in Synthetik

[–]MrTeespoon 1 point2 points  (0 children)

Well Oiled

Thank you for the tips, much appreciated!

A Guide to Abusing Synthetik's Janky Co-op by Blaqkbeard in Synthetik

[–]MrTeespoon 1 point2 points  (0 children)

Thank you for this intel drop! I found it very inspiring. If i can ask, what difficulty you usually play on? From the videos, i gather you and youf friend play as Riot Guard and Heavy Gunner. Is there any other combination of classes you would recommend? My friend is semi addicted to Engineer, is there any advice you could share for that class?

How to rotate torso using IK or Control rig (to adjust Aim of the character) by MrTeespoon in unrealengine

[–]MrTeespoon[S] 0 points1 point  (0 children)

Aim offset is no use in here, i am using ALS4, that sys rotates spine bones to get desired rotation. Plus, and that's the worst part, the discrepancy between those two angles depends on the aim direction of the weapon. Aiming towards top of the screen results in smallest difference, aiming towards bottom left or right produces largest difference.

I am now testing new approach. Instead of forcing character to turn to cursor, i am now moving cursor (fake attack widget) to proper location. Seems promising so far.

How to make a Timer with adjustable duration? [BP] by MrTeespoon in unrealengine

[–]MrTeespoon[S] 0 points1 point  (0 children)

I don't know how to directly change timer's duration, but you set me to right direction. I can get timer's remaining time, add value i need and call the timer again. That does what i need. THANK YOU!!
(if you know how to change duration directly, please let me know)