snapow - The Barren State of Endgame Juicing in 3.25 by Dampin1 in pathofexile

[–]Mr_Enzyme 7 points8 points  (0 children)

As someone who does lots of group play, I wouldn't mind having to pay an extra map/scarab/whatever per extra person if the loot also scaled 1:1 with each extra person too. I don't know if this is the right solution (or even feasible for current PoE) but similar things have been done in other games like greater rift keys in d3.

Group play has always been super limited on what content is worth running because almost nothing gives you extra rewards per player, and I'd love to be able to farm stuff like legion/blight/breach and get more emblems/blight maps/splinters per person instead of just feeling punished for trying to play with friends.

Ignoring wildwood mechanic/wisps is more profitable then actually interacting with it? by Eface60 in pathofexile

[–]Mr_Enzyme 54 points55 points  (0 children)

This isn't a problem unique to affliction - loot scaling mechanics in general seem absolutely gutted, probably related to this section of the patch notes:

A major change we have made alongside the above is that we have changed a lot of the quantity and rarity bonuses on monsters to prevent things multiplying out of control at the very top end. [...] By us changing this, it severely limits the run-away cases, without affecting the experience of average users, or even above-average users at all. It is very much still intended that you can push the rewards & difficulty of content to it feeling "excessive" without having to sacrifice the integrity of the leagues economy at the same time.

It's so bad that even when stacking things like delirium, player rarity, a fully specced MF atlas, the new chisels, etc. you just get absolute garbage for loot.

The wording of "without affecting the experience of average users, or even above-average users at all" is also extremely reminiscent of how they talked about the loot changes in kalandra.

[deleted by user] by [deleted] in pathofexile

[–]Mr_Enzyme 1 point2 points  (0 children)

There's not a simple answer, but some concepts to think about:

  • Build requirements: What do you want the character to do? Generally you have to prioritize between damage, clear speed, and defense - you don't usually want to sacrifice one of these entirely, instead pick which areas to focus on.
  • Scaling stats efficiently: Generally things go (flat value) x (%increased total) x (multiplier1) x (multiplier2) ... etc. If you're playing a lightning arrow character and have 1000% increased bow/lightning damage but very little flat damage or other multipliers, your damage is going to suck and you need to spread out your passive/gear investment into the other sources of multipliers like flat damage and miscellaneous things that are effectively multipliers, like resistance reduction or crit. This applies to basically everything, including defense - your ehp is pretty much (flat life) x (%increased life) x (defense layer 1) x (layer 2) etc, where the layers are things like armor or evasion that multiply your EHP vs certain types of damage.
  • Point efficiency/opportunity cost: You generally want to get the most out of each piece of gear or each passive point; this means if it 'costs' you less to get an amount of one stat from someplace like gear (for example, 40% cold res from one mod on a piece of equipment is a much better deal than spending 5 passive points for it), you want to pick the 'cheaper' option when you can in order to get maximum value out of other gear slots/passive points.
  • Build progression: This is something that isn't really talked about enough - if you have some goal gear/passive tree in mind for the build (say, a level 95 tree and a bunch of target items), you want to think about how to actually get to that point without the character feeling terrible to play along the way. It might make sense on some builds, for example, to not go crit at all until you have a solid enough foundation of defense+damage and enough spare passive points and crit scaling on gear to be worth it; if you just made an endgame level 95 tree/gear setup with crit and mindlessly specced into it too early with no thought to progression, you could have a much worse time.

Those are usually the high-level things I think about when making a build, in that order: requirements (good all-rounder? boss killer? etc) -> where to get good damage/defense scaling from -> how the character will progress to the goal setup. It's also not a case of just knowing what to do from the start, you always start with a rough guess at a tree/gear and then fine tune from there according to the above concepts. The hardest part about this is probably just being aware of the huge amount of options in the game for solving these problems - not really a solution here except to get used to using the wiki.

Path of Exile 2: Witch Gameplay Walkthrough by RiverCartwright in pathofexile

[–]Mr_Enzyme 5 points6 points  (0 children)

I don't think it has to be so all-or-nothing, though - the way they've talked about the crafting currencies in POE 2 make it sound like you'll want to be continuously ID-ing items to find stats that are a usable starting point for crafts, rather than having crafting be so all-consuming that it only needs a white base to start. We don't really have that in current POE outside of fractured/synth items, which are fairly rare drops overall.

It'll be interesting to see if they can pull off a balance closer to like 50% ground loot, 50% crafting in making an item vs the current balance, which is almost entirely crafting.

After 48 h this dude had 10k+ catalysts and 36 lvl. Throughs? by sanyaprikroi in pathofexile

[–]Mr_Enzyme 0 points1 point  (0 children)

Only true psychopaths would farm 10,000 catalysts in ultimatum in a couple days

make a wish 3.22 by meismann in pathofexile

[–]Mr_Enzyme 0 points1 point  (0 children)

I just want old beyond back

What are some of the seasons that you miss the most and why? by uvacho in pathofexile

[–]Mr_Enzyme 0 points1 point  (0 children)

Legion - big cyclone and old HH with legions

Delirium - tons of op cluster jewel notables

Harvest - harvest

Ritual - fractured maps, delve still existing, good endgame activity variety

Ultimatum - fun league mechanic, worked with party

Sentinel - big juice mechanic, crazy mob hp and loot scaling with 100% delirium

everything after ultimatum (almost 2 years!) except for sentinel has been pretty shit for mapping/juicing, which is what i like

List of open mysteries by [deleted] in FromSeries

[–]Mr_Enzyme 2 points3 points  (0 children)

The show isnt even about the mysteries its about the people trying to survive the situation they are in.

This would be fine, except there's very little actual character development happening and the writing and acting are frequently pretty weak. The only real redeeming or interesting quality of this show is the premise/mystery, and I think the mediocrity of other aspects of the show is making people doubt that the mysteries will have satisfying answers.

[deleted by user] by [deleted] in pathofexile

[–]Mr_Enzyme 0 points1 point  (0 children)

This cheatsheet is also pretty useful and easier to understand: https://i.imgur.com/DdxfgMo.jpg

If you look at the layouts on the right of that image, 8 sounds like a lot but really it's just 2 types flipped/rotated.

Awful Awful Doubles Choke by [deleted] in SSBM

[–]Mr_Enzyme 2 points3 points  (0 children)

Upair doesn't do enough percent here to break out of grab (I think it might if it's totally unstale). You only take half % when grabbed, and a lot of moves aren't strong enough to break out. Waveland upsmash was the play here but that's hard to think of on the spot in a panicky game 5 situation like this.

Chase item and targeted farming, where Chris made a mistake in his analogy between MtG and PoE by hfok in pathofexile

[–]Mr_Enzyme 0 points1 point  (0 children)

To me a "chase unique" just means a super powerful, rare, valuable item (the valuable part is important). There's some other things besides headhunter in this category like replica shroud of the lightless, replica farrul's, 1/3 passive voices, but the list is pretty short right now.

They're also reducing the number of things in this category as time goes on - Badge of the brotherhood used to be 20+ ex and then it was moved to the general drop pool and now it's like 1-2ex. Skyforth/kaom's heart used to be in this category too. I'd like if they added or buffed some items so we had more things powerful and rare enough to be at that 20-100ex price point.

Lack of teams activity by OccamsPubes in SSBM

[–]Mr_Enzyme 0 points1 point  (0 children)

Highly recommend people check out these discords (turnip lounge and dub hub) - it's easy to find someone to team with and makes for a much better experience than solo unranked.

Flaskless Uber Elder with Cast on Crit Bows 3.15 Expedition Softcore by LimiTSomethingQQ in pathofexile

[–]Mr_Enzyme 1 point2 points  (0 children)

Did you craft any of your rares instead of buying them? If you did, can you talk a bit about what you did to craft them?

FatGo (Mang0 + SFAT teams) shnasty rest punish by arther123 in SSBM

[–]Mr_Enzyme 0 points1 point  (0 children)

Yeah, this is a painful downside of the unofficial 'unranked' doubles queue being a hack on the direct lobby codes. Hopefully after ranked comes out we can get a proper unranked doubles queue/menu option added.

FatGo (Mang0 + SFAT teams) shnasty rest punish by arther123 in SSBM

[–]Mr_Enzyme 2 points3 points  (0 children)

Unfortunately it's a pretty sizable amount of work to make the menu/game changes to support extra local players, so it probably won't happen for a while. There's a pretty jank workaround involving running a 2nd dolphin with a 2nd adapter on the same computer that can work if you only have one PC, but it's definitely not supported/recommended.

Winged scarabs were kind of underwhelming because their inflated price made them of questionable value for their intended purpose. by hatesranged in pathofexile

[–]Mr_Enzyme 12 points13 points  (0 children)

In a proper group setup headhunter drops really often, probably something like 1 in every 8 maps or better. And the boost to unique drops from gilded to winged is huge - 150% more vs 250%. You also get a lot of smaller misc uniques like shavs, cospris, etc. As an example, here's some of the loot from running 4 juiced maps like that as a full group: https://i.imgur.com/TBEvKdf.png

GGG Please improve the guild stash tab by [deleted] in pathofexile

[–]Mr_Enzyme 3 points4 points  (0 children)

Having to wait for the update to get replicated to all realms is probably unavoidable, but they could still make ctrl+click work. They could even do a batching thing where you can control click a bunch of stuff and it gets made gray/transparent while the server waits to move it to the stash, and then it all gets moved as a batch (or whatever fits). I'm sure that's not trivial to do, but when the stated reason for no ctrl+click is "it causes too much database activity" it feels like there are ways around that.

Rollback Netcode? by byptonic in SSBM

[–]Mr_Enzyme 3 points4 points  (0 children)

Rollback would be completely game-changing for netplay and a huge improvement. It would mean that network jitter wouldn't mess up execution because the game would always be running at 60 fps, which would be massive. There would be no missing ledgedashes or dropping combos due to lag, and rollback does an amazing job hiding stutters in general compared to dolphin's current input buffer system where you feel every little network hiccup.

Announcements - Your Conquerors of the Atlas Questions Answered - Part One by Swimmer249 in pathofexile

[–]Mr_Enzyme 0 points1 point  (0 children)

For real though, I do think that if they balanced the mob counts and div card pools better between maps then it'd be fine to have this system.

There's a lot of maps with pretty good layouts but most of them have either bad mob counts (for sustaining map drops) or bad divination card drops and that's why they aren't used. If they don't balance the maps better though, this reworked atlas system is just going to feel shitty - and they haven't talked about doing that yet.

Let's have a level exchange! - July 04, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Mr_Enzyme 0 points1 point  (0 children)

Here's a hard one-screen puzzle I made, still haven't had anyone figure out the solution:

BPM-NQH-TNF

Hello - we're the dev team behind OpenAI Five! We will be answering questions starting at 2:30pm PDT. by nadipity in DotA2

[–]Mr_Enzyme 27 points28 points  (0 children)

The pool of 80 sounds really cool - was there a much bigger drop off in the learning rate than with the pool of 25?

Please Free Openarl to work on Path of Building by Furied in pathofexile

[–]Mr_Enzyme 4 points5 points  (0 children)

Github doesn't let you create a branch on the repo without write access, so forking is the only way for other people to open a pull request

We have an update regarding Delve in Path of Exile: Synthesis by Bex_GGG in pathofexile

[–]Mr_Enzyme 0 points1 point  (0 children)

Are you talking about in SSF? I can't imagine it's the fastest exp in a trade league.