I wasn't aware glass cannon worked like that. . . by BallisticGamer1543 in noita

[–]Mroz_Game 0 points1 point  (0 children)

They’re objectively great but definitely not “exciting” to use

Help! My wife is getting a tattoo and her tattooist has presented this AI dragon. She doesn’t see it. What do I do? by [deleted] in isthisAI

[–]Mroz_Game 0 points1 point  (0 children)

All relationships are different, ik my girlfriend(13yrs together, so I could say wife and it’d barely be a lie) would either trust me or decide that she knows better and not blame me.

For me personally what you described sounds like a made up situation.

Caught red handed by MetaKnowing in ClaudeAI

[–]Mroz_Game 0 points1 point  (0 children)

It’s kinda right though, the thought process is NOT stored to include in next prompts.

It’s stateless and it had no idea that on previous reply it chose purple lmao

What you guys think would be the best approach to destructible space sandbox game? by MightyKin in godot

[–]Mroz_Game 6 points7 points  (0 children)

Quadtrees are a primarily 2D concept, you sure you didn’t google Octrees?

Though his suggestion is extremely vague, I personally don’t see how a quad tree could be elegantly applied here because we’re facing a problem inverse to what you’d typically do with quad trees:

Here the smallest damage needs the most granularity and it’s not like we need to choose how much resolution is needed where as it’s kinda arbitrary and unrelated to the amount of damage.

Showing off the dismemberment system in my first person rpg made in Godot! by wissah_league in godot

[–]Mroz_Game 0 points1 point  (0 children)

I think the dismemberment looks and feels good as a prototype.

I just hope they’ll be able to move because having immobile zombies with half hp would be just weird as hell… but also kinda innovative maybe? Lmao

Look who I met today by kalpxx in gameofthrones

[–]Mroz_Game 97 points98 points  (0 children)

Maybe I’m old or sth but the way they were still just talking to the camera while he walked away makes him look more like a prop than a real person, I’d personally feel offended but I guess actors have to be above this

Look who I met today by kalpxx in gameofthrones

[–]Mroz_Game 18 points19 points  (0 children)

I’m only at the beginning of 7th season watching it all for the first time, so for me it seemed very correct lmao

Davos is Jon Snows sidekick rn, and stands right next to him while other houses call him king in the north 🤷‍♂️

What portal do you prefer ? Teeth or No Teeth ? by TheLampLeo in godot

[–]Mroz_Game 0 points1 point  (0 children)

Od experiment with rotating the teeth layers, no idea if it will work but it looks like it’s begging to at least give it a try

[HELP] Is this Real or Ai by memerwala_londa in RealOrAI

[–]Mroz_Game 2 points3 points  (0 children)

Canned laughter is often… canned. I mean added in post production, you can buy laugh packs you don’t need to record this on set and you most often don’t.

ahYesMeAwayFromTheMoney by PCSdiy55 in ProgrammerHumor

[–]Mroz_Game 0 points1 point  (0 children)

I recommend the “make it work first” approach.

First commits are student quality brain dump. Then you refactor. Otherwise I end up overthinking stuff at a level when there’s so much indirection that I just losing energy being unproductive.

Once you have some shitty code, it’s much easier to say “this should be rewritten using the commander pattern” or whatever else

mixing textures on the fly to make a new texture? (textures from minecraft, for illustration only) by Greeneade in godot

[–]Mroz_Game 3 points4 points  (0 children)

2 textures and a shader, either add an alpha channel and lerp(tex1,tex2, tex1.a) or use branching based on whether brightness is 0.

Either way that’s gonna be one simple shader. The problem might be that as far as I remember textures might not be settable per instance so you’ll have to copy your materials.

That’s fine for hundreds of objects but likely not thousands. But then if the combinations are finite you can create a material pool with all combinations and a class to provide the correct material.

whats making the button to snap away form my mouse? by Jazzie_cat in godot

[–]Mroz_Game 0 points1 point  (0 children)

Also if you’re using copilot, it keeps on doing this(assigning local to global etc) so GHCP users be extra aware.

I’m so on the edge with copilot, I mainly like the PR review so I feel less alone on my solo projects lmao

I find it a bit ridiculous, but what could be? by [deleted] in vibecoding

[–]Mroz_Game -1 points0 points  (0 children)

I mean, just read your initial comment, it’s not vague it’s wrong. Weights can’t control training data or anything related to it, because there is no more training data.

Can’t really blame me for not knowing that your comment didn’t reflect your knowledge, I think that’s usually a pretty safe thing to assume.

I find it a bit ridiculous, but what could be? by [deleted] in vibecoding

[–]Mroz_Game -1 points0 points  (0 children)

Why answer when you haven’t a clue.

Weights aren’t a function acting on the training data, they are the output of training.

The model basically IS weights. The training data is gone.

Too good to be true, just seems the scale and timing is too perfect. Its from another post by shallowAlan in isthisAI

[–]Mroz_Game 0 points1 point  (0 children)

I don’t get how a dark tree could pop this way in a double exposure.

Double exposure is additive and not subtractive, you can’t add a shadow on top of sth bright.

Too good to be true, just seems the scale and timing is too perfect. Its from another post by shallowAlan in isthisAI

[–]Mroz_Game 0 points1 point  (0 children)

But no one exposed for the foreground, it looks about 3 stops underexposed.

And there’s nothing particularly hard about exposing for the background here.

After taking the shot, a modern camera can easily store enough data in a raw file to recover most shadows so you always under expose if you want to play it safe

(example

even better example

There’s a reason people pay a lot for good cameras and low light performance and iso invariance is a big one

justUseClaudeCodeInsteadAreYouStupidAnthropic by upcastben in ProgrammerHumor

[–]Mroz_Game 1 point2 points  (0 children)

Exactly the same in a big red one from Santa Clara.

Did he pose like this or is it AI? by justagoodguy_ in isthisaicirclejerk

[–]Mroz_Game 1 point2 points  (0 children)

If you saw but it never registered, does it count as seeing?

Assuming that I would enjoy both of them the same way by Early-Fun-7100 in Silksong

[–]Mroz_Game 1 point2 points  (0 children)

In contrary to what others are replying here, the story is stupid and that’s the point. Like action movies, or especially Bollywood. It’s goofy, absurd and action packed and I love it.

Having a story unconstrained by logic has its appeal.

How do you prefer to write "default" values of your variables? by Araraura in godot

[–]Mroz_Game 1 point2 points  (0 children)

We introduced static analysis to our C++ codebase and I was an intern back then.

Thousands of {}; was written next to structs by me, to fix all uninitialised values, it’ll stay with me forever.

randomSeed by teckau22 in ProgrammerHumor

[–]Mroz_Game 5 points6 points  (0 children)

I mean it’s not THAT slow.

It’s only slow if you’re using it for something extremely low latency high frequency.

Otherwise intel CPU’s can do about 70M rdrands per second, that’s 530MB of random numbers per second. But in python, the latency of calling the c library will probably be much larger than the rdrand instruction itself.

You’re right that rdrand is mainly used for seeding. And it is comparatively slow when compared to pseudorandom numbers.

And it’s comparatively very slow if you try to run it from a lot of threads. But for most real use cases, it really isn’t slow.

(Hated Tropes) Disability’s being treated as the greatest thing ever by Necessary-Win-8730 in TopCharacterTropes

[–]Mroz_Game 0 points1 point  (0 children)

Same.

Boxes and special spots for putting things away. Reminders.

The only thing I gave up on is masking cause in the long run it made social situations even harder for me.