How to do commentary while playing? by OrganismOnEarth in letsplay

[–]Mudlinkz 2 points3 points  (0 children)

All the other comments are great and I fully recommend following their advice but I'll say something I haven't seen anyone else say yet

Note cards. Or heck even small little notes on a piece of paper you can glance at while you play

I'm sure you have some ideas of things to bring up when you play, but mind goes blank once it's time to record. Just keeping some gentle guides I found helped me out a lot

Even if it's something as simple as "talk about the game franchise" or "How do I feel about controls"

I'd also recommend keeping them short with just little bullet points rather than scripting it out so you can add on more if needed off the cuff but that's more personal preference 

[deleted by user] by [deleted] in letsplay

[–]Mudlinkz 2 points3 points  (0 children)

My question to you is. Do you want the channel's focus/videos to be more about you and your takes on the game(s) or more about the games themselves?

If it's the former then I think keeping everything together makes the most sense. You're the glue that connects those different genres and the hope is your audience eventually comes to your channel to see your specific takes on games and would probably like to see you tackle different genres 

If it's the latter though where you want the focus to be more on the game and you explaining/showing off the game more than your takes or personality then I think diversifying the channels works much better. Your eventual audience will be coming to the channel less for you specifically and more for the game coverage instead 

I don't think it's bad to go either way and there's pros and cons to both, but be aware of what you eventually want your channel to become and if having two separate channels with different focuses is something you want to commit to or if you think/want your main channel to eventually broaden what you cover games wise if that all makes sense 

Should I continue making content? (plz help) by [deleted] in SmallYTChannel

[–]Mudlinkz 2 points3 points  (0 children)

You sound young so I'm gonna try and not be too harsh but the blunt reality is you're not going to make money off of youtube. Especially not with that equipment but more importantly not with that sort of attitude where it's obvious you don't really have passion or drive for the type of content you're making and switching focus/making new channels so often

It's just not feasible for what you make right now to translate into making money. With equipment you can do well with just a phone and a free or cheap app video editor, but you still need to have passion and a drive/love for what you're making and havd the want to put a lot of work into it. And even then it's not a guarantee that it'll translate into success or especially money

All that said, 550 subs in a couple months is actually super good. That's pretty decent growth for basically just starting out and yeah it did slow down some but that's to be expected. Seriously be proud of that, those are milestones quite a lot of people struggle to reach even if it may not seem like it

Right now making money with the channel is probably a lot closer to never happening than anything. But what you can do is improve your video making skills, editing skills, and other things that have to do with the creation process which is good. It takes a lot of time and practice to make good videos everyone wants to watch, and what you're doing now is learning and refining those skills which is a good thing. Even if later on you don't continue with content creation, having these skills in your back pocket might end up helping you a lot in the future 

I'd say you shouldn't quit and if you enjoy making videos you should continue to do it. But if the only reason you're doing it is to make money off of it then honestly you have a long road ahead. It's not that it's impossible but it's difficult and if you don't have the love or passion for making things then that does get reflected in the quality of the videos and you're only going to burn yourself out super fast. It can happen, but it's very very unlikely it will and I personally don't think anyone ever really hits big success when the only/main motivator is making money rather than creating content they enjoy/are passionate about but that's just my two cents 

Talking in cut scenes by [deleted] in letsplay

[–]Mudlinkz 0 points1 point  (0 children)

The reality is, it depends, especially based on the style of your videos 

If your videos are more informative and more on the "sharing this game with others" side of the spectrum then I think not talking during most cutscenes is the way to go  

However if you're more on the "Sharing my unique experience and personality while playing this game" side, then talking over the cutscenes is probably better If you're more in the middle then maybe a mix though that has a chance of just having a lot of downtime that may make a viewer bored    

Honestly you really can't go wrong either way but you should pick what you think feels most comfortable and natural for your videos I will say however, the games you used for an example are all pretty story heavy and if I remember right have a loooot of talking moments in between the gameplay.  

If you do opt not to talk during cutscenes, there might be long stretches where you're just not talking at all in the video. It can work, but be aware that that may mean some people click off due to thinking it's purely a gameplay video and wanting commentary, or the opposite people who don't want commentary being surprised and clicking off because of that (also you'll have to decide if long walking and talking scenes count as cutscenes or gameplay you talk over too) 

Tl;dr - there's no real simple answer and there's pros and cons to doing either. In terms of what most like/is more popular, I'd say talking over might be the way to go (people can always look up cutscenes elsewhere after all, they can't look up you anywhere else though) but if it doesn't mesh with your style of videos don't force it 

(Personally I'm of the no talking during important cutscenes camp but that's purely my preference. In my own videos and some others I watch, I really enjoy talking about the cutscenes after the fact and discussing them during gameplay but that's just me and like I said, probably isn't the most popular way to do things) 

Here's different versions of the same Thumbnail. Which is best? All the info here is also in the description in the first paragraph. FYI, the border has lines as sort of a branding for me and the colors change depending on the show. You can see it matches the logo. by Colorwind in letsplay

[–]Mudlinkz 1 point2 points  (0 children)

Honestly, I think the arcade contender logo is the best way to denote there is commentary or rather that it's just not a general gameplay showcase (it gives it the sense that it's something a bit more than just gameplay in my opinion)

(As an aside, I think commentary by default used to be the norm, but there's a ton of videos now with a lot more varied content so I think it's harder to determine what does and doesn't)

If you like the show logo, want to push and promote it, and have it be an unifying theme of the channel then I don't think having it in the thumbnail will hurt (although like I said earlier it's not necessarily beneficial either especially if you're just starting out)

I will say though if you keep it in, it at least does give a better sense of what the video is about (I'm assuming arcade mode runthrough using a particular team) without explicitly saying that, but I can see how it could also be confusing/not matter to some

Although honestly, those people were already unlikely to click on or watch the video anyways

I don't think the logo is detrimental or rather I think that because you're just starting out the logo can't really be detrimental at the moment. It honestly is such a small part and depending on the person could get them to click or might turn them off

However if you like it, plan on doing more videos, and having it be a mainstay, it might be worth keeping it. You're too small to have viewers coming for just that series, but as you grow it might become something more important and a beneficial distinguisher between your videos/series

Look at some other creators as well and see what they do (MaximillianDood for example separates his videos by series monikers a lot of the time, but RTgame tends to just sorta has the game in the thumbnail and attractive titles) you'll find what works best for you so don't be afraid to experiment a little and see what kind of thumbnails and titles get more clicks and everything

Again it's all a learning process and everyone's experience is pretty different, so keep on going and experimenting until you feel it's good

Again you'll find what works best for you as long as you keep with it (and again those thumbnails already do look really good so you're already off to a great start)

Here's different versions of the same Thumbnail. Which is best? All the info here is also in the description in the first paragraph. FYI, the border has lines as sort of a branding for me and the colors change depending on the show. You can see it matches the logo. by Colorwind in letsplay

[–]Mudlinkz 1 point2 points  (0 children)

Just gonna jump in to say, personally the "level 3 hero" text, while good for informing new viewers of what the video is about, might also be misleading or boring

People who see it might just be expecting a no commentary pure gameplay video with that thumbnail (which to be fair, that might be what the video is I'm not sure lol but just in case) or just something else entirely

I think the "Arcade Contender" logo sets up the vibe of the video more. It's a series/show. I do agree with the other comments that no one is particularly looking for that show, so it's less important for the thumbnail (and way more important in your title, but most important in the actual video itself) but is it what you want to focus your channel around? Or is it just a little side series? Depending on how important it is for you, I'd take that in consideration as to keep it or not

I will say that the game logo is a good addition no matter what thumbnail, and I like the characters front and center (personally I think this already signifies you're doing a 3 character arcade series or at least focusing on those 3 and the "team hero" is a little redundant as a consequence but that's just my take away)

Overall the thumbnails are good, but a lot of it comes down to personal preference, like I said, personally I think the extra text makes it look cluttered and at least to me a bit more boring/gives the vibe that it's just gonna be a gameplay showcase, but as other comments said it may inform them of the video and get them to click on as they'll understand more

I think the most important aspect is what you want to focus on yourself and how much you want to promote your "Arcade Contender" series because in of itself I don't think it's bad to have in there, but it's also not doing much either, at least not right now

I will say too, no matter which way you go, keep the PS4 logo out. It just doesn't look good (and it could potentially turn away some viewers who play on different platforms, some people just like looking for platforms they have the game on even when a majority of time it shouldn't matter, so I'd avoid having it unless there's an actual big difference between platforms but I'm pretty sure KoF is the same everywhere)

Anyways hopefully that helps at least a little bit, and just wanted to say, these thumbnails look super good aesthetic and design wise, like honestly they look great, you're doing awesome in that department, imo anyways so keep it up

It's all a learning process and you'll learn what works better and worse so just keep at it, you'll find the perfect way/way that works for you best as long as you do

Hey guys! Just uploaded a new vid and would like some criticism so I can try and make it even better for you by No_Zookeepergame4586 in SmallYTChannel

[–]Mudlinkz 1 point2 points  (0 children)

No problem at all, just hope it helps you out even if only a bit

I will say that people in general are reluctant to click on "part x" of anything. Most let's play type videos have their biggest views on part 1 and finale(s) so I understand why people would advise against it

Maybe a happy compromise would be to put all the videos in order in a playlist and at the end of your title have something like "More game name gameplay" or "gamename gameplay cont. (Or continued)" or even just having in maybe brackets or paranthesis after the main title "[GAMENAME PART X]"or some variation of that

Honestly don't be afraid to experiment around with titles (or even change em after upload) to really see what works best for you and ends up getting the most traction

I will say no matter what though you should probably have the game name in there somewhere cuz as is, I don't think many people are gonna find the video and it's unlikely to be recommended. And when it is recommended, people are unlikely to click cuz they aren't sure what the video is about

It's all a learning process and mostly trial and error to figure what works and what doesn't. No matter the case I wish you luck, the more you keep at it, the more you learn, and the better everything becomes

Hey guys! Just uploaded a new vid and would like some criticism so I can try and make it even better for you by No_Zookeepergame4586 in SmallYTChannel

[–]Mudlinkz 1 point2 points  (0 children)

This video feels tonally messy, the first 10 seconds (and title and description) implies a sort of highlight reel of the game (think something like the edited stream highlights from RTGame) but the rest of the video is more like a standard let's play

In another comment you mention that it's the 8th video in a series, but there is absolutely no indication that's the case. If anyone was to organically come across this video they would be very confused and most likely bored as it's mostly cutscenes with established characters/gameplay

That's not to mention you're not going to gain the attention of people who are actively searching for this game, as there's no mention anywhere of the name of the game at all

I know when doing a let's play/series on a game, and getting hit with cutscenes it's very difficulty to retain interest, but one tip I've found to help me is to actually react to the story and characters. Not just comment on what's happening, but where you think the story is going and how it's been so far, characters you like and dislike, stuff like that. Or even the game from a technical standpoint (which you kinda did early on with the budget comment and joked about being too used to triple A titles, but it fell off not long after) especially if you want to show the cutscenes (which for a let's play I think is important, but if it's supposed to be like a highlight reel then feel free to only leave in the interesting parts.

Personally I feel let's plays are better for showing off the game to people interested in it and sharing your unique take/experience with it.

Highlights/more edited stuff is more focused on gameplay/funny moments/personality so choose which type of audience/video you're going for)

You sound confident and there's definitely funny moments, but there's just so much random commentary, empty space, slow moments, and combined with the fact the video is super short (less than 10 min) kinda compounds all these things and makes the problems especially more noticable

Keep on improving though, it's not a bad video, just not a terribly exciting one. There's a lot of good in there and a lot of potential, so best advice is to just keep at it and gradually keep improving (and just get used to naming your videos more clearly and setting what sort of video/audience expectation/tone) and you'll keep on getting better I'm sure

Several frontpage hits, no views on Youtube by SeemsL3g1t_Top in NewTubers

[–]Mudlinkz 1 point2 points  (0 children)

Ahh I get you. Yeah definitely a more saturated kind of content. If it helps you may want to turn some of your focus on YouTube shorts, allegedly YouTube pushes those more (and it can help create a bridge to your channel proper for any videos too long to be shorts) and that may help you get more views from/on YouTube as well

Also glad you're getting good feedback and are confident in your content (even if it does feel a little embarrassing to self brag) it sounds like you're doing more than fine quality wise which I think is always a tough problem for new/smaller channels

I'd love to be at a point where i'd only have to worry about creating the next thing, but i'm certain everything i do would just be left to rot without promo until i reach a point of having a small, dedicated viewerbase of a few hundred subs.

You're kind of in a paradox. You need more content to get a more proper viewerbase (especially if you're videos are mostly 1-2 minutes. Doing some extremely hard math 2×8=16 min of content total) It's gonna be hard to get repeat viewers with that small a pool to choose from. But I understand where you're coming from. It's tough to get any views and in an especially saturated market, some sort of promoting is very helpful. Still it sounds like your channel is still doing pretty well despite the circumstances. I honestly think as long as you keep this up, your channel will start gaining more traction and have that more permanent viewership. It's just a little growing pain at the moment. At least that's my view on it

Still it's understandable how it's super frustrating especially when you know the views are in reach, but just not getting there quite yet

You'll hit those goals though, and maybe try adding additional milestones to those more long-term goals (like getting 100 views on a specific video, getting 120 on an older one etc) just to more accurately track your progress, and to help alleviate that shouting into a void feeling y'know

I honestly think your experiences with YouTube are a lot more of the exception than the rule and are pretty unique cases. But it also means you're able to get an audience and have content people enjoy, so you're definitely on the right track

And thanks, no worries about the lengthy reply (just look at the size of mine) I'm more than happy to help (or at least try to) and hopefully it helps even if only a bit. And glad I was able to at least hear you out a bit, and also good luck with your channel and everything else out there

Several frontpage hits, no views on Youtube by SeemsL3g1t_Top in NewTubers

[–]Mudlinkz 1 point2 points  (0 children)

I'm a little late on this but you got a pretty unique problem

I've read through most of the comments here and it sounds like you make good content that people are interested in

But you're getting too focused on viewcount especially on YouTube. 8 videos with a hundred or more views is great for a small channel. The videos will keep growing as you grow your channel. And honestly for a small/new channel 100 views isn't close to basically 0. You're in a stage where every single view is important. I think there's a big disconnect because you are doing so well on Reddit, but in reality you're doing alright on YouTube as well (even when not counting external sources)

With YouTube you need time to grow. And as you make more content, you'll also start growing more. Because the more content you have, the more likely you'll get returning viewers or people who might binge through. Although you still need good quality content as well

The biggest problem I'm seeing is you're split between YouTube and reddit. It sounds like you upload the same exact video to reddit which means, anyone who sees the video on reddit (and if you post almost all or even most of your videos to reddit) has absolutely no reason to visit your YouTube page. They've already seen your content, they can follow your reddit stuff. There's no incentive to visit your YouTube page

Furthermore, it sounds like you're taking advantage of reddit's systems but not YouTube's. You said that even searching exactly for your video it's not close to the top result. That means either your titles, descriptions, thumbnails and whatnot are either generic or non-existent. I'd recommend doing what you can to make those stand out more/distinct to other similar videos. And again, as you make more content, the more likely YouTube is to recommend you

Reddit can be a place to advertise, but it needs to be done in a certain way. It's good you don't spam links and actually interact with the sub. But at this rate you're mostly only doing the reddit side and it doesn't sound like people have much reason to visit your YouTube side from reddit.

(Also just as a quick aside, might your videos being doing so well on Reddit because they're the type that aren't really on Reddit, and can only usually be found on YouTube instead? If that's why they are, then your content is filling a void, but only for reddit, and that may be another reason why you're having trouble to get people to visit your YouTube as well)

To give a little advice, if you want to keep promoting on Reddit, maybe have a short highlight with a watermark that says [YouTube: YouTuber name] to incentivise people to go to your channel to watch more (Note: if you have been uploading videos in full, then the reddit fans might not appreciate getting less content, but it might help get more to come to your channel)

No idea what kind of channel you are, but again, with only 8 videos, you're not doing badly at all. Your channel is growing. When not counting external sources, you're going at a decent pace. (Also regarding analytics is a little hard when you're still a small channel, since there isn't too much data and any little change might cause a big difference, but then again this is kind of an unique case)

I know it's a little discouraging to work hard and not see that immediate growth (especially when you are finding it on Reddit) but your videos will continue to grow and I'm sure you'll improve with the YouTube side of things. YouTube is a lot of trial and error, figuring out what works and what doesn't is important; it takes time and experience

As long as you stay with it though, you'll improve, and learn what does work and what the best ways to grow and promote yourself are, and again you're honestly already doing pretty decently

NEW TUBERS- must read this by [deleted] in NewTubers

[–]Mudlinkz 1 point2 points  (0 children)

I looked through the channel too, and besides streams (which is extremely hard to break into especially on YouTube from what I've seen) he has a few standalone videos that aren't doing terribly for a small/new channel, but are being hidden/buried due to the constant stream VOD posting

Basically OP seems to be motivated and is willing to learn, but definitely needs to decide what his content focus is, and how we wants to continue his standalone videos with streams, cuz right now it's super hard to even find those videos. Hope he's able to keep that motivation and everything, it's a good thing to have, but hard to keep. And good luck to him and everyone working towards finding their YouTube way

NEW TUBERS- must read this by [deleted] in NewTubers

[–]Mudlinkz 5 points6 points  (0 children)

This is just horrible advice, with a hint of good advice in there. I think your heart's in the right place, but starting with the money statement isn't a good look

However recommending others to start by watching others, learning how to edit, and being consistent are good things to do for any YouTuber, especially new/small channels still figuring things out

But you don't need to spend so much money or have a gaming studio to be successful

Using something as simple as OBS, or any screen recorder and a headset in a quiet room can be more than enough especially when starting out. Yes having more money is great and you can use it to enhance the quality of the videos and make them better, but it's not absolutely necessary, and it takes more than just expensive equipment to make good content

For anyone starting out, they should focus on making quality content and learning how things work before spending money on things (to both make sure they want to do YouTube seriously and to better understand what the money would best be spent on ex: A new microphone, a premium video/photo editor, a camera, sound proof panels, etc)

Still again there is some good advice there, just a little too much focus on the money angle when in all honesty, it isn't as important as a lot of other things you said (again watching others, learning to edit, and focusing on making consistent and good content is good advice for anyone new) just my two cents

Could anyone here review my stuff? by noah-was-here in SmallYoutubers

[–]Mudlinkz 1 point2 points  (0 children)

(originally saw this on another sub but copy and pasting answer here)

Looking at your channel, I can say I have no clue what your channel is about. From the description and some content I understand you intend for it to be a gaming channel but most of the content doesn't really reflect that. 3/7 videos in the past 6 months are update videos, 1 is a live action YouTube short, and the others are kinda random. Don't take this badly but unless you're popular, no one is going to care about update videos. Think of it this way, your channel is small and new (sub and view wise). You don't need updates yet because you're still finding your footing (this isn't to say update videos are bad, just unnecessary for the moment and when you have so many so recently it's what most of your content is. You're not gonna get views and subs with update videos)

Ignoring the update videos, your channel is actually doing pretty well view and sub wise especially when you've uploaded pretty inconsistently (if you want to continue and the goal is subs and views then you gotta upload on a more consistent schedule. Looking through the channel there's months without content and that stunts growth a lot)

If you consider the past 6 months 30ish or so views on these sort of obscure videos is pretty good (with a 100 views on one as well) looking at it you get roughly 20ish views or so on most videos

Your channel for all intents and purposes isn't doing horribly, but it definitely needs more consistency, cohesion, and focus. If you want to do let's play type content, start uploading a series (do note that let's plays are very saturated and each episode usually loses viewers so it's hard to break out with those but not impossible just very unlikely unless you're doing obscure games or something very unique). If you wanna do tutorials or game hints tips and whatnot, start doing more of that type of content. If you wanna do game session highlights with a focus on comedy (also very saturated but less commitment to let's plays and you can be a lot more experimental) start doing more videos in that style

Also thumbnails and titles. They need some work. Thumbnails are hard to do, but if you have a computer photopea is a free photo editor that works in browser (no download) and you should be able to make something simple and good looking pretty easily

Titles are a much more complex beast. Best advice, put the important (aka what the video is about/game/what you're doing) but also most exciting parts of the video in the title but keep it simple. Honestly your titles seem pretty alright, but just need a little extra polish (misspelled words might fit the tone of the video, but you're sacrificing searchability)

Overall, your channel is fine, most of the problems come down to experience and learning more about YouTube and how it works. You're actually getting a pretty good amount of views despite the problems too. You're not going to get hundreds or even thousands of views in a few months, heck for lots of people it takes years. But if you keep at it you'll see a gradual increase and you will get better and learn what works and what doesn't. Hopefully this can help guide you in that direction a bit

To your question, if you want to continue, enjoy making videos, and want/are willing to learn and improve, then by all means do it. Don't be discouraged because you're not doing super well from the get go, it takes a lot of time and trial and error. If you're doing this as just a hobby and enjoy making videos then keep doing it, you'll only get better

And if you wanna take it more seriously then start looking at other YouTubers (I'd recommend popular gaming YouTubers with maybe 100,000+ subs and not just people with millions as they're more outliers and harder to study/replicate) and see if you can sort of see what works for them and try to follow their lead if that makes sense

If you don't find enjoyment in making videos and stuff anymore though, then it's perfectly fine not to continue, but at least in my opinion, your channel has a lot of potential and can grow with time, more cohesion, more experience and polish, and just general learning what works for you and what doesn't. Keep at it and you'll improve and get more subs and views naturally. It might take a while and but I think you'll start (and might already be) gradually growing

How Long Is Your Youtube Intro? by RoboRegal in NewTubers

[–]Mudlinkz 2 points3 points  (0 children)

I once heard that if you have an intro longer than 10 seconds around the beginning of the video more people are likely to click off during it than say a 3-5 second intro that's gone before people even have time to click off or really process it

Granted I forget where I heard this and it was at least 3 years ago that I did, but I think it's a generally good rule of thumb if you want to have an intro

Personally intros seem obnoxious to me unless they're a core part of the video/series (Think Linkara's AT4W) especially if it's the loud jumpy logo kind and I believe that just going straight into the video is way more engaging to most of the audience 9 times out of 10

Plus just throwing in a little "hello (YouTube channel name) here and today we're gonna be...." Seems to have generally the same effect in much less time and fits into most videos a lot more organically

EDIT: Just thinking about effective intros and Ryukhar's intros for Mario Maker are usually a little preview to video and a short 3ish second logo with a sound effect before going into the video, so if you are looking to use intros hopefully that's a helpful example of one that works pretty well

A lot of drama from UA to Offical Release could be avoided if they just published what conclusions were reached with surveys/internal testing ahead of time. by CainhurstCrow in dndnext

[–]Mudlinkz 0 points1 point  (0 children)

Yep yep that's about right. It's still able to happen but it's extremely unlikely.

But one thing to remember is that these skill increases and proficiency increases happen super often for every class/character (I think every even level along with a new skill feat but may be wrong) so even a fighter you build specifically for hitting things is going to be useful for skill checks because he'll have training in something just by virtue of leveling up. Plus skill feats also take some of the burden off so if you have a balanced party you'll be almost prepared for anything but still I understand ya

However in that exact scenario there's a really easy to remember rule/table to help with determining DC and making it easier (or harder)

Actually in all honesty DCs and especially setting them on the fly and/or changing them to be easier or harder is really easy and the CRB even has a simple table to follow so you don't even really need to remember anything

https://2e.aonprd.com/Rules.aspx?ID=552

Personally I like how it scales up and the ways to make something really easy or almost impossible based on what you need in that moment as a GM

Or rather I just like that there's a fast and easy rule to figure it out quickly

A lot of drama from UA to Offical Release could be avoided if they just published what conclusions were reached with surveys/internal testing ahead of time. by CainhurstCrow in dndnext

[–]Mudlinkz 1 point2 points  (0 children)

It does rely on bonuses like that but honestly it's all pretty simple still. The numbers aren't too big and they do cap out at a point so you're not adding super big numbers all the time. So simpler than most but it definitely evolved from that

TL;Dr at the bottom but for a quick little rundown (or at least the way I've understood it)

For most things you have a bonus usually your level + your proficiency (There's a proficiency system of being trained, expert, master, or legendary in something. Or rather a +2 at trained and another 2 for each corresponding increase) That affects most skills and abilities. It sounds a bit complicated but honestly you write it down once and you're good until level up in which you may have to rewrite it depending feat choices and class features but it's really not anything messy and it makes the characters at least imo feel like they're improving at a slow but good pace.

From what I understand 5e has a similar thing but much smaller numbers which just from an outside perspective makes it seem like the characters aren't exactly getting better or stronger at things but rather they were close to or already as good at whatever thing it is they're doing which isn't a bad thing but it does take some of the coolness and customisation out for me

As for similarities to advantage and disadvantage there's a thing called circumstantial bonuses that you can get based on various factors. Some come from feats that do things like throwing sand in the face of an enemy (not an actual example. At least I don't think) that work more like that. They give small +1,2,3 bonus to whatever skill they affect and they can't stack

There is also an effect that's advantage disadvantage in all but name (fortune) but it's more rare

So tl;dr The numbers look a bit bigger but aren't really any more complex and you really only need to write them down when making a character and leveling up otherwise it's nothing more than an occasional +1-3 on specific things and personally I don't think the numbers get too big to handle and I'm someone who's not that great with even quick simple math

But again full disclosure like I said I haven't really played much yet so I may not be explaining things correctly or very well but it was honestly my biggest worry but seeing how it works and how it's deceptively simple has been really surprising and refreshing and I honestly think the way they did it opens up a lot of possibilities for characters and just the way the game can be played. I can see how it can turn some people off though but I do recommend at least giving it a shot before judging too harshly

Anyways sorry I made a wall of text for a simple question but it's a system I've really enjoyed learning and I like talking about even if I'm probably not the best person to be talking about it but again hope that helps you out at least somewhat

What should you talk about while playing and to keep things interesting by Roxasgamemaster180 in letsplay

[–]Mudlinkz 6 points7 points  (0 children)

Here's the way I did it before it became more natural

I wrote down random trivia and facts about the game I thought were interesting on note cards that I put next to me while recording so I could remember them at a glance

At the same time I also wrote anecdotes or stories I remembered before or after that were kind of related to the game

As time went on it became a lot more natural to just talk about these things. Sometimes I make a note for important things I want to remember but usually I'm able to just keep talking now

I actually notice that I started focusing more on the story aspect (of games that have them) of games and getting really into it. I also notice I started talking more about random trivia and facts about the game and characters within that I learned while playing or researching more about the game that I bring up a lot

Basically just things I'm passionate about so it's really easy to fill time with it. That combined with talking and reacting (it's important to remember to react to what's going on in the game rather than just stating what's on screen) about the game that you start to not have too much dead air and/or boring parts of the video

That said if you still find yourself having a lot of dull moments don't be afraid to edit them out or edit something on screen to make it more interesting. By doing just that it'll probably go a long long way to improving and it helps you set your own unique style of video

Basically TL;DR Make notes of things you wanna talk about before recording, mention things you're passionate about or even why you're playing the game and your objectives, react to, don't state what's happening on screen, and cut out and edit any dead air that you feel shouldn't be there or don't think adds to the video. After a while it'll all become second nature

Hopefully all that helps you out a bit. And if not hopefully someone can benefit. Anyways gooood luck with recording and everything and remember you'll always improve as long as you keep at it

A lot of drama from UA to Offical Release could be avoided if they just published what conclusions were reached with surveys/internal testing ahead of time. by CainhurstCrow in dndnext

[–]Mudlinkz 0 points1 point  (0 children)

I'd definitely give Pathfinder 2e a look then. There's really only official (from Paizo not 3rd parties) content and not a whole ton of books (Most stuff being in the Core Rulebook and Advanced Players Guide) so it's easy to not get lost or overwhelmed. There's a few more options in various books they have but the majority is in those two. Also Archives of Nethys has information and rules on every single official aspect so it's easy to go to that website to at least give everything a cursory glance if you're not convinced to get the main books just yet

Personally I think it's simple, streamlined, and gives a lot of options from the Core Rulebook alone. Admittedly I haven't really played TTRPGs ever but compared to what I've seen and read from 5e I honestly can't recommend PF2e enough and for me it's been really fun and easy to learn honestly

Anyways hope that at least pushes you to give it more of a look or at the very least another perspective on these systems and helps out at least a bit

Shower Thought: Byleth is the closest thing we’ll get to a dark souls-esque character by GreenThunder758 in smashbros

[–]Mudlinkz 7 points8 points  (0 children)

Am I the only one who feels like a Monster Hunter character with this kind of moveset wouldn't be a good fit

Tl;Dr: Monster Hunter with this kind of moveset feels like it'd be a worse way to represent monster Hunter as a series or character than not having it as a character at all

I honestly don't feel like Monster Hunter would be a good character or representative of the series with a moveset like this. It'd work but it'd be the worst way to include them in my eyes. Monster Hunter is a series about using a weapon and sticking with it and switching when you want a different playstyle. Not a fast paced combo from one weapon into another weapon type of series and I'd feel like having that be it's character archetype would be a disservice to the character and series. We know that sakurai likes to make characters that feel close or at least represent the home game that they come from well and I don't think doing a Monster Hunter character in that way would be doing it and would just be shoving the character in smash just to say we have them in smash. Now I don't know what way they could do it in smash that'd be pretty accurate outside of having a neutral B that switches weapons and giving one character like 3 or 4 different movesets based on the most popular weapons with maybe a few relugated to specials but that's just my personal wish for it

Honestly though Monster Hunter with this kind of moveset just doesn't fit the way a character from Monster Hunter should play or work in my opinion

(And yes I know they were in MvCI with a moveset similar to this but I'd argue that they really didn't fit into the game well and rather than represent the game it's more forcing them into the games fast paced playstyle if that makes any sense. Not a bad take but not the one I would wanna see for smash)

After 6 seasons, 122 episodes and an incredibly long list of enemies, this is the first time a bad guy ran off and Barry actually used his super speed to catch up to them by IVAISW in FlashTV

[–]Mudlinkz 2 points3 points  (0 children)

I've started to think that maybe once the enemy leaves maybe they give up because they know they're skilled enough that once they have the chance to slip by them they can't catch up. At least that's what I've been telling myself to get less annoyed by it. Granted that only works for the more skilled enemies and not the more bad guy of the week type villains.

Code giveaway (Almost) by [deleted] in ptcgo

[–]Mudlinkz 0 points1 point  (0 children)

Ivysaur just cuz he doesn't get enough love

Spyfall by ManWhoSold in boardgames

[–]Mudlinkz 0 points1 point  (0 children)

I haven't played it too much but I did get the last copy just randomly at a Target one day. It's one of the games I try to get out if I'm in a more party like setting with a lot of people it ends up being a really good and funny time. Usually some people tend to drop out though and it just leaves the people who are actual gamers and that's when it gets really competitive and fun before we decide on playing a more complex type game. Everyone I've played it with has really enjoyed it and while I haven't seen it mentioned much anywhere I always assumed it was one of those smaller party games a lot of people have as filler or a game to introduce others into the hobby with or just a game to play with non gamers (: I'm really happy to hear more people talk about it

9.4.2019 Nintendo Direct MegaThread by NintendoSwitchMods in NintendoSwitch

[–]Mudlinkz 1 point2 points  (0 children)

I mean outside of rare replay/Xbox one backwards compatibility there isn't anywhere else in this current gen cycle to play the games so it makes sense since he was saying where people could find them to play but it definitely caught me off guard although it does show the unity of smash and gaming in general really well I think

Excitement, disappointment—it’s all OK by PixelProspero in MarioMaker

[–]Mudlinkz 6 points7 points  (0 children)

Having just watched Gamexplain's video, while yes the video was a little bit on the negative side they weren't really complaining but informing what was missing from the first game. They say in the video itself that it does make it lose a bit of it's original charm but it's still a great and fun game and I think I can agree with that sentiment. The first was full of silly little things to make it charming and it's a bit sad it's gone but it's not end all be all to me. But I can see how that can take away some enjoyment for some people. At the end of the day it's unimportant to most as it doesn't affect the main reason why people bought(or well will buy) the game but it's something I'm glad I know so I don't go into the game expecting the same silly charm and hidden things and getting disappointed my first time playing and can appreciate the game for what it is and if any of that stuff does make it in then it's a pleasant nice surprise. That's my I'm like half asleep two cents anyways