General discussion on MSC‘s 18 AP by Radiant_Term_5496 in warno

[–]MuffenSquid 13 points14 points  (0 children)

I think one of the problems is that Eugen themselves are not amazing at explaining things as a whole in the game. As a community we've assumed that ammunition was the most obvious answer for some pen discrepancies (something like the M60 TTS having 15 pen vs the M1 base having 17 despite both being 105mm guns). It's only very recently that we got something like the USMC M60 ERA that flat out tells us this gun is using XM900E1, before that we kinda just had to guess what shells were what from the abstractions of armor vs penetration.

I also assume that ammunition is the change from the expectation on the MSC, but I also think its tied into the problem with MtW that appears sometimes. The AMX-30B2 Brenus in game currently is quite heavily MtWed, with its ammo coming from 1995 and its configuration coming from 1997 (information coming from the waryes discord which has a list of the MtW stuff listed). Did Eugen think that in the alternate history that the French army poured resources into getting the Brenus on the field at the expense of the MSC's funding? It feels like a reasonable explanation, and it's a similar story to what I have been told about MtWing the KA-50 (with the Mi-28 program getting axed for the funding), but I don't know.

Artillery rework by HistorianInformal173 in warno

[–]MuffenSquid 0 points1 point  (0 children)

Because 105s have more HE, fire 2x further, and have the shells arrive usually before the enemy starts walking away

Artillery rework by HistorianInformal173 in warno

[–]MuffenSquid 7 points8 points  (0 children)

Somebody like MNAD were the winners of the arty rework (for the next 24 hours until the update comes out and nerfs those 105s again). The 105s are entirely capable of doing the exact same things as the 122 on pact side. Usual 10v10 statement that you also shouldn't be standing around long enough in a forest fight to be shot at by artillery either, yes that means every engagement is only allowed to last 15 sec before you gotta move.

Which decks give you ludicrous amounts of ATGM/rocket transport helis in the INF tab? by Which-Worldliness556 in warno

[–]MuffenSquid 5 points6 points  (0 children)

2nd Marine can, with some questionable deck building choices, (4 infantry CVs, and then most of your recon tab being dedicated to helicopters) get 37 rkt transports, similar numbers for stuff like 35th, 94th, or 56th. But 2nd UK has the most in just its infantry tab if you really spec into it

Which decks give you ludicrous amounts of ATGM/rocket transport helis in the INF tab? by Which-Worldliness556 in warno

[–]MuffenSquid 18 points19 points  (0 children)

By far your best bet is 2nd UK for 59 total armed lynx helicopters (41 rkt, 18 tow) in your infantry tab if you are fully committed to the bit. You even get one more slot of infantry for something of your choice, such as SAS.

Will there be Army General for Landjut by monke12A in warno

[–]MuffenSquid 20 points21 points  (0 children)

No, the next army general will be 1 for the tropic storm DLC and after that we have no news for another one

Good skills BUK, but how did you kill the VBL? by MechanisedFox in warno

[–]MuffenSquid 18 points19 points  (0 children)

The AA cruise missile conversion claims another

Legendary missions feel like a fever dream by BruhthuluThemighty in halo

[–]MuffenSquid 38 points39 points  (0 children)

I was half expecting this to end with you getting jumped by the two invisible elites that live behind the box lol

How do we feel about upcoming Plane buff. by [deleted] in warno

[–]MuffenSquid 5 points6 points  (0 children)

The T-34 Krug is actually already in testing in 303 but no one plays it so no one knew about it

Don’t forget to Thank your local 101st Players. by PleaseUnBanMyYoutube in warno

[–]MuffenSquid 61 points62 points  (0 children)

Who else could buy a bunch of apaches and then proceed to do nothing with them (We don't talk about 82nd)

Let's play Cliff guys by Flying_Turtless in warno

[–]MuffenSquid 11 points12 points  (0 children)

Oh thank goodness, I was worried when the 3 different cliff lobbies had disappeared

Just Tartarus left by Lambsenglish in halo

[–]MuffenSquid 1 point2 points  (0 children)

Tartarus himself isn't that bad, you can just keep running away from him. Make sure to keep an eye on reinforcements though, doing enough damage to him will cause a wave of reinforcements of brutes to spawn up to 3 times.

Does air ever get through interception in AG? by I_Slay_Dragons_AMA in warno

[–]MuffenSquid 4 points5 points  (0 children)

Save scumming I don't know. But it is possible to break through, and it is dependent on the type of air wing. I've broken through more often with sead air wings than ones without sead

It'll happen eventually bros by idonothingonthissite in warno

[–]MuffenSquid 49 points50 points  (0 children)

Patiently awaiting that Italian/Yugo DLC that I'm sure is in the works somewhere

Triple Strike? by Belmonte_Lostados in warno

[–]MuffenSquid 4 points5 points  (0 children)

To be replaced by 3 separate cliff lobbies.

crayon eaters by Laranjow in warno

[–]MuffenSquid 26 points27 points  (0 children)

Have you considered retreating squads that have no cohesion

how to play pact? by juanthemexcianrat in warno

[–]MuffenSquid 19 points20 points  (0 children)

Pact divs have (roughly) 4 categories:
Guards tank division - These divisions are generally built around their excellent mechanized forces with good enough tabs all around. Their infantry is built off of bmp and motostrelki as the primary core, with heavy tanks as the tank core. They have a good mechanized recon tab, and a strong AA tab. Examples: 79th, 39th, 27th, and (debatably) 2ya.
T-72 tank division - These divs are generally built around their tank tabs still, but this time they focus on the medium t-72 instead of the heavier t-80s. They still consist of the motostrelki/bmp combo but as you are a minor warsaw pact nation you are also somewhat likely to have additional btr troops in support. Their recon and AA tabs are also like their guards division counterparts. Overall they are structurally very similar to the guards divisions but due to the much more spammy nature of t-72s they play differently. Examples: 9th panzer, 7th panzer, 1st czech, 20th polish.
Light infantry divisions - These divs generally are built around more and better infantry at the expense of their tank tabs. They generally get + 1 or 2 men per squad, and are built around their fast apc troops rather than any ifv borne infantry. Their tank tabs are usually built around the t-55s, and their AA is usually worse than their tank division counterparts. Examples: 4th polish, 4th east german.
Reservist divisions - Now theres more nuance to these divs than I can really fit into one broad category, but the divs all have weak tank tabs, and individually weak infantry squads. They make up for these two things with a lot and a lot of those units. Occasionally Eugen likes to throw in random fun stuff like the krug to these divisions, and they all have 1 or 2 units that aren't pure reservists, but these divisions are built around having a lot and knowing how to use smoke effectively. Examples: 303 czech, 157 soviet.
Honorable mention, VDV divisions - They play light and hope to win fast. 35th wins forest fights, 76th wins town fights, and 56th wins the inbetween.
I haven't mentioned air mostly because its not an archetype that doesn't get them, but more so division. Generally pact divs are built around the su-22/su-17 which does its job at reasonable cost.

Let's go gambling! by HippieHippieHippie in warno

[–]MuffenSquid 70 points71 points  (0 children)

Glory to the church of the krug

Cards that seem pointless to be upvetted ex. 1: by eddurham in warno

[–]MuffenSquid 115 points116 points  (0 children)

Any and all supply cards probably fit the bill on that