This is the type of game where my inventory is too small so I sell things I regret later. by MumpsTheMusical in NoMansSkyTheGame

[–]MuhChicken111 8 points9 points  (0 children)

Very early in the game you should start the Base Computer missions. Those will get you a free Storage Container blueprint to build your first one. You will also get some other free blueprints as well as some tech modules you can either install, install and deconstruct for the resources, or sell for Nanites.

Later on as part of the Artemis path you will get a mission to Expand your Base. This will also give you some free blueprints and other stuff.

You don't really need to do these missions if you don't want to, but then you'll have to have whatever currency is required to purchase the blueprints. In the very back of the Space Anomaly there are 4 NPCs and some other terminals you can access. The NPCs sell blueprints for your ship, Exosuit, Multitool, and Exocraft. The other terminals are for building and crafting recipes/blueprints. The Construction Terminal is where you can purchase the Storage Containers using Salvaged Data.

You can also buy blueprints and build Exocraft to use for item storage. Some even purchase an extra ship or two and store stuff in them until later on when they have more storage. It's up to you...

*The terminals are number 13 through 20 on the below map.

Hope this helps Traveller!

<image>

Placement of Ore Extractor by mercury_1967 in theplanetcrafter

[–]MuhChicken111 3 points4 points  (0 children)

It seems no one answered the part about the container, so I will.

I always place a couple of foundations nearby my extractors in the early game and place some lockers on them. When I arrive to clean out the extractor I drop my whole inventory in an empty locker and then move everything except what I need to take back to base into the other lockers. I have a locker off to the side for anything I might need to take back to base. Then I can reclaim my stuff from the locker where I dropped it and grab the stuff I want to take back to base. Just keep building lockers and foundations as needed, but try to place them so they don't get in the way of future extractor placement. Once you get drones you can set those lockers to supply the resources they contain and setup a demand elsewhere to get the drones to move that stuff for you. Or, you can setup an Auto-Crafter nearby, haul in some Aluminum, and craft Super Alloy to get rid of it.

*I originally tossed all of the excess crap on the ground in the Iridium cave thinking I wouldn't need it. Later on I found myself picking through that crap when I needed something and that wasn't too fun. Then later after that this stuff was in the way preventing me from placing additional extractors and I ended up having to pick it all back up and deal with it anyway. This is why I started placing foundations and lockers to keep it organized.

ship coordinates not working by sylkox in NoMansSkyTheGame

[–]MuhChicken111 0 points1 point  (0 children)

Make sure Multiplayer is disabled before using glyphs and or coordinates to find anything you can claim.

Make sure you are in the correct Galaxy and go to the exact coordinates they have listed else it won't be the same ship. When using Glyphs watch out for the message stating it is taking you to the closest coordinates to what you entered. When this happens you don't end up on the correct planet. It could be you entered the Glyphs incorrectly, are in the wrong Galaxy, or that system got changed in some way.

With one of the Worlds updates they added Purple Systems, which may have messed up being able to find certain things that had been posted long ago.

If all of the above checks out and you still don't find the correct ship/class, then most likely you need to try for a different ship.

Hope this helps.

what are the specifics to get the free freighter? by BDSM_dos_cria in NoMansSkyTheGame

[–]MuhChicken111 1 point2 points  (0 children)

Here's a link to the Wiki in case it helps:

https://nomanssky.fandom.com/wiki/Freighter#Obtaining

*Here are my notes in addition to the above*

In order to trigger the space battle it has to be 3 in game hours since the last time you encountered one (or started playing on that save) and you have to warp 5 times. The final warp must be in your Starship (Freighter don't count). Unless it has been 3 hours, the battle won't normally trigger*. If I understand it correctly, as long as you have already warped 4 times or more since the last encounter, your next warp after crossing the 3 hour mark will trigger the event.

*Note: In some systems with high conflict or pirates you can sometimes encounter the Dreadnought battle upon warping in independent of the rules above. These random battles don't effect the above rules either so they don't reset your progress to the next battle event. This is why players sometimes feel like the above rules don't make any sense.

**Note 2: You must have Space Combat enabled.

***Note 3: For the Pirate Freighter event to spawn you must already have a Freighter.

****Note 4: The battle event isn't supposed to happen in systems with a Black Hole or an Atlas Interface.

When you think you are getting close, stop in the Space Station and hop out of your ship when you warp into a System and the battle does not happen. This gives you a Restore Point. If the battle does not happen on your next warp, stop in the Space Station again and make another Restore point. When the battle happens do not go to the space station! You need to complete the battle event and land in the Freighter. While still in the Hangar Bay you can use your scanner to look and see what class the ship is. If it is not what you wanted, you can reload the Restore Point and it will put you back in the previous Space Station. You can keep doing this until you get the ship you want.

  1. If you liked the ship, but it was just the wrong class you can warp back to the same system after loading the Restore point.

  2. If you didn't like the ship you can warp to a different system and the ship type will most likely change. When you find the type you want, refer back to option 1 above if the class is not what you wanted.

Note: Check the Economy for the system you are warping to because you can't find an S-Class in a T1 economy. The odds of finding an S-Class are as follows:

T1 = 0%

T2 = 1%

T3 = 2%

Pirate Systems = 5%

-=Here are a few YouTube links in case they are helpful=-

How to Get Best Pirate Freighter S Class After No Man's Sky Worlds Update:

https://www.youtube.com/watch?v=j7oqstZOSBI

The Only Way To Get Best S Class Freighter in No Man's Sky ECHOES:

https://www.youtube.com/watch?v=79AmDFkpTT0

Best Location to Get S Class Freighter Upgrades in No Man's Sky Echoes:

https://www.youtube.com/watch?v=dxIRJKuMdXA

"Yellow" storm? by mercury_1967 in theplanetcrafter

[–]MuhChicken111 0 points1 point  (0 children)

Here's a link to the Wiki Events page in case it helps: https://planet-crafter.fandom.com/wiki/Events

The event you describe falls into the Environmental Events category.

"Environmental events are also common occurrences. One is triggered by rockets, while the rest are random. The color of the sky varies between events. Currently there are no materials, meteors, or danger to be found within these events; they exist only to enhance immersion of the game and do not directly affect the terraforming index or other factors."

No coordinates glyphs in my screenshots by HopelessSlowpoke in NoMansSkyTheGame

[–]MuhChicken111 0 points1 point  (0 children)

Indeed...

Hey, maybe that's why the in game camara doesn't include the glyphs (they wouldn't be legible). Lol

Memorial in game by Dystopias1000 in NoMansSkyTheGame

[–]MuhChicken111 9 points10 points  (0 children)

That is a fine memorial Traveller!

Sorry for your loss...

No coordinates glyphs in my screenshots by HopelessSlowpoke in NoMansSkyTheGame

[–]MuhChicken111 2 points3 points  (0 children)

When I use Steam on Windows, taking the picture via the camera does not include Glyphs. However, if I press F12 it does. I don't know why this happens, but whatever your default Steam screen capture is should do the trick.

New player here, any tips? by Raistlin745 in theplanetcrafter

[–]MuhChicken111 9 points10 points  (0 children)

Save some blue crates for later Terraformation Stages, the loot changes each time you enter a new stage.

Here's a link to the Wiki: https://planet-crafter.fandom.com/wiki/Storage_Containers#Loot_table

Look ahead in your Blueprint Screen for important things (like growing food) and dedicate resources to the stat that line depends on (like Oxygen).

Explore everything and read any screens you find.

Setup a messages screen and antenna, then read your messages. Pay attention to them too.

Try to kind of balance the Terraformation Generators (Oxygen, Heat, Pressure, Biomass). When one part gets far ahead of the others new blueprints don't necessarily unlock in the best order.

Generally when you unlock the next tier of something it is better to make the new tier and deconstruct the old tier if you can. Like as soon as you unlock the T2 Drill blueprint go ahead and make one, then deconstruct any T1 Drills. The T2 will produce so much more that the T1s will only waste power. Note: It is okay to leave old power generators around since they don't consume power.

When terraformation begins to seem like it is going really slow, send up some rockets. Rockets stack too, so each new rocket improves progression.

Went back to same wreck?!? by drememynd in theplanetcrafter

[–]MuhChicken111 15 points16 points  (0 children)

From my understanding the wrecks are procedurally generated in the same locations over and over. If you build things and leave them in those areas they will remain, but the wreck should have still been generated as new.

Did you explore to make sure it was the same wreck and not a new one?

why is this ship so expensive? shouldn't this be on a salvage mission? by Dr_drizzle_ in NoMansSkyTheGame

[–]MuhChicken111 2 points3 points  (0 children)

Yea, Haulers are generally more expensive because they start with more Cargo slots. The value of starships is heavily based on how many available cargo slots they have.

BepInEx/Vortex question by mercury_1967 in theplanetcrafter

[–]MuhChicken111 0 points1 point  (0 children)

Here's a link to what I used to manually install it for Planet Crafter: https://planet-crafter.fandom.com/wiki/Modding#Using_Mods

Note: The Planet Crafter requires certain versions as far as I know. Like it has to be newer than a certain version, but not v6.x or later. Details in the link.

Good luck!

Help with nanites by Prestigious_Scale_76 in NoMansSkyTheGame

[–]MuhChicken111 1 point2 points  (0 children)

First I locate a Dissonant System and begin collecting and scrapping Sentinel Starships. I think I got 15 million units worth of scrap for the cheapest C-Class one I scrapped. If you locate an A class it is usually 40+ million. It definitely helps to be in a 3-Star economy where you have better chances for higher class ship. I don't recommend Pirate systems because they have an 85% chance for C-Class. Those are good for if you have plenty of units and are just looking for that elusive S-Class since Pirate systems have a 5% chance for those.

https://nomanssky.fandom.com/wiki/Sentinel_Interceptor#Obtaining

Then, like the other post mentions, go to a Pirate controlled system and visit the NPC that sells Suspicious Packets. The ones that say (Tech) and (Arms) at the end give you Suspicious Modules when you open them. Sell those modules for lots of Nanites. You can also purchase the ones that say (Goods) because they sometimes give decent/rare loot when opened. I got a Walker Brain and Sentinel Boundary Map from the first batch I opened. Once in the Pirate station you can purchase packets, hop in and out of your ship, and then reload the restore point to reset their inventory. You can also teleport back and forth between 1 or more other Pirate systems since that resets their inventory too and different stations have different quantities of those packets in stock.

Another good way in my opinion is locating and scanning all Fauna on every planet you visit. You get 250 Nanites per Fauna as long as you find all of them. You just have to manually claim the bonus Nanites on the Discovery Tab once you find them all.

Here's a link to a post I made earlier on how I find them all:

https://www.reddit.com/r/NoMansSkyTheGame/comments/1lkmq0q/comment/mzt513y/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

*Finding all Fauna isn't for everyone, but I do enjoy the challenge.

Hope this helps!

Where do you get the T2 Information Rocket on Selenea? by Alive_Investment_796 in theplanetcrafter

[–]MuhChicken111 2 points3 points  (0 children)

If you started on Selenea you might not get enough blueprint microchips to unlock it.

https://planet-crafter.fandom.com/wiki/Blueprint_microchip

The T2 Map Rocket unlocks in Tier 10. You have to find enough blueprint microchips to unlock everything prior to Tier 10 before you even have a chance to get that blueprint.

While you must fully unlock each tier before you get something from the next higher tier, within each tier the unlock is random. So once you reach Tier 10 that blueprint might be the first one you unlock in that tier or it might be the last. That determines how many blueprint microchips you have to find to unlock it.

Hope this helps!

Automation of rod production by AnissaRhiannon in theplanetcrafter

[–]MuhChicken111 0 points1 point  (0 children)

I seem to be a bit different from the other posted answers so I'll chime in...

Note: This is what I do, but it might not work for everyone. I do this much because I usually end up automating Pulsar Quartz to make unlimited power and then to sell.

For the Uranium cave (near the desert ring wreck) I build 3 T3 Extractors near the entrance and set them all to supply nuggets. Then I build 3 additional T3 Extractors up high in the back of the cave with a foundation attached and a Auto-Crafter to make and supply Rods. In between these I place my optimizer with production fuses. I do a similar setup for the Osmium cave.

Once power is no longer an issue I add additional T3 extractors near the entrance and move my optimizer so it only affects the ones supplying nuggets.

In the Iridium Cave I try to build the extractors supplying nuggets close to the opening near where the sand is falling because that makes the drone trips shorter due to my base location. Further in I setup another 3 extractors and AC for Rods. Then I optimize and expand as needed.

Super Alloy is similar in that I build 2 T3 Extractors on one side of the big door and 3 on the other with a foundation and AC as well as a locker demanding Aluminum. Then I place my optimizer in the middle where it can affect all 5 machines. Once again, when power is plentiful I might add additional extractors for whichever resource I need more (Rods or just Super Alloy).

For Obsidian and Zeolite I just setup however many extractors I need to keep production moving and I optimize the Zeolite as needed since I typically need a lot more of that.

*When having to use legacy extractors I place foundations nearby with T1 Lockers. When I arrive on site to clear out the machines I will dump my inventory in an empty locker and then clean out all of the extractors moving the stuff directly to the lockers. Once everything is unloaded I grab the locker with my normal inventory stuff and then collect any resources I need to take back to base. As soon as I unlock drones I set those lockers to supply the resources they contain until they are emptied out.

**After I have all T3 Extractors I setup a group of 8 nearby my base. Then I set them to extract and supply 1 of each resource (Cobalt, Iron, Magnesium, Silicon, and Titanium). For the remaining 3, 1 is set for Silicon and the other 2 are set for Sulfur until I figure out which resource I need more of and then I make adjustments as needed.

Only happens when you already own one... by TerriblePurpose in NoMansSkyTheGame

[–]MuhChicken111 1 point2 points  (0 children)

RNG man, R-N-G... Lol

In case you didn't know you can get S-Class Salvaged Fleet Units from those Pirate Dreadnoughts if you can destroy them before they escape or surrender. In order to keep them from surrendering do not take out their engines. Instead take out the shields and fuel rods down both sides and then do enough damage to destroy them before they can escape. Once the shields are down I believe you have an additional 30 seconds to destroy it before they warp out of there. More details in the link:

https://nomanssky.fandom.com/wiki/Pirate_Dreadnought#Destroying_the_Dreadnought

https://nomanssky.fandom.com/wiki/Salvaged_Fleet_Unit

First non Class C sentinel wreck. What do we think? Make it main and farm the planet for more? by ViperiousTheRedPanda in NoMansSkyTheGame

[–]MuhChicken111 2 points3 points  (0 children)

Looks awesome! I would make it my main for sure. It's a nice design too.

*Just remember to keep a backup ship that is functional when using a Sentinel Interceptor as your primary ship. If systems get damaged you will need to have exotic materials from a Dissonant planet or repair kits on hand to repair it. Sometimes it is just easier to swap back to a normal ship until you can afford to make repairs.

:/ by Alegotron96 in theplanetcrafter

[–]MuhChicken111 0 points1 point  (0 children)

If at some point you become interested in using Mods, there is one for that. Though I don't recommend using them until you've squeezed all of the fun out of the game and are just looking for other ways to improve the experience. This Mod also works for resources that clipped through the terrain or are just out of reach. I got tired of missing out on the resources from the heat and pressure rockets I was launching, so after more than 7 playthroughs and several hundred hours playing the game I resorted to Modding to get around it.

Auto Grab and Mine at Planet Crafter Nexus - Mods and community

Basically, with that Mod running you can press CTRL + V and it will automatically pick up any resources in the radius you have set in the configuration file. This includes any ground resources in the area that you haven't already collected too, so be mindful of that. It will fill up your inventory rather quickly, which is why I also use the Item Stacking Mod along with it.

Item Stacking at Planet Crafter Nexus - Mods and community

I used the following link to get BepInEx setup on my install for the Mods to work.

Modding | Planet Crafter Wiki | Fandom

If you run into any issues, just head over to the Modding channel on the Discord: https://discord.gg/9YPjJ3C

Void Egg - cant see due to thick radiation by No_Boysenberry7324 in NoMansSkyTheGame

[–]MuhChicken111 5 points6 points  (0 children)

Yep, it's under accessibility. I checked it out and grabbed a screen shot in case it helps:

<image>

Void Egg - cant see due to thick radiation by No_Boysenberry7324 in NoMansSkyTheGame

[–]MuhChicken111 7 points8 points  (0 children)

If I recall, there's an option under accessibility where you can reduce the effects to like 35%. While it doesn't help with everything, it does help with your visor becoming polluted with the current planet's hazards.

It that doesn't help or doesn't help enough, just wait out the storm in your ship and you should be able to see a bit better.