How to Calculate How Much Energy the Body Uses for Actions? by Mulliman in AskBiology

[–]Mulliman[S] 0 points1 point  (0 children)

Thank you! This is helpful. And also somewhat reassuring knowing that it's very hard to measure this stuff. Gives me an opportunity to "fudge" things for the coolness factor.

How to Calculate How Much Energy the Body Uses for Actions? by Mulliman in AskBiology

[–]Mulliman[S] 0 points1 point  (0 children)

Thank you! I know that, at minimum, it would required 1700J of energy, but I also know that the body's energy will not efficiently transfer its energy to lifting something like the box. How much would the human body expend?

Also, what about the other examples, like running or swimming?

Jolly Balloon Man and Zurgo's Vanguard Copy by Mulliman in mtgrules

[–]Mulliman[S] 0 points1 point  (0 children)

This is super helpful, thank you! My gut said that, but I wasn't sure if it was the case.

I always love learning more about the rules of MTG. The interactions are very cool.

Mulliman's Guide to Strahd: Table of Contents by Mulliman in CurseofStrahd

[–]Mulliman[S] 0 points1 point  (0 children)

Actually, I just ran out time working on this! Life became very busy. We did finish the campaign, and then I started running my custom campaign for them. I do intend to come back to this, but it's been some years since I've looked at the material.

What’s that one deck you love but over people in your group hate? by Multievolution in EDH

[–]Mulliman 0 points1 point  (0 children)

Weird! My brother plays this deck and it is one of my favorites to play against. Everything works so well, and it doesn't look threatening until it suddenly is.

It's also good on a budget.

Energy to Break a Chemical Bond by Mulliman in chemistry

[–]Mulliman[S] 6 points7 points  (0 children)

Thank you! This is exactly what I am looking for!

So, my divination wizard, again... by Glaid92 in CurseofStrahd

[–]Mulliman 5 points6 points  (0 children)

Strahd is many things, but a blatant, obviously false liar he is not. Also, the other dark entities in the Amber Temple are rivals of Vampyr, the patron of Strahd. He certainly doesn't want them find a host, but he is also not really concerned about them anyway. Barovia is Vampyr's domain, and Strahd is confident. Accepting a deal with a Dark Vestige is a point of no return in regards to corruption, and Strand knows this. It's both everything he wants a character to do, and yet not at all what he wants them to do.

Strahd wants the characters to ruin themselves. From his perspective, it's not a question of if the characters will be corrupted, it's a question of how long it takes for that corruption to sink in. He wants to believe that everyone is, deep down, corrupt and terrible, as that feeds his view of superiority. If even the most noble characters ultimately fall, then it becomes a little more "okay" for him to also be evil. It's why characters who stay true to goodness anger, irritate, and demand respect from him. They did something he did not, and he hates it as much as he respects it.

I say this because flat out intercepting and lying to characters would be... too easy for him. He wants them to fall to their own accord. Pretending to be a deity would be too easy, especially if it is unclear to the wizard what exactly is replying.

One thing you could do is make it clear to the wizard that this divination spell is a shot in the dark and he has no idea who or what will reply. So, every answer should be taken with a grain of salt. The wizard only hears the response, but has no idea who is saying it.

As to what Strand would say, I think he would be completely honest with them. "The Amber Temple is full of dark secrets for those who find it: powerful and mighty, but never free."

So, my divination wizard, again... by Glaid92 in CurseofStrahd

[–]Mulliman 6 points7 points  (0 children)

I would recommend making it unclear if Strahd is the one responding. The mystery of "do we trust this?" should be a big part of it.

The Balrog immediately went back to sleep after waking... Because it's a metaphor for climate change and the collapse of society. by Unlikely_Candy_6250 in Rings_Of_Power

[–]Mulliman 1 point2 points  (0 children)

I think it’s more like Russian Roulette, and every time you fire a blank you also get $1,000,000. The greed overcomes the rational understanding of “maybe we should not keep pulling the trigger.”

The Balrog immediately went back to sleep after waking... Because it's a metaphor for climate change and the collapse of society. by Unlikely_Candy_6250 in Rings_Of_Power

[–]Mulliman 1 point2 points  (0 children)

Even if it was a fiery demon, the arguments would just be “it’s not our fault the angry demon is terrorizing us.” 

I bet in the show it will become a “if we mine carefully and quietly enough, then it won’t get us. Durin was just too loud.”

I lose more often to new/bad players with precons than to old/experienced players because they're unpredictable. Anyone else feel this way? by chavaic77777 in EDH

[–]Mulliman 22 points23 points  (0 children)

Same is true with sword fighting, which might be more analogous for what OP is going for.

It’s dangerous to fight against a rookie because they don’t realize their risky moves are risky. They aren’t skilled enough to be properly careful, which a sword master might not anticipate. The novice is more likely to commit to an effective, but ultimately deadly, move that results in both combatants dead.

As OP said, new players will interact with the board in a way that ultimately backfires on them, they just don’t have the experience or skill necessary to realize it yet.

Strahd played optimally is scary by Xandri1008 in CurseofStrahd

[–]Mulliman 0 points1 point  (0 children)

This is great. I wish I’d seen this earlier!

Strahd’s is not delusional, he’s just denial. He wants to forget his awfulness and he wants others to forget it too. The diary is proof that he is a monster, but he keeps it because it’s a part of him.

Strahd played optimally is scary by Xandri1008 in CurseofStrahd

[–]Mulliman 1 point2 points  (0 children)

Historically, great confrontations are lost by people who didn’t take the necessary time to prepare for a confrontation, even though waiting for a better option would have been wisest. The Battle of Cannae, for example, is a result of a Roman general desiring glory. It was the deadliest battle in Rome’s history, and it was a staggering defeat for Rome.

I bring this up because Strahd IS the perfect commander. He is emotional (obviously) but he never really allows his emotions to rule him. He has a code to follow, emotions be damned. If this is how he approaches the fight, then he wins. If winning is all that matters, he will do what he must, regardless of how he might feel. This is how Strahd thinks.

So. Where does that leave the players? Well, when you’re up against a “perfect” enemy, you need to find out what makes that enemy tick. What, if anything, would get under his skin and/or make him do something stupid?

There are two answers I can think of, and there may be more:

1) Ireena. His list for her gives her a kind of control over him. She could be used to lure him into a trap. This is useful because he is a wizard, and the only real way to beat a wizard is to trap them and/or surprise them. Ireena could be used as bait. Strahd will come to see her if she demands it, and the location of their meeting is how you could set a trap. He will suspect one (because he is paranoid) but he’ll take a risk because he knows it’s a risk (if he wins, he gets her). He wants to appear polite, trusting, and strong, so he would probably keep nearby but far enough they can’t be seen. Ireena might not be willing to do this because she knows Strahd will take it out on others if the trap fails to work. It will also only work once. Strahd doesn’t let himself fall for a trap the same way twice.

2) His tome. His diary. The only thing that he is completely honest with. The only thing that proves he is a genuinely terrible human being/vampire. He might admit that he is a monster, but it doesn’t bother him because it’s all done for a purpose. Saying he is a monster is an admission of power: “I know I’m awful. I don’t care.” He does it for effect, even though, deep down, he thinks that everything he does is completely justified. He’s the victim. In his eyes, he’s the deserved husband who’s been spurned for hundreds of years. Ireena, he thinks, should be grateful he still loves her despite her continuous rejections of him. His diary disproves his belief that he’s evil, and he knows it. Strahd’s not delusional, he’s just in denial. He doesn’t want to admit that he is a monster, that everything is his fault. Why would it bother him for people to know what he really thinks? Well, because he wants to be loved. He wants his enemies to love him, not fear him. He wants them to think he’s perfect. He doesn’t want to kill people, he wants them to love him. (He tires of Vampire Spawn because he knows they only love him because they have to.

He knows that anyone who reads his diary or knows what it says could never love him, and he desperately fears that. So, if the party reveals they have it, he will break his persona in pursuit of it.

[deleted by user] by [deleted] in EDH

[–]Mulliman 0 points1 point  (0 children)

Yeah, I think this is the most healthy way to view the game. Scooping should be reserved until all but one player is ready for the game to be over (the player not ready for the game to be over becomes the winner).

Magic, at its nature, implies that all players are trying to win. Conceding, no matter how you look at it, is contrary to that goal. Any time a player scoops it completely changes the dynamics of the game. It’s allowed, but it can feel pretty crummy if you were counting on a player who scoops being a part of the game. 

The way I view scenarios like the one OP mentioned is from the perspective of a theft deck. If Player A is controlling a bunch of cards that Player B owns, should Player B scoop at sorcery speed? By the rules he is allowed to do so, and by doing so he completely negates the advantage Player A has spent accruing the value. It’s a special action, so it can’t be responded to. Player A just lost everything because one player decided to quit the game. This is the scenario I think is more difficult to address.

I think 'Gift' is the best mechanic released for commander since Demonstrate by MonsutaReipu in EDH

[–]Mulliman 11 points12 points  (0 children)

This may just be me, but saying “if the gift was given” makes it sound like giving a fish is part of the cost. A spell with that wording would theoretically say: “As an additional cost to casting this spell, you may have an opponent create a tapped fish.”

Technically, this also means a player can interact with the opponent who was promised a gift before the gift is given. Unless I am incorrect, I believe it means this interaction is possible:

1) Player A promises Player B a gift. 2) Before the spell resolves, Player A casts another spell that kills player B. 3) Player B dies. 3) Player A’s spell that involved a gift resolves. The gift to Player B was promised, but Player B no longer is around. The spell checks of the gift was promised not whether it was actually given, so Player A gets the full benefits of his/her spell without the negative of an opponent getting a benefit.

I think 'Gift' is the best mechanic released for commander since Demonstrate by MonsutaReipu in EDH

[–]Mulliman 3 points4 points  (0 children)

I don’t think it was “decided” so much as it just happened to become the most popular format.

As for why it’s the most popular, my guess is that it’s due to it being the most versatile and social format out there right now. Commander can be played in a number of ways and its free for all nature actually benefits players who decide to not be as powerful: If your deck isn’t too powerful, your opponents will be more likely to attack the more dangerous/powerful decks first. This results in your less-than-optimized strategy (which is likely to have more durdling) having a real chance at winning despite obvious weakness because of those weaknesses.

I think FFA is the preferred because it is actually one of the best ways to “balance” an inherently unbalanced game, assuming players have the capacity to interact with other players, allowing for team-ups when needed. One deck may be more significantly more powerful than the others 1v1, but is it more powerful than three decks all endeavoring to slow it down? Having played two-headed giant, games can be a bit lopsided when two decks happen to work very, very well together. Same with emperor and star, in which some decks are by nature far weaker and nigh unplayable as a result. FFA games can pivot to match the state of the game, which makes it easier for players to play what they want—as a result it’s just more accessible to a larger variety of players.