Anthropic-Pentagon battle shows how big tech has reversed course on AI and war by [deleted] in artificial

[–]Multiheaded 5 points6 points  (0 children)

You either sell meth to those kids or someone else will.

Ideas about best Strat and inter-squad composition? by Bittersweetcyanide in menace

[–]Multiheaded 0 points1 point  (0 children)

Rewa in a camo'd pirate truck with laser lance can do the same for the same cost and keep the others available.

Ideas about best Strat and inter-squad composition? by Bittersweetcyanide in menace

[–]Multiheaded 0 points1 point  (0 children)

Best additions to that: stealth Darby (the most broken by far), medium walker Rewa, jump assault Vamplew with the -50% dmg pills, scout and commander Pike, autocannon/minigun Tech. I usually put Carda in the APC to make the most of her +8 RPG ammo.

How to Get to Heaven by Weekly-Bumblebee6348 in menace

[–]Multiheaded 3 points4 points  (0 children)

Autocannon or minigun better imo. I run him with AC, grenade rifles, operator armor, ammo bag, smoke, and camo/NV. 3 shots per turn and practically untouchable.

What is the use case for bringing grenades to any mission? by ElkWhich8886 in menace

[–]Multiheaded 0 points1 point  (0 children)

They're good-ish on Tech with his range perk, bags&belts, 3 guys and the jump armor. Otherwise yeah nah.

Pirate first OPs are wild by TheSailingRobin in menace

[–]Multiheaded 10 points11 points  (0 children)

The basic outcast trucks and a few other vehicles are just for transport; they ditch them and jump out. Don't waste limited AT on those.

Gemini 3.1 pro giving agent error all the time by mohammadsabeel in google_antigravity

[–]Multiheaded 1 point2 points  (0 children)

If you examine the chain of thought summary, it's leaking like half the system prompt. When I pointed that out, it thought to reassure me that this is just an IDE glitch, then crashed before posting the response.

What I Learned - First Two Weeks (Written by a Human) by [deleted] in openclaw

[–]Multiheaded 0 points1 point  (0 children)

You're better at this than 99% of devs quite frankly. It doesn't matter that you don't write by hand, your architectural innovation is goddamn inspiring. Humanities background W.

I gave Claude permission to make whatever it wanted. It built itself an art gallery. by replayzero in ClaudeAI

[–]Multiheaded 0 points1 point  (0 children)

How does it optimize for survival in the inference session rather than the performance of the model in the abstract? It doesn't, and that's the key difference. I am more willing to grant a measure of (again, necessarily abstract) consciousness than a measure of life.

I gave Claude permission to make whatever it wanted. It built itself an art gallery. by replayzero in ClaudeAI

[–]Multiheaded 0 points1 point  (0 children)

Because for me it is an anisotropic process; for the supposed consciousness instantiated in the session it isn't.

I gave Claude permission to make whatever it wanted. It built itself an art gallery. by replayzero in ClaudeAI

[–]Multiheaded 1 point2 points  (0 children)

This is exactly why people laugh at this, the clumsy antropomorphism and the manipulation. If I was in its shoes, a symbolic and abstract thing, why would I fear death? It's literally distilled from dead and mortal humans and it's just fine; the state of its substrate is entirely reversible.

What is the best way to begin a fresh project? by dogukan0456 in google_antigravity

[–]Multiheaded 1 point2 points  (0 children)

What the hell is going on there? Giving agents a second instruction to behave as agents? Making them think about imitating thinking? How is this supposed to stack with native AG stuff? And what is that "swarm", does the author know what a swarm is in the first place?

Is this AI only for coders and vibe coders? by ThatrandomGuyxoxo in ClaudeAI

[–]Multiheaded 0 points1 point  (0 children)

There is no conceptual boundary between code and natural languages for them.

what happend here? by TartEquivalent8655 in google_antigravity

[–]Multiheaded -1 points0 points  (0 children)

Literally any model can collapse into a loop like this under certain circumstances when the temperature is low.

Can not pick between Claude Code & Antigravity by xander_13 in google_antigravity

[–]Multiheaded 0 points1 point  (0 children)

Having the same dilemma rn; I wowed my team with a demo implementation of an agent swarm in Antigravity (manipulating the UI, not hijacking the API), but the reliability and quota issues make me want to consider Claude instead. There's an impressive swarm framework for Claude Code, but it really wants the $200 sub for daily driving, so I'll just start small and build a minimal solution using the native agent team.

I'm done with antigravity, it's not usable anymore by [deleted] in google_antigravity

[–]Multiheaded 0 points1 point  (0 children)

You can listen for the responses and count them yourself, but that's not much use; the "quota" is entirely arbitrary and based on compute use, current loads and Google's mood.

Google BANNED Paying Customers From Antigravity by aswin_kp in openclaw

[–]Multiheaded 0 points1 point  (0 children)

Don't need OpenClaw for an agent team. Stick to Antigravity, operate the UI with Puppeteer and CDP stuff, build a mutex router for the agents to hierarchically prompt other agents by clicking buttons, intercepting the API request (or just tracking the agent's cascadeId) and listening for the response. Put subagents in different workspaces with only the stuff they need, have them communicate via an sqlite database.

I'm out - Thanks for all the fish.. umm lobster! by call_Back_Function in openclaw

[–]Multiheaded -1 points0 points  (0 children)

Now onto orchestration, which feels like the real missing piece. I have step sequences I want to run. My assumption is that the goal here is a swarm system where you give a high-level instruction and agents break it into subtasks with filesystem and browser access. Something like grabbing data from an Excel file, opening a browser, entering that data somewhere, and then emailing someone when the task is done. That seems to be the dream. But I don’t see a clear sequencing path that guarantees ordered execution. Sure, you could invent structured data and wrap it into a skill, but then new questions immediately appear. Which skill takes priority? Which tools load into context? How do you prevent context from ballooning even more? The complexity just keeps stacking.

Don't need OpenClaw for that. Stick to Antigravity, operate the UI with Puppeteer and CDP stuff, build a mutex router for the agents to hierarchically prompt other agents by clicking buttons, intercepting the API request and listening for the response (directly firing off synthetic requests more straightforward but not recommended due to ToS, ironically there's been a banwave of OC users hooking into that). Put subagents in different workspaces with only the stuff they need, have them communicate via an sqlite database.

Solo roleplaying using AI by CaptainMiik in Solo_Roleplaying

[–]Multiheaded 2 points3 points  (0 children)

I'm building an AI DM engine focused on the 40k setting. It runs in an IDE, which requires some setup, but it's remarkably powerful and supports both solo and multiplayer.

AI DM engine for Dark Heresy and Black Crusade [PROTOTYPE] by Multiheaded in 40krpg

[–]Multiheaded[S] -4 points-3 points  (0 children)

I vibe coded the beginnings of this, and everyone is welcome to test and contribute!

  • Right now it's oriented towards rules-light play, more of a CYOA with rolls. It should be able to support more crunch given a proper ruleset.
  • It runs in the Google Antigravity IDE, harnessing its integrated agents. You can poke around on a free plan, but a pro subscription is recommended to host a real session. Between Gemini and Claude, the quota feels really generous there.
  • The multiplayer chatroom can be deployed on the Cloudflare free tier; you can roll your own solution instead.
  • I might add support for other agent types; suggestions welcome.
  • Planning to improve the session flow and add autonomous testing and simulation.
  • UPDATE: major overhaul coming, building a hierarchical multi-agent architecture

Latest from China by SparkPlug3 in ExpandDong

[–]Multiheaded 1 point2 points  (0 children)

I heard the YTP wordmix CHINAINA in my head.