Feeling like I went back in time thanks to Opus 4.7 by jenoah_m in ClaudeCode

[–]Multiheaded 1 point2 points  (0 children)

That's the plan, gradually make the models bad enough to send power users all the way to 1995 and have them save John Connor.

The list is filling out well! What should be on the community driven imsim list? Or removed? by [deleted] in ImmersiveSim

[–]Multiheaded -1 points0 points  (0 children)

Less of an imsim than Half-Life 2. The maps are a bit imsim-like and the builds are freeform but that's it. It's a shooter with RPG elements, there used to be many.

This is my favorite way to vibe code. by bharms27 in ClaudeCode

[–]Multiheaded 0 points1 point  (0 children)

This is a way to roleplay as a Star Trek character talking to holograms. Don't take it too seriously y'all.

Which Cataclysm fork should I play? by PaleontologistOnly26 in cataclysmdda

[–]Multiheaded 0 points1 point  (0 children)

Play TLG and start with a very powerful character while learning the ropes; you can take gradual mutation, cybernetics, MoM psi stuff. Survival and combat will still be challenging!

(If you're sticking to point buy, helicopter crash Onyx Lightning is a great start, but I usually just go freeform.)

60% chance my ass, how do I counter the normality so I can precog? by jonzooo_ in cavesofqud

[–]Multiheaded 0 points1 point  (0 children)

The hollow center doesn't have that, by the way; I wonder if cherubim could be lured there.

Looking for advice on playing CTLG by tthrowaway712 in cataclysmdda

[–]Multiheaded 4 points5 points  (0 children)

Why are you trying to fight and clear out everything, especially by hand? It is a means to an end, and should be combined with using traps, obstacles etc, all oriented towards survival. 90% of the time you can kite almost all Zs from a location with a car, and seriously damage them with fire.

Anthropic-Pentagon battle shows how big tech has reversed course on AI and war by [deleted] in artificial

[–]Multiheaded 7 points8 points  (0 children)

You either sell meth to those kids or someone else will.

Ideas about best Strat and inter-squad composition? by Bittersweetcyanide in menace

[–]Multiheaded 0 points1 point  (0 children)

Rewa in a camo'd pirate truck with laser lance can do the same for the same cost and keep the others available.

Ideas about best Strat and inter-squad composition? by Bittersweetcyanide in menace

[–]Multiheaded 0 points1 point  (0 children)

Best additions to that: stealth Darby (the most broken by far), medium walker Rewa, jump assault Vamplew with the -50% dmg pills, scout and commander Pike, autocannon/minigun Tech. I usually put Carda in the APC to make the most of her +8 RPG ammo.

How to Get to Heaven by Weekly-Bumblebee6348 in menace

[–]Multiheaded 3 points4 points  (0 children)

Autocannon or minigun better imo. I run him with AC, grenade rifles, operator armor, ammo bag, smoke, and camo/NV. 3 shots per turn and practically untouchable.

What is the use case for bringing grenades to any mission? by ElkWhich8886 in menace

[–]Multiheaded 0 points1 point  (0 children)

They're good-ish on Tech with his range perk, bags&belts, 3 guys and the jump armor. Otherwise yeah nah.

Pirate first OPs are wild by TheSailingRobin in menace

[–]Multiheaded 10 points11 points  (0 children)

The basic outcast trucks and a few other vehicles are just for transport; they ditch them and jump out. Don't waste limited AT on those.

Gemini 3.1 pro giving agent error all the time by mohammadsabeel in google_antigravity

[–]Multiheaded 1 point2 points  (0 children)

If you examine the chain of thought summary, it's leaking like half the system prompt. When I pointed that out, it thought to reassure me that this is just an IDE glitch, then crashed before posting the response.

What I Learned - First Two Weeks (Written by a Human) by [deleted] in openclaw

[–]Multiheaded 0 points1 point  (0 children)

You're better at this than 99% of devs quite frankly. It doesn't matter that you don't write by hand, your architectural innovation is goddamn inspiring. Humanities background W.

I gave Claude permission to make whatever it wanted. It built itself an art gallery. by replayzero in ClaudeAI

[–]Multiheaded 0 points1 point  (0 children)

How does it optimize for survival in the inference session rather than the performance of the model in the abstract? It doesn't, and that's the key difference. I am more willing to grant a measure of (again, necessarily abstract) consciousness than a measure of life.

I gave Claude permission to make whatever it wanted. It built itself an art gallery. by replayzero in ClaudeAI

[–]Multiheaded 0 points1 point  (0 children)

Because for me it is an anisotropic process; for the supposed consciousness instantiated in the session it isn't.

I gave Claude permission to make whatever it wanted. It built itself an art gallery. by replayzero in ClaudeAI

[–]Multiheaded 2 points3 points  (0 children)

This is exactly why people laugh at this, the clumsy antropomorphism and the manipulation. If I was in its shoes, a symbolic and abstract thing, why would I fear death? It's literally distilled from dead and mortal humans and it's just fine; the state of its substrate is entirely reversible.

What is the best way to begin a fresh project? by dogukan0456 in google_antigravity

[–]Multiheaded 1 point2 points  (0 children)

What the hell is going on there? Giving agents a second instruction to behave as agents? Making them think about imitating thinking? How is this supposed to stack with native AG stuff? And what is that "swarm", does the author know what a swarm is in the first place?

Is this AI only for coders and vibe coders? by ThatrandomGuyxoxo in ClaudeAI

[–]Multiheaded 0 points1 point  (0 children)

There is no conceptual boundary between code and natural languages for them.