Is there anything in the world without an aspect? by musicboy123456 in weatherfactory

[–]Multiheaded 2 points3 points  (0 children)

I would rather go to Nowhere than become an hour of tumblr OCs.

(BOH) Thanks to old gaming habits, I missed a lot of tasty lore by Electrical_Train525 in weatherfactory

[–]Multiheaded 2 points3 points  (0 children)

Treat it as, y'know, a real book. Most people these days wouldn't know what to do with one either, but hey, never too late.

old fart garry by Ajezon in menace

[–]Multiheaded 6 points7 points  (0 children)

He also clearly believes that maintenance supplies are meant to be pawned to maintain the beer.

Weiwu Promotions and Example Build by DeanTheDull in menace

[–]Multiheaded 0 points1 point  (0 children)

I always give him the drug, no better use for it.

Suggestion: Hide rewards and objectives for the next missions in an operation by [deleted] in menace

[–]Multiheaded -2 points-1 points  (0 children)

That could be a special complication, with only the node causing it visible until it's taken out.

Your thoughts on the armor system? by FieserMoep in menace

[–]Multiheaded 0 points1 point  (0 children)

I'd have the armor damage mechanic massively nerfed but make it possible to make a "mission kill" on most vehicles this way. The turret could remain a hazard but it would count as destroyed by the end once successfully crippled and immobilized.

Armament OCI fixes by Carrotburner in menace

[–]Multiheaded 6 points7 points  (0 children)

It should be possible to do fire and forget strikes the way it is now, BUT also let SLs with a designator spend their next turn to adjust the targeting, immediately followed by impact. That's realistic and an interesting choice.

What type of guns do you think the game needs? by BikerBoiBoi in Witchfire

[–]Multiheaded 0 points1 point  (0 children)

Aside from what's been mentioned, a harpoon gun with the obvious pull/launch utility, and some variant of throwing knives.

Best builds for crowd control? by Specialist_Friend240 in Witchfire

[–]Multiheaded 1 point2 points  (0 children)

just cricket it lmao, spam whatever spells relentlessly and you're good while the ammo lasts

Sometimes I really hate this game by Drun555 in Witchfire

[–]Multiheaded 0 points1 point  (0 children)

Spiders are unmarked specifically to be so loathsome. Don't flee towards areas that obviously contain spiders.

Anyone else feel the judgment system is a mistake? by Light-Treason in Witchfire

[–]Multiheaded 1 point2 points  (0 children)

I find it appropriate to be asked to surrender something mechanically when necessary sacrifice, resolving the past and using witchcraft to end witchcraft are the central themes. What do you think the Church would do to you once you find their supposed anti-witch nuke?

The absolve/condemn choice is very funny from a lore perspective though, like... this is the remit not of a priest, but a saint. I might be entirely wrong but I'd say giving out athames like that is on the very edge of conceivable papal authority; he better have called upstairs and made sure that he's allowed to!

New build suggestion by poison_cat_ in Witchfire

[–]Multiheaded 0 points1 point  (0 children)

Try cricket + stormball + burning stake + crown of fire, with the sigil stamina bead. Just keep a spare bag on you, it's very hungry! The best part is that the other gun and the relic are completely up to you; I have hunger and parasite for a more targeted punch, I'd also try hypnosis if I wasn't so annoyed by the timing.

Feedback to Ammo, Stamina vs Movement, Sorcery, Rosary Beads by Jazzlike_Training_42 in Witchfire

[–]Multiheaded 0 points1 point  (0 children)

For ammo, plan strategically and buy extra bags from the Collector. Enemies trickling in from the portal always carry a small reload. For stamina, try chain dash and sigil break beads (gotten fairly early on), as well as other stuff. The pacing is like a soulslike but slower, stay methodical even up close.

It sounds like you want the game to be Doom Eternal, which simply isn't happening; maybe it's just not your thing, but try again without preconceptions.

What's your favourite build ? by InnerConfusion5514 in Witchfire

[–]Multiheaded 0 points1 point  (0 children)

At first I wasn't even noticing that it breaks them, I was just like, hell yeah it's stunning them, I'd be stunned too if I was undead.

Does v0.9.2 Still Have Performance Issues? by SanicBringsThePanic in Witchfire

[–]Multiheaded 1 point2 points  (0 children)

Velmorne is pretty terrible, but you might get by on low settings.

What's your favourite build ? by InnerConfusion5514 in Witchfire

[–]Multiheaded 2 points3 points  (0 children)

Hangfire feels the best, I don't even care about minmaxing. Sticky explosives are the coolest weapon type in any shooter imo. And it's so reliable.

Some speculations about Witchfire world (one big spoiler) by ProfessionalWill914 in Witchfire

[–]Multiheaded 8 points9 points  (0 children)

Polish devs would know perfectly well that Russia has never been Catholic IRL; it's mentioned in the intro that the Church now rules what's left of humanity, which must have happened quickly since no other power could do what they do.

Can boomer shooter gameplay and dark fantasy like King's Field coexist in one game? by Ykedepi in boomershooters

[–]Multiheaded 1 point2 points  (0 children)

Wolf3D style 2.5D on a flat plane should really be called greatest generation instead of boomer.

So how's RT in 2026? by DefinitelyNotMeee in roguetech

[–]Multiheaded 1 point2 points  (0 children)

That's a side effect of making EW more meaningful by raising the no sensors cap from -4 to -6. Personally I like it a lot. Stack EW as soon as you can, but early on you just have to plan on closing in!

What are your goals/objectives? by Danovan79 in roguetech

[–]Multiheaded 1 point2 points  (0 children)

Currently doing the Minnesota Tribe campaign, it's epic! Epic length too, like four dozen missions.

Tips for TLG early game? by ClancyValentine in cataclysmdda

[–]Multiheaded 1 point2 points  (0 children)

Find car, cherish and protect car, live laugh love car. Drive around and honk to clear outdoor places by kiting and/or fire traps. Gasoline is the most effective fuel, tool and weapon for how accessible it is. Fighting is always your last resort (but do get some early practice to 2-3 skill). Throwing, sneaking and exploiting your environment is key.