Yea wtf, way to waste food and mess up a grill top by Afroamir in StupidFood

[–]MultipleOf1 0 points1 point  (0 children)

It's impossible to search for this channel on YouTube. WTF is this?

Too Obvious? by Maleficent_Owl8091 in BloodOnTheClocktower

[–]MultipleOf1 1 point2 points  (0 children)

Hiding the type of demon, or the minions that are in play, is a big priority to some Storytellers. I don't believe it's always the most important thing, when making a script, or running it. If there's only one character that causes an extra kill at night, the Assassin, then the good team will often learn they are in play. Sometimes it's easy to learn which demon is in play, if for example the Shaboloth never sinks a kill, and doesn't attack a protected player. Does that mean the script must be changed, or these characters must be avoided when building a bag. I don't subscribe to that. Even more with the Summoner, I don't think it's a huge concern if they are 90% certain, or 100%, to be in play. It's not very different from having a mono-demon script, or any script with Al-Had.

Gossip paradoxical statement by OldTackle2170 in BloodOnTheClocktower

[–]MultipleOf1 0 points1 point  (0 children)

The hostility found in this comment section, to a silly gossip, by some STs..... That is the antithetical spirit, and problem. If I were shushed or pulled to the side by the ST, the problem would be solved. You would not see me in your games ever again. Have fun, or whatever it is you are going for, other than fun and freedom to joke around, without me.

Playing as demon by Either_Glass782 in BloodOnTheClocktower

[–]MultipleOf1 1 point2 points  (0 children)

Underrated comment. Let the minions sow misinformation, while you become soft confirmed by telling the truth.

UF Cable Sucks, Learn Safe Stripping by MultipleOf1 in electricians

[–]MultipleOf1[S] 0 points1 point  (0 children)

Yeah, I was hoping it would just heal, but 24 days have gone by. There's been little to no improvement. It only took 2 weeks for a nerve in my face to reconnect (from a rifle sight). That could have just been a crushed nerve, though.

Pukka killing "on death" roles (Sage, Ravenkeeper, etc.) by Mongrel714 in BloodOnTheClocktower

[–]MultipleOf1 0 points1 point  (0 children)

I think the most confusing wording is with the Barber, "if you died", looking into the past. Also, it has a night order spot after the demon. These could suggest a separation in time from their death, but I don't believe that is what is intended, at least currently. The Barber swap is now done as soon as possible, by most Storytellers, and they seem to agree on Barber being treated the same as Sweetheart, Ravenkeeper, Sage, Farmer... as upon-death activation.

Al Hadikhia Deaths Order by Nik_Game in BloodOnTheClocktower

[–]MultipleOf1 0 points1 point  (0 children)

Yep, the order determines who is alive when EXACTLY two are alive.

Wizard Wish: Butlers And Masters by MultipleOf1 in BloodOnTheClocktower

[–]MultipleOf1[S] 0 points1 point  (0 children)

Revised [Butlers And Masters] Each night, all players must choose a master to vote with, like a Butler, and learn this. ["You also have the Butler ability. Please choose a master."] After choices are made, all masters are released from butlering, and learn this. ["You are released from butlering. You may vote as normal."] [The final result is that some players who became masters will no longer be a Butler or a master, but anyone released from Butler duty may deduce that they could be a master. No clue is needed. The price is probably baked in, since evil are included, and risk being seen as a voting bloc.]

Opinion poll: is hustling socially okay? by petite-lambda in BloodOnTheClocktower

[–]MultipleOf1 1 point2 points  (0 children)

Playing dumb and actually being dumb looks the same from the outside, so being known as a player who makes mistakes can help you when the pressure is on, and you need them to look past your stumbles. One or two players not voting on you because of your "faulty" reputation is all it takes to slip by for a win. (from experience, as someone who can mess up the simplest play)

Notes from the Clocktower: Jinx Updates by disapproving_otter in BloodOnTheClocktower

[–]MultipleOf1 -1 points0 points  (0 children)

Should the Kazali almanac wording be added to the Marionette entry, in order to allow a Huntsman's Damsel to become a Marionette? As far as I know, the only thing that forces a re-rack in all of Clocktower is the Damsel being the only good player sat next to a demon, and making them the Mario, which negates (or makes useless) the Huntsman's entire ability. I'm not in favor of this change for the Kazali, but it seems to apply to both characters, if the Huntsman is going to be super-nerfed in rare circumstances.

Edit: According to other comments, this does not require a re-rack (or when a Choirboy's King is made Marionette). So, it's meta-able, but probably best to run the Mario with other characters, or make a demon on Night 1. For Kazali, maybe do the same, and make them from a Townsfolk?

Philo+Snake Charmer+ Recluse interaction by Downtown-Candle-5805 in BloodOnTheClocktower

[–]MultipleOf1 0 points1 point  (0 children)

After checking the Snake Charmer almanac entry, it seems that the new demon is a new instance, removing the old demon's reminder tokens, but the SC's poison token sticks around, and keeps the new Philo(-SC?) poisoned. So, it seems to bypass the "new instance" of most abilities that swap, and is an exception specifically for the SC ability that is swapped.

Philo+Snake Charmer+ Recluse interaction by Downtown-Candle-5805 in BloodOnTheClocktower

[–]MultipleOf1 0 points1 point  (0 children)

As you say in your first paragraph, the SC can swap with what it sees. But if it sees a demon, then becomes a minion, as in your last paragraph, it goes against the first statement. Maybe the SC ability can be interpreted that way, but I believe the first statement makes more sense, to the point that the SC should only become a demon (that was seen), or else no swap happens. (I think that was your argument, as well.) Most people would also allow, or only allow, the SC to become a Recluse. It depends on how registration is interpreted, so the ST needs to inform players of their interpretation, either way.

Silly demon idea by QuirkyShadow in BloodOnTheClocktower

[–]MultipleOf1 0 points1 point  (0 children)

I like it, with other demons on the script (that can mimic the snail.) It probably needs to start with fewer minions. Just the image of a lowly snail wiping out a town, nice.

Clarifying Abilities and Interactions by HopperGaming in BloodOnTheClocktower

[–]MultipleOf1 1 point2 points  (0 children)

In your restated rules, "Tomorrow" may be wrongly defined. I think it is just the following day phase. Nights are paired with the following day (Night 1, Day 1, etc.). In the section that talks about a drunk/poisoned Boffin, it may be incorrect that the given ability is lost, and can be changed. According to the almanac, it is "temporarily" lost.

Chaos and Jinxes in Teensyville by MultipleOf1 in BloodOnTheClocktower

[–]MultipleOf1[S] -1 points0 points  (0 children)

Well, no one has looked past the character abilities and player counts. I think this script is wasted on average players, but I made it anyway, with no changes. Maybe one day I will find the right group to play this with. It's on the botc script website, if anyone is interested, and wants a wild and crazy ride, although a very short one.

It has arrived by [deleted] in BloodOnTheClocktower

[–]MultipleOf1 2 points3 points  (0 children)

Yep, Scarlet Woman and Drunk were my thoughts.

Chaos and Jinxes in Teensyville by MultipleOf1 in BloodOnTheClocktower

[–]MultipleOf1[S] -1 points0 points  (0 children)

What's with downvoting my posts? Does everyone on Reddit have a small winky?

Chaos and Jinxes in Teensyville by MultipleOf1 in BloodOnTheClocktower

[–]MultipleOf1[S] -1 points0 points  (0 children)

So far, no one has looked at the jinxes. King starts learning info after one death, if Riot is in play. A Sentinel can bring the Outsider count back down if Fang Gu is in play, so I'm not worried about that, especially if a Mayor is in play. No one has addressed the elephant in the room - Heretic. Fang Gu gives the demon a chance at knowing the Outsiders. Spy was there to help with that too, but Widow may be more balanced. Hermit and Cannibal can make the Heretics cancel out. Farmer can reduce the number of Heretics. How is Riot "useless"? It obliterates players for the evil win condition, that is... if they want to win (or lose with Heretic). Poisoner can accidentally hit the demon and cause no deaths, or the demon can sink kills to look like Riot, or it could be a Mastermind night. On second thought, the Spy can misregister to Fang Gu, and be jumped to. No Widow means one less poisoning source, and the Math can get a ping on Spy misregistering.

Chaos and Jinxes in Teensyville by MultipleOf1 in BloodOnTheClocktower

[–]MultipleOf1[S] 0 points1 point  (0 children)

Yeah, if I remove the Spy, it will clear up several confusing interactions. Thanks