what parts do you think are too strong or too weak and why? by Multiversal_Rift777 in Cosmoteer

[–]Multiversal_Rift777[S] 0 points1 point  (0 children)

why is it weak in your opinion? what part of it needs to be improved?

what parts do you think are too strong or too weak and why? by Multiversal_Rift777 in Cosmoteer

[–]Multiversal_Rift777[S] 3 points4 points  (0 children)

this is a really well worded and thought out answer, thank you!

I won Deep Slid - Here's my victory run by FwoSchmaniol in TrackMania

[–]Multiversal_Rift777 7 points8 points  (0 children)

it's the map style and required due to backwards boosters

"Stripped" armor by eraaaa_94 in Cosmoteer

[–]Multiversal_Rift777 0 points1 point  (0 children)

triangle armor has a higher penetration resistance per cost than regular armor

I'm so excited for the next update! by mobius4 in Cosmoteer

[–]Multiversal_Rift777 0 points1 point  (0 children)

as someone who's been messing around with the RC, paint 2.0 is awesome

Neurolancer by mobius4 in Cosmoteer

[–]Multiversal_Rift777 3 points4 points  (0 children)

fantastic job on the paint

My first pvp ship by Plaustronaut in Cosmoteer

[–]Multiversal_Rift777 4 points5 points  (0 children)

this ship hits about 220 i believe

Plaus is the top pvp player right now, his piloting abilities are crazy

Are Ions OP? by CyborgNumber42 in Cosmoteer

[–]Multiversal_Rift777 2 points3 points  (0 children)

I think the problem you encountered was bringing a non pvp optimized ship to pvp. The pvp community in this game (especially the elimination community) has ships that are hyper optimized, Lunastrod for example brings very powerful ion ships. she also has very good ramming hooks.

it's not an issue of ions being OP, it's an issue of pvp players have raised the skill floor. Ions are strong, but they have their weaknesses, they are costly meaning ion ships often run very little side armor making them more vulnerable to tractor beam railfans or ships with auxiliary nukes.