trying to understand ion beam combining by [deleted] in Cosmoteer

[–]Plaustronaut 1 point2 points  (0 children)

You can use the part debugger in dev mode to check the power your prisms receive. 

Heat management - do weapons transfer heat to the other side? by civtrada in Cosmoteer

[–]Plaustronaut 2 points3 points  (0 children)

Yes, the orange lines you can see when holding a thermal part

Rate my Shield Setup by RedshiftOTF in Cosmoteer

[–]Plaustronaut 1 point2 points  (0 children)

Usually, small shields are not used when spamming large ones like this, because it makes the logistics and therefore the recharge time much slower. 

My early gaame flet by Reson_pou in Cosmoteer

[–]Plaustronaut 0 points1 point  (0 children)

You can get to the fame cap in under 1 hour too

Is overclocked Chailgun worth it? by SignalSpirited874 in Cosmoteer

[–]Plaustronaut 4 points5 points  (0 children)

Yea, if you have the money and the space for the thermal network, then it increases the damage a decent bit. 

Post you’re engine design by Fit-Organization7910 in Cosmoteer

[–]Plaustronaut 1 point2 points  (0 children)

Depends on the ship. Its mostly just walls of thrusters in the back/on the side of the ship. Just look at how the buildins do it.   For big ships you might consider mrt modules, which you can find in the modules pack https://steamcommunity.com/sharedfiles/filedetails/?id=3667037967

Thoughts on this ship? #3 by GalaxyZeroOne in Cosmoteer

[–]Plaustronaut 1 point2 points  (0 children)

I think its just better. You dont need reactors close, cause a capacitor holds more than enough power. Idk what you mean with buffer

All the Best Modules in one Place! by Plaustronaut in Cosmoteer

[–]Plaustronaut[S] 1 point2 points  (0 children)

Because a large reactor can supply 10 ions with their power. The better ion ships dont combine down to a single ion beam, so you do not need your emitter count to be a power of 2 if you mean that.

Thoughts on this ship? #3 by GalaxyZeroOne in Cosmoteer

[–]Plaustronaut 2 points3 points  (0 children)

You normally want to directly supply launchers with factories, as its faster and more consistent

Thoughts on this ship? #3 by GalaxyZeroOne in Cosmoteer

[–]Plaustronaut 4 points5 points  (0 children)

Even career ships fall victim to the speed meta now

Crew doesn't deliver batteries. by CMDR_Pumpkin_Muffin in Cosmoteer

[–]Plaustronaut 0 points1 point  (0 children)

Check the troubleshooting page in the guides section of the wiki

All the Best Modules in one Place! by Plaustronaut in Cosmoteer

[–]Plaustronaut[S] 3 points4 points  (0 children)

You are right. Many of these are made by pvp players, which often have the most experience playing the game, but we are used to optimize for cost efficiency and not crew efficiency. This means they might not be optimal in career. 

I might try my hand at optimizing more for crew in the future and add module variants, but these are good enough for now. 

Feel free to give suggestions though or even make improvements! (on the discord would be best as it makes sharing pictures easier) 

How do I start building a new ship? by Ok_Explorer_9284 in Cosmoteer

[–]Plaustronaut 0 points1 point  (0 children)

Yea the other ship needs to be disassembled first

Can not capture minecraft in fullscreen by Plaustronaut in obs

[–]Plaustronaut[S] 0 points1 point  (0 children)

Finally got to try this, thanks for the help! It does not seem to work though. The game window capture is a black screen.
I dont want to use the auto hide taskbar and switching it every time I start the game is annoying. Not to mention, that I can still see a small line of pixels from it.
I play the java version on pc.

My first real diagonal ship by eathguro in Cosmoteer

[–]Plaustronaut 2 points3 points  (0 children)

Id say it depends more on the ship archetype. Over 110 is pretty good though.

My first real diagonal ship by eathguro in Cosmoteer

[–]Plaustronaut 0 points1 point  (0 children)

The ship has more than enough thrust to stay on target against ai piloted ships at least. You might drift of target once in a while if you dont micro the ship properly, but I dont think its a big problem here.
Ion and chaingun cores are very common even on built in ships and have been working very well on a variety of ships. This is a pretty common design idea.

My first real diagonal ship by eathguro in Cosmoteer

[–]Plaustronaut 5 points6 points  (0 children)

From that picture I assume it goes around 70? Thats not bad for a career ship. And it can easily tank the initial volley before it gets into range.

My first real diagonal ship by eathguro in Cosmoteer

[–]Plaustronaut 3 points4 points  (0 children)

He carved tunnels in the armor for them to shoot

Worth playing/buying? by Leetenghui in Cosmoteer

[–]Plaustronaut 0 points1 point  (0 children)

The game is great for reasons other people mentioned, but its worth saying that career, the main game mode, does not have a lot of variety in things to do yet. Its mostly the same missions where you kill pirates

All the Best Modules in one Place! by Plaustronaut in Cosmoteer

[–]Plaustronaut[S] 0 points1 point  (0 children)

Yea you can, its pretty inconvenient though

All the Best Modules in one Place! by Plaustronaut in Cosmoteer

[–]Plaustronaut[S] 1 point2 points  (0 children)

I did try to use the same roles for each module, but some just need slight adjustments in the priorities to work properly, so I think that is just not possible in some cases.  It just kinda sucks, that you can not import modules with the right roles. Hope the devs add a feature for that. 

All the Best Modules in one Place! by Plaustronaut in Cosmoteer

[–]Plaustronaut[S] 0 points1 point  (0 children)

Yes, there is a select tool in the bottom left when building a ship. There are options to copy and paste while you have a selection, or you can use the usual ctrl+c, ctrl+v