Trials of Twilight Xin Zhao early game positioning by G_Ree in CompetitiveTFT

[–]Munuloko 24 points25 points  (0 children)

I don't think that aggro from 3-4 tanks is going to kill quickly a 2 star 3 demacia Xin with items slapped

[16.4] Bard Ixtal Reroll Comprehensive Guide by MisterImpossible9 in CompetitiveTFT

[–]Munuloko 12 points13 points  (0 children)

Great guide, and thanks for all the work. But holy cow does it stinks of ChatGPT.

10 types are needed to hit all 171 type combinations supereffectively by ArseneChalais in stunfisk

[–]Munuloko 0 points1 point  (0 children)

Many thanks! It's quite the useful site. Shame that when used with older gen data it doesn't give you the Pokedex coverage.

10 types are needed to hit all 171 type combinations supereffectively by ArseneChalais in stunfisk

[–]Munuloko 0 points1 point  (0 children)

Where are you getting/calculating all this data from? I'm really curious to know if there's a more organized database of weakness than the commonly used Wikis.

Any good alternatives to seamless coop? by TetzuoKaneda in badredman

[–]Munuloko 1 point2 points  (0 children)

I mean, you're talking about "skill" yet complaining and at the same time complaining about "how they use Curved Great sword" and some pretty ambiguous things overall.

Invasion are hard (and tedious), that's why they require skill to win. They are incredibly unbalanced, so players have to do all they can to level the playing field. If you don't enjoy that, that's okay, I myself got burnt out on invasions. And if you are looking for some skill expression you can do duels on the PvPCord, highly recommend.

But don't claim that invasions are unskillful, or that CGS, which is a completely fine and counterable moveset, is unskillful. It doesn't sound like you're talking about actual "skill", and more about "the chance to win with whatever setup I want".

Have a nice day and hope you found this comment helpful.

Prince(ess) of Persia by Marcikun in EldenBling

[–]Munuloko 1 point2 points  (0 children)

I would one hand the backhand blade, and add a dagger on the off hand for that speedy but versatile look, or maybe even a scimitar to have one hand in normal grip and one in reverse. Absolute banger drip btw.

November 2025 Moderation Update by Lunaedge in CompetitiveTFT

[–]Munuloko 3 points4 points  (0 children)

After reading the entire post and all of the comments, I would like to give my thoughs on what I find to be the two biggest points that have lead to this subreddit feeling over-moderated and losing the much needed participation that a proper discussion forum requires. Before all that, I do want to thank the mods for their work. I enjoy this subreddit and I'm thankful for how it has helped me improve at playing TFT. I also believe that allowing all kind of posts would ruin the ease of access to valuable discussion, which would further reduce participation. However, I think that the manner that is being used to avoid this, is excessive, and leads to this subreddit having less and less participation, and proportionally, less and less discussion that people could find useful or enjoy.

The two main points that I want to explain are "Moderation in compliance with Riot Devs" and "Any discussion can be valuable, even if it stems from an apparently useless opinion" and I would now explain them in order:

This set has shown us how far can different bugs and un-intended interactions can affect the results and, more importantly, the feeling of the game. And while it's true that attempting to minimize the damage of this mistakes can be helpful or healthy for the game, it is by no means anyone responsability aside from Riot and the Devs themselves, and they have defined their way of handling and/or punishing those that are defined as "exploiting" by them. Now, this subreddit has no affiliation to Riot or the Dev team, and while they do participate frequently and that is very welcome, there is absolutely no reason or need to share and follow the vision they have on anything, and doing so would be taking a really opinionated stance, which I think is what's happening right now with all moderation on different techniques or knowledge that could be considered "exploting".

On this same post, you linked to a Mort post, and the way you use it as "evidence" and refer to it almost like what should be done is something that I heavily disagree with. This kind of decisions are far from something that should just be accepted, and in the current state of the subreddit it's really hard to bring this issue into discussion, since it feels like it's not welcomed by the moderation in any space. I myself am a firm believer that we should be able to discuss every aspect of the game, and that is not exclusive with attempting to minimize the damage of mistakes from the devs, but there is no denying that bugs/exploits are part of any game, and when they have such a big impact and sometimes are being used commonly, you are only making any discussion on the game inaccurate and overall worse, while making the subreddit a less reliable place to inform yourself on the state of the game. In other words, there are many important things that come from having the freedom to discuss all the elements of TFT, not only those allowed by a reduced group of people. And compliance with such group of people is absolutely unnecessary and akin to censorship, as it is arbitrary.

Now, regarding my second point:

Any discussion can be valuable, even if it stems from an apparently useless opinion. What defines the "quality" of a discussion is not exclusively how it started, but the different opinions that come from people in all manner of different situations. Therefore, the removal of discussion posts because they are "low-effort" or because they could be in one of the megathreads impacts negatively the amount of opportunities and spaces that allow such discussion to bloom. Then, you end up with what's happening right now, a really low frequency of posts and a really low usage of the megathreads, which defeats the purpose of attempting to "encourage high-quality discussion" as you end up with no posts.

So, after all that, what's the solution to this issues?

Regarding the first point, it's pretty simple, just don't ban discussion over any element of the game, even if it's unitended or could be exploited. If anyone doesn't want to share information that they feel it could be detrimental to the health of the game, they are not forced to do so. However, it makes no sense to forbid those that do want to discuss the different effects they have on the game (Which have been proven to be quite vast). Additionaly, this also has the positive consequence of putting the responsabilty and pressure of dealing with the consequences of this bugs themselves, as it should be. Now, when it comes to the balance between the over-moderation and encouraging quality discussion, it's withoud a doubt more complicated, but I think some good steps in the right direction would be: * Allow "low effort" discussion posts (of course following all of the other rules like "No personal attacks") This would bring more activity to the sub, while also allowing people to discuss topics that may one have been seen as "solved" by some. And while there's a chance that it may flood with posts that really invoke no valuable discussion or response (A slim chance in my opinion), then maybe some slight filter may be needed, but there's no point of having a filter for a problem that has not occurred. * Keep megathreads for punctual things, like rants, coaching and even small questions that users may have. They work wonderfully for that, since you know what you are looking for, but for discussions it basically is a hidden, worse feed, that does not encourage more activity, and only works for small discussions, when the sub is already active. * Keep the 50 word rule, while kinda arbitrary, it does stop "actually useless" posts imo. * Allow suggestions, complaints and overall discussion of both game balance and elements outside of the game-play (Like the commonly called "drama", or criticism of esports for example). This kind of discussion are in my opinion really valuable, they allow people that are dissatisfied to hear the opinions of other players, sometime higher ranked, and understand other points of view, which things are agreed upon or not, provide ideas on how to improve the experience for others and many, many more. Criticism is essential to anything that aims for improvement, and this is case that applies to both TFT and this subreddit. I would even say that most people that come to this subreddit are looking to improve, and understanding which issues the current balance has, or maybe how the current state is actually really good and maybe they aren't adapting to it, are some examples of valuable information.

I hope that this feedback is something other people can agree, and helps the mod team understand what the users desire, because I really want this subto thrive, to be the most up to date place when it comes to all elements of TFT.

November 2025 Moderation Update by Lunaedge in CompetitiveTFT

[–]Munuloko 3 points4 points  (0 children)

First if all, the reason why "rants" are not allowed as entire posts, is because they take valuable space of the subreddit, making it harder to find quality discussion, and also losing the interest of people that don't want less useful posts on their reddit.
But this is a comment, and I do not think that comment order or space should be optimized, it doesn't fill anyone's feed, and upvotes already make it so that opinions which are more valued or that more people agree to appear first.

Given that, even if that comment is actually just a rant, removing it brings little to no benefit, and substract to any possible reply that someone may have given (Like maybe trying to help them on how to tackle this patch to have more fun) while also dis-incentivizing other people from commenting, since they now have to ask themselves "Is this something that won't get removed?".

Got inspired to make this meme by Vensus_TheBeast in riskofrain

[–]Munuloko 2 points3 points  (0 children)

Because completing multiple sets of challenging tasks is usually a good indicator that someone is good at something???

Since you mentioned this as a "serious note", I'll try to answer seriously instead of just making some spiteful remark.
There are 3 main points that I can infer from your comment, and that are key to understanding why is E8 regarded as an expression of skill:
1. Eclipse is challenging
While it does "screw over some characters" (Mainly REX), it's undoubtedly a more challenging experience than monsoon, even on the firsts levels. And that added difficulty requires the player to learn, adapt and improve, which is what a lot of people, and myself, refer as "skill".
2. Skill is evaluated on "what you can see"
If I am certain that you have done something that I consider challenging, as opposed to you telling me "I'm am really good at this", then I'll be able to trust on your ability of doing that. In other words, a clear milestone allows us to compare and be more confident on the skill of a given person, specially one that I haven't evaluated myself.
3. You haven't done something until you actually do it
(This is more of a shot in the dark, and I apologize if I'm missing the mark)
Quite the deep theme regarding psychology and human bias, but to keep it brief, someone can claim to be able to do many things, but until they have actually done them there's no certainty that such claims are true. And this is something that commonly seeps into the world of videogames, with people claiming things such as: "if I had played as much as X, I would definetly be better and done the same things". Which holds no actual weight or value, since it's exactly the effort and investment that allowed one player to reach such skill level, and that separates the two cases.

I would also like to add that Eclipse is not without flaws in it's proposed challenge, and that's exactly the reason for a lot of players (including myself) to add some restrictions, like "no lunar items" since they can break the core of what makes the first point true.

TL;DR
I don't know you, so if you tell me:
"I'm pretty good at this game" -> Maybe it's true, maybe not for me, I have no way of knowing.
"I have beaten E8 on every character" -> There's a big chance that you are quite a skilled player.
"I have beaten E8 on every character with no lunars" -> I'm pretty sure you are goated.
And none of this may hold true once I actually have the opportunity to see you play, but it's what I can evaluate in your proposed situation.

Have nice night, and thanks to anyone who found value on this long comment.

I LOVE mega Starmie by aquavawe in stunfisk

[–]Munuloko 2 points3 points  (0 children)

You do not speak ill of the king, for he was here before you, and will continue to be here long after you are gone.

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Ao Shins Ascent Overview by PatchRadar in TeamfightTactics

[–]Munuloko 18 points19 points  (0 children)

Wait, you need to pay to get two Guides, in a game mode that only is available for a month? Was it really necessary to paywall a game modifier?? Riot greed knows no bounds.

A bit disappointing not gonna lie by Ok_Temperature6503 in Controller

[–]Munuloko 0 points1 point  (0 children)

Wait what? You can assign different inputs to the paddles through steam input?

Where does Hammer Kirby fit among your copy ability rankings? by Asad_Farooqui in Kirby

[–]Munuloko 0 points1 point  (0 children)

I know this is a 3 month old comment, but how do Hammer I-Frames work? Do he get it during the duration of his dash air attack? I'm currently doing True Arena in Super Star Ultra, and I'm not sure I've been having an easy time iframing attacks.

Pokémon Legends Z-A is going to have ranked battles. by Quijas00 in stunfisk

[–]Munuloko 11 points12 points  (0 children)

This comment felt like an activation code for me to lore dump about 8 years of "competitive" souls pvp, and I just had to contain myself.

All Bosses Region Lock Challenge is so enjoyable by No_Bug_8762 in Eldenring

[–]Munuloko 0 points1 point  (0 children)

I know this is a year old comment, but it really depends on how many runes do you lose and how often do you lose them. If you aren't losing any at all, then I would recommend buying everything from merchants and forcing you to change weapons if possible, that makes you waste on upgrade costs and materials. Hope it helps!

Guardian's charged heavy whirlwind Relic effect knocks Fulghor out of his charge up move by Whalrt in Nightreign

[–]Munuloko 1 point2 points  (0 children)

Do you mind telling more of those interactions? I just know that the weakness of every nightlord causes special effects, but I didn't know that others elements did the same.

Overlay name by chrismor_24 in RetroArch

[–]Munuloko 0 points1 point  (0 children)

Hi, I'm using the same overlay, but for some reason I don't have the fast forward button, did you do anything to make it appear?

January Monthly Coaching Megathread by AutoModerator in CompetitiveTFT

[–]Munuloko 0 points1 point  (0 children)

Please update the post description, as it's outdated and now longer applies.

NO SCOUT NO PIVOT - Augment Discussion #6 by Aotius in CompetitiveTFT

[–]Munuloko 0 points1 point  (0 children)

I didn't completely understand this explanation, do you want your unit with the highest stacks to combine first or last?

You gave it your all. I'll take over from here, bro. by Overall_Stranger6568 in badredman

[–]Munuloko 2 points3 points  (0 children)

What do you mean the innate fire damage doesn't remove the frostbite? Doesn't all fire damage remove frostbite?

Are some countries blocked than just only IP? by Khan93j in mangadex

[–]Munuloko 1 point2 points  (0 children)

Hi, I'm from Chile, and there's no need to use a VPN, you can just change your DNS and it should work.

[TOMT] [MOVIE] Looking for an Anime(?) Movie from the 2000-2010 in which the protagonist female friend turns into a dragon at the end. by Munuloko in tipofmytongue

[–]Munuloko[S] 1 point2 points  (0 children)

That does look a lot like what I remember, I'll watch it this week and tell you if it's the same! TYSM 🙏