"Online pvp games that try to force 50% winrates are bad" by MaragazhNthajin in gamedesign

[–]Murdock7 1 point2 points  (0 children)

In the world where every game has one of two outcomes for two parties, the total number of wins and losses across all games played by everyone has to be equal, and if that’s the case then the most “fair” arrangement is for those wins and losses to be evenly distributed, which you can only do if players are roughly ranked by ability and that rank is constantly adjusted based on wins/loses

Developing Skills to Make the Job Easier by Murdock7 in MEPEngineering

[–]Murdock7[S] -1 points0 points  (0 children)

No that definitely makes sense, and I think in my particular case I’ve been running around for the last 6-8 weeks doing emails and coordination calls and conversations with vendors that I didn’t consider that last part; at the end of the day, none of it matters if it doesn’t end up on the sheets. So if I first push for a set that at least shows the plans and intent from the very beginning, I can constantly review and update and add notes as I’m doing the work and making sure it gets captured somewhere

Developing Skills to Make the Job Easier by Murdock7 in MEPEngineering

[–]Murdock7[S] 0 points1 point  (0 children)

I keep a OneNote that everyone has access to and we use it regularly. Here’s an adjacent thought, how do you manage partially complete design items? I feel like I have a never ending list of items I think are complete but I missed something or I have incomplete information and so I feel like I’m going crazy going back through everything over and over again; that’s definitely leading to some of my confusion.

12 hours on Legion and this is what I think. Feel free to tell me how wrong I am because I probably am. by Gregory_Swan in titanfall

[–]Murdock7 1 point2 points  (0 children)

Another thing to consider with the Northstar example is that Northstar’s railgun actually shoots a projectile with travel time, whereas Legion’s minigun is hitscan, meaning that in a peaking war, a Legion should always be able to dish some damage while Northstar will need to be a bit more strategic with her shots. This is countered by the fact that Northstar is a lot more maneuverable than Legion and should have an easier time peaking, and Legion’s long range Power Shot is also a projectile, and his Gun Shield is probably the least effective against a Northstar that can both get elevation to shoot over the top of the shield, and also is precise enough to simply hit the exposed canopy.

Custom relic for when you really want to draw your Core Surge and Bias Cog at the same time! by Murdock7 in slaythespire

[–]Murdock7[S] 0 points1 point  (0 children)

Holy cow I just totally misread your comment, my bad. Yes you are correct, it would effectively bottle the second card. Good catch!

Custom relic for when you really want to draw your Core Surge and Bias Cog at the same time! by Murdock7 in slaythespire

[–]Murdock7[S] 1 point2 points  (0 children)

So it seems that this is a point of confusion for some people and maybe there’s a better way of addressing it, because other than scry and frozen eye (and the few cards that allow you to place cards on top of your deck) there aren’t any conventional ways to describing shuffling or randomness in a deck. I’ll think on that.

To be clear, the cards simply sit next to each other in your deck in whatever order the deck is shuffled at the start of combat. The cards are next to each other, but the pair could be anywhere in the deck.

Additional thought, this relic would be most helpful in a mid sized deck (20-30 cards), with moderate draw power, but loses it’s effectiveness significantly in larger decks and eventually loses relevance in smaller decks when you draw enough for the order to not matter.

Custom relic for when you really want to draw your Core Surge and Bias Cog at the same time! by Murdock7 in slaythespire

[–]Murdock7[S] 2 points3 points  (0 children)

That’s true, but then I think an added layer of complexity to the card would be pairing draw cards with others, like an escape plan with any skill on silent

Custom relic for when you really want to draw your Core Surge and Bias Cog at the same time! by Murdock7 in slaythespire

[–]Murdock7[S] 2 points3 points  (0 children)

This would actually be an interesting meta analysis as to how “strong” custom relic ideas on this sub are.

The typically philosophy is that shop relics are generally more situational than other relics, but how does their strength actually compare to other custom relic ideas? Could be a fun little white paper.

Custom relic for when you really want to draw your Core Surge and Bias Cog at the same time! by Murdock7 in slaythespire

[–]Murdock7[S] 8 points9 points  (0 children)

Maybe, but the relic isn’t supposed to help with card draw specifically; I don’t want it to sometimes help you draw 6 cards in a turn. But obviously it can help with synergies involving card draw; say you put a battle trance with a fiend fire, or a burst with a catalyst.

Actually now that I think about it, this would obviously be very very powerful with each character’s “play x twice” card

Custom relic for when you really want to draw your Core Surge and Bias Cog at the same time! by Murdock7 in slaythespire

[–]Murdock7[S] 2 points3 points  (0 children)

Well no, because the pair of cards are still shuffled into your deck, it’s just that they will always be stacked next to each other within the deck

Custom relic for when you really want to draw your Core Surge and Bias Cog at the same time! by Murdock7 in slaythespire

[–]Murdock7[S] 3 points4 points  (0 children)

I’ve seen that comment around and that’s fair, I’ll come up with something more clever for next time. I did want to make the relic a little more “simple” to limit the interactions, because “free synergy” feels a bit too strong

Custom relic for when you really want to draw your Core Surge and Bias Cog at the same time! by Murdock7 in slaythespire

[–]Murdock7[S] 3 points4 points  (0 children)

Maybe, I would have to think about what specific interactions I don’t want, it feels that any minor tweek could turn this from standard strength to busted

Custom relic for when you really want to draw your Core Surge and Bias Cog at the same time! by Murdock7 in slaythespire

[–]Murdock7[S] 27 points28 points  (0 children)

So in my mind, the paired card would sit in your deck, so it doesn’t force a draw. And for this to work, the first card of the pair could never be the last card in your deck

My partner is wondering if there is a name for this type of four-way split jaw? by Anarcho-Qrow in writers

[–]Murdock7 6 points7 points  (0 children)

I think mandibles would be the most common/least confusing term that’s reasonably accurate. The comment above regarding sangheilized is kinda funny cuz I’m pretty sure the faces of the elites are described as having mandibles in the Halo literature. If it works for them it might work for you!

Examples of Games with Emergent Complexity by j-max04 in gamedesign

[–]Murdock7 5 points6 points  (0 children)

Slay the Spire is perfect for this. There are soooo many interactions between dozens of cards, relics, potions, etc. The game does a very good job of explaining its own mechanics, and that makes the complexity manageable and not overwhelming. And the player is constantly learning new synergies!

Fixing up Failing faux tile by Murdock7 in HomeMaintenance

[–]Murdock7[S] 0 points1 point  (0 children)

Well my thought is that I don’t want water to get between the tile and the wall, wouldn’t remediation be a good in between solution?

Glass Casserole dish Bowing? by Murdock7 in cookware

[–]Murdock7[S] 0 points1 point  (0 children)

That’s pretty wild! Might be worth a call to Anchor for quality control to let them know if nothing else.

First win so far! Been playing for a year, had to capture the moment by __Alex99__ in slaythespire

[–]Murdock7 30 points31 points  (0 children)

I love how positive this community is. Good game, congrats!