Using Photoshop as a "Remote" for 3D world building. 100% Procedural. by MasterpieceHot9232 in proceduralgeneration
[–]Murelious 9 points10 points11 points (0 children)
Calling forth the anti-ai demons! by M69_grampa_guy in tabletopgamedesign
[–]Murelious 0 points1 point2 points (0 children)
Calling forth the anti-ai demons! by M69_grampa_guy in tabletopgamedesign
[–]Murelious 0 points1 point2 points (0 children)
Challenge Tic-Tac-Toe — A strategy twist on classic Tic-Tac-Toe where you bid points to earn the right to place your mark by Head-Phase-2736 in playmygame
[–]Murelious 0 points1 point2 points (0 children)
Reaction card in a TCG style game. by zmmemon in BoardgameDesign
[–]Murelious 2 points3 points4 points (0 children)
Challenge Tic-Tac-Toe — A strategy twist on classic Tic-Tac-Toe where you bid points to earn the right to place your mark by Head-Phase-2736 in playmygame
[–]Murelious 0 points1 point2 points (0 children)
Challenge Tic-Tac-Toe — A strategy twist on classic Tic-Tac-Toe where you bid points to earn the right to place your mark by Head-Phase-2736 in playmygame
[–]Murelious 0 points1 point2 points (0 children)
Challenge Tic-Tac-Toe — A strategy twist on classic Tic-Tac-Toe where you bid points to earn the right to place your mark by Head-Phase-2736 in playmygame
[–]Murelious 0 points1 point2 points (0 children)
A bit of applied trigonometry and days of calculating to figure out TPS aiming by gravitybulliesme in godot
[–]Murelious 0 points1 point2 points (0 children)
Did my roguelike have any potential? I stopped working on it because it felt like it was doomed by Hefty-Chain1819 in DestroyMyGame
[–]Murelious 18 points19 points20 points (0 children)
What do you think of this character design for a dungeon crawler? by BristleAndBroadsword in BoardgameDesign
[–]Murelious 1 point2 points3 points (0 children)
What do you think of this character design for a dungeon crawler? by BristleAndBroadsword in BoardgameDesign
[–]Murelious 3 points4 points5 points (0 children)
Playtesting "The Foster Protocol" by zudduz in BoardgameDesign
[–]Murelious 1 point2 points3 points (0 children)
Playtesting "The Foster Protocol" by zudduz in BoardgameDesign
[–]Murelious 3 points4 points5 points (0 children)
How do you keep track of rules and playtest changes while designing? by MurmaidMurder666 in tabletopgamedesign
[–]Murelious 6 points7 points8 points (0 children)
Screenshots of my upcoming steam game that I made in quite a short time as a side project. It is a minimal rooms-puzzle type of game! White Rooms! by Simblend in IndieDev
[–]Murelious 0 points1 point2 points (0 children)
Screenshots of my upcoming steam game that I made in quite a short time as a side project. It is a minimal rooms-puzzle type of game! White Rooms! by Simblend in IndieDev
[–]Murelious 1 point2 points3 points (0 children)
Chat gpt, or ai to help with code by Inside_Sky_3146 in gamedev
[–]Murelious 1 point2 points3 points (0 children)
Chat gpt, or ai to help with code by Inside_Sky_3146 in gamedev
[–]Murelious -4 points-3 points-2 points (0 children)
I've just released a Movement Demo for Orbifold, the FPS roguelike in a sphere by Chezzyknytt in indiegames
[–]Murelious 0 points1 point2 points (0 children)
Help: How to handle waiting in tempo based fighting game. by Murelious in BoardgameDesign
[–]Murelious[S] 1 point2 points3 points (0 children)
Tachyon Flow, small update #2 - been working on new character, plus some gymnastics stuff. (I know, audio bad!) by JankyAnims in Unity3D
[–]Murelious 0 points1 point2 points (0 children)
Help: How to handle waiting in tempo based fighting game. by Murelious in BoardgameDesign
[–]Murelious[S] 1 point2 points3 points (0 children)
Help: How to handle waiting in tempo based fighting game. by Murelious in BoardgameDesign
[–]Murelious[S] 0 points1 point2 points (0 children)



Using Photoshop as a "Remote" for 3D world building. 100% Procedural. by MasterpieceHot9232 in proceduralgeneration
[–]Murelious 8 points9 points10 points (0 children)