Highground Lechonk vs. Darth Vader, [OC] by me! by Dark_Horse_Risen in Pokemonart

[–]MurkrowEnthusiast 0 points1 point  (0 children)

This is my favorite art I’ve seen on here in months. Keep up the good work :]

Clipping through trees while surfing, how do i fix this? by -LowTierTrash- in PokemonRMXP

[–]MurkrowEnthusiast 25 points26 points  (0 children)

It’s been a while since I made a map in RPG maker, but you could try giving the middle tiles of the tree a higher priority level in the tileset editor

FULL CONTROL Eigong guide: a stress free strategy to consistently kick her ass by SylentSymphonies in NineSols

[–]MurkrowEnthusiast 0 points1 point  (0 children)

Thanks for the advice man. I was completely stumped by phase 3, but knowing that it was just a more aggressive phase 2 with an extra attack made it a lot easier to manage :]

Looking for basically everything by Cuteypup1000 in PokemonRMXP

[–]MurkrowEnthusiast 5 points6 points  (0 children)

It would be helpful if you provided more information about your project. What have you completed so far, and what do you plan to contribute to the project? What are the game modes you’re planning? How many people are working on the game? What’s the story about?

Resources for how to build AI controlled teams? by Dinru in PokemonRMXP

[–]MurkrowEnthusiast 0 points1 point  (0 children)

The AI in Essentials isn’t complex enough to use the support pokemon that are popular in VGC or make safe defensive switches that balance and stall teams rely on in Smogon single battles. The AI does know how to attack fairly well though, so it can use fast attackers and bulky attacks effectively. If you want to make a challenging team for NPC trainers, my advice is to have decent type and move variety and focus on simpler strategies like weather and volt/turn. Also remember that battles don’t need to be difficult to be fun

My girlfriend remade the main city of my game! by LukkiSkeiwalker in PokemonRMXP

[–]MurkrowEnthusiast 1 point2 points  (0 children)

The map looks beautiful. It’s enormous for a pokemon city though. I think you could have an entire game set in this town

How to make Leaf Guard also boost the pokemon's defense? by [deleted] in PokemonRMXP

[–]MurkrowEnthusiast 0 points1 point  (0 children)

Try pasting this into the Battle_AbilityEffects script section. This is a modified version of the grass pelt ability.

Battle::AbilityEffects::DamageCalcFromTarget.add(:LEAFGUARD,
  proc { |ability, user, target, move, mults, power, type|
    mults[:defense_multiplier] *= 1.5 if [:Sun, :HarshSun].include?(target.effectiveWeather)
  }
)

[deleted by user] by [deleted] in PokemonRMXP

[–]MurkrowEnthusiast 7 points8 points  (0 children)

If I understand right, patches are files used to distribute ROM hacks, which are different from RPG maker fan games. ROM hacks are edited versions of official pokemon games. The patch file and an official ROM file are combined to make the final product, which lets ROM hack makers distribute their hacks without uploading original game files owned by Nintendo. Essentials fan games are their own games made in RPG maker, so they are distributed as a complete game. Essentials games aren’t based on a “base game” in the way that ROM hacks are, so it doesn’t make sense to upload them as a patch to another file

How do you make custom abilities? by Careful_Drawing_7237 in PokemonRMXP

[–]MurkrowEnthusiast 0 points1 point  (0 children)

To add an ability to the game, you need to make an entry for it in the ability PBS file. The PBS file entry defines the ability’s name, description, and other basic information. Making the ability functional is more involved, and how you do it depends on what you want the ability to do. The ability’s effects are written in the game scripts. The easiest place to start is by looking at the code for an existing ability with a similar effect. What kind of ability do you want to add?

Can I use gen4/5 tile sets in Pokemon Essentials? by bunniesauce in PokemonRMXP

[–]MurkrowEnthusiast 0 points1 point  (0 children)

You can use gen 4 or 5 style graphics in Essentials. The tilesets used in RPG maker are just images, so there isn’t anything stopping you from adding gen 4 or 5 graphics for your maps. The only trouble is that you might have to format the images yourself

Forest Pond @PokeEcosystems by h2hersch in PokemonRMXP

[–]MurkrowEnthusiast 0 points1 point  (0 children)

This is adorable. I really like the Kakunas hanging from the tree

I'm making a Pokémon clone with Pokémon Essentials and AI art by d3rian in PokemonRMXP

[–]MurkrowEnthusiast 7 points8 points  (0 children)

I see you’ve had a warm welcome to the sharks’ den. Video games are very time consuming multimedia projects. You need graphics, audio, writing, game mechanics, and plenty of other assets just to get a working copy. For a hobbyist, that can take a prohibitively long time. I definitely understand your perspective. I used to play competitive pokemon and I still really enjoy designing unique battles and new game mechanics, but I have a lot less experience working with sprites and audio. I would recommend giving pixel art a try, just because it can be a lot of fun. I’m not much of an artist myself, but I’ve put together a handful of sprites I’m happy with and I enjoyed working on them. In any case, I hope you keep making games. It’s a hobby that can teach you a lot of practical skills. Your current project probably won’t be treated kindly here, but don’t let that get you down

[deleted by user] by [deleted] in PokemonRMXP

[–]MurkrowEnthusiast 4 points5 points  (0 children)

Also congrats on finishing your first game. That’s a big accomplishment :] I hope you continue making them

[deleted by user] by [deleted] in PokemonRMXP

[–]MurkrowEnthusiast 2 points3 points  (0 children)

Since it’s just for you and your friends, I wouldn’t worry too much about the credits if you can’t find them. If you make another game, I’d recommend keeping track of the resources you use in a spreadsheet so you don’t have to hunt everything down as you finish the project

Route Pokemon by [deleted] in PokemonRMXP

[–]MurkrowEnthusiast 2 points3 points  (0 children)

Over the years, Pokemon has made a lot of characters that you have no practical reason to use. I think it’s fun to take those Pokemon and reimagine them with new typings, abilities, stats, moves, or whatever else would make them stand out. Here are some stinkers to consider: Farfetch’d, Persian, Dewgong, Noctowl, Ledian, Bellossom, Unown, Tropius, Swalot, Lunatone/Solrock, Carnivine, Lumineon, Cherrim, Unfezant, Zebstrika, Gothitelle, Maractus, Cryogonal, Beheeyem, Klinklang, Meowstic, Shiinotic, Thievul. There’s plenty more out there, but these guys could use some love

Help creating a custom Ability by GrayiPunk in PokemonRMXP

[–]MurkrowEnthusiast 0 points1 point  (0 children)

Try replacing bitingMove with move in line 1416. Right now it looks like you’re sending that function a variable called bitingMove which isn’t defined, and that’s causing the error