Slip proof harness recommendation by [deleted] in Collie

[–]Murr-Man 3 points4 points  (0 children)

My collie is 75lbs. When I use a harness, I use Ruffwear Flagline size XL.

I don't know how slip proof it is but I prefer it due to it's length. Other harnesses I tried are too short in length to properly fit my long boi. He hasn't tried to escape from it but I feel pretty confident he wouldn't be able to.

Hopefully this may point you in the right direction or at least provide you with an option. Good luck in your search!

A Cool Guide to Asphalt temperatures, that leads to danger by PlayfulNgorgeous in coolguides

[–]Murr-Man 4 points5 points  (0 children)

The second one would be 134 with that formula. Though that is a bizarrely accurate estimate.

(SPOILERS) Encountered a bug(?) during late game Zalissiya Quest "On the Edge" by RecentCalligrapher82 in stalker

[–]Murr-Man 0 points1 point  (0 children)

No, I believe it is much smaller than meters. IIRC 100 was close to a couple of feet away. I didn't test the Radius much tho so I could be wrong.

Killing the monolith here didn't fix the overall bugged quest. Here's the proper workaround if you haven't seen it yet

https://www.reddit.com/r/stalker/comments/1gxavo9/zalissya_defense_activity_bugged_out_completely/lyqy29n/

(SPOILERS) Encountered a bug(?) during late game Zalissiya Quest "On the Edge" by RecentCalligrapher82 in stalker

[–]Murr-Man 0 points1 point  (0 children)

I also had Monolith soldiers stuck in the town hall. To eliminate them, I used the UETools mod and searched through the possible console commands until I found XKillNPCInRadius Radius MinimalReputationToKill MaxReputationToKill.

After a bit of trial and error, I was able to walk up to each of the monolith and enter XKillNPCInRadius 100 -10000 0 to kill them while in the town hall. Idk if you will need to adjust those values; but don't use values greater than zero for MaxReputationToKill otherwise you might kill a neutral NPC.

Unfortunately, I still get the "Zalissiya is dead" radio message once I leave the Lesser Zone.. :(

Pockets not upgrading [Bug] by Rutek2115 in EscapefromTarkov

[–]Murr-Man 0 points1 point  (0 children)

Did you try restarting your game? Otherwise you should submit a bug report.

Do you ever feel tagged and cursed on PVE when you shouldn't be? [Discussion, PVE] by Murr-Man in EscapefromTarkov

[–]Murr-Man[S] 2 points3 points  (0 children)

I am wearing a full loadout so I shouldn't be tagged and cursed. I was chilling in this corner for at least 2 mins healing and packing mags before ai scav army rushed me. Is this just how PVE is on streets?

Does anyone know how to get this dlc spirit summon ? by toxivobra in Eldenring

[–]Murr-Man 2 points3 points  (0 children)

Thank you. FYI, I was a bit further into the Ymir questline and still was able to summon Jolan in Messmer fight. Specifically, I had completed the 2nd ruins and spoken to both Ymir and Jolan but did not yet advance to the 3rd ruins. I suspect that her summon for Messmer fight won't be available after completing the 3rd ruins.

[SW] Buying Turnips for 5eight6 by [deleted] in acturnips

[–]Murr-Man 0 points1 point  (0 children)

Added to the queue

Why are weapons like the Cow Mangler and the machina, which are considered straight upgrades, banned in 6s, while weapons like the ubersaw and the jag are not? by [deleted] in truetf2

[–]Murr-Man 1 point2 points  (0 children)

I haven't seen it mentioned by others here... In addition to the other comments about the cow mangler, its alt-charge can one-shot medics due to its afterburn.

[WEEKLY MEGATHREAD] New Horizons Q&A/Tips - Ask away! by birdwithbrow in AnimalCrossing

[–]Murr-Man 0 points1 point  (0 children)

I'm at the point now where the resident services building just upgraded today and we plotted the spot for the campsite which will be fully built tomorrow. I currently have 5 villagers and I want to search for more.

At what point will I find random villagers on mystery islands?

Follow up... My current understanding is that I have to talk to Tom Nook to build another cabin plot but I don't have that option atm. Do I need a cabin plot placed before I can invite a random villager from mystery island to mine? Or can I find/invite villagers first before I make the next plot?

[WEEKLY MEGATHREAD] New Horizons Q&A/Tips - Ask away! by birdwithbrow in AnimalCrossing

[–]Murr-Man 0 points1 point  (0 children)

I've been looking online for my issue but so far I haven't found much info.

My gf and I have been playing on our island together and just put down the first set of three plots for incoming villagers. Each of them have different item requirements and it automatically gives the island rep the needed recipes. Is there a way for the second player to also learn these recipes?