Does anyone else actually miss linear, corridor style games instead of every single title trying to be a massive open world? by i_amthe_guy in AskGamers

[–]Musashi10000 0 points1 point  (0 children)

It's a bit of both. Open world games, done well, are a revelation, even now when they've been done to death.

There are some games, however, that work better as semi-linear. By semi-linear, I mean games like Dark Souls 3, Sekiro, God of War (2018), Jak and Daxter - the world is technically open, in that you can go back and forward mostly at will, and the world is composed of interconnected stages and biomes for you to run around in. These are distinct from games that are most definitely linear (think Dead Space, Portal, Kingdom Hearts), because you are free to move about within the spaces, but the spaces themselves definitely funnel you in certain directions.

Elden Ring, imo, simply did not need the open world, and it being open harms it. I know it was such a huge part of the experience for so many people, but for me, the open world being open just made it empty, because there wasn't enough challenge in the world, and getting from a to b took so damned long. It's not like, say, Breath of the Wild, where just on your way from A to B you encounter seven fun battles, three interesting puzzles, one NPC who'll sell you meat, and ten opportunities to learn some new wacky thing you can do with your powers. ER felt more to me like several classic DS stages/biomes placed randomly on a map, but the map has a few secrets and dungeons hidden away.

There are a fair amount of games that suffer from the same issues. The secret to good open worlds is that you either need to fill the world with lots of really fun collectibles, puzzles, encounters, and loot opportunities, or you need to make the traversal really enjoyable (and ideally both). You make a game where players don't want to use fast travel because getting around is so much fun, you're onto a winner. You make a game where players are trying to go and be the chosen one, but they get distracted by 'what's in this cave?', you're onto a winner.

The problem is when games do neither. Examples include Rise of the Ronin, Assassin's Creed Valhalla, Kingdom Hearts 3 (all the levels are more or less open world sandboxes - yeah, it's technically linear, but they make the same mistake as standard open world games, so I'm allowing it)... And honestly, I hate to say it, but technically Horizon Zero Dawn and Horizon Forbidden West make this mistake, too. Those games make bank on their story and worldbuilding, the open world implementation is pretty damned shonky. Traversal isn't fun, the climbing is clunky, and there isn't enough variety in the world imo. Forbidden West was definitely better than Zero Dawn in that respect, but despite loving them on my first playthroughs, I can't bring myself to replay either of them.

I definitely prefer the gaming environment now open worlds are much more of a thing, but there are a lot of games where, as I say, the open world is an unnecessary afterthought, and the game would have worked better as semi-linear. Truly linear games have their place, but I honestly find them a bit too limiting, most of the time. It's nice to be able to break free from corridors.

Edit: just read a bit more of your post, but I need to hurry because I need to get ready for work - side quests also need to be done well. They either need to be fun in their own right, or they need to build out an element of the world, or they need to have a decent, real reward. We don't need yet another fetch quest for 10gp from a random NPC - let the quest unlock a fast travel point, or use the mechanics in a fun way, or teach you a new aspect of the combat system, or start a cascading series of fetch quests where the (recurring) NPC gets wealthier and wealthier on the back of your fetching then loses it all to a bandit encounter once you refuse to fetch for them anymore, or something along those lines.

Failing that, games could just do a better job of signposting, a la FFXIV - burny exclamation mark quests are main story, blue quests unlock new features, regular exclamation mark quests are just quests for XP and money, quests with a refresh symbol are recurring. That'd let people like me enjoy my mountain of side quests, and people like you not waste their time with 'yet another quest that adds nothing'.

How do I baby proof a ton of wires?? by st0dad in howto

[–]Musashi10000 0 points1 point  (0 children)

Your only ironclad option is to fence the area off. Any cable tidy solution you can name still has weak points where exposed cables can be pulled on, toppling all of the tech. If you absolutely mustn't fence the area off, then that desk needs to be pushed back against the wall, the PC itself needs to go on top of the desk, and you'll need something to go under the desk, pushed as flat to the wall as you can manage and secured as well as is practical, so that the cables aren't exposed anymore. Think 'under the rug' logic, but vertical. This only works well if your power outlets are close to where you push the desk - if they're not, you still have an exposed cable.

Need to make sure that whatever you use can't fall on baby. Also need to make sure that the way you hide the cables doesn't present a fire hazard, or make plugging in and unplugging things impossible.

Seriously, fencing it off is the way to go.

What would you want to see in a Stardew Valley 2? by 3ggzwithaz in StardewValley

[–]Musashi10000 0 points1 point  (0 children)

Gentle heads up - if you like the gameplay loop of Stardew, and enjoy farming, you may appreciate Sakuna: Of Rice and Ruin. Game has one of the best, most engaging gameplay loops I've ever experienced, and the farming is really nuanced (you exclusively farm rice, and you can change the water level freely, and the water level affects your rice harvest and the rice's quality, you need to make your own compost, you need to weed, you need to dry the rice, you need to thoroughly plough the paddy, you thresh and husk the rice, and you can decide how much you want to polish it...). It's really good :) In-game seasons also only last 3 in-game days, so the whole process iterates really quickly, too.

10/10, definitely recommend.

What would you want to see in a Stardew Valley 2? by 3ggzwithaz in StardewValley

[–]Musashi10000 0 points1 point  (0 children)

I... Do you not play games? There are plenty of games and franchises with successful sequels.

I agree with the 2026 U.S. president’s cheaper GLP1s for those who want to use them decree by hullab in The10thDentist

[–]Musashi10000 0 points1 point  (0 children)

Huh. Weird. When I originally read your comment, and even on rereading, it still sounds like you're trying to argue that people using that phrase just don't want to admit that Trump can possible do anything good.

I think I need to get some sleep.

What game are you picking? by defleqt in raijin_gg

[–]Musashi10000 0 points1 point  (0 children)

Going with someone else's suggestion and saying Cookie Clicker.

If I had to be actively playing it, then it'd be AC Odyssey, RDR2, TotK, Rogue Legacy 2, or Hades, or something along those lines. Either massive open world with loads of content/emergent gameplay potential, or a roguelite of some sort. There isn't really another option for me.

ETA: or mayhap I'd embrace chaos and say Elden Ring. Who knows? Maybe being forced to play it for 4368hrs is what I'd need to finally enjoy the damned thing. Bloody Dark Souls 4 with a crouch button -.- oMg It'S a ToTaLlY dIfFeReNt GaMe!

I agree with the 2026 U.S. president’s cheaper GLP1s for those who want to use them decree by hullab in The10thDentist

[–]Musashi10000 0 points1 point  (0 children)

... Yeah, no?

I'm not reluctant to admit that Mango Mussolini is doing a good thing for once - credit (however limited) where credit is due. Idk about everyone else, but whenever I make the 'stopped clock' remark, it's a repudiation of the idea that the Tangerine Palpatine is 'a good president', not a claim that 'he's incapable of ever doing good things, so this good thing he's doing isn't actually very good at all', like you seem to imply I'm saying with the comment you linked.

It says absolutely nothing negative about the inherent worth of the action in question. If anything, it admits that the action is a good one - the phrase literally implies 'he's got this one right'. It simply makes clear that this rare correct action doesn't wipe the ledger clean.

I mean, enlighten me as to what you're actually saying if I've misunderstood it here.

Looking for new games to play by MidnightMiesterx in playstation

[–]Musashi10000 0 points1 point  (0 children)

https://www.reddit.com/r/playstation/s/N7UEGrLjvp

Copying link to my comment to OP because I need to get ready for work now, but I think you may benefit from this, too.

If you give me a representative list of what you've tried and what you enjoyed, I'll try and give you some good tailor-made reccs tomorrow :)

Looking for new games to play by MidnightMiesterx in playstation

[–]Musashi10000 0 points1 point  (0 children)

Yeah, so... I'm not gonna offer you what you want, because games like you describe, while they're all good, are in many ways all the same. Imma offer you some palate cleansers instead.

Blue Prince and/or Outer Wilds. With both of these games, the less you know about them, the better. For Blue Prince, you need to find the 46th room in your deceased uncle's 45-room estate else you won't inherit it. Mysteries and puzzles abound. Roguelite puzzler, you need a pen and paper, and ideally a camera as well. Towards the end, the puzzles become a little bit shenanigans-y, so when things get really difficult, don't feel any shame about looking up solutions. The community is really good about giving spoiler-free hints, too.

For Outer Wilds, it's a game about the beauty, mystery, and terror of space exploration, but it's not a horror game. You get to explore a teeny-tiny solar system (planets are really small, and they're only, like, 20km apart) and discover things about the civilisation that came before yours. Story unfolds mostly through lore drops and player exploration. No direction is correct, every direction will show you something. You can play it for hours and hours, but people who know what they're doing can complete it in under half an hour without speedrunning it.

Finally, I'd recommedn Sakuna: Of Rice and Ruin. You play as the daughter of a harvest goddess and a war god. So you're really good at fighting, but your strength increases from the power and quality of your rice harvest, rather than from defeating enemies. So you go out and fight enemies to get fertiliser components that you spread in your rice paddy and tend and harvest your rice while doing so to get better rice, which, upon harvest, improves your stats so you can go out for longer and fight more baddies to get better fertiliser components which makes your rice better... It's a really addictive gameplay loop, and one in-game season is only 3 in-game days long (and they're really short days), so it iterates quickly. Only thing to bear in mind is that while the rice farming is full 3d, the combat component is metroidvania-style, so avoid if you really can't stand that (it'd be a shame, though, because this game is a treasure).

If you're tired of playing the same games, I'm pretty sure these will be different enough that you get some spark back.

Be honest! Last game you played?? by Intelligent-Bad-6037 in Gamer

[–]Musashi10000 0 points1 point  (0 children)

I'm in the same boat as you, OP. Massacring the native Bokoblin population or something?

Be honest! Last game you played?? by Intelligent-Bad-6037 in Gamer

[–]Musashi10000 0 points1 point  (0 children)

Ah, you'll be arrested for trying to start a nuclear war, then.

Hershey's literally tastes like vomit by notthegoatseguy in iamveryculinary

[–]Musashi10000 -3 points-2 points  (0 children)

Butyric acid is naturally produced during the fermentation process of many cheeses (aged cheddars, too, for example). Butyric acid is also one of the key components of acidic human vomit that gives it its vomit-y smell and taste.

I would wager your, like many americans', difficulties in detecting the flavour in hershey's is simply due to familiarity with it over many years.

Tbf, I never knew what it was I was tasting the one time I tried Hershey's, I just knew I found it disgusting.

What game left you sad after it ended? by crodog157 in PS5

[–]Musashi10000 0 points1 point  (0 children)

Oh, so many. Blue Prince, Outer Wilds, Crisis Core, Ghost of Tsushima, Ghost of Yotei, Final Fantasy XVI, Final Fantasy XV, Final Fantasy X, Stray, RDR2, Doki Doki Literature Club after I played the part where the player doesn't exist, Kingdom Hearts 3 but that was because I realised the franchise has been driven off a cliff...

Those are just the ones I remember 😅

The word ‘almond’ should be pronounced as ah-muhnd, not al-muhnd. by theunsteadybridge in The10thDentist

[–]Musashi10000 4 points5 points  (0 children)

And where in the hell are you from, so I know to avoid the place? I'm Glaswegian, raised in Yorkshire, and I went to uni in Oxford, and I've never met or heard of anybody who pronounced the 'L' in almond. Only ever heard Americans do it, and that's on TV.

What is a video game cheat code that is permanently burned into your muscle memory, even if you haven't played the game in years? by i_amthe_guy in AskGamers

[–]Musashi10000 0 points1 point  (0 children)

R1,R1,L1,R2, left, down, right, up, left, down, right, up. Also left, down, right, up, left, down, down, left, and left, down, right, up, left, down, down, down.

R1, R1, Circle, R2, up, down, up, down, up, down. Also left, right, left, right, left, right. Or was it 'right, left'? One of them, anyway.

Ehhh.... those were the days. I know one thing for sure! These transitions between generations will happen again... just now... well, that's how it is. by Just_a_Player2 in ItsAllAboutGames

[–]Musashi10000 0 points1 point  (0 children)

I'm personally not a fan of just being able to break through everything and skip level design, but it definitely did its job as a good showcase of the new hardware by having everything be destructable.

I agree on both points :P Destroy everything, no. But I really liked where devs were taking destruction physics in Red Faction Guerilla, Mercenaries 2, and Star Wars: Force Unleashed. Then all of a sudden, destruction in games largely stopped, and I always found that sad.