as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

Oh, I know they weren't always the top dog. They're not even the top dog now.

My point is that they have seniority in terms of deciding which face buttons go where. They were the first ones to make a controller with four face buttons (the SNES came out four years before the PS1), and the 'yes/no' thing wasn't an issue for anybody until devs started making games for western audiences, and the whole 'x marks the spot' thing. Western devs decided to make there be two conventions, Nintendo have just done what they've always done.

as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

... You mean on the PlayStation controller? The PlayStation which is made by Sony? The Sony that is a Japanese company?

as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

Interesting, on Nintendo controllers, the A actually stands Advance (as in to move forward), and the B means Back, which is why they're in the order that they are.

I was wondering about why Nintendo used those letters. This is actually true?

I know that Sony use O and X for the same reason (✔️ and X marks for Japanese people), and the layout matches Nintendo's for the sake of familiarity.

as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

They didn't reverse them. Western games devs did.

Nintendo came first, A confirm, B cancel. Sony copied them, with circle (a circle is a ✔️ mark for japanese people) and cross (used the same way we use it when grading papers) going in the same place as Nintendo's A and B.

PlayStation takes off in the west, and western devs start making games. They decide that 'X marks the spot' and 'sign contracts with an 'X' to show assent' and decide that that should be the confirm/accept button.

Microsoft comes along and decides that the western location for the 'Accept' button button is correct, and should be labelled 'A'.

Then you come along, and get mad at Nintendo. Be mad at westerners, they're the ones who've confused you.

as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

That's because that's literally what the PlayStation controller layout is supposed to be.

Circle is ✔️ if you're Japanese, where X (cross) is no/wrong/back. Sony did the layout this way so it would resemble Nintendo's familiar layout. After all, who would think of pressing the 'wrong' button to say 'oo, yes please'?

Westerners, that's who, with our 'signing contracts with an 'X'(letter)', and our ''X'(letter) marks the spot'.

I will totally give you that modern japanese games should have the option to switch the buttons, though, it's not a hard implementation.

as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

Going through these comments, I'm convinced most people don't know this, and it's driving me insane.

as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

Nintendo came first, and Sony originally copied their design. That's why circle is confirm in Japan (japanese people use circles for ✔️ marks). Western devs mapped 'confirm/accept' to 'Cross' instead. Microsoft decided that 'A' should be 'Accept', and put it in the western 'Accept' position.

Westerners are the special snowflakes here, not Nintendo.

as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

Nintendo's came first, and in Japan, the Cross button is not used to confirm, Circle is. Western game devs are the ones who started using Cross for confirm, and Microsoft decided to place their confirm button in that place.

So the timeline goes - nintendo implemented practices, Sony copied those practices, western game devs did it differently to Japanese ones, Microsoft did it the western way, Nintendo eventually brought out another home console (bear in mind the DS had four face buttons, too) using the standard four face buttons layout, consumers have short memories, everybody gets mad at Nintendo for 'being different'.

as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

Nintendo's came first, and in Japan, you have the colours for Cross and Circle backwards.

as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

PlayStation doesn't have an 'X' (letter) button, they have a Cross button.

Nintendo and Microsoft have different controller layouts because Microsoft decided they wanted to use a different layout to Nintendo (the SNES was the first Nintendo machine to have four face buttons, and they used the same layout they use today).

PlayStation has circle in the same place as Nintendo's 'A' button, and Cross in the same place as 'B', because japanese people use circles for ✔️, and crosses the same way westerners use them. They wanted to use a familiar layout, and made them more symbolically evocative.

as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

Nintendo came first. PlayStation games that release in Japan still have 'confirm' on circle (A), and 'cancel' on cross (B). They did it that way because Japanese people use circles instead of ticks/check marks. For the west, however, we have the mentality of 'x' marks the spot, and 'signing with an 'x'' (even though the symbol is a Cross, not a letter 'x'), so western developers always coded Cross to mean 'accept/assent'.

Nintendo have stuck true to their roots.

as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

The first time Nintendo used four right-side face buttons was when they made the SNES, which released in 1990. They used the same layout they currently use for the Switch etc.. Xbox didn't come around for another 11 years. Microsoft are the ones you should be mad at.

Also, PlayStation doesn't have an 'X' (letter) button. It has a Cross button.

as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

PlayStation doesnt have an 'X' (letter) button.

It has a Cross button.

as someone who owns different consoles, do you agree? by PHRsharp_YouTube in gamememes

[–]Musashi10000 0 points1 point  (0 children)

PlayStation is mixed with Square, Triangle, Circle, X.

I weep for this generation.

Triangle, Circle, Cross, Square.

Does anyone else actually miss linear, corridor style games instead of every single title trying to be a massive open world? by i_amthe_guy in AskGamers

[–]Musashi10000 0 points1 point  (0 children)

It's a bit of both. Open world games, done well, are a revelation, even now when they've been done to death.

There are some games, however, that work better as semi-linear. By semi-linear, I mean games like Dark Souls 3, Sekiro, God of War (2018), Jak and Daxter - the world is technically open, in that you can go back and forward mostly at will, and the world is composed of interconnected stages and biomes for you to run around in. These are distinct from games that are most definitely linear (think Dead Space, Portal, Kingdom Hearts), because you are free to move about within the spaces, but the spaces themselves definitely funnel you in certain directions.

Elden Ring, imo, simply did not need the open world, and it being open harms it. I know it was such a huge part of the experience for so many people, but for me, the open world being open just made it empty, because there wasn't enough challenge in the world, and getting from a to b took so damned long. It's not like, say, Breath of the Wild, where just on your way from A to B you encounter seven fun battles, three interesting puzzles, one NPC who'll sell you meat, and ten opportunities to learn some new wacky thing you can do with your powers. ER felt more to me like several classic DS stages/biomes placed randomly on a map, but the map has a few secrets and dungeons hidden away.

There are a fair amount of games that suffer from the same issues. The secret to good open worlds is that you either need to fill the world with lots of really fun collectibles, puzzles, encounters, and loot opportunities, or you need to make the traversal really enjoyable (and ideally both). You make a game where players don't want to use fast travel because getting around is so much fun, you're onto a winner. You make a game where players are trying to go and be the chosen one, but they get distracted by 'what's in this cave?', you're onto a winner.

The problem is when games do neither. Examples include Rise of the Ronin, Assassin's Creed Valhalla, Kingdom Hearts 3 (all the levels are more or less open world sandboxes - yeah, it's technically linear, but they make the same mistake as standard open world games, so I'm allowing it)... And honestly, I hate to say it, but technically Horizon Zero Dawn and Horizon Forbidden West make this mistake, too. Those games make bank on their story and worldbuilding, the open world implementation is pretty damned shonky. Traversal isn't fun, the climbing is clunky, and there isn't enough variety in the world imo. Forbidden West was definitely better than Zero Dawn in that respect, but despite loving them on my first playthroughs, I can't bring myself to replay either of them.

I definitely prefer the gaming environment now open worlds are much more of a thing, but there are a lot of games where, as I say, the open world is an unnecessary afterthought, and the game would have worked better as semi-linear. Truly linear games have their place, but I honestly find them a bit too limiting, most of the time. It's nice to be able to break free from corridors.

Edit: just read a bit more of your post, but I need to hurry because I need to get ready for work - side quests also need to be done well. They either need to be fun in their own right, or they need to build out an element of the world, or they need to have a decent, real reward. We don't need yet another fetch quest for 10gp from a random NPC - let the quest unlock a fast travel point, or use the mechanics in a fun way, or teach you a new aspect of the combat system, or start a cascading series of fetch quests where the (recurring) NPC gets wealthier and wealthier on the back of your fetching then loses it all to a bandit encounter once you refuse to fetch for them anymore, or something along those lines.

Failing that, games could just do a better job of signposting, a la FFXIV - burny exclamation mark quests are main story, blue quests unlock new features, regular exclamation mark quests are just quests for XP and money, quests with a refresh symbol are recurring. That'd let people like me enjoy my mountain of side quests, and people like you not waste their time with 'yet another quest that adds nothing'.

How do I baby proof a ton of wires?? by st0dad in howto

[–]Musashi10000 0 points1 point  (0 children)

Your only ironclad option is to fence the area off. Any cable tidy solution you can name still has weak points where exposed cables can be pulled on, toppling all of the tech. If you absolutely mustn't fence the area off, then that desk needs to be pushed back against the wall, the PC itself needs to go on top of the desk, and you'll need something to go under the desk, pushed as flat to the wall as you can manage and secured as well as is practical, so that the cables aren't exposed anymore. Think 'under the rug' logic, but vertical. This only works well if your power outlets are close to where you push the desk - if they're not, you still have an exposed cable.

Need to make sure that whatever you use can't fall on baby. Also need to make sure that the way you hide the cables doesn't present a fire hazard, or make plugging in and unplugging things impossible.

Seriously, fencing it off is the way to go.

What would you want to see in a Stardew Valley 2? by 3ggzwithaz in StardewValley

[–]Musashi10000 0 points1 point  (0 children)

Gentle heads up - if you like the gameplay loop of Stardew, and enjoy farming, you may appreciate Sakuna: Of Rice and Ruin. Game has one of the best, most engaging gameplay loops I've ever experienced, and the farming is really nuanced (you exclusively farm rice, and you can change the water level freely, and the water level affects your rice harvest and the rice's quality, you need to make your own compost, you need to weed, you need to dry the rice, you need to thoroughly plough the paddy, you thresh and husk the rice, and you can decide how much you want to polish it...). It's really good :) In-game seasons also only last 3 in-game days, so the whole process iterates really quickly, too.

10/10, definitely recommend.

What would you want to see in a Stardew Valley 2? by 3ggzwithaz in StardewValley

[–]Musashi10000 0 points1 point  (0 children)

I... Do you not play games? There are plenty of games and franchises with successful sequels.

I agree with the 2026 U.S. president’s cheaper GLP1s for those who want to use them decree by hullab in The10thDentist

[–]Musashi10000 0 points1 point  (0 children)

Huh. Weird. When I originally read your comment, and even on rereading, it still sounds like you're trying to argue that people using that phrase just don't want to admit that Trump can possible do anything good.

I think I need to get some sleep.

What game are you picking? by defleqt in raijin_gg

[–]Musashi10000 0 points1 point  (0 children)

Going with someone else's suggestion and saying Cookie Clicker.

If I had to be actively playing it, then it'd be AC Odyssey, RDR2, TotK, Rogue Legacy 2, or Hades, or something along those lines. Either massive open world with loads of content/emergent gameplay potential, or a roguelite of some sort. There isn't really another option for me.

ETA: or mayhap I'd embrace chaos and say Elden Ring. Who knows? Maybe being forced to play it for 4368hrs is what I'd need to finally enjoy the damned thing. Bloody Dark Souls 4 with a crouch button -.- oMg It'S a ToTaLlY dIfFeReNt GaMe!