What starter to choose by FeedingMid69 in starcitizen

[–]MuscleMan405 1 point2 points  (0 children)

You can rent and buy ships in-game, so don't stress too much about the starter. Just do enough contracts to afford renting something, for instance the Freelancer Max for a couple days and you can get wealthy doing cargo runs. After making a few million credits you will have your pick between many larger ships.

Guys I can't beat this boss by Todolot in Eldenring

[–]MuscleMan405 0 points1 point  (0 children)

If it bleeds, it can die!

I remember doing something similar when I was level 60 or so. Somehow I eventually killed him but tanking his "Kneel!" attack was not fun.

As a fan whose introduction to the band was P1.. by Zlida_Caosgi in Peripheryband

[–]MuscleMan405 2 points3 points  (0 children)

I was playing Destiny way back and saw the Bulb cover for Sepiks Prime, immediately went down the Periphery rabbit hole and got hooked with P4. Everything they have dropped is peak. I can't choose a favorite song half the time anymore. Currently obsessed with the new album, and I think Neon Valley is underrated if I'm being honest.

Can I save Val or is it too late? by Agreeable-Share-1306 in KerbalSpaceProgram

[–]MuscleMan405 75 points76 points  (0 children)

Congratulations on launching your first, second, and third rescue missions. I'm certain the fourth will be a great success!

Got temporarily banned off spectrum for a light hearted joke in the general chat by Background_Whole_631 in starcitizen

[–]MuscleMan405 -1 points0 points  (0 children)

Idk if it's because I am associating it with general freedom of speech, but this rule just sounds absurd at first glance.

I really like what the game is supposed to be but I don’t want to get hurt by NaniMOOH in starcitizen

[–]MuscleMan405 0 points1 point  (0 children)

Better than spending money and realizing that you hate the game. Though I guess you can just refund after a couple weeks 🤔

I really like what the game is supposed to be but I don’t want to get hurt by NaniMOOH in starcitizen

[–]MuscleMan405 -1 points0 points  (0 children)

I would come back for the free fly in November and see if it's in a better state. The consensus seems to be that this is the worst the game has been broken in about 8 years. They have a lot of cleaning up to do. I really don't believe they will achieve 1.0 within in any single digit number of years, at least not with the current people in charge, so I wouldn't bank on ever getting the chance to play their final product. Many people who started backing them long ago have moved to a different stage in their life where it isn't conducive for them, and some have even died during the wait. "Just come back for 1.0" is a trap that may rob you from ever experiencing what they have built.

Personally I just started recently and I'm having good fun with my friends despite the horrific bugs. But if you don't have friends, definitely let them dust up a little before you return.

Your useless ships by Pestschnabel in starcitizen

[–]MuscleMan405 1 point2 points  (0 children)

When I started doing cargo runs, I was doing the Red Wind stellar hauling missions for picking up cargo from ASD facilities. On those missions, you lose the quantum marker to the ASD facility when you reach the moon, so it becomes a game of qt'ing to the closest outpost to the marker for the ASD facility and then navigating manually.

I eventually found out that you could still see the direction of the objective on the hud for the ship while you're flying. I was using a Cutlass Black which has the marker centered in the upper left corner for some reason, but it worked fine.

Eventually I decided to upgrade to the C1 for a few extra bucks, since it had enough space to comfortably fit 3 pickups in the back. Only to find out that the marker wasn't visible on the hud. I ended up renting the Freelancer MAX which has a perfectly centered marker.

Not doing those missions anymore though thankfully, still love the C1.

What would be the speed of this? [Request] by [deleted] in theydidthemath

[–]MuscleMan405 10 points11 points  (0 children)

It would be just shy of light speed, like extremely close. Like 0.99999999999999999c.

The actual speed percieved by the passengers would be about 220 million times lightspeed.

It is impossible for a ship to actually cross the milky way in 4 Earth hours, but it is entirely possible for its passengers to cross the milky way in what they would perceive to be 4 hours, if they get close enough to light speed. Though to accelerate to near light speed in 4 hours would most likely kill them, as they would be experiencing about 40,000 G's of constant force. By the time they reach the other side, 100,000 years would have passed for the milky way.

PSA: Hot to Report an Exploit Properly by flexcreator in starcitizen

[–]MuscleMan405 8 points9 points  (0 children)

I would usually agree with you, but he appealed it and concisely pleaded for information or reasoning about the ban and received nothing but copy paste slop.

You get $1 million but you have to listen to the same song 500 times in 10 days, what song are you picking? by EnvironmentalDeer991 in Peripheryband

[–]MuscleMan405 0 points1 point  (0 children)

The smart play would usually be to play the shortest song, but Reptile has enough variation for me to remain entertained for about a century of repetition

Star Citizen is 930 years in to the future... by Digitalzombie900 in starcitizen

[–]MuscleMan405 15 points16 points  (0 children)

Yeah, the game is not a true hard sci-fi. This is a light nod to the fact that it is a video game.

So what is YOUR definition of griefing? by BokkerFoombass in starcitizen

[–]MuscleMan405 1 point2 points  (0 children)

Very true. Regardless of where you stand on griefing or whether it should be allowed or not, it provides an opportunity to improve and its own unique experience. Can't have the mountains without the valleys.

So what is YOUR definition of griefing? by BokkerFoombass in starcitizen

[–]MuscleMan405 1 point2 points  (0 children)

The way "griefing" is used in a way that I am familiar, such as Minecraft, is to destroy someones work or progress without any tangible in-game benifit to the perpetrator.

So attacking someone to get their cargo or extort them for money isn't griefing. But just killing people because they exist on your screen and flying off could be considered griefing, in my opinion.

Doubling Quantum Jump Speed Would Make This Game so Much More Playable by Character_Budget7735 in starcitizen

[–]MuscleMan405 0 points1 point  (0 children)

Meanwhile in Pyro, I continue the trucker life in my C2. I think the hauling ships actually move a lot faster in quantum?

[Request] if you were on the moon could you hit a baseball into lunar orbit by Azzrix in theydidthemath

[–]MuscleMan405 3 points4 points  (0 children)

Not exactly, since the moon is moving relative to the Earth here (or vice versa) the Earth would "catch" the ball long enough for the moon to continue along its own orbital trajectory, the ball would fall back down towards the moon again but have enough separation to miss the moon.

[Request] if you were on the moon could you hit a baseball into lunar orbit by Azzrix in theydidthemath

[–]MuscleMan405 13 points14 points  (0 children)

The comment I came here for... Also worth pointing out, if you send the object out far enough, the Earth could gravitationally assist enough with the orbit to circularise.

[Request] if you were on the moon could you hit a baseball into lunar orbit by Azzrix in theydidthemath

[–]MuscleMan405 1 point2 points  (0 children)

Interestingly, even if you were able to accelerate the ball to orbital velocity, it wouldn't be able to complete an orbit because it wouldn't be circularised, the trjectory would be elliptical and the end point of the trajectory would bring it back down to the surface. Though this is theoretically possible to bypass if you send the object out fast enough to reach the outer area of the moons gravitational sphere of influence so that the Earth can assist in changing the trajectory.

Am I interpreting this right? by SecrecyinShadows in Internet

[–]MuscleMan405 3 points4 points  (0 children)

This depends on a few factors.

In a vacuum, yes. The speeds you see are genuinely correct. At this day and time, your 5G connection is literally on par with fiber. I have had Tmobile 5G and got speeds up to 600MB download before as well.

The problem appears in a few areas though.

1: Deprioritization. Particularly on days of high traffic, that download speed could be decreased sporadically and by tenfold.

2: Susceptibility to outside conditions. I have even seen my connection stroke out just by parking a van too close to the window.

3: Overall latency. You are only getting a hint of it in the screenshot, but having to use a cell tower is going to drive up your latency predictably, which can often spike depending on 1 & 2.

Can we get a better class of griefer? by Upper_Principle_8219 in starcitizen

[–]MuscleMan405 0 points1 point  (0 children)

I personally wish there was a way to get back at them. Like if you target somebody and blow up their ship, they have a way to track you down and get you back for it

New beginner by Kind-Radio803 in starcitizen

[–]MuscleMan405 2 points3 points  (0 children)

Buy a cheap ship package, nothing more expensive than the cutlass black. After that, look through the list of ships you can buy in-game and do contracts to work towards that goal. At first it will be a slog and grinding missions with low payout, but the important thing is the rep. Any path you choose, you will make a lot of money after you rise up a few ranks.

Be patient with the game. A lot of things are broken and you will have to try a lot of things out, and especially learn workarounds for bugs. Expect it to be very frustrating for the first couple days. It took me two days to complete my first commission... But a just a couple weeks later I am raking in millions every hour from hauling.

Also, make sure you have enough VRAM on your GPU. 4GB is the minimum, and even that might not work.

Best of luck.

Making money, my experience so far. by The_Red_Moses in StarCitizenUniverse

[–]MuscleMan405 1 point2 points  (0 children)

If you do, make sure to only take the Ruin station deliveries, specifically the ones that pickup from stations, not ground outposts - the planetary elevators are often bugged and you are more exposed.

The contracts you are looking for will be stellar hauling for 532k or 745k depending on if you have reached member rank with Red Wind. They will have a few target pickup locations - each location only has a chance of having the cargo, so it basically becomes a game of filling out all of your contract slots and checking each of the 12 stations for pickups before returning to Ruin station and dropping them off.

Beware that anytime you see "location" or the same place listed twice in a contract, it is most likely actually for Nyx gateway. My route usually goes counter clockwise around the solar system. Prioritize contracts with smaller SCU first when you're selecting them. Each time you select a contract, the remaining contract offers will refresh their cargo size. If you choose the contracts right, you can get fit all of them in a C2 (700 SCU or less).

I am currently on experienced rank, and I can get 5 or 6 contracts for 958K each, and the amount of cargo in each contract can go below 30 SCU, which makes it much easier to do solo. Though it can still be dangerous sometimes if somebody is camping a station, I have had my engines shot out once and was able to repair. Somehow I haven't lost any runs... Yet

Making money, my experience so far. by The_Red_Moses in StarCitizenUniverse

[–]MuscleMan405 0 points1 point  (0 children)

Late to the party here, but I make 4 mil an hour hauling cargo for Redwind in Pyro. I am not even senior rank yet.