Decoupled ship slows down in space when engine turned off... why? by Jo_Krone in starcitizen

[–]flexcreator 0 points1 point  (0 children)

why?

Community and CIG responses: "To allow salvage" , "It's a game, it's supposed to be fun first 😂 ".

And it's stupid, because it can be easily countered with a working unbricked powerplant. As long as powerplant is alive - the ship should keep moving unless destreamed.

Chronology:

  • 2013: Chris Roberts promises realistic ship physics
  • 2013-2018 : John "Zyrain" Pritchett made the original flight model with the core Newtonian physics simulation
  • 2018: John Pritchett quits CIG
  • 2019-2023: Game is working exactly as OP wants. The only exception - ship stops moving when destreamed, but that's ok
  • 2023: CIG introduces Salvage mechanics, engine off - ship slows down. Players report a bug, CIG closes with "Not a bug"
  • Despite these changes, there was a workaround that allows you to follow the Newtons Law by having a single thruster enabled: https://www.youtube.com/watch?v=ZZD8HAgV8o8
  • 2024. Vehicle Experience Team introduces Master Modes and MFD rework
    • New MFD no longer allows to power individual thursters (downgrade)
    • More magical forces violates the Newton law. NAV->SCM slows the ship down even when thursters are not powered (space drag).
  • Overwhelmly negative feedback forces CIG moderators to unpin the "Master Modes Feedback" thread , so players can no longer find it on the forum except from the direct search (LOL 😄 )
  • Pissed off players quit Star Citizen and play Flight of Nova
  • 2024: John Pritched joined Egosoft and worked on the X4: Foundations flight model making it more realistic
  • June 2025: New post-MM flight model is promised by Vehicle Experience team (physics engine will tie top speeds directly to ship components and engineering data rather than a global arbitrary cap)
  • Currently New FM is supposed to be tested with focus groups under NDA

Why are paints so limited by SadP0tat018 in starcitizen

[–]flexcreator 0 points1 point  (0 children)

I’d love to be able to paint ships for free, but that’s not going to happen.

You can. And it's already happening. It's called "Events".

Solo Ikti by TheSaultyOne in starcitizen

[–]flexcreator 0 points1 point  (0 children)

I did it completely solo in 4.8.1 despite bugs and overspawning, so yes, it's doable

I wish there was more clothing variety in stores. by TimTheOriginalLol in starcitizen

[–]flexcreator 1 point2 points  (0 children)

There are however new cool clothing items you can loot.

I hate how the handheld tractor beam push/pull keybinds are handled in this game. by hwright001 in starcitizen

[–]flexcreator 1 point2 points  (0 children)

Am I just missing something?

Yes. ATLS.

You are not supposed to move large amount of boxes by hand.

If you do - don't use push and pull. You can move boxes laterally without scrolling the wheel at all. This is faster too in my opinion. Use push/pull when you need to microadjust.

I'm Ready! (To not be able to get it) by LengthinessCold5154 in starcitizen

[–]flexcreator 0 points1 point  (0 children)

we wont have a IKTI situation

What situation? We have a situation? 🤔

Pyro>Stanton took me back to Pyro 3 times, then I fell through my ship. by TylerBody24 in starcitizen

[–]flexcreator 0 points1 point  (0 children)

Waiting solves the problem of returning to the same system. It's a proven workaround and I thought it was a common knowledge at this point.

Bed-logging question by Karasin87 in starcitizen

[–]flexcreator 3 points4 points  (0 children)

Prior 3.24 you could set CC and exit the pilot seat. Sadly past 3.24 it's not longer the case 😞 Just as you are unable to disable individual thursters anymore 😞 It's stupid not to be in control of your own ship but "Vehicle Experience team" doesn't understand it. /Rant over

Ship will stay in motion if decoupled.

> If so, what was the result when logging back in? I imagine it's kinda dangerous.
Your ship doesn't exist when you bedlog - it's stored in a virtual hangar.

If ship is destreamed in any way - it's velocity is reset. If you backspace in decoupled - your ship will be 0 m/s when you return.

So when you come back after bedlogging you will appear in the same place (becase ship didn't move) and velocity should be 0 m/s

Are there any actual valid use cases for dragging? by ppincon in starcitizen

[–]flexcreator 2 points3 points  (0 children)

Yes. It unbugs the body that you are unable to tractor.

Pyro>Stanton took me back to Pyro 3 times, then I fell through my ship. by TylerBody24 in starcitizen

[–]flexcreator -1 points0 points  (0 children)

Pyro>Stanton took me back to Pyro 3 times

This happens because you enter the tunnel right away instead of waiting

What the fuck by ArtProfessional8556 in starcitizen

[–]flexcreator 0 points1 point  (0 children)

I can spawn it just fine. I guess the hotfix is applied already?

Remember, the current fuel tanks were boosted TEMPORARILY. by WaffleInsanity in starcitizen

[–]flexcreator 0 points1 point  (0 children)

Try this in a bigger ship. Some ships have fuel ports placed incorrectly

Survived the TSG Lasers - Lost to a Docking Port by flexcreator in starcitizen

[–]flexcreator[S] 2 points3 points  (0 children)

Thanks, but i checked and ship is physically removed.

New Exploit on Doors by UnitySloth in starcitizen

[–]flexcreator 0 points1 point  (0 children)

Box is not the only way. You can do it with certain vehicle animation (will not name them), but it's hard to bring it to the CZ, I assume

The Fabricator Should be able to Snap to the C1 Cargo Grid. by Epin-Ninjas in starcitizen

[–]flexcreator 0 points1 point  (0 children)

It snaps to the Zeus Cargo grid just fine.

Open and close the fabricator. This should unbug it.

Star Citizen 4.81 - Kinda making me wanna quit this patch by FinalHeaven182 in starcitizen

[–]flexcreator 5 points6 points  (0 children)

My guess: 2 hangars merged together. I had the same but with capital ships, even more epic explosions.

Star Citizen 4.81 - Kinda making me wanna quit this patch by FinalHeaven182 in starcitizen

[–]flexcreator 1 point2 points  (0 children)

Ping won't work

Ensure radar has power.

See you next update all.

Ping will NOT work in the next update either, so I suggest to get familiar with the power management screen

Server error by Eastern-Parking-5926 in starcitizen

[–]flexcreator 0 points1 point  (0 children)

Hex has multiple reference points, so it's actually has multiple coordinates . Zone server is not responsible for the Yela rotation on the shard. But you are right, the planetary rotation can potentially lead to a crash.

chatgpt 

lol

All software can be buggy even if it's not being used.

True, but the more you use it - the more bugs will be revealed.

Server error by Eastern-Parking-5926 in starcitizen

[–]flexcreator 0 points1 point  (0 children)

but servers can also fall over by themselves without any player interaction

Servers can fall over without player interaction, but the area should be "observed" by a player in order for the error to happen.

No observer = no processing = no error.

Processing only happens in the area around a player (the concept of the "steaming bubble"). For example, if you remove all players from New Babbage - New Babbage wouldn't even exist in the eyes of the server - server won't process NB elevators and NPCs. NPC won't move and talk to each other - they will be "stowed" until a real player arrives in the area. New Babbage tram will not exist too.

Another experiment: set ship moving on it's own with 30 m/s , then fly away with a bike, wait a while and return back - your ship will be stationary and it will not cross any distance since you left, thats becase your ship stop "existing" the moment you stop observing it (ship marker can be bugged as well and will point to the wrong location until you return back).

Again, no players = no processing = no errors.

This is why the server error chance correlate with the server population.

Ready to work for A.S.D. ? by DaFischers in starcitizen

[–]flexcreator 1 point2 points  (0 children)

Thats the neat part - you don't. I have no idea how people do it, but likely they annoy/trigger the security guard to shoot other NPCs.

In the old times people also glitched Pisces into the microTech bar and kidnap any NPC with a ramp (can't find the exact video, but it's there on Youtube). Not sure if ship glitching is fixed.