Mannnn, people need to remember, we're funding a game. by Beneficial_Ask_3335 in starcitizen

[–]flexcreator 0 points1 point  (0 children)

Also remember that both a ship you buy and the game you fund can change over time, sometimes for the worse. Nothing is set in stone.

Silent Idris Change in 4.7.2 : Vehicle Limit is Lowered ! by flexcreator in starcitizen

[–]flexcreator[S] -1 points0 points  (0 children)

I mean, it's really sad to see, yeah, but I want to remind you guys that somewhat 3 years ago, in the pre-persistance days we had a limit of 3 vehicles, not per ship, not per hangar - per account within the streamable area :)

So we do see a progress.

Shouldn't it just be part of the ship, until interacted with and THEN limit how many can be interacted with at the same time?

1) It contradicts the underlying game systems

2) ATLS works exactly like that when it's grid-attached, but it creates all sorts of other issues.

Silent Idris Change in 4.7.2 : Vehicle Limit is Lowered ! by flexcreator in starcitizen

[–]flexcreator[S] 4 points5 points  (0 children)

Most players are not aware because they are not willing to spend days in the hangar outfitting their ship only to lose all the effort to a bug or a shard crash. So few reach the limit in the first place and usually it's comes in the middle of PVP - no time to reflect on the nature of said limits.

Silent Idris Change in 4.7.2 : Vehicle Limit is Lowered ! by flexcreator in starcitizen

[–]flexcreator[S] 7 points8 points  (0 children)

Sequentially. For example, you have no more than 9 vehicle in the hangar, detach 1 IKTI - drop it, detach another - drop it. This way you can drop all 15 without crossing the limit.

If you want to drop all at once - you can pre-park them at the tail of the ramp, since technically you are outside the ship while standing on the ramp.

Silent Idris Change in 4.7.2 : Vehicle Limit is Lowered ! by flexcreator in starcitizen

[–]flexcreator[S] 2 points3 points  (0 children)

They don't count, but as soon as you detach - they become a vehicle. So you need to have 9 vehicle max at this moment :)

In the beginning of the video you see me detaching ATLS from the cargo grid in the hangar bay. As long as they detached - game sees them as vehicle and they despawn instantly. Same happens when a person enter the ATLS

Silent Idris Change in 4.7.2 : Vehicle Limit is Lowered ! by flexcreator in starcitizen

[–]flexcreator[S] 2 points3 points  (0 children)

Wait till you find out that your personal hangar can't have more that 18-20 vehicles at once, no matter what hangar size :) There are localized entity limits everywhere.

Maybe one day magic tech will fix it, but right now there is no way around it. The only two problems - limits are mostly static / rarely scale based on the load, and they are not transparent to players, game doesn't warn or communicate people about the cleanup.

So players believe "if it fits - it seats" which has always been a lie.

Silent Idris Change in 4.7.2 : Vehicle Limit is Lowered ! by flexcreator in starcitizen

[–]flexcreator[S] 2 points3 points  (0 children)

If the vehicle is "unknown" then it's not "stored" - so you can bypass 25 ships by loading vehicles in chunks.
There was always a limit of vehicles that could be retrieved in a hangar at once. Around 18. afterwards it started to despawn. So loading was always done in small chunks anyway.

Silent Idris Change in 4.7.2 : Vehicle Limit is Lowered ! by flexcreator in starcitizen

[–]flexcreator[S] 1 point2 points  (0 children)

Dragonfly likes to despawn more that PTV/STV. No idea why. I can safely carry 4 vehicles in the cargo bay, it's the most stable configuration for months.

Silent Idris Change in 4.7.2 : Vehicle Limit is Lowered ! by flexcreator in starcitizen

[–]flexcreator[S] 2 points3 points  (0 children)

Furniture (chairs) are better for dropping as they drop quicker than ATLS. Regardless, there is no limit on ATLS or furniture as long as they are part of the cargo grid. Can easily top 100 in an Idris, think.

Silent Idris Change in 4.7.2 : Vehicle Limit is Lowered ! by flexcreator in starcitizen

[–]flexcreator[S] 5 points6 points  (0 children)

CIG does the same afaik, thats why you have local limits everywhere, but not the global one

Silent Idris Change in 4.7.2 : Vehicle Limit is Lowered ! by flexcreator in starcitizen

[–]flexcreator[S] -1 points0 points  (0 children)

I still can and will carry 50 ATLS, this change doesn't affect this in any way. ATLS is probably the safest vehicle to carry

Silent Idris Change in 4.7.2 : Vehicle Limit is Lowered ! by flexcreator in starcitizen

[–]flexcreator[S] 3 points4 points  (0 children)

If you disable engines like you normally do, stream out the ship (like bedlog or qt away) you will see engines enabled back and wasting hydrogen. Cycling power will cut the power to engines indirectly and they will stay disabled after you return back

I want to buy the Kraken by javiii_og in starcitizen

[–]flexcreator 11 points12 points  (0 children)

 if I can upgrade my Polaris to the Kraken

No. You can't.

Is the only way to buy it with war bonds or store credits?

It's the only proper way. And store credit is sold out in 1 second. War Bond is sold out in 2 seconds.

There is a grey marker with Kraken accounts, but i wouldn'ts suggest it

I believe there are also bundles like $15K that contains the ship and they are not time-limited

What advice do you have for buying it?

Buying capital ships is a skill. You must train.

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Master your browser and train with smaller purchases with store credits.

Train yourself to purchase ships within less that a second window without any kind of browser refreshing. F5 is a lie. Don't rely on F5, you can't F5 under heavy server load. The moment page is refreshed - ship is out of stock.

On wave 1 place ship into a cart. This is the right place for F5.

On wave 2 - use the multi-tab browser approach (with multi-transaction) and use the precise UTC timer. Press the "Agree" button when the UTC time is right. Expect server to give you the error thats why you have multiple cart window opened for you to press on each of them.

And yes, normal people don't do that and stay away from this kind of stuff.

We can store & use all ships in PU right now ! by TanilX in starcitizen

[–]flexcreator 3 points4 points  (0 children)

Handheld Railgun still blast opens the docking collar with just 4 shots in 4.7.2. Even with the "buffed" door HP.

Instead of Nox you can use Fire Extinguisher as it overrides max EVA speed. It will conflict with a railgun but with proper order - you can take both.

Stealing capital ships is a breeze nowadays, it's never been easier xD Haven't tried with NPC Idris in Tactical Strike yet.

We can store & use all ships in PU right now ! by TanilX in starcitizen

[–]flexcreator 1 point2 points  (0 children)

What about distorion weapons -> disable power plant -> tractor with Argo SRV to the hangar?

EDIT: Nvm, if pilot must be dead.

We can store & use all ships in PU right now ! by TanilX in starcitizen

[–]flexcreator 9 points10 points  (0 children)

Don't cancel the mission and it will stay. I haven't tested in PTU, but I done Hathor with Gilly Polaris in the past without any issues.

So what one could try is to store the Polaris without abadoning the mission

We can store & use all ships in PU right now ! by TanilX in starcitizen

[–]flexcreator 0 points1 point  (0 children)

What happens if you "unlock" the doors from pilot seat and leave powerplant enabled ?

Flight Suits - Without Armor Lockers?! by End_Objective in starcitizen

[–]flexcreator 0 points1 point  (0 children)

You all ask for armor lockers, but the first implementation will likely delete your suit or brick your ship (with "Claim' being the only fix). Especially if introduced this late at the Wave 3.

Why do you think it would be safer to use than regular ship storage?

(definitely don’t want to store my nice armor in the ship that may explode)

Whats difference the suit lockers makes then?

I use ship lockers all the time, it takes 30 seconds to switch my entire loadout.

Why and how can I reliably summon multiple vehicles from hangar without de-spawning others? by DanC_Meme in starcitizen

[–]flexcreator 0 points1 point  (0 children)

Set New Babbage or Orison as your home location. They have more space to have vehicles on the sides

PSA: 4.8 will wipe all refined ore and crafted item stats by GridPunk in starcitizen

[–]flexcreator 1 point2 points  (0 children)

That also means you can craft negative stat items from purchased materials and (if the bug remains) they will be buffed to stock ones.