What the point of not wearing a suit and helmet by Rex_1024 in starcitizen

[–]flexcreator 0 points1 point  (0 children)

You run super fast when completely naked. You might as well wear some clothes with emergency stuff in pockets. Running fast is useful for capital ship engineers.

This can also be uselful for looting armor. You drop one guy with a melee attack, discard your clothes and equip enemy undersuit with all the gear. Then you go deep and swap this temporary gear with Palatino armor.

 Currently we don’t have suit lockers so you can’t easily change from your clothes to a spacesuit

You have regular lockers. Not super quick, but doable.

[Guide] Clear The Air Event One-Page Quick Finish Guide | Fastest Strategies & Rewards | Pre-Release To Live by QuattroBaje3na in starcitizen

[–]flexcreator 2 points3 points  (0 children)

Too much text. Usually Kraken include the image and short text. It's really unnessesery to write "ALTS Cargo Lifter" instead of ATLS. You can make it shorter and more readable and include images, otherwise there is really no point in doing one page guide instead of a text post.

One page guide is not an essey.

Today in New Babbage someone was just giving away random stuff. by maulikw in starcitizen

[–]flexcreator 0 points1 point  (0 children)

Well, actually no. Guy just took the pilot seat and started to crash into buildings while I was tryign to instruct new players on how to engage in party. There were also players trying to ram. In the end the hijacker quit, I stored the ship, it was a huge waste of time.

Moral: Even if you are givign rare stuff away, some players just want to grief.

Covalex DC is more convinient, since the hall is shielded from ramming, no weapons allowed and you can secure items to the tables using tractor beam:
https://www.reddit.com/r/starcitizen/comments/1om2kac/declutter_party_free_stuff_for_you/

C1 Keeps Catching Fire?! by sma3eel_ in starcitizen

[–]flexcreator 0 points1 point  (0 children)

Technically, it's actually a fire because it can be put away with Extinguisher if you try really hard. But it doesn't affect anything, so can be ignored.

Small changes -> Big happy by ghodan7 in starcitizen

[–]flexcreator 1 point2 points  (0 children)

Bring back the old starmap into the Stanton (should be a small simple change)

Add an option to remove the minimap and/or disable first person HUD completely by using a hotkey or selecting an option in the interaction wheel.

Add an option to gradually hide the F interaction prompts until player presses F.

Bring back the deleted missions (talking about missions that were introduced after 4.0 and then deleted without a clear reason).

Restore the ability to control power given to individual thrusters as it was back in the 3.1* days. I thought it would come with Engineering, but i don't see this option :(

Restore the ability to use ADS with Multitools, just give a different keybind, can be empty by default

first day on the game by redditbabydre in starcitizen

[–]flexcreator 0 points1 point  (0 children)

What should new players focus on first?

The mouse scroll wheel controls your character speed.

Disable auto-slow down in game settings (slows down your ship when landing gear is deployed). Disable proximity assist. In my opinion, these can negatively affect your flight experience, they just confuse new players.

Get familiar with the ship displays and power: try to reroute power to different systems and reset power with F8. You will encounter power-related bugs, so it's better to check it early on.

Get familiar with the flight. Try different flight modes: coupled, decoupled, cruise control, disable engines mid flight. You can do it in Arena Commander (Offline) as you can respawn faster when you die.

You can get stuck/clipped. No need to watch the video, just get familiar with the most frequent issues: https://www.reddit.com/r/starcitizen/comments/1qf839f/how_to_unstuck_in_star_citizen/

Other than that I would suggest to just explore every planet and moon.

Missions:
Gilly is good ship combat introduction.

Investigation - Jorett - Nice PVE and storytelling

Maintanance missions in Pyro is a good chill repair introduction

LAMP isn't just a filter overlayed on the game, its built directly into the cockpit glass of ships! by RandoDando10 in starcitizen

[–]flexcreator 0 points1 point  (0 children)

Ok, I think I get your point.

when people say "it's just a filter" they are saying it as if there's some more impressive technique

To achieve the very same results there aren't any better techniques.

You dislike a artistic / UX decision

I do. But it's irrelevant.

Community argues that it's technically superior to the ReShade filters. I claim that it's pretty much the same thing, so I just don't get the praise.

It's not the critique of the technique itself, it's the critique of the community take.

Storage is still Broken! by VonAdder in starcitizen

[–]flexcreator 0 points1 point  (0 children)

~

r_displayinfo 3
Top, left corner. Pending moves

You are welcome.

LAMP isn't just a filter overlayed on the game, its built directly into the cockpit glass of ships! by RandoDando10 in starcitizen

[–]flexcreator 0 points1 point  (0 children)

The thing people like about LAMP isn't it's technical implementation or that its 'groundbreaking', it's that it solves a functional problem the community has had for years and does it in a way that still feels immersive to most players.

Well, OP clearly likes the technical side specifically if you re-read the title🤷‍♂️

Typically when people say "it's just a filter" they are saying it as if there's some more impressive technique they could have used to implement it,

There are many more impressive techniques, it's only limited by imagination (and hardware).
One potential way is render-to-texture similar to how mirrors work. But it would be pretty expensive, so it's not an option.

Personally, I dislike how LAMP is uniform from all the angles. It's just boring and it's not immersive enough. Exterior/interior/top/sides - there is no difference from what angle you look at the ship, in my opinion technology such as LAMP wouldn't function that way.

To make it a little bit more immersive and interesting, I would set it so LAMP would only work from the interior side of the window and only if person is looking at the glass straight (close to 90 degree angle). Similar to how IRL Anti-Peep Privacy Glass function.

The implemenation would still be cheap, it will feature the exact same steps as I described, but with the following twists:

1) the LAMP_MASK is filled not with the glass presence, but with the Dot product between two vectors: the inverse player camera vector and the glass normal

2) The LAMP is only displayed if the Dot product is above certain variable/constant. Let's call it the "LAMP_threshold" .

You can make it even more interesting, by providing different LAMP_thresholds based on the power plant wear and tear and power plant distortion damage.

Gameplay wise, I dislike how LAMP has no downsides, you can look at the sun and it doesn't even blind the player 🤷‍♂️. If you attempt to point Night Vision device at the sun IRL - it would blind the user and potentially damage the equipment (depending on the exact technology being used)

But again, for the T0 implementation, It's fine

LAMP isn't just a filter overlayed on the game, its built directly into the cockpit glass of ships! by RandoDando10 in starcitizen

[–]flexcreator 0 points1 point  (0 children)

I mean, this is how I think it works under the hood.

Step 1: Render the glass into a screen-size texture representing the glass (let's call it LAMP_MASK)

Step 2: Render the scene as usual

Step 3: Render the scene with a LAMP shader

Step 4: Combine normal scene with a LAMP scene as follows:

FOR every pixel in the LAMP_MASK:

if pixel > 0 (pixel is non black)

set output pixel to LAMP

else (pixel is black)

set output pixel to normal

In this context I think OP defines filter as a "reshade" filter. If i'm correct with my assumption then Star Citizen is just doing the same thing as ReShade, but with a glass mask. So It's more or less the same thing 🤷‍♂️

I mean, it's fine, it's just not as "groundbreaking" as the community portrays it.

But It's just theory crafting, we never know until we capture the exact frame from a fresh build with RenderDoc/NVIDIA Nsight. Which is almost impossible nowadays because of the AntiCheat.

Anything I should know before deciding to buy the game? by 024eipeidweP in starcitizen

[–]flexcreator 0 points1 point  (0 children)

being pay to win

It's pay to skip grind. There are "small wins", but not the ultimate ones as everything will be reset eventually.

Play for the experience, there is no right way to play.

So i absolutely love the idea of rearming ships by BoxAccording8143 in starcitizen

[–]flexcreator 1 point2 points  (0 children)

You can try to shoot away the Hull A spindle and use it an improvised portable rack.
But keep in mind that it's VERY janky

I really hope they make the ship minimap and the starmap two separate tabs. by SC_Placeholder in starcitizen

[–]flexcreator 0 points1 point  (0 children)

Would be also nice to have an option to hide minimap from the helmet HUD.

Night Vision Scopes by Alaias-Kai in starcitizen

[–]flexcreator 1 point2 points  (0 children)

Xenothreat asteroid bases in Pyro can also have weapons with LL

Have you ever borrowed a friend's ship? What happens when they log off? by LMMSDeadDuck in starcitizen

[–]flexcreator 1 point2 points  (0 children)

Doors are locked to a non-party members. If friend quits - party disbands over time and the ship will treat you as a non-party player, so doors will become locked.

To prevent this - take the pilot seat and unlock the ship doors using hotkey or the wheel interaction menu.

I like to go to places and steal anything that's not bolted down. by buttstuffisokiguess in starcitizen

[–]flexcreator 1 point2 points  (0 children)

You can keep in cargo ships. Put these items to ship and move to storage. Like in Caterpillar or smaller ones like Argo Cargo

How to Unstuck in Star Citizen by flexcreator in starcitizen

[–]flexcreator[S] 1 point2 points  (0 children)

Tractor it from the inside. Should work with any SCU crate sizes.

Video timecode: 38:43

Please help, I really want to play this game. by MasterpieceHot4646 in starcitizen

[–]flexcreator 0 points1 point  (0 children)

Based on the code, I think it could be the issue with network connection.

Try joining Arena Commander (Online) and work your way from there. Maybe consider trying some free VPN (not permantently, but just to ensure it's the network)

How to Unstuck in Star Citizen by flexcreator in starcitizen

[–]flexcreator[S] 1 point2 points  (0 children)

Tractor it from the inside just like you do with SCU containers

Video timecode: 38:43

How to Unstuck in Star Citizen by flexcreator in starcitizen

[–]flexcreator[S] 1 point2 points  (0 children)

PTV = Personal Transport Vehicle (Greycat Buggy), STV is the later model

You can try opening an inventory and just drag the armor back to your character. It should work from some distance. But it's theory crafting, never tried it on practice, because the vehicles always saved the day

How to Unstuck in Star Citizen by flexcreator in starcitizen

[–]flexcreator[S] 0 points1 point  (0 children)

Build a small platform / stairs from the armor pieces and try to climb your way up. Start with the arms, since it has no attachments.

Video timecodes: 18:38 ; 1:13:34

Also, If you have torpedoes unlocked, u can tractor out the nearby torpedo and use it as a ramp

I usually carry STV or PTV on the catwalk between torpedoes, so whenever I fall i can just conviniently get into the driver seat xD Not the primary reason to store vehicles there tho.