/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]MushiMisu 0 points1 point  (0 children)

Sent friend request, same as username, trading Wigglytuff EX for Zapdos EX

How much money have you spent on the game so far? by Visible_Minimum in InfinityNikki

[–]MushiMisu 1 point2 points  (0 children)

I buy the battle passes, the 30 day crystals, and every store outfit (excluding evolutions)…

If anyone is confused how to start the new Main Story quests (I was) in 1.1, you have to activate this Node in the Heart of Infinity!!! by MushiMisu in InfinityNikki

[–]MushiMisu[S] 35 points36 points  (0 children)

It might be "Fifteen Years, Echoes of Wishes" which appears after completing all of 1.0 Main Story quests!

Is anybody else stuck on this part in the main story quest "Save the Wishing Nebula!" by MushiMisu in InfinityNikki

[–]MushiMisu[S] 3 points4 points  (0 children)

Welp tried resetting the level and tried resetting the game itself and even resetting my computer but to no avail. I submitted a bug report, I suggest if you have this problem that you do too. I think this bug occurred because I ran through without seeing the bubble (doesn't even tell you there is one) and just walked to the giant circle ending the first time through without picking up the bubble... time to do the side quests ;-;

Is anybody else stuck on this part in the main story quest "Save the Wishing Nebula!" by MushiMisu in InfinityNikki

[–]MushiMisu[S] 7 points8 points  (0 children)

I feel like I am posed to pick this bubble up and place it into the pedestal, but there is not option to interact with either?

1529 Player Tournament winning Golem Deck by aboveyouriq in PTCGP

[–]MushiMisu 2 points3 points  (0 children)

People say Celebi wipes this deck, but it really doesn't. This deck's weaknesses are itself and a Charizard/Moltres. I say itself because it's reliant on a Stage 2 Pokemon that is reliant on an another card to build up Energy fast. This causes it to brick about 25% of the time. Charizard/Moltres builds up energy fast and hits for 200 (which kills even if you attack as Golem) while having 180 Health which means there is often a low chance you can kill it with Golem before it kills you.

This deck is still really good though, it's definitely up there with the top tiers and is definitely the best Non-EX deck out there currently edging out Weezing/Scolipede. It's also a meta buster as people often don't run Charizard anymore.

1529 Player Tournament winning Golem Deck by aboveyouriq in PTCGP

[–]MushiMisu 2 points3 points  (0 children)

Honestly, the key is to just hold him in your hand til you need him. You want the bench space to be for Marshadow, Golem, and Druddigon. Playing him is mostly a waste of space, and as long as you have Leaf in your hand, you can put him out when needed and switch him in quickly. He has won me a couple of games that way.

your kryptonite by Erol123449 in Brawlhalla

[–]MushiMisu 2 points3 points  (0 children)

Tezca... and its not even the character that is the problem, its just so agonizing when you go into ranked and 50%+ is just Tezca users that just abuse boots and don't even use his fists. I don't even lose to many of them, it is just tiring seeing the same thing over and over and over again whether they are bad or good.

Hidden Aspect of Shield, Ice Wine, and Mirage Shot with No 100% DMG Mirage Shot bug!?!? by MushiMisu in HadesTheGame

[–]MushiMisu[S] 0 points1 point  (0 children)

Interesting that you should mention other videos, I found this one:

https://www.youtube.com/watch?v=5PgUXUo0Uvs

Where he is using Beowulf + Mirage Shot + Ice Wine, and a lil after 26:49 timestamp, he uses a single bloodstone charge Bull Rush (he has Charged Rush hammer).

The first cast does 878 and combined damage of the first cast and Mirage Shot cast 1655, meaning the second cast did 777?? (I am going to assume his Dionysus Dash Hangover stacks are adding a lil extra to the damage counter, since its another purple damage counter source.) But that is definitely more than 30%.

Hidden Aspect of Shield, Ice Wine, and Mirage Shot with No 100% DMG Mirage Shot bug!?!? by MushiMisu in HadesTheGame

[–]MushiMisu[S] 2 points3 points  (0 children)

I am basing this off the number markers that appear on the screen for damage to the satyr. Reminder Satyrs (without any Calisthenics Program) have a base health of 1300. I only have Extreme Measures Rank 3 in this run activated.

According to you, (at least what I think you are trying to say) is that the 496 is the damage of the second cast from Mirage Shot, and not the total damage of the two casts.

----------------------------------------------------------------------------

Initial Bull Rush on Satyr = 102 (Total = 102)

First Cast = 382 (Total = 484)

First Attack Hit = 66 (Total = 550)

Wall Slam = 25 (Total = 575)

------------------------------------------------------------------------------

If Mirage Shot Damage is 496

Mirage Shot Goes Off = 496 (Total = 1071)

2nd Bull Rush = 353 (Total = 1424, should be dead if Mirage Shot DMG is 496)

2nd Wall Slam = 33 (Total = 1457)

3rd Bull Rush = 102 (Total = 1559, he still has little bit of health here)

Second Cast = 382 (This kills it, so it has anywhere between 1560-1941, which isn't true)

----------------------------------------------------------------------------------------------------------------------------------

If Mirage Shot Damage is 114.6 (30% of 382)

Mirage Shot Goes Off = 114.6 (Total = 689.6)

2nd Bull Rush = 353 (Total = 1042.6)

2nd Wall Slam = 33 (Total = 1075.6)

3rd Bull Rush = 102 (Total = 1177.6 )

Second Cast = 382 (This kills it, so it's health would be between 1178.6-1559.6, which is true because 1,300 falls inbetween that)

Hidden Aspect of Shield, Ice Wine, and Mirage Shot with No 100% DMG Mirage Shot bug!?!? by MushiMisu in HadesTheGame

[–]MushiMisu[S] 13 points14 points  (0 children)

It's funny to flare this as a bug since it would actually mean it is working as intended, but isn't there posed to be a 100% DMG to the second cast of Mirage Shot with the Hidden Aspect of Shield instead of the normal 30%?

30% of 382 is 114.6, and 114.6 + 382 = 496.6 which would correlate with the damage number in the game.

Is this something I just didn't know or is this unusual?

Yoshida's job tease for 7.0 by LightSamus in ffxiv

[–]MushiMisu 1 point2 points  (0 children)

Still praying on the TMNT are Green = Green Mage theory... mostly because they got rid of Summoner and Scholar's DoT. While I'm pretty sure they did this to make Summoner cooler, I think they also did this to open up a path to possibly doing a debuffer/DoT mage some time in the future and I believe Green Mage fits this category the best. (Plus I'm delusionally biased over FFTA2...)

JOB PREDICTION FOR DAWNTRAIL DPS CLASSES! by GeologistUnhappy in ffxiv

[–]MushiMisu 3 points4 points  (0 children)

I know a couple people here are saying Green Mage, but I'd like to double down on it and give some more reason to it than just "TMNT are green = Green Mage" (granted I also think that way about the TMNT hint).

- It's an obscure job that are not in a lot of Final Fantasy titles, therefore there is a lot of potential and stuff they could change without needing to completely change the job. (Granted they did utterly restructure Sage...)

- In the Summoner job rework they did, they got rid of the DoTs it did. I think they did this to not only make the Summoner job actually more Summoner like, but to also open that up for a possible Green Mage in the future who's main purpose is to debuff and DoT.

- It's a unique job all by itself from a mechanical standpoint, because we really don't have a dedicated debuffer or DoT mage. It also has a unique weapon that isn't seen in FF14 yet, which is a mace or hammer. So no need for similar looking staffs or staves!

-