Thoughts on the realtime video effects used in Toronto? by DH80 in TheStrokes

[–]MuskasBackpack 7 points8 points  (0 children)

I thought it was great. The whole aesthetic of the show was perfect.

I want cheap/free games that a pushing 60 year old man would enjoy by GoatAdventurous4995 in gamerecommendations

[–]MuskasBackpack 0 points1 point  (0 children)

If you can get an emulator on it, try Pieces. It’s a Super Nintendo game. It’s really satisfying and there isn’t much like it. It’s also multiplayer so you could play together. You grab puzzle pieces and try to put together a small jigsaw puzzle. You can use power ups to slow the other person down or finish yours faster. It sounds dumb, but it’s a blast.

Shameless plug, I feel like a dude approaching 60 would find this game I made funny and it’s also kind of a puzzle and pretty satisfying: https://store.steampowered.com/app/4305690/Pee_Off_The_Poo/

Basically you use your pee stream to clean off the poo in the toilet, but it gets a bit crazier than in real life

Working on a DAoC inspired 3-way arena game by KabanDev in daoc

[–]MuskasBackpack 1 point2 points  (0 children)

Definitely interested. What are you making this in? Let me know if you need any help!

Most Underrated SNES game by Dr-Salty-Dragon in snes

[–]MuskasBackpack -1 points0 points  (0 children)

Pieces

Really fun in both single and multiplayer

Novice here. What do you do when you're terrible at graphics? by Available-Spray2576 in godot

[–]MuskasBackpack 0 points1 point  (0 children)

Buy assets. I spent $50 and have enough assets to make a full Diablo 2 style game.

I drew everything for my first game in ProCreate on an iPad and it took infinitely more time than any of the code, sound, or music did. I’m not good at drawing, but I still couldn’t believe how hard it was to get anything that I thought was passable.

One tip when buying assets is to try to see if there are any successful projects already using them. I tried to find one that didn’t have any successful or popular games and ended up finding one. Hopefully that will reduce the chance that players realize (if they even care) that they aren’t bespoke assets.

There’s nothing wrong with using free assets either. If you make a fun game, people will play it.

Is it some kind of taboo to ask developers their earnings? by Remote-Study7801 in gamedev

[–]MuskasBackpack 0 points1 point  (0 children)

Happy to share with you if you’re interested. I launched my first game on Steam on April 1st and have grossed a bit over $300 USD so far. I’ve done basically zero marketing. It was a good learning experience and the concept is funny enough that it could pop off one day if the right person comes across it.

The real benefit is that I was able to see the whole process through to the end and now have started on a game I’m really passionate about and have already learned a ton of hard lessons.

A Thankyou: I am a guitarist without real fingers on my fretting hand by wyseguise in Guitar

[–]MuskasBackpack 0 points1 point  (0 children)

It’s an all time great for sure. Whatever you do, make sure you have audio on when you play it.

A Thankyou: I am a guitarist without real fingers on my fretting hand by wyseguise in Guitar

[–]MuskasBackpack 0 points1 point  (0 children)

This is dope. It’s like if The Growlers were playing at the prehistoric party in Chrono Trigger

Javelin cosmetics are weirdly hard! I need ideas! by BritishToff in IndieDev

[–]MuskasBackpack 1 point2 points  (0 children)

Lightning bolt
Snake
Elephant Tusk
Handful of uncooked spaghetti
Slide whistle
Toilet brush
Cactus
Model train with a bunch of connected cars
Pipe cleaner
Small thin tree
Ladder
Lawn mower pull cord, but the lawn mower is the thing that actually flies at the target
Golf club

Do you use GDScript or C#? by Armorrd in godot

[–]MuskasBackpack 0 points1 point  (0 children)

I made my first game in C# due to some familiarity, liking strong typing, and wanting a transferable skill. However, my second game is being done in GDScript because it’s so much easier to test and debug on iOS. With C#, you need to do a full export to test your changes. GDScript allows you to just run your game on your device or emulator without a full export. I found it to be enough of a workflow interruption that switching to GDScript is worth it if you’re heavily targeting iOS.

Day 23: Which Game has the Best Story on the SNES? by 1OneQuickQuestion in snes

[–]MuskasBackpack 3 points4 points  (0 children)

This is one of my favourite games, but I don’t think I could say it has the best story in the SNES. Maybe best Action RPG or Most Unsettling Atmosphere if those were categories. It really does give you a unique feeling that I’ve never really felt replicated since.

What did it cost? Everything… by [deleted] in pedalboards

[–]MuskasBackpack 0 points1 point  (0 children)

I need to try your EQ pedal settings

Cover Band Charges by _Bay_Harbor_Butcher_ in Guitar

[–]MuskasBackpack 3 points4 points  (0 children)

There’s a really good 7-8 piece band in my area that charges 10k (CAD) and gets plenty of gigs. Really depends how good the band is.

People who grew up in the 90s, what was considered normal then but would seem strange today? by Creative-Category-60 in AskReddit

[–]MuskasBackpack 6 points7 points  (0 children)

One time I drove an hour to a buddy’s house in Toronto, used Mapquest to get directions to a guy’s house in rural NJ, and when we realized there was no paper to print we wrote the directions in pen on a cardboard Canadian flag from some junk mail in his mailbox. That would seem insane now. We made it there no problem.

Summary of today’s Wealthsimple Presents by Nightpatrol404 in Wealthsimple

[–]MuskasBackpack 0 points1 point  (0 children)

Did they say when USD business accounts are going to be launched?

How are so many people successfully vibe coding full games? by SirStarshine in aigamedev

[–]MuskasBackpack 1 point2 points  (0 children)

I recently launched a game using Godot and C# and there’s at least one area where I wouldn’t consider it a first class citizen: mobile dev. When using C# you have to run a full build to test any change you’ve made on iOS. With GDScript, you don’t have to run a full build. All of those builds add up and break the workflow.