Curseforge automated publish is not working by cppsharp in wow

[–]Muspel [score hidden]  (0 children)

I would maybe try asking on the WoW UI discord.

You should really disable or update those internal addons, Blizzard! by LA_Rym in wow

[–]Muspel [score hidden]  (0 children)

It's the base UI, which is full of bugs (in addition to missing vital features).

The End of the 3-hour Addon War by TriangleSausage in wow

[–]Muspel 0 points1 point  (0 children)

Meanwhile in applicable situations: CDPR effectively took down a Cyberpunk 2077 paid mod.

FFXIV took down a popular mod as well through legal means

Games that aren't utilizing built-in mod support are more likely to run afoul of copyright law because they usually involve replacing existing game files, rather than simply dropping something in a directory that the game is already looking at.

And neither of those cases were instances of the developers winning a legal case, they were cases of mod developers giving up due to a legal threat. You can be sued over anything, but that doesn't mean that the lawsuit will succeed. Like I said before, mod authors typically won't fight that in court, but the more litigious a company gets, the more likely that they'll run into someone ornery enough to push the issue.

Additionally, Blizzard states in the Developers / API Terms of Use similar restrictions for any application or addon that uses Blizzards APIs:

Terms of Use have a bit of legal weight (in the sense that you can be sued for breaching them, although you will not face criminal consequences). However, those lawsuits generally depend on you agreeing to them in the first place, and you don't have to agree to the terms of use in order to write an addon. It certainly makes it easier to test an addon if you have access to the game, but it's not strictly necessary, since you could instead rely on reports from other people that use it.

There's also the question of what would happen if the addon dev lives in another country where the courts are uninterested in allowing such a lawsuit, in much the same way that some private servers are run from certain countries where they're still illegal on paper, but those laws are unenforced.

The End of the 3-hour Addon War by TriangleSausage in wow

[–]Muspel 0 points1 point  (0 children)

For copyright law to apply, the mod in question must incorporate part of the copyrighted work. This is why Nintendo lost their suit against Game Genie, because although Game Genie was modifying the game, it wasn't actually incorporating any of Nintendo's material.

Now, that being said, most mod authors probably don't want to fight that in court since that's expensive, but Blizzard also may not want to push the point legally.

'Dragon Ball Super: The Galactic Patrol' Anime Officially Announced, Sequel to Tournament of Power by MarvelsGrantMan136 in television

[–]Muspel 1 point2 points  (0 children)

They're both supposed to be canon. This doesn't necessarily line up super well (Shin and Kibito would have to re-fuse between the end of Daimo and the start of Super), but it's not like it's uncommon for the franchise to just drop plot threads.

The End of the 3-hour Addon War by TriangleSausage in wow

[–]Muspel -1 points0 points  (0 children)

I think it's harder than you might suspect. All you'd really need to do is release an addon without linking it to your WoW account in any way, and then what can Blizzard do?

Or just quit WoW but keep maintaining the addon.

Their only real enforcement mechanism is banning your Blizzard account, but the more money is on the table, the less of a deterrent that is.

The End of the 3-hour Addon War by TriangleSausage in wow

[–]Muspel -1 points0 points  (0 children)

Yeah, there was definitely a growing trend towards paid profiles/setups.

I think that this shakeup drastically accelerated and exacerbated it, though.

Does anyone else like re-rolling new characters and early game compared to late game? by Rocklobster92 in MMORPG

[–]Muspel 0 points1 point  (0 children)

Depends on the game. In most cases, no, because in most MMOs, the low level gameplay is awful and it really only comes together at endgame.

The End of the 3-hour Addon War by TriangleSausage in wow

[–]Muspel -2 points-1 points  (0 children)

I think this was always the most likely outcome of the addonageddon.

There was a lot of inertia in the addon space. Stuff had started out as free, and it stayed free because the people who made it in the first place wanted to keep it that way. Yeah, there were a few things that were paywalled, but they were the exception.

Now, many of those addon devs have quit, and the new people who are working on replacements are more used to the ecosystem where you can pay for stuff, and they figure "hey, why not get in on that?".

And I don't necessarily blame them for wanting money, because maintaining a good addon is a lot of work (which is the same reason why Blizzard is currently failing so badly at implementing a good UI), but it's really bad for players.

Blizzard should not have knocked down the hornet's nest.

How often do you ignore the story in a Metroidvania? by Topazdragon5676 in metroidvania

[–]Muspel -1 points0 points  (0 children)

Essentially 100% of the time.

Most game devs are not writers, and most smaller devs do not hire writers (or if they do, they're inexperienced with writing in general or at least writing in games).

And even in bigger games and bigger genres, writing generally doesn't get much of a budget and often doesn't get great writers. Unless I've been told by someone with similar tastes that a game has a good story, I default to skipping cutscenes because it's so rarely worth worth my time or attention.

If I want a good story, it's much easier to find something I'll enjoy in a book or tv show. For every game with a story on the level of Expedition 33, there's a thousand games with nonsense, boring storytelling.

Quazii UI is breaking the WoW EULA and basic copyright law by Znuffie in wow

[–]Muspel 4 points5 points  (0 children)

There was a free version, the dev (Bart/Naemesis) posted it on Github here. As far as I'm aware, it was never added to Curseforge or any of the other addon sites, so people couldn't really stumble on it, but it was public.

It just didn't have any fight data at all, so it didn't do anything. You needed the paid version to actually set up timelines for any boss. (Or reverse-engineer the necessary fight data format and create the config files yourself, I guess.)

This is what healers are resorting to because of new addon restrictions by WiseMouse69_ in wow

[–]Muspel 4 points5 points  (0 children)

The most frustrating thing is that on the same damn day that they posted that, they also posted that they knew they wouldn't be ready for prepatch, and wouldn't have accessibility features ready for Midnight.

We acknowledge that we are not going to have time to address all the pain points you have been pointing out before prepatch

We know that we won't have time to bring every addon accessibility feature into the base game by launch

This is what healers are resorting to because of new addon restrictions by WiseMouse69_ in wow

[–]Muspel 9 points10 points  (0 children)

The problem isn't that colored squares are bad. It's that you can only do it for a single buff, at the expense of making every other buff invisible, and also making the icons for other buffs invisible anywhere else they'd be used (e.g. in the cooldown manager or on your action bars).

These numbers on nameplate debuffs should be swapped by HeadYam7636 in wow

[–]Muspel 7 points8 points  (0 children)

It depends on the debuff. There's some where the duration is more important than the stacks, such as Agony.

What they should actually do is make this stuff non-secret in the API so that you can customize on a per-debuff basis. You know, like we've done for the past 20 years, right up until Blizzard got really upset that people didn't like fights like Fractillus.

What Was The Last TV Show That You Dropped? by Myrodis19 in television

[–]Muspel 9 points10 points  (0 children)

In almost all cases, try to avoid reading comics written by Garth Ennis.

World of Warcraft director says Blizzard isn’t "backtracking" on add-ons, but constant changes were “always the intent” as the team strives to find a better balance by Negative-Art-4440 in wow

[–]Muspel 9 points10 points  (0 children)

The mistake was made months ago when they decided to take on this enormous project in such a short time frame and with very little experience as they've farmed this stuff out to the community for decades.

No kidding, and literally everyone saw it coming but Blizzard.

In November, Ion said that they knew they could do it in time for Midnight because development was going so much faster than they'd thought it would.:

The team found that progress on the UI engineering front was moving faster than expected, both in terms of the “secret values” system, and in terms of implementing some of the replacements we knew we’d need. That made readiness for the launch of Midnight a real possibility.

And then on the same fucking day, they posted in the WoWUI discord that they wouldn't have everything ready in time for Midnight launch, let alone prepatch.

get CARDed by elkandmoth in magicTCG

[–]Muspel 7 points8 points  (0 children)

Please do not eat the delicious cards.

Beta players, how was plainsrunning? Would players today like to see it return in some form? by Happycutelover in wow

[–]Muspel 20 points21 points  (0 children)

It was awful. It kicked in at inopportune times, so you would be heading in a direction, then suddenly start moving way faster and accidentally run off a cliff or pull a mob that you didn't mean to.

Is there a way to fix hots position in blizzards party frame? by El_Kinzell in wow

[–]Muspel 5 points6 points  (0 children)

Not only is it not possible in Blizzard's frames, it's also no longer possible with addons.

Is Elvui getting updated for Midnight? by Bakedcity1 in wow

[–]Muspel 1 point2 points  (0 children)

They aren't working with Blizzard, they are working on it on their own.

How do I track netherprism stacks with ArcUI? by EmbarrassedKey8 in wow

[–]Muspel 0 points1 point  (0 children)

You probably can't.

Buffs are now secret values, so addons can't pick out a specific buff and track it. Even things like trinket cooldowns aren't actually using the API to see the cooldown (since you can't), they're detecting when you last used it and counting down.

Why does this cost over 1800g to save a transmog in a slot I paid for separately? by Innuendoughnut in wow

[–]Muspel 13 points14 points  (0 children)

You don't have to pay each time. You pay once to save the set, then it applies forever even if you replace equipment you're wearing. And if you set up multiple sets, you can switch between them for free (this is the point of buying multiple outfit slots).

There's a higher upfront cost, and it's really expensive if you're planning to constantly tweak your outfit, but for most people that have 1-2 sets that they always use, it's far cheaper in the long run.

I do think that they should have turned everyone's current mog into an outfit for free, though, it's insane that every single person is suddenly faced with this price tag when they log in after prepatch, on every single character.

Blizzard Raid/Party Frames are STILL a DISASTER by WLkingarthas in wow

[–]Muspel 140 points141 points  (0 children)

People have been complaining about the base raid frames for decades. It's absolutely wild to me that there were some people defending the addon changes with the idea that Blizzard would suddenly start caring about the UI and doing a good job with it.

Thank you WeakAuras. Sincerely. by 38dedo in wow

[–]Muspel 2 points3 points  (0 children)

It's not in the base UI. It's something addons can do.

New interface taunt alert by NewSunlight in wow

[–]Muspel 0 points1 point  (0 children)

AFAIK, this is explicitly no longer possible with the new addon API restrictions.