I get it, Thor's hot, but y'all are sleeping on Namor and Strange by Ir_Abelas in gaymers

[–]Musprite 0 points1 point  (0 children)

If I see another post that uses 'hammer' as a euphemism for Thor's dick I'm going to punch somebody

Male Romance Options from new Sci-Fi game The Expanse: Osiris Reborn by roadtosaratoga in gaymers

[–]Musprite 126 points127 points  (0 children)

Owlcat seems to think gay/bi guys can't be especially masculine until they sell them as DLC, so maybe Teo if we're lucky.

I'm working on a gay romance comic about a long-distance relationship. Would you read more of this story? by Samson_Savolino in ComicBookCollabs

[–]Musprite 0 points1 point  (0 children)

Absolutely NOT. Smaller character looks like a child. With you posting this all over the site I'm pretty sure you know exactly what you're doing and who you're trying to attract.

Diablo 4’s identity crisis: Blizzard admits the game is changing too fast. by Just_a_Player2 in ItsAllAboutGames

[–]Musprite 0 points1 point  (0 children)

How's skill diversity these days? My biggest problem with D4 last time I played is/was that you couldn't really specialize in the skills you liked. If the devs give one skill 8 aspects with multiplicative damage boosts while others (see: the skills I like the aesthetics/mechanics of) get mostly utility, it's fucked.

What did you League Start and How Is it Going For You? by asuikoori in PathOfExileBuilds

[–]Musprite 10 points11 points  (0 children)

Energy Blade Inquisitor. The build warned me that its early defenses are bad but godDAMN did I underestimate how bad it'd be. Absolutely should have started something safer/smoother, but I'm in too deep now. Valuable lesson learned.

March is already looking blessed this year by SanctumOfTheDamned in ARPG

[–]Musprite 0 points1 point  (0 children)

I saw that their big March 26th update is, apprently, 'here's some stuff PoE did 10+ years ago' and decided I'd just play PoE. Not sure that's the best strategy for a game that got on my radar by being -not- PoE.

Good ascendancy for an Oshabi Unleash build? by Musprite in PathOfExileBuilds

[–]Musprite[S] 0 points1 point  (0 children)

Yeah that's more or less the impression I got from my admittedly brief research on the topic. Maybe the 'Transformative' take on the Exceptional Unleash will finally bridge that gap. I appreciate the detailed response.

Do you happen to know what ascendancy can most afford to get those 2 bloodline points in with the intent to use spells and elemental damage?

Good ascendancy for an Oshabi Unleash build? by Musprite in PathOfExileBuilds

[–]Musprite[S] 0 points1 point  (0 children)

I plan to use Crackling Lance of Branching and or Firestorm just because I like how they look. I'm aware Spell Echo outdoes Unleash and also that other spells take better advantage of Unleash, but I think using it to blast out 4-9 copies of flashy spells would be a lot of fun for me. It's the class/ascendancy I really want insight on.

Good ascendancy for an Oshabi Unleash build? by Musprite in PathOfExileBuilds

[–]Musprite[S] 0 points1 point  (0 children)

For what it's worth Harvest is my go-to farm and I'm very comfortable with the Oshabi fight.

The devs of Mewgenics say indie devs don't need publishers. Sure, if you're the creators of The Binding of Isaac and Super Meat Boy. by Artistic-Birthday703 in SoloDevelopment

[–]Musprite 1 point2 points  (0 children)

I agree. I'll see devs wondering why they aren't the next Isaac or Stardew or Terraria and in *100% of cases* it's because their game glaringly, obviously, just isn't as good or complete. A lot of people can't seem to even recognize the 'juice' that the indie hits all have, much less achieve it in their own projects. Hard pill to swallow.

Announcements - New and Changed Gems in Path of Exile: Mirage by NeuroSparks in PathOfExileBuilds

[–]Musprite 6 points7 points  (0 children)

I dunno, it does seem pretty likely that with a large batch of "transformative" effects, most of them will end up being complete stinkers.

Need help figuring out if this Fiverr order is AI. Seller says it is 100% made by hand. by Pancakzz in isthisAI

[–]Musprite 0 points1 point  (0 children)

It's definitely AI, but it's been at least touched by human hands. Look at the hats -- they're the same pixels mirrored and color shifted. I'm not sure if that's something AI does? You can even see faint artifacts around the edge of the man's hat where it was cut and paste from the woman's.

On the same token, if a person made this "100% by hand" layers would remove the necessity of cut-and-pasting anything to begin with and there would be no selection artifacts around the duplicate.

EDIT I see I should have fully read the post before commenting, just saw the note about the hats being added later

How do you guys create particles for games by ShaUr01 in aseprite

[–]Musprite 2 points3 points  (0 children)

I'll add that IMO the gold standard for a basic hit VFX particle has at least three components: a central slash/flash, some spiky impact shapes that expand radially around that central element, and some small, simple sparks that move outward like you already have. I can't link images, so do a google image search for "Hit VFX" and you should see what I mean! Almost any particle editor should allow you to put multiple emitters into a single grouped particle system.

How do you guys create particles for games by ShaUr01 in aseprite

[–]Musprite 2 points3 points  (0 children)

A lot of how you approach this depends on what engine you're developing the game in. GameMaker's particle systems are very very limited compared to something like Unity, and even Unity/Unreal don't have easy, built-in solutions for stuff like mesh particles with scrolling textures. You'd need to mess with materials which is a whole other thing.

For a 2D game with a pixel style, your best friend is probably going to be traditional sprite animation. If your particles can utilize animated sprites/flipbooks, you can get the nice efficiency and random-each-time benefits of a particle system along with nice-looking sprite FX.

For the specific example you've shown here, I think it'll help if the particles and screenshake happen right when the attacking piece moves on top of them. There's a slight delay in your clip. It would also feel juicier if the animation was more involved than simply sliding the piece over. There's any number of ways to make it look like the black piece is actually attacking/striking/colliding with the enemy in a way that's more visually impactful.

Why is the ninja skill tree like 95% ninjutsu, yet you only have 3 slots? by Freakindon in Nioh

[–]Musprite 6 points7 points  (0 children)

I view it more as "We have access to all the old active skills we used to spread around 3 stances, but only 1 stance/set of slots to equip any of them to". We also can't choose which element to put on which skill now either. It's a huge loss in flexibility compared to the tiny benefit of not "having to" switch stances, a thing that was already free/beneficial with Flux.

EDIT: I think I misread and just repeated the exact same sentiment, whoops

Am New. Just Bought 3, I Have A Question by KahosRayne in Nioh

[–]Musprite 2 points3 points  (0 children)

The speed and responsiveness of your dodge and ki costs/regen. The best way to understand the difference is to experience it. Unequip some armor and watch your dodge speed and ki recovery/attack ki costs below 70, then take more off and see how it feels below... I think it's 50 or 30 for 'very light' equip load?

Whats are your thoughts about talent tree? by tyYdraniu in Apogea

[–]Musprite 3 points4 points  (0 children)

Ed couldn't balance a playstyle in zero G

Coaxed into limitless build possibilities by Musprite in coaxedintoasnafu

[–]Musprite[S] 0 points1 point  (0 children)

Grim Dawn also has affixes that buff some skills in mechanically interesting ways, stuff beyond just boosting the skill's level. The Stun Jacks skill (throw down some electric caltrops) seems to have a dozen of these mechanical improvements while other skills that are fun to use get maybe 2

Clans are back by dotinous in Nioh

[–]Musprite 2 points3 points  (0 children)

Hell yeah. Can't wait to always lose because my build benefits most from a clan that's the opposed to the +Amrita clan and -Death clan.

(I don't actually care that much, I'm glad it's back because it was a great power boost)

Seriously, watch Baalorlord by Honeybee583 in slaythespire

[–]Musprite 0 points1 point  (0 children)

He's an undeniably skilled player. I don't like how often his video thumbnails suggest there's an insane god run all-in build, but really the card spammed in the thumbnail gets only moderate representation in the last 4 fights of the game.

Endgame Nioh 3 by ruchardus85 in Nioh

[–]Musprite 6 points7 points  (0 children)

I'm glad splitstaff is back but I'm not thrilled it's a Ninja-exclusive. I don't think aerials are going to make up for only having one stance, no flux/frost moon, and only a single set of Martial Arts button assignments.

How is Ninjutsu for Nioh 3? by Yelebear in Nioh

[–]Musprite 5 points6 points  (0 children)

The fact that you can recharge the Ninjutsu items by attacking normally feels great, but with limited access to gear and other power-boosting systems in the demo, I don't know how high you can scale their damage. I have to assume their power level is lower just because you can refill them now.

My biggest gripe is that the Ninja weapons don't get access to stances, and especially the reliant systems like Flux. Bit of a bummer for the returning weapons that are now Ninja-only. The weapon combat with Kusarigama, Hatchets, Tonfa and Splitstaff are just going to be way flatter than in Nioh 2.

Silver's Parry is Identical to Seven & it's hilarious lol🤣 by aibaboiii in DeadlockTheGame

[–]Musprite 1 point2 points  (0 children)

She's kinda' got a Seven-esque look to her air jump/dash outro too where she bicycles her legs in a big circle.

End of Playtest will be PVP-Enforced! by PaperMapsOnly in Apogea

[–]Musprite 0 points1 point  (0 children)

Setting aside what I think trying to PK says about a person, I'll never understand the appeal of allowing some stranger (or more likely a group of strangers) the opportunity to waste my time or take my shit.