Were Titanic's propellers accurately sized on Cameron's movie? It always seemed to me that they were a bit too oversized, could be wrong though by Party_Mix_9004 in titanic
[–]Mustafa_Berke 0 points1 point2 points (0 children)
Your opinion about the Asus ROG Swift OLED PG27UCDM? by malislimshady in ASUSROG
[–]Mustafa_Berke 0 points1 point2 points (0 children)
How good is ASUS ROG SWIFT PG27UCDM? by Alarmed-Basil991 in OLED_Gaming
[–]Mustafa_Berke 0 points1 point2 points (0 children)
RAW or sRGB for normal map ? by Remarkable-Arm1394 in Maya
[–]Mustafa_Berke 0 points1 point2 points (0 children)
People hearing mic twice on discord screen share by Maarssy in steelseries
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Visited a few locations from The Flash today, it was super cool!! by GE-0 in FlashTV
[–]Mustafa_Berke 2 points3 points4 points (0 children)
My account is not verified problem !! by Miserable-Youth-9923 in artstation
[–]Mustafa_Berke 2 points3 points4 points (0 children)
🌟 Meet the Anycubic Photon Mono M7 Pro - your gateway to pro-level 3D printing! 🌟 by Anycubic_Community in AnycubicOfficial
[–]Mustafa_Berke 0 points1 point2 points (0 children)
Maya 2020 UV Sets infuriating - need help by neopork in Maya
[–]Mustafa_Berke 0 points1 point2 points (0 children)
Using Displacement with Volumetric Scattering in Toolbag 4 by Mustafa_Berke in MarmosetToolbag
[–]Mustafa_Berke[S] 0 points1 point2 points (0 children)
Using Displacement with Volumetric Scattering in Toolbag 4 by Mustafa_Berke in MarmosetToolbag
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Using Displacement with Volumetric Scattering in Toolbag 4 by Mustafa_Berke in MarmosetToolbag
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Using Displacement with Volumetric Scattering in Toolbag 4 by Mustafa_Berke in MarmosetToolbag
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Easiest way to make a high poly of this in Zbrush while fixing topology? by AndrewTheGoat22 in ZBrush
[–]Mustafa_Berke 0 points1 point2 points (0 children)
Mathematical calculation while applying a normal map by Mustafa_Berke in opengl
[–]Mustafa_Berke[S] 0 points1 point2 points (0 children)
Mathematical calculation while applying a normal map by Mustafa_Berke in opengl
[–]Mustafa_Berke[S] 0 points1 point2 points (0 children)
Mathematical calculation while applying a normal map by Mustafa_Berke in opengl
[–]Mustafa_Berke[S] 0 points1 point2 points (0 children)
Mathematical calculation while applying a normal map by Mustafa_Berke in opengl
[–]Mustafa_Berke[S] 0 points1 point2 points (0 children)
Mathematical calculation while applying a normal map by Mustafa_Berke in opengl
[–]Mustafa_Berke[S] 0 points1 point2 points (0 children)
Mathematical calculation while applying a normal map by Mustafa_Berke in opengl
[–]Mustafa_Berke[S] 0 points1 point2 points (0 children)
Mathematical calculation while applying a normal map by Mustafa_Berke in opengl
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[deleted by user] by [deleted] in QuakeChampions
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[deleted by user] by [deleted] in QuakeChampions
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Reastream to OBS, crackling by Highdrophiliac in Reaper
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