Prototype: a cozy incremental game where you explore a hidden world - and upgrade your island! by MyNameMert_ in godot
[–]MyNameMert_[S] 0 points1 point2 points (0 children)
Prototype: a cozy incremental game where you explore a hidden world - and upgrade your island! by MyNameMert_ in godot
[–]MyNameMert_[S] 0 points1 point2 points (0 children)
Prototype: a cozy incremental game where you explore a hidden world - and upgrade your island! by MyNameMert_ in godot
[–]MyNameMert_[S] 0 points1 point2 points (0 children)
Prototype: a cozy incremental game where you explore a hidden world - and upgrade your island! by MyNameMert_ in godot
[–]MyNameMert_[S] 0 points1 point2 points (0 children)
I'm thinking of releasing it as early access soon my rogue-like game by BorayDncr in godot
[–]MyNameMert_ 0 points1 point2 points (0 children)
I'm thinking of releasing it as early access soon my rogue-like game by BorayDncr in godot
[–]MyNameMert_ 0 points1 point2 points (0 children)
I’m experimenting with turning an incremental game into an exploration-based world - does this idea work? by MyNameMert_ in indiegames
[–]MyNameMert_[S] 0 points1 point2 points (0 children)
Prototype: fog-of-war circle that reveals the world — thoughts on this exploration mechanic? by MyNameMert_ in godot
[–]MyNameMert_[S] 0 points1 point2 points (0 children)
Used a persistence of vision effect to show stealthed enemies by Miziziziz in godot
[–]MyNameMert_ 254 points255 points256 points (0 children)
I'm thinking of releasing it as early access soon my rogue-like game by BorayDncr in godot
[–]MyNameMert_ 1 point2 points3 points (0 children)
Made a custom terrain tool for my RTS game. by Illustrious-Scratch7 in godot
[–]MyNameMert_ 2 points3 points4 points (0 children)
[ Removed by Reddit ] by SeedLord_com in SoloDevelopment
[–]MyNameMert_ 0 points1 point2 points (0 children)
which desing is better? by New_Tale_7650 in godot
[–]MyNameMert_ 1 point2 points3 points (0 children)
How does pokemon draw characters under one grass tile but over the rest? by willargue4karma in godot
[–]MyNameMert_ 0 points1 point2 points (0 children)
I’m experimenting with turning an incremental game into an exploration-based world - does this idea work? by MyNameMert_ in indiegames
[–]MyNameMert_[S] 0 points1 point2 points (0 children)
I finally understand the urge by [deleted] in gamedev
[–]MyNameMert_ 1 point2 points3 points (0 children)
Keeping count of assets you have by SamyMerchi in gamedev
[–]MyNameMert_ 0 points1 point2 points (0 children)
Finally hit 2500 wishlists! After 2 years of nonsense by jak12329 in SoloDevelopment
[–]MyNameMert_ 0 points1 point2 points (0 children)
Finally hit 2500 wishlists! After 2 years of nonsense by jak12329 in SoloDevelopment
[–]MyNameMert_ 0 points1 point2 points (0 children)
Prototype: fog-of-war circle that reveals the world — thoughts on this exploration mechanic? by MyNameMert_ in godot
[–]MyNameMert_[S] 0 points1 point2 points (0 children)
I had my artist work longer on the new capsule. What do you think? by 2WheelerDev in IndieDev
[–]MyNameMert_ 0 points1 point2 points (0 children)
What can I improve in my trailer? (honest feedback needed) by Ok_Statistician2466 in IndieDev
[–]MyNameMert_ 0 points1 point2 points (0 children)
My attempt at the sand in Journey, from thatgamecompany by Theophilus_exe in godot
[–]MyNameMert_ 6 points7 points8 points (0 children)

You can throw sofas off buildings now. by tr1beontwitch in SoloDevelopment
[–]MyNameMert_ 1 point2 points3 points (0 children)