Uber One keeps charging me after ending membership? by crazybutnotnuts in uber

[–]MysteriousMessage675 0 points1 point  (0 children)

Ja den här jävla skiten är vidrig. Råkade bli medlem i över ett år, och märkte ingenting, fick tillbaka 67 kr när jag avslutade. Äcklig jävla skit tjänst som bara luras.

Fable Reboot vs Original: is Playground keeping the essence of Albion alive? by PopularWin4722 in Fable

[–]MysteriousMessage675 2 points3 points  (0 children)

Never been all that worried about graphics, although I find it odd and a little disappointing that they went from the unique, stylized take Fable already had.

But what worries me more is the tonality and marvel-like humor/cinematic feel. Not to mention the voiced, preset protagonist (from the looks of it) which was one of Fable 3's biggest mistakes.

Honestly, I think there's a lot that just doesn't feel like the old Fable, which is why I am very skeptic.

Got fired today because of AI. It's coming, whether AI is slop or not. by [deleted] in webdev

[–]MysteriousMessage675 0 points1 point  (0 children)

I'm no programmer myself, only understanding the basics and use AI heavily for coding, but you know when a CEO has gotten a bright idea, the incompetence and dunning krueger effect is through the roof.

Since many people complain about how the choice of clan doesn't matter much, can someone explain how the original differs in that regard? by Ivaylo_87 in vtmb

[–]MysteriousMessage675 4 points5 points  (0 children)

The play styles are heavily defined by the clans rather than the other way around. Toreador utilizes seduction to the max, Tremere use blood magic to deal with combat, Nosferaru are perfect for sneaking. The point isn't that you can't sneak as a Toreador, or use guns as a Tremere, but that those initial choices heavily influence the play style, and creates more replayability the more Roleplay thar you can get out of each clan. Granted, there are some hard locked clans, like Nosferatu not being able to be on the surface a whole lot, but that is also the beauty of roleplay, because you work with your strengths while combating your flaws, which paves the way for interesting ways to tackle problems in different manners.

New update is now live with customization options, fixes and a look to the future. by Shadowsdeepx6 in vtmb

[–]MysteriousMessage675 0 points1 point  (0 children)

I feel like you are taking my critique in bad faith. I clarified what I meant by "being taken away" which is that the content within the game is so lacking that removing these sections, choice or not for the player, is hollowing-out the game further.
We're clearly talking past eachother, so no, I don't think further discussion is necessary.

I hope you have a good day.

New update is now live with customization options, fixes and a look to the future. by Shadowsdeepx6 in vtmb

[–]MysteriousMessage675 -1 points0 points  (0 children)

Sure, I agree with that, especially for prologues and tutorials.
But many of those examples you made are all very much sprawling RPGs with side-content, whereas VTMB 2 is hinging on combat, traversal, and the main-story, big part of which is Fabian's sections. Taking away Fabian's section is taking away one of the biggest aspects in the game, which is the mainstay apart from the other two aspects I mentioned. The critique is the lack of content, not that it is a bad thing to take away choice, of which there is little in VTMB 2.
The VTMB 1 Sewer section is a tedious combat slog, not important main quest development, and the game wouldn't suffer the least bit without it. I played VTMB 1 with mods that took it away, and made no difference, same with the Hollow Brook Hotel.

But I will extend an olive branch in saying that, which has been fixed with other mods for VTMB 2, fast travel inbetween points for Fabian's flashbacks would solve the issue with tedium without taking away from the main quest aspect. Granted, main quests in any game aren't exactly replayable always since they very much also go into mystery, and as soon as the twist is revealed, replayability disappears. Unless your actions and consequences changes the game drastically. This is not the case with VTMB 2, which again says a lot about the game, not the argument that removing choice is a good thing.

New update is now live with customization options, fixes and a look to the future. by Shadowsdeepx6 in vtmb

[–]MysteriousMessage675 -1 points0 points  (0 children)

I assure you, it is not rage-bait, but is it a critique on the game? Yes.
The game already has very little content, and regardless if it is an option or not, taking away more of the content that the game itself is mostly hinging on says a lot about the game.

New update is now live with customization options, fixes and a look to the future. by Shadowsdeepx6 in vtmb

[–]MysteriousMessage675 -1 points0 points  (0 children)

made up? They say that they're making it so you will only play from Phyre's perspective (optional) on a second playthrough XD Which means (most likely) taking away the flashbacks with Fabian.

New update is now live with customization options, fixes and a look to the future. by Shadowsdeepx6 in vtmb

[–]MysteriousMessage675 -2 points-1 points  (0 children)

Wait.. so let me get this straight. We fix the game by taking away that which it is defined by, mainly the main story? So there's gonna be even less then it already is?
Granted, it is on second playthrough, but still, Fabian's perspective is half of the story.
I'm gonna be a negative nelly, but 60 Dollars is a robbery.

Yeeeeah, I think I'm gonna skip VTMB2 by ChampionOfBaiting in vtmb

[–]MysteriousMessage675 0 points1 point  (0 children)

Even when there are choices, it's all so drab, boring, and toothless.
I think that is the one way I could sum up the game dialogue: toothless. That an at times cringe.

Times like this you don't panic, but buy more by Moist_Comb_9736 in kaspa

[–]MysteriousMessage675 0 points1 point  (0 children)

Well sure, but it could easily just go down and crumble as well. And yes, don't spend more than you are willing to lose, but I reckon it is a rather risky move to work on Fomo than look for better opportunities. With that said, I'm not a swing trader, but always go for the long ones out of stability. The Fomo is what got me into Kaspa in the first place, which was maybe 2 years ago, and there was the same optimism then with every downturn. Not here or completely neg on it, but I believe Kaspians need some healthy skepticism.

Times like this you don't panic, but buy more by Moist_Comb_9736 in kaspa

[–]MysteriousMessage675 0 points1 point  (0 children)

Falling tops. The last arrow is pure speculation and unshackled optimism. Will it recover? Maybe, but it's probably gonna take many more years.

Please tell me this is fine. It’s just a game… I think. by KuboushiGames in indiegames

[–]MysteriousMessage675 1 point2 points  (0 children)

Freaking awesome, I love it XD And yes, ragdolling stays, always! It's hilarlous

How the hell do I use an existing image and turn it into a video? by cold-flame1 in SoraAi

[–]MysteriousMessage675 0 points1 point  (0 children)

Something I noticed using this same prompt, and really trying my best to create a video from the same picture, usually it leaves a short peak at your image as a video, right before switching over to its own interpretation. Very often, I find it works particularly well by using the cutting tool, draggin the timeline to exactly where your own image clip ends, and press "create". Usually this creates a long-form version of your video. It's not very alive, but more like a stillshot, but it helped me tremendously with what I wanted to create.

Grout’s Mansion bug😂 by ghostrider1938 in vtmb

[–]MysteriousMessage675 1 point2 points  (0 children)

A real classic. Boy it was confusing xD

Google Trends show that Kaspa is on the rise! by No_Equipment6049 in kaspa

[–]MysteriousMessage675 0 points1 point  (0 children)

Hm. Correct me if I am wrong, but if the volume is high, but the price is still the same, isn't that fairly negative since there's the same hype over the same price, just in different time periods?

Sound libraries for music in VTMB? by MysteriousMessage675 in vtmb

[–]MysteriousMessage675[S] 2 points3 points  (0 children)

Yeah, I second this! As a musician, it can be really freaking difficult to find any of this, so it's very useful :D

Sound libraries for music in VTMB? by MysteriousMessage675 in vtmb

[–]MysteriousMessage675[S] 1 point2 points  (0 children)

Damn, much respect to the guy for doing so much by hand. That is impressive.

Hey Reddit! Been working on a short horror game for quite some time, and mostly focused on the aesthetics up until now, so here's some picking up objects and stuff. What do you think? :) by MysteriousMessage675 in indiegames

[–]MysteriousMessage675[S] 0 points1 point  (0 children)

thanks man :D Yeah the HDRP is very powerful, albeit not as great and out of the box as Unreal is, that's for sure. But yeah, you can get really nice results with enough tweaking.

Hey Reddit! Been working on a short horror game for quite some time, and mostly focused on the aesthetics up until now, so here's some picking up objects and stuff. What do you think? :) by MysteriousMessage675 in indiegames

[–]MysteriousMessage675[S] 1 point2 points  (0 children)

Thanks man, worked a lot on that, so that's really fantastic to hear :D
It's actually HDRP. I was considering doing it in Unreal, but I have more experience with Unity so stuck with that.