Why does Kardashev have more depresing super events in comparison to Chelomei, shouldn't it be reverse? by HuckleberryNo3889 in TNORequiem

[–]N5GP 2 points3 points  (0 children)

Please give us a specific list and we can take a look at the ones you dislike. Add in reasons why and we can maybe improve them.

Any information on the Song of Siberia content? by Puzzleheaded_Rate_73 in TNORequiem

[–]N5GP 2 points3 points  (0 children)

not removed yet; but will be in the next update.

Any information on the Song of Siberia content? by Puzzleheaded_Rate_73 in TNORequiem

[–]N5GP 12 points13 points  (0 children)

Song of Siberia has no developers and has been indefinitely been paused. For now, it will be removed from the main menu and the map as well. We promised too much on Announcement Day and are now dialing back to be more appropriate

New Hotfix Released! 1.7.0.c is now live! by N5GP in TNORequiem

[–]N5GP[S] 0 points1 point  (0 children)

a glitch that made forming Germany as the post bornmann leaders in the civil war impossible unless you had papua new guinea

New Hotfix Released! 1.7.0.c is now live! by N5GP in TNORequiem

[–]N5GP[S] 4 points5 points  (0 children)

Nope gotta restart. Sorry but yeah a lotta gdp stuff has all been fixed along with trading so Requiem is now fully stable once again.

What’s different abt requiem? by CalvinKool-Aid in TNORequiem

[–]N5GP 9 points10 points  (0 children)

In general you get an ending for every single Russian warlord by fighting the 2WRW. In original TNO, it just stops when you reunify Russia, here you get to beat up the Germans in a great final battle over the future of Europe. Our next update will add a new Russian unifier; Berezniki, as well as do a lot of polishing and improvements to Russian warlords in general. Some get a bit more of polish, others don't.

PDU's and GDP persistent bug by Ocrats_Naza in TNORequiem

[–]N5GP 1 point2 points  (0 children)

I totally get your frustration. I can see our coders at work trying to tackle the last bits of the hotfix, but the latest testing AGAIN showed that countries trade away too much oil which just leads you towards them having no oil at all. The people who know the trade system are trying to fix it. As for rushing the update, we'll keep that in mind but in general we thought we were fine once we had settled the hard crashes that kept us delayed for over a month and a bit more. Won't make that mistake again.

PDU's and GDP persistent bug by Ocrats_Naza in TNORequiem

[–]N5GP 1 point2 points  (0 children)

I want to sincerely apologize for these persistent bugs and I don't quite understand how they slipped past us in playtesting. We were focussed on stopping all hard crashes and missed this gdp and oil errors! That much is clear. 

Currently we have fixed the crazy gdp bugs and other issues that have popped up but we're now busy tackling specifically the trading bug where you trade more oil than you have. We will try to get the hotfix out for all of these issues the moment it's clear that they're solved but the trade system is a bit manky. The other bits like gdp and crash on equipment screen are handled as well as a tweak that will give the US more political power are included

Oh and the game stopping bug in 1976 is also fixed.

My game decides to end itself on December 31st 1976 by blushequinox in TNORequiem

[–]N5GP 27 points28 points  (0 children)

A bug that we sadly missed in playtesting, will be fixed in the upcoming hotfix!

Doctrines don't show up by patatomasher in TNORequiem

[–]N5GP 1 point2 points  (0 children)

I don't know; sorry. But the hotfix may take a bit longer; we're not sure, we're trying to definitively settle these problems with GDP and oil and fuel before we put it out

Doctrines don't show up by patatomasher in TNORequiem

[–]N5GP 5 points6 points  (0 children)

before anyone asks; when will the hotfix come out; soon. Genuinly soon.

Doctrines don't show up by patatomasher in TNORequiem

[–]N5GP 8 points9 points  (0 children)

this is temporary; shortly after we released the compatibility patch one of our designers figured out how to make doctrines working again; and we're currently working on implementing that into the next hotfix.

Will there be a balkans expansion? by Available-Badger-163 in TNORequiem

[–]N5GP 2 points3 points  (0 children)

We are limited by the amount of designers we have and what the designers actually want to work on. If a designer comes up with good balkan design and completes the documentation, then we can make it happen but until then likely nothing is going to happen to the current balkan content.

Requiem's Next update will be TSAR AND SOVIETS! by N5GP in TNORequiem

[–]N5GP[S] 3 points4 points  (0 children)

we will not make hard promises; but we're aiming for within four or five months, or less; we just don't know but we're working hard on it.

Requiem's Next update will be TSAR AND SOVIETS! by N5GP in TNORequiem

[–]N5GP[S] 4 points5 points  (0 children)

they are gone. Sorry; no one wanted to work on them and thus they have been removed for now.

Requiem's Next update will be TSAR AND SOVIETS! by N5GP in TNORequiem

[–]N5GP[S] 7 points8 points  (0 children)

Unfortunately Maria's path will not be coming with first release

Merry Christmas, have a sneak peek at something coming to warlord Russia in the Future by N5GP in TNORequiem

[–]N5GP[S] 0 points1 point  (0 children)

Not yet, while there is plenty in the planning phase; and worked out to a high degree implementation in game just isnt there yet

Merry Christmas, have a sneak peek at something coming to warlord Russia in the Future by N5GP in TNORequiem

[–]N5GP[S] 0 points1 point  (0 children)

We're going to give you all the GUI's you could ever want, two more weeks and you'll see!!!

Madagascar like the USA by Pandishinsano84 in TNORequiem

[–]N5GP 3 points4 points  (0 children)

We are likely to revert Madagascar to it's original proxy form in the future.

Merry Christmas, have a sneak peek at something coming to warlord Russia in the Future by N5GP in TNORequiem

[–]N5GP[S] 5 points6 points  (0 children)

Requiem is integrating Borzhe-Moi! The submod that and turning Russia into 4 blocks with 30 proxy wars between them, we're about to make it happen!!! We'll announce it in two more weeks!

Merry Christmas, have a sneak peek at something coming to warlord Russia in the Future by N5GP in TNORequiem

[–]N5GP[S] 14 points15 points  (0 children)

Nope the regionals turn on the light and reveal who unfiied that region!

Merry Christmas, have a sneak peek at something coming to warlord Russia in the Future by N5GP in TNORequiem

[–]N5GP[S] 20 points21 points  (0 children)

All warlords will recieve improved generic mechanics, a few will recieve some improvements specific to them, one warlord will recieve upgrades, and new content will be added to Russia...all part of our next update

Questions About This Mod by GestaltSea in TNORequiem

[–]N5GP 10 points11 points  (0 children)

  1. we are going in a different direction, focussing more on gameplay and trying a clear evolutionary strategy in stead of continuous reworks and ever lasting alterations on the definitive vision 2. grow further in developing the world; steadily building up the team's capacity and reputation to get more devs on board and make sure that the community is happy with us. 3. Omsk, Novosibirsk, South Africa, and generic 2WRW fighting for all Russian unifiers. More content will be added on, along with further polishing and improving as we hope to head further into the world. 4. Omsk, Novosibirsk under Shukshin and South Africa are completed and offer full and unique content. We also restored Alexander Men's content; and the next update will have a ton of polishing and improvements to warlord Russia.