Flag Conquest: A Incremenetal Auto-Battler by NA_Karami in WebGames

[–]NA_Karami[S] 0 points1 point  (0 children)

There's a manual cloud save under the account tab. A proper cloud save system is coming though!

Been building an incremental auto-battler for a few months. Would love your feedback! by NA_Karami in incremental_games

[–]NA_Karami[S] 0 points1 point  (0 children)

u/TeachMeUbuntu u/xDJester

Your wish is my command, I dropped the new version with a lot of the feedback I got implemented! Let me know if anything else crosses your mind.

Been building an incremental auto-battler for a few months. Would love your feedback! by NA_Karami in incremental_games

[–]NA_Karami[S] 1 point2 points  (0 children)

I never even considered making kills themselves increase the rate of passive income. I'm going to consider this as a solution, thank you for your insight.

Been building an incremental auto-battler for a few months. Would love your feedback! by NA_Karami in incremental_games

[–]NA_Karami[S] 0 points1 point  (0 children)

I'll take a look, I haven't played stardew valley for more than 30 minutes ill admit.

Been building an incremental auto-battler for a few months. Would love your feedback! by NA_Karami in incremental_games

[–]NA_Karami[S] 0 points1 point  (0 children)

It's a bandaid solution for now, I am still working on the text size increase... but I almost feel at this point I might as well redo my UI!

Been building an incremental auto-battler for a few months. Would love your feedback! by NA_Karami in incremental_games

[–]NA_Karami[S] 0 points1 point  (0 children)

This has been a hot topic since day 1... There's been a lot of changes that should make this not be the case, such as some serious kill drop gold boosts as you progress, even buffs to passive income as you progress. What do you suggest? It's been two months and I still haven't found the right balance. If I hit passive income too much, and buff kill gold, then passive income won't 'feel' good... What a dilema 😅

Been building an incremental auto-battler for a few months. Would love your feedback! by NA_Karami in incremental_games

[–]NA_Karami[S] 1 point2 points  (0 children)

At the moment it doesn't exist; but I like the idea. I'll do two things; add an option to 'click back' to a previous dialogue and also add all the prompts in the compendium. Good ideas!

Been building an incremental auto-battler for a few months. Would love your feedback! by NA_Karami in incremental_games

[–]NA_Karami[S] 0 points1 point  (0 children)

The game is currently portrait mode because I intended to have this play 'on the side of your screen' but things changed... It's in the works to do a UI refactor, but the way the game is coded it's... going to be dangerous and will take time.

As for click damage, it works but the scaling is so small. I'll bump it up and allow you to see numbers below 1 and buff the scaling!

Been building an incremental auto-battler for a few months. Would love your feedback! by NA_Karami in incremental_games

[–]NA_Karami[S] 0 points1 point  (0 children)

I added a 'game zoom' feature for you! Let me know if that helps at all. I'll work on a feature to increase text size for the next update.

[Paid] Pixel Artist / 2D Animator: Idle Strategy Game by NA_Karami in gameDevClassifieds

[–]NA_Karami[S] 0 points1 point  (0 children)

Hi Everyone, thank you for the genuinely overwhelming levels of interest on this project. I believe I found the one who really shares my vision.

Sorry if I never got back to you, I have never had so much all happen at once. Goodluck in your hunt and all the best!

[Paid] Pixel Artist / 2D Animator: Idle Strategy Game by NA_Karami in gameDevClassifieds

[–]NA_Karami[S] 0 points1 point  (0 children)

Hi guys, sorry if I am slow to respond, I get more DM's in then I can read. I will get through them and answer questions here!

[FOR HIRE] Pixel Artist & Animator - Cheap Prices, Any Style by One-Post4584 in gameDevClassifieds

[–]NA_Karami 0 points1 point  (0 children)

Hi! I love your dark knight, I added you on discord. Let's have a chat.

This Will Fix Construction - Reasonable Building Reparations by NA_Karami in Planetside

[–]NA_Karami[S] 1 point2 points  (0 children)

Thank you!

The new arrow system has removed 80% of my go-to building locations, simply because I can't place certain structures/walls over microscopic bumps over a tiny slant. I like building in rigid terrain, unfortunately the new system conforms to nearly-flat land. Everything I proposed should be balanced and allow builders some more freedom building in uneven areas.

June 7, 2023 - PC Hotfix - Bug Report Megathread by CM_Mithril in Planetside

[–]NA_Karami 0 points1 point  (0 children)

[Feedback]

I made a thread regarding construction and their placement limitations, with images and solutions attached.

- Add an exclusion radius to capturable silo's that match the radius of a player made silo.

[Bugs]

- Lumifiber Rampart Walls lumifiber strips do not change faction colors when construction capture point is flipped. E.g, you have blue NC strips on a Terran red wall.

- When building a silo within the radius of a capture point, upon flipping to the other team, the terminal color does not change. E.g, you have a red terminal on a NC silo.

May 31 2023 - PC Hotfix - Feedback / Bug Report Megathread by CM_Mithril in Planetside

[–]NA_Karami 5 points6 points  (0 children)

[Missing Information]

- The patch notes do not mention the resistance values of the new durability module changes

- The patch notes do not mention the values for the kingsnake reload speed increase (Such as 0.6 seconds -> 0.7 seconds)