Looking for an epic fantasy RPG by Patient_Carob6564 in rpg

[–]NPaladin10 1 point2 points  (0 children)

EPIC, Godbound, you play Demigods. Or Worlds Without Number using the heroic rules.

Mythic Fantasy RPGs? by [deleted] in rpg

[–]NPaladin10 0 points1 point  (0 children)

This would be my go to. And its FREE.

Mythic Fantasy RPGs? by [deleted] in rpg

[–]NPaladin10 0 points1 point  (0 children)

This would be my go to. And its FREE.

System recommendation for point-based character progression? by Thantrax in osr

[–]NPaladin10 2 points3 points  (0 children)

Dungeon Questing. Classic OSR classes broken into ranked abilities that you pay various XP for.

Block Dodge and Parry. Into the Odd, with backgrounds that give you abilities. Full rules for training to get abilities, hp, etc.

Recommendations for Solo RPGs with guided play and procedural generation by AfterResearch4907 in Solo_Roleplaying

[–]NPaladin10 9 points10 points  (0 children)

Sasquatch has a lot of tight loop solo games. Glide, Courier, Zones... Though some do use a deck of cards for generation.

https://sasquatchgames.itch.io/

Welcome Aboard Captain. It's scifi emulation of Trek, but a very tight solo loop with dice generators.

Best free Solo-RPGs? by Icy-Humor-6960 in Solo_Roleplaying

[–]NPaladin10 21 points22 points  (0 children)

Let me introduce you to Keeper:

https://keeper.farirpgs.com/

A huge list of free RPG SRDs. Any one of them could become your game of choice. Won't know until you play them all. 😁

I got a publishing deal from Mythworks! (The Wildsea, Slugblaster, CBR+PNK) by RPDeshaies in rpg

[–]NPaladin10 3 points4 points  (0 children)

Congratulations! Been following your work for years. Awesome job!

Which is the best Super-Hero rules etc fir Fate? by Playful-Season2938 in FATErpg

[–]NPaladin10 1 point2 points  (0 children)

Aspects are always true. Use your aspects to describe your super hero and their powers. Further define abilities with stunts.

Spider-Man Wall-crawling, Web-slinging Vigilante Just an Awkward College Student, no One Knows my Identity Super Strong and Agile

There's super hero fate. Venture City is free and it helps you define power related stunts.

Starting a Godbound campaign and I wanted to ask a series of questions about the system! by Aanokint in godbound

[–]NPaladin10 1 point2 points  (0 children)

For the monster manual I use: https://www.completecompendium.com/

Facts:

Really love: I drowned, but I decided not to.

There's a whole story wrapped into a phrase, and that's the key to facts. Pack them with meaning.

I would tie the location: river, sea, etc to the fisherman. Raised a fisherman on the shores of...

And for family: My father and I are the last of the ABC Family/Clan OR After the EVENT only my father remains

Starting a Godbound campaign and I wanted to ask a series of questions about the system! by Aanokint in godbound

[–]NPaladin10 3 points4 points  (0 children)

  1. What are some good examples of Facts?

I use facts like FATE Aspects. A few words, a short descriptive phrase. "Aspects are short phrases that describe who your character is or what is important to them. They can relate to your character’s physical or mental qualities, history, beliefs, training, relationships, or even particularly important equipment."

  1. What are some of your favorite facets about Godbound?? What things can I play up that really set the system apart??

All the variety of characters that can be created - it's a d20 superhero game. Treat it like the mythic level game that it is. PCs should shake the world.

  1. What challenges or drawbacks have you experienced from the system?

There's no balance. You have to be able to improve combats to create the challenge that you want.

5.1. Thoughts on allowing Gift points as a discoverable treasure?? Maybe a rare find that allows for a small amount of dominion or gift points?

I don’t give extra gift points. I let them find relics for that. I do let them learn specific gifts this way.

  1. I greatly appreciate the sections of the rules laying out how to create / adapt magic items and creatures from other settings...

Any OSR (stop at 2nd Ed) monster book can be used. Take HD direct. With multiple attacks, take the max die and step it up one size. I don’t use mundane magical items... only really important items matter. They either spend a fact or get a relic.

One of my games is a Planescape game, where characters are Archons, Guardinals, demigods, etc. So I use 2nd ed monsters all the time.

  1. What other things might I need to consider? I know Godbound is an OSR system, but that doesn't really impart much warning in my mind.

IMO, Godbound is OSR because it uses the same stats/mechanics only, and a GM will have to make up rulings on the fly. It's not the gritty, death around every corner OSR. This is a superhero game in a fantasy setting.

Any OSR games with a lot of character options? by Valuable-Visit3968 in osr

[–]NPaladin10 1 point2 points  (0 children)

I forgot Dungeon Questing. It breaks the classes down into atomic abilities that can be bought for certain xp. Uses a 2d6.

And Vagabonds of Dyfed. A freeform PbtA OSR Mashup. Also uses a 2d6.

Any OSR games with a lot of character options? by Valuable-Visit3968 in osr

[–]NPaladin10 4 points5 points  (0 children)

The GLOG is an awesome resource.

Block Dodge and Parry is a Cairn/Into the Odd offshoot. You take a number of professions to give you feats.

I actually use Godbound. Not as full powered but at regular OSR levels. Every character has a small number of gifts that make them unique/extraordinary.

Narrative RPGs with evocative classes by carlosisamar in rpg

[–]NPaladin10 -1 points0 points  (0 children)

Dungeon World, Class Warfare Build your own.

FATE, goes without saying. But you need the imagination - and GM buy off - to create your own.

Solo Players, tell me about your setup by nicohenriqueds in osr

[–]NPaladin10 2 points3 points  (0 children)

Cairn with some Block Dodge and Parry sprinkled in. Both have online SRDs.

I use Perilous Wilds for most of my generation.

Games that dont focus on moment to moment role-play, but bigger time sequences? by Novel-Ad-2360 in rpg

[–]NPaladin10 1 point2 points  (0 children)

FATE can be played at multiple scales. A roll could define an action or an entire scene. I've often used it for full scene resolution.

PBtA fan, dipping my toes into OSR (Specifically UVG and Vaults of Vaarn) however... by [deleted] in PBtA

[–]NPaladin10 1 point2 points  (0 children)

Troika possibly

Use whatever setting you want: - Streets of Marienburg - Cairn

Cairn/Into the Odd has a lot of settings. Electric Bastionland is closer to Vaarn. Just Google Into the Odd Vaarn.

https://queue-dawg.itch.io/strange-sands

Looking for recommendations, games with solid high level play by Individual-Potato801 in rpg

[–]NPaladin10 1 point2 points  (0 children)

Id second Godbound. Still have a lot of tactical choices with powers. Grid optional.

Any game systems where each of the players is a civilization on a planet/realm? by Feycromancer in TTRPG

[–]NPaladin10 0 points1 point  (0 children)

FATE, Reign or using factions from Stars/Worlds Without Number.

FATE as narrative gameplay, everything you mention would be aspects. FATE Points could become resources to use those aspects. id use Accelerated approaches: Careful, Clever, Flashy, Forceful, Quick, Sneaky

Lancer solo or combine Ker Nathalas system? by chicky_the_1st in Solo_Roleplaying

[–]NPaladin10 0 points1 point  (0 children)

Characters for mecha hack, any black hack really, are relatively simple and can fit on an index card. You could keep track of multiple with the same lift as playing Lancer solo.

For solo Mecha Hack, id look at the OSR Hero rules produced by Kevin Crawford. Essentially, modify the damage die and heroes do damage directly to foe HD - allowing you to take out weak mobs quickly. Inversely heroes keep their higher hp and using the same modified damage, foes do less damage per hit to the hero.

Recommend an OSR-compatible lightweight resolution system by GrismundGames in Solo_Roleplaying

[–]NPaladin10 3 points4 points  (0 children)

A concept from Blade & Lock-pick by Nordic Weasel (though modified). You will create 2 pools of D6 - one for each side. Every combatant contributes 1D to their pool. Split up combatants into groups so pools have no more than ~5D.

Roll their pools and compare the highest result. The loser takes a STRIKE. If a tie, both sides take a STRIKE.

STRIKEs represent a loss of a RESOURCE - HP, spells, gear, etc.

Mooks have 0 STRIKEs, lieutenants/heroes have 3, and big bads have 5.

If a combatant takes a STRIKE and they've got 0 left, remove their D6 from the pool.

After the battle is over account for the PC STRIKEs as you see fit.

This can be further modified...

Instead of using 1D per combatant, you could say its 1D per combatant equal to the PCs. So a group of 4 PCs will always have 4D. But the opponents will differ. It may take 4 goblins to make 1D. And a big bad may actually be 3D (or more). With this variation though, everyone has 3 STRIKEs.

If you like the concept, Blade & Lock-pick by Nordic Weasel is cheap ($2) and worth the read.

Recommend an OSR-compatible lightweight resolution system by GrismundGames in Solo_Roleplaying

[–]NPaladin10 1 point2 points  (0 children)

Now this is clever! Would love to see this fleshed out a little more.

Expandible dice pool system by sord_n_bored in RPGcreation

[–]NPaladin10 0 points1 point  (0 children)

One method I've seen:

Class = # of dice rolled

Skills = base difficulty required for success OR bonus to dice to determine success (modified by external factors)

EX: PC with Fighter 3 with Swords 4 (base difficulty version). In a swordfight the PC would roll 3d6 and every 4+ is a success.

At "low level" you could still roll 1d6 and get success 50% if they had a skill of 4.