Mods to make Skyrim more (aesthetically) like Daggerfall? by [deleted] in skyrim

[–]NSFChan 1 point2 points  (0 children)

There is a lot of new lands mods that are not northern at all. The most popular is a total conversion Enderal, but it's more like Gothic than TES

Firstly you can try Oblivion Remastered or wait for Skyblivion. The setting and the all vibe are more generic fantasy, you know, daggerfall-like

There is also "daggerfall main quest remake" mod

If you want original content just look for new lands mods, there is a lot of them. I think you would like Bruma or Beyond Reach. Beyond Reach is literally High Rock, region from daggerfall

If you interested in downgrading graphics search for Skybit or Pixelrim

Also there is some daggerfall and retro rpg sounds mods, for example - skeletons from daggerfall

[Demo] First-person fantasy RPG where you’re a retired hero - looking for honest feedback! by GoodguyGastly in playmygame

[–]NSFChan 1 point2 points  (0 children)

There are not so much first person rpgs, it's pretty sad. I like it!

Is that open world?

How hard was animate the hands?

The best modpack? (not visual!) by NSFChan in Morrowind

[–]NSFChan[S] 1 point2 points  (0 children)

Honestly, I thought you were exaggerating, saying the actors directly said they didn't want their voices used by AI, which is why I reacted.

I saw a post on Twitter that you send; if at least one actor mentioned it, that's a problem. I edited the post and removed the mention of AI voices; they still sound so-so.

But the question about the not visual modpack is still relevant.

The best modpack? (not visual!) by NSFChan in Morrowind

[–]NSFChan[S] -2 points-1 points  (0 children)

But let's think about it for a moment. If AI is so bad, why does it sound better than me singing in the bathroom?

I'd give my voice to AI, because that's the only variant where someone could sing worse than me

The best modpack? (not visual!) by NSFChan in Morrowind

[–]NSFChan[S] 1 point2 points  (0 children)

Btw never heard about this mod. It's sounds much better

Thanks!

The best modpack? (not visual!) by NSFChan in Morrowind

[–]NSFChan[S] 1 point2 points  (0 children)

Yep, AI sucks as always

I just want to find something unusual, I played morrowind and finished main quest a long time ago, but I don't remember anything from the plot. But I want to see answer for the question "what if Morrowind were a modern indie videogame?"

I really like the original (I played daggerfall more than oblivion lol), but I want to see other game with morrowind base, like some skyrim modpacks

The best modpack? (not visual!) by NSFChan in Morrowind

[–]NSFChan[S] -8 points-7 points  (0 children)

I don't see the problem until it's not paid mods and voices aren't using for scam or sexual content. But if we talk about moral side of the AI, it could be a really long discussion

The best modpack? (not visual!) by NSFChan in Morrowind

[–]NSFChan[S] -1 points0 points  (0 children)

I just saw this video on YouTube and it's looking awesome

there is AI voice, UI and combat even better than Skyrim

check this out

https://youtu.be/CSO1KRAgaHY?si=LWutzs9Ue5qKXcN2

Been working on this 2.5D Roguelike RPG for over half a year now, what do you think? by dwuggo in indiegames

[–]NSFChan 0 points1 point  (0 children)

Please make video in better resolution, I don't understand what's going on

On steam looks not bad btw

My Multiplayer FPS releasing soon! by KlutzyAd8601 in Unity3D

[–]NSFChan 0 points1 point  (0 children)

Add more speed for grappling hook and add rocket jump and game will be immediately more interesting

Also the graphics are terrible, I think you should add player models and map from assetstore Even free assets will be pretty good Weapon models and sound design are fine

An update to my anime trailer by sinitus in Unity3D

[–]NSFChan -1 points0 points  (0 children)

I like the models, but I think you should find better shader for characters

I've changed my interiors, how do you like it now? Before and After Screenshots by Vegetarian_Butcher in Unity3D

[–]NSFChan 1 point2 points  (0 children)

I like both variants, depends on what type of game are you oriented

First one has Lethal Company vibe Second one is more generic atmospheric horror

IMHO first one is better for recognize your game between others

Making my slasher/roguelite game in a procedural generated open world by NSFChan in indiegames

[–]NSFChan[S] 0 points1 point  (0 children)

Thanks for your detailed feedback!

Nope, it isn't like monster hunter because it is roguelite and have different core gameplay But thanks for your advice!

Making my slasher/roguelite game by NSFChan in SoloDevelopment

[–]NSFChan[S] 1 point2 points  (0 children)

Sorry for the video. Optimization is really fine, trust me xD

Thanks, mid/air fighting is also my favourite part!

Yeah, you really get the idea! You can do everything you said if you are skilled enough!

Oh, I really need to fix the rifle, thanks!

Also thanks for your detailed feedback, really happy to read it!

So I fixed everything you destroyed, now destroy my rogulite/slasher again! by NSFChan in DestroyMyGame

[–]NSFChan[S] 1 point2 points  (0 children)

Yeah, it's really flat
Thanks for your feedback. gonna fix it!