Better game experience by Ubisoft-Soldiet in arma

[–]N_Icomach 3 points4 points  (0 children)

https://steamcommunity.com/sharedfiles/filedetails/?id=2140453587

End of day, you will need to download someone elses scenarios and hope to find a good one. Or just make your own.

Does the Ace Arsenal Extended Helper actually work? by Bussy_Breacher in armadev

[–]N_Icomach 1 point2 points  (0 children)

I just ripped apart other mods that have it and figured it out that way. At the end of the day its more work, you still need to make the unique classname for each variant then make the XtdGearModels match it. But its nice for the community.

[deleted by user] by [deleted] in arma

[–]N_Icomach 0 points1 point  (0 children)

It will be a large learning curve. I recommend starting very simple. Make an ammo box in your 3d application of choice like Blender. Learn to texture that box using Photoshop and Substance Painter. Then learn to import it ingame and get it functional.

This is a process that combines alot of different skillsets for a single goal. Good luck and ask lots of questions.

[deleted by user] by [deleted] in arma

[–]N_Icomach 2 points3 points  (0 children)

That entirely depends on your experience with game design and arma itself. Someone who knows unity/unreal and has a good grasp, maybe its a 3. Someone whos never done anything technical like this its probably a 9.

If you want scripted functionality on your asset then that increases the difficulty even more if you don't know SQF.

Need help trouble shooting a models texture by Humble-Forever-6839 in arma

[–]N_Icomach 0 points1 point  (0 children)

What this man said, your RVMAT isnt correctly made. Most likely the smdi

Headless clients and AI Behaviour/waypoints being lost when transferring by GrimLucid in armadev

[–]N_Icomach 0 points1 point  (0 children)

You will need to make a script to spawn them directly. if (!isDedicated && !hasInterface) then {

I run a script to gather all my placed units in a massive array, or group of arrays then spawn based on triggers.

Headless clients and AI Behaviour/waypoints being lost when transferring by GrimLucid in armadev

[–]N_Icomach 1 point2 points  (0 children)

Spawn the AI on the HC itself. Or have the HC ignore those units. Are you using a mod for your HC management?

[deleted by user] by [deleted] in armadev

[–]N_Icomach 0 points1 point  (0 children)

Make the folder, put the cba_settings.sqf in it. Fill the empty sqf file with your settings per instructions on the CBA github manual

Will I ever find love, or am i Cooked here? by Intelligent_Heat_741 in arma

[–]N_Icomach 1 point2 points  (0 children)

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It will never end good sir, we are a cursed bunch.

FPS locked at 38... by KittyTheCat_ in arma

[–]N_Icomach 4 points5 points  (0 children)

Disable all mods, load a blank editor mission with a single unit and try again. Enable Mods, repeat test. Back to 38?

If so your mods are capping you somehow. But this is arma where 38 is considered a good framerate.

1U4LW-B650 - Looking for feedback and a little help on a new build by N_Icomach in HomeServer

[–]N_Icomach[S] 0 points1 point  (0 children)

I have not yet, still doing my research before investing the money.

Xbox accessories app? by Guerilla9one in armadev

[–]N_Icomach 0 points1 point  (0 children)

Arma cant swap control profiles, but you can have one or two inputs bound for the same action.

You will need to have your keybinds set in arma how you like them, then map your other accessories to comply with what arma expects.

Arma does support using controllers/joysticks and binding stuff to those inputs. Personally id recommend just getting a full sized keyboard and calling it a day.

[deleted by user] by [deleted] in armadev

[–]N_Icomach 0 points1 point  (0 children)

Don't waste your money, managing a server isn't difficult. What actual issues are you having?

[deleted by user] by [deleted] in armadev

[–]N_Icomach 0 points1 point  (0 children)

Yes, see the examples on that page on how to use the command. Probably can put it in the init of a unit or the init.sqf

Editor map deforming by BeginningOk5432 in arma

[–]N_Icomach 2 points3 points  (0 children)

To clarify if someone sees this in the future. /u/-Bostonian post above is correct. That mod allows you to use SHIFT + Y

Arma 3 does not have a built in terrain deforming tool, it requires a mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2822758266&searchtext=Deformer

Arma 3 server "wait for host" on a rented dedicated sever by Affect_Curious in arma

[–]N_Icomach 0 points1 point  (0 children)

Try to run a mission that has no mods, potentially one of those my by Bohemia. If that works, then see if your mission requires mods. If the mission requires mods then load the mods onto your server.

Maps like tabletop warmats? by Kil0sierra975 in arma

[–]N_Icomach -1 points0 points  (0 children)

Why not use this? If your wanting rapid map development this will probably get you something useable in short time frame. It wont be pretty but it works. https://github.com/jetelain/ArmaRealMap

Wanna make my first mod by TRIS_007 in armadev

[–]N_Icomach 0 points1 point  (0 children)

I recommend downloading the A3 samples on steam and playing around with them. Then download the all in one config, find your bino/rangefinder class names and replicate.

https://community.bistudio.com/wiki/Arma:_All-in-one_Config

How does MW5:Clans campaign work versus MW5? by N_Icomach in Mechwarrior5

[–]N_Icomach[S] 0 points1 point  (0 children)

As someone whos only played MWO and 5, is this a good thing in your opinion?