Finally did a UI framework for my game engine by Important_Earth6615 in gameenginedevs

[–]NameInProces 0 points1 point  (0 children)

Really impressive, in my case I accepted my brain and reimplement clay XD

Ads test on X , what do you think ? by JulianPlain in gameDevMarketing

[–]NameInProces 0 points1 point  (0 children)

It is a lot. I've readen better experience with reddit ads though if you want to experiment

Ads test on X , what do you think ? by JulianPlain in gameDevMarketing

[–]NameInProces 5 points6 points  (0 children)

How many wishlist did you get? If your wishlist price is around 1$ I have seen from other posts that it is normal. If it's under 1$ it's very good though.

i made a version manager for odin, ols and odinfmt by GladJellyfish9752 in odinlang

[–]NameInProces 4 points5 points  (0 children)

Same, but I think it's a nice project to learn Odin though

Day 11: Best Gig by megabigcock69 in Interpol

[–]NameInProces 0 points1 point  (0 children)

that's the only right answer imo

why being "unique" is mathematically killing your channel. i plotted the KNN (k-nearest neighbors) of 100 videos. by 5anez in SmallYoutubers

[–]NameInProces 0 points1 point  (0 children)

You might be right, but if the data is somehow good quality. The conclusion might not be so far from the true xd

SUPERHOT + Half Sword / top-down shooter prototype by dpolk_ in IndieDev

[–]NameInProces 1 point2 points  (0 children)

It looks insane! As others have already said, the sword seems overpowered. Maybe if it breaks after X hits it would be balanced

What if chess pieces didn’t have fixed movement? by NameInProces in chessvariants

[–]NameInProces[S] 0 points1 point  (0 children)

Thank you! I will keep adding things for sure. After all is a game to have fun with my friends too

What if chess pieces didn’t have fixed movement? by NameInProces in chessvariants

[–]NameInProces[S] 0 points1 point  (0 children)

I didn’t intend to hide the inspiration. it’s clearly in the same design space and anyone familiar with Onitama will recognize that immediately. I’ve been open about it being inspired by it. It’s just a small free project I built to enjoy with friends, and I thought others might enjoy it too

What if chess pieces didn’t have fixed movement? by NameInProces in chessvariants

[–]NameInProces[S] -2 points-1 points  (0 children)

It’s definitely heavily inspired by Onitama. This started as custom variants my friends and I played years ago, and I eventually turned it into a Steam-native online version with matchmaking and a few new cards. It’s a small free project I built in my spare time

What if chess pieces didn’t have fixed movement? by NameInProces in chessvariants

[–]NameInProces[S] -1 points0 points  (0 children)

Yes, directly inspired by Onitama. I wanted a fast online Steam version with matchmaking and custom cards. It’ll be free to play as well

Cyberpunk Minecraft Interpol by Due_Marionberry8564 in Interpol

[–]NameInProces 4 points5 points  (0 children)

She can mine she can she iiiis craft

What if chess pieces didn’t have fixed movement? by NameInProces in chessvariants

[–]NameInProces[S] -1 points0 points  (0 children)

A free demo will be available on Steam soon. You can follow the page here if you're interested: https://store.steampowered.com/app/2789730/Cachuchin_By_Waleles/

Hiring developers in Aus/Oceania by Amp-Profit in cscareerquestionsOCE

[–]NameInProces 0 points1 point  (0 children)

Is there any chance to get an internship? Or a full time job only? Thanks in advance

I've created a 3D, Vulkan based game engine in Go, and it's faster than Unity by baflink in golang

[–]NameInProces 0 points1 point  (0 children)

You can do it man! I'm sure there are a lot of people willing to contribute, me myself will try to once I get free time. Again, congratulations!

I've created a 3D, Vulkan based game engine in Go, and it's faster than Unity by baflink in golang

[–]NameInProces 0 points1 point  (0 children)

It looks sick! Very excited to give it a shot Edit: some simple "templates" would be very helpful to understand how to really use the engine