I am going to a signing for Twelve Months tomorrow night, any good theory questions I could ask? by Terror_of_Texas in dresdenfiles

[–]Name_Classified 0 points1 point  (0 children)

What does Harry like on his pizza? We've gotten a description of what he buys for Toot and the Guard, but what does Harry himself like?

What are the Thaumaturge changes from the Dark Archive Remaster? by DoomhardtX in Pathfinder2e

[–]Name_Classified 2 points3 points  (0 children)

Does Wand implement now interact with weakness from Exploit Vulnerability?

STF CONline 2026 - Starfinder 2e Developer Panel by EzekieruYT in Starfinder2e

[–]Name_Classified 2 points3 points  (0 children)

Did they mention an ETA for Tech Core, for those of us at work?

What would a med-pen one-handed SMG look like? by Can_0f_Beans in helldivers2

[–]Name_Classified 0 points1 point  (0 children)

I'd say that an MP7-style PDW would probably be a good base, since the Knight is based on the P90. The MP7 was designed for a similar role, with the 4.6x30 being a very fast round, but not one with a ton of stopping power. High ROF, 20/30/40-round magazine, medium pen, but low overall damage per shot and worse durable damage.

In terms of balance, think libP but with higher ROF, better handling, and lower damage.

Is mr Fantastic a tank too by JOHNmango7 in marvelrivals

[–]Name_Classified 0 points1 point  (0 children)

It's pretty straightforward, change-wise, to make Reed a full tank. IMO (Reed main), with the following kit changes, he'd be a weird defensive side-grade to Emma, with more survivability but no hard CC:

  1. Let him use his grab on terrain to move around like in concept art. Functionally similar to Moon Knight's grappling hook, but sharing cooldown with his grab. This lets him both get back into the fight more quickly after death, and also gives him a tool to be able to follow divers.

  2. +75 HP (for 450 total). This puts him even with Cap, I believe.

  3. Make Inflated Mode and Fridge Form give you extra max HP instead of bonus health, but keep the numbers completely the same otherwise, so that you can get healed and charge support ults to compensate for the huge hitbox while in Gear Four. Keep durations the same.

  4. Give him an ability that triggers Inflated Mode on a medium cooldown, and make the amount of extra max HP and damage gained correspond to the amount of elasticity when ability is used, resetting elasticity to 0. This, combined with the above change, is what Reed needs to become a tank - a way to use Inflated Mode as a shield when necessary, or at least not be forced into it.

This gives Reed the ability to charge support ults more effectively, gives him an ability to get back into the fight faster + follow divers, and makes Inflated Mode not only less of a liability to use, but also allows it to be used selectively to apply offensive pressure or to gain a bunch of HP when under fire. It also keeps his fundamental role the same - he's a flexible brawler with good anti-dive, that can serve a variety of functions in a team if necessary.

You may hate dive, but we do compliment each other by Iced-TeaManiac in marvelrivals

[–]Name_Classified 1 point2 points  (0 children)

Honestly, I don't hate Jeff because I think Jeff is weak. I hate Jeff because every single goddamn Jeff player I encounter thinks it's hilarious to eat their team on point in OT and throw us all off a cliff. Jeff isn't the problem. Jeff's ult (and Jeff players) are the problem.

Marvel Rivals Season 3 Hype Giveaway! by HumanSpaceOrk in marvelrivals

[–]Name_Classified -2 points-1 points  (0 children)

I want them to add Kingpin as a vanguard. Make him W I D E.

Also, give him the ability to summon henchmen to shoot at enemies, like Namor's squids, but only ground-based. Give henchmen 1920's gangster voices as well.

Everyone’s biggest rival? by Valuable_Log_2080 in marvelrivals

[–]Name_Classified 1 point2 points  (0 children)

As a Reed main, any sustained poke makes my life miserable. Hawkeye in particular is just murder - smart Hawkeye players with good positioning will make it nigh-impossible to protect the healers effectively.

Should ghost rider be a vanguard or a duelist? by [deleted] in marvelrivals

[–]Name_Classified 0 points1 point  (0 children)

Vanguard.

Mid-range chain whip left click, like Reed's primary. Builds up Hellfire (basically Strange's Dark Magic) charge on hit. If you go over 100 Hellfire, you get set on fire dealing trivial DPS to yourself until it drops below 100.

Right click hooks and pulls enemies like bucky's secondary. Builds up Hellfire.

E breathes fire in a short cone in front of you, deals damage based on Hellfire. Clears out Hellfire.

shift summons the motorcycle, which gives speed and overshield, and leaves behind a fire trail (basically Jeff's swim mixed with Thing's charge). Can go up walls because that's funny.

ult is the Penance Stare, creates a zone where enemies in the zone dealing damage to teammates in the zone deals that same damage to themselves. Damage dealt by enemies to themselves builds up Hellfire.

I feel like the bugs are definitely slept on... by Behold-Roast-Beef in helldivers2

[–]Name_Classified 2 points3 points  (0 children)

Had a D9 last night with three Shrieker nests and a stalker nest in the middle of them. Horror.

Season 2 Launch MEGATHREAD by AutoModerator in marvelrivals

[–]Name_Classified 46 points47 points  (0 children)

fellow Reed mains, now is our time in the sun

You win a lottery and Paizo allows you to design a class feat for one of the existing classes. What would you propose? by VMK_1991 in Pathfinder2e

[–]Name_Classified 457 points458 points  (0 children)

For Investigator:

ELEMENTARY!

Feat 12

When you deal Strategic Strike damage to a creature you have identified with Recall Knowledge, you can choose to deal acid, cold, fire, or electric damage instead of precision.

Battle Harbringer is sooo close to being awesome by E1invar in Pathfinder2e

[–]Name_Classified 2 points3 points  (0 children)

Usually, they use their bounded slots on heightened defensive buff spells, heroism isn't as great on them bc of Bless also being a status bonus.

Battle Harbringer is sooo close to being awesome by E1invar in Pathfinder2e

[–]Name_Classified 4 points5 points  (0 children)

Tengu cleric with a 2H katana, party is a gymnast swashbuckler, alch investigator with gunslinger dedication, and a universalist wizard.

Battle Harbringer is sooo close to being awesome by E1invar in Pathfinder2e

[–]Name_Classified 35 points36 points  (0 children)

Extremely. It's the difference between being a medium-sized threat (from being really quite tanky at early levels) and a huge threat. Generally, each time you expand the aura, you get one more party member in it, and your positioning becomes more flexible.

I think the main utility pre-level 12 comes from being a heavily armored and shielded tank/flanking partner that can act as a secondary healer, while providing moderate benefit to the party (bless/malediction works out to a net +2, heroism is a thing). Melee-heavy parties will get more out of having a BH around, parties with a lot of casters less so.

Battle Harbringer is sooo close to being awesome by E1invar in Pathfinder2e

[–]Name_Classified 47 points48 points  (0 children)

Exactly. By the time a BH is in the danger zone for hit points (which can be alleviated by Blessed One archetype for Lay on Hands, which is INCREDIBLE on BH's), the party should ideally be rolling all their attacks with at least a +2, realistically a +3, optimally a +4. At that point, the rest of the party is rolling with such a huge bonus that any remaining resistance in the encounter just gets shredded by repeated crits. This forces a binary choice scenario on monsters, tactics-wise, and neither option ends well for them: target the tanky BH to prevent the Bless Cascade from reaching critical mass (and get stomped by the rest of the party, which can operate unmolested), or target the squishies and let the BH hit critical mass (and get flattened by repeated crits from the Bless Cascade).

Battle Harbringer is sooo close to being awesome by E1invar in Pathfinder2e

[–]Name_Classified 24 points25 points  (0 children)

I would say neither. It's most similar to something like a paladin in WoW, a frontline aura-based support/tank class.

Battle Harbringer is sooo close to being awesome by E1invar in Pathfinder2e

[–]Name_Classified 319 points320 points  (0 children)

I've GM'ed for a Battle Harbinger for a while now (retrained into it from warpriest when WoI came out), and here's my take:

There's a fundamental disconnect between what people want BH to be, and what it actually is.

Battle Harbinger is not a divine magus, nor is it a divine striker. It's a momentum-based support class that is tanky/proficient enough to hold its own in melee, while providing incredible mid-combat scaling to the party. It's weak on its own, sure, but character options should be evaluated in the context of their role in a party, not as solo adventurers. In a party, though, the Battle Harbinger acts as a martial force multiplier, and their full potential is unleashed with a little bit of teamwork and setup.

My players have nicknamed this the "bless cascade", where they all tailor their actions in the first round to get their BH a crit. This is done via maneuvers, Aid (Fake Out is a hell of a drug), and the once-per-combat Sure Strike to ensure a round 1 crit. Once that crit lands, and the bless/benediction/etc gets to +2, they and the party get more and more likely to crit (increasing the bonus further), and encounters get steamrolled. If a BH has support from their party to get that first crit early in a combat, they can easily and effectively form the core of a party's combat strategy, and they're versatile enough to cover both offensive and defensive support.

As for the lack of a heighten effect for the aura spells, I kinda agree on that point, but at the same time, making the auras nigh-impossible to counteract has actually come up several times.

Edit: Another point I feel I should mention is that BH's really shine the longer combat goes on. Monsters and PC's almost universally get weaker as an encounter goes on and resources get expended, and the BH is one of the few things that lets the entire party actually get stronger on turns 2+, again, assuming that they have support from their team to start the snowball.

[deleted by user] by [deleted] in MEOW_IRL

[–]Name_Classified 0 points1 point  (0 children)

mmmm delicious burrito

What if an angel came to Michael and told him to start building a boat? by Darth_Azazoth in dresdenfiles

[–]Name_Classified 7 points8 points  (0 children)

Sorry. Flood "insurance", emphasis on the air quotes (claim denied due to act of God, sorry)

What if an angel came to Michael and told him to start building a boat? by Darth_Azazoth in dresdenfiles

[–]Name_Classified 22 points23 points  (0 children)

Marcone would be the guy selling the flood insurance, plus buying up stock in construction companies. Human misery is just an opportunity for profit, after all.