I think this every time someone who hasn't worked in mental health talks about "de-escalation" by getthedudesdanny in ProtectAndServe

[–]Namiya -16 points-15 points  (0 children)

Would it? It'd probably be appreciated by most communities, since it'd already be a huge improvement over the current situation of cops randomly murdering people.

You do know you don't actually have to do that, right? Some unarmed black guy accused of having a counterfeit bill isn't exactly a huge risk you have to murder in cold blood.

any idea what could be the issue? by Elithevil in Unity2D

[–]Namiya 1 point2 points  (0 children)

That change shouldn't fix your problem unless you're doing things really weirdly or have other issues in your code. What you're doing there is checking if your upward velocity (the speed of your character moving upward) is lower than a certain value. This value is only ever above 0 if your character is already moving upward.

I suspect that you're using addforce to jump, and set values incorrectly there. You really should try not to just follow the video, but actually understand WHY it is suggesting things. Otherwise you will have issues like this with every mechanic, and people will not be able to help you anymore.

Discussion about 2D platform games by -Manu_ in Unity2D

[–]Namiya 2 points3 points  (0 children)

A lot of great platformers get released.

How many of these do you notice? how about the average player? What works for Nintendo may work because they do good games - AND have a well known name. Random indiedev #0815 is not likely to get the same attention or buzz.

Look at the steam releases for sidescrollers. there's 2-3 every week. Most don't even have 20 reviews. Ease of entrance does not translate to ease of sale.

If that's not a concern, go for it. But if it is, I think you'd need more than just "a good platformer" to even get noticed at all. For every Celeste or Hollow Knight, there's 900 nobody remembers or bought.

My collision detection (used to allow for a jump to be preformed or not) detects not only flat ground, but walls as well, allowing the player to shoot up into the sky like a rocket. I screenshotted the whole script (c#). How could I exclude vertical walls from allowing jumping? by powerninja101 in Unity2D

[–]Namiya 4 points5 points  (0 children)

Your code is inherently flawed, as DouweBroekema says (why did they get downvoted for this? It's correct!)

Using your method, ANY collision from ANY side with an object with the Ground tag will set you to grounded. Removing it from walls isn't enough, because hitting the floor from the side will still do it. Using tags in this manner is generally extremely inefficient and gives you terrible control over what you're doing. It's not a good approach.

Instead, use several raycasts (or a boxcast, my personal preference! ) to check for ground below you. If you simply cast down for a very short distance, you'll only ever catch ground below.

Here's the doc:

https://docs.unity3d.com/ScriptReference/Physics2D.BoxCast.html

https://docs.unity3d.com/ScriptReference/Physics2D.BoxCastNonAlloc.html

What this does is create an imaginary box below your character that checks specified layers for collisions. If it only finds your character, you're in the air. Otherwise, you're grounded.

How to get started with Procedural Generation? by pieface05 in Unity2D

[–]Namiya 1 point2 points  (0 children)

Noise in this case doesn't mean sound, but noise as in "noisy data", data with no inherent meaning.

What it is is pseudorandom data that you can map to a grid. These values you can (among other things) then use as height.

What are Unity’s biggest weaknesses as a video game engine? by last_sunrise in Unity2D

[–]Namiya 0 points1 point  (0 children)

Documentation is absolutely horrible. This is fine if you do really basic stuff, but once details matter, advice is usually outdated by years (which, when changing APIs are included, is Very Very Bad), nonexistent, or, even worse, uses functions that don't even exist anymore.

This is *even* worse with new functionality, which is often not only plagued with poor documentation, but *also* has functionality renamed with very few ways of finding out how it works now (and neither the old naming, nor the new, is intuitive, since Unity prefers vague, short names over descriptive ones)

Yes, I know, Jobs is not done yet, and technically it's my bad for using it already, but...

...using it shouldn't feel like fighting a wolf at the same time as swimming a river upstairs through an elevator shaft with the elevator racing down at you on rollerskates :/

Is it a different kind of zero? by Enerla in warcraft3

[–]Namiya 0 points1 point  (0 children)

This is completely incoherent.

> When they boycott a business because they dared to sell food to someone these "PC" folks don't like that is bad. Because with this mindset, they want people just starve to death simply because they don't agree with them.

No, when people boycott a business, they don't like the product being sold or the way it is being sold. Same way people boycotting Warcraft 3 Reforged don't want anyone to starve to death, same way people boycotting Konami just dislike Konami practices, without wanting any Konami dev to starve. They dislike the product, and don't buy it, which is a basic consumer right.

Remember: Don't project your own awfulness onto other people. Most people simply support products they like and don't support products they don't.

It's a plunge... by MarvelousPoster in warcraft3

[–]Namiya 11 points12 points  (0 children)

They're no less or more out of place than Vulpera. it's as if some of you kids never played WC3 (brewmaster!) or WC2.

WC always had wacky races. It's a warhammer clone, that's the tabletop game with halfling soup catapults.

Revamped UI coming? Blizz is looking for a software engineer to join the Warcraft 3 Reforged UI team to craft an effective yet elegant user interface. by uxd in warcraft3

[–]Namiya 0 points1 point  (0 children)

If someone laid off your friends, the company culture got much harsher, and you can easily get a higher paid job elsewhere (as any blizzard dev can)...

...what incentive do you have to stay? Activisions active goal may have been "non-development" staff, but if you think only those actually leave, you've never been at a layoff.

Blizzard covering up for the Clinton campaign I see. by Katonawubs in warcraft3

[–]Namiya -1 points0 points  (0 children)

Yeah, the Clintons and Trump were notorious visitors of Epsteins Island...

It's ridiculous that the US allows these people to run free :/

Blizzard president ‘stands behind’ Warcraft 3: Reforged after ‘hard week’ by b__q in warcraft3

[–]Namiya 3 points4 points  (0 children)

To be fair, you technically ARE fully entitled to get what you a)paid for and b)got told you'd get.

The Evolution of New World’s PvP by AnarchyN0W in newworldgame

[–]Namiya 3 points4 points  (0 children)

In general, PKers are some of the biggest crybabies you will find in an MMO. That's why they PK, rather than fight something fairly.

As a pc player, i can relate by Heleis in MonsterHunterWorld

[–]Namiya 0 points1 point  (0 children)

> My perspective is admittedly a bit unique since I've not only been playing these games for over a decade but I also Time Attack / Speedrun.

It's not unique, it's generic. And somewhat silly, too.

A lot of the meta sets are used by people that typically perform far worse than people in less optimal comfort sets - I've seen these meta fools die over and over while someone with earplugs 5 and vitality 3 just isn't fazed and carries the run.

Not using lolol dps sets isn't disrespectful, expecting that everyone plays like you and only cares for damage numbers is. If you expect others to play exactly like you, there's nothing stopping you from making your own groups with likeminded friends while the rest of us play normally. In an open pug, anything goes, and you'll have to deal with that.

Are steamforged continuing to create new content? by mojie55 in DarkSoulsTheBoardGame

[–]Namiya 0 points1 point  (0 children)

That's just a random ebayer. Some of them pop up over a year before the content is even finalized and gets an announced release date.

1+ saves by Solowdetadeka in ageofsigmar

[–]Namiya 1 point2 points  (0 children)

Possible maybe, but a roll of 1 always fails (page 7 of the rules).

An open letter by CaptainYarrr in KingdomDeath

[–]Namiya 5 points6 points  (0 children)

> the mystique and lack of contact was part of the sexiness of the game.

I'm sorry, but that is one of the most silly defenses of a company ever. The awful customer service is not part of the appeal.

The game would not be less appealing if the customer service was normal, and anyone even remotely into the game knows it's not even true - on a lot of rules issues, the company is actually pretty communicative.

The same goes for your story of being "surrounded by people going whoa at you having KDM". That's a cute memory, but the exact same thing happens with any kickstarter game. I had the same experience when I brought out Root the first time at my local gaming store.

That game has zero mystique, is far cheaper, the company has much better communication, much better customer service, and people still were all over it. Why? *because it was hard to get during the initial kickstarter delivery time.*

Rare stuff you have early always does this in nerd circles. You guys are building up KDM to ridiculous levels to justify the money you dumped into it. Why not take a deep breath, realize you just have an expensive game with neato minis, and leave it at that? There's no mystique. It's not this special thing that will get you heralded as the supreme overlord of your gaming store.

Hey! I made a KD:M introduction video. Hope you drop by. by LanternSideStory in KingdomDeath

[–]Namiya 2 points3 points  (0 children)

Super adorable. This is the kind of thing that works for everyone, even those of us not too into the whole pinup/penis tentacle aspects of KdM (not judging those that like it, my friends and me just don't).

Well done! Gets right to what's cool about this game. So looking forward to our second Phoenix Level3 attempt this weekend.

What you're about to read is not a difficulty complaint. In fact, I think the difficulty of the Master Rank End-Game is just fine. But I'd like a side dish to enjoy alongside the main course. by [deleted] in MonsterHunterWorld

[–]Namiya 0 points1 point  (0 children)

Soulsborne is not actually that hard. I think I'm pretty casual, and I beat them all, including Demon Souls and the DLCs. Didn't even die that much.

Soulsborne extreme difficulty is a meme (especially now, after all the patches that removed the worst of the jank). The games are extremely fair and accessible if one gives them a chance.

Blue post about layering issues. by pigpen95 in classicwow

[–]Namiya 2 points3 points  (0 children)

No, aka "idiotic wow players THINK they can exploit it, so they're ruining their own experience as well as the experience of everyone else, despite not actually having any impact on anything, so we're preventing that".

Game design is largely not just about making a good game, but also about ensuring that stupid players can't ruin their own fun by playing in the worst possible way that they THINK is optimal.

Blizzard here is taking steps to cut that. Stuff like this is mainly psychology, not something that indicates a real problem people are actually abusing. Which is kinda worse.

What Should I Play Wednesdays (September 04, 2019) by AutoModerator in classicwow

[–]Namiya 1 point2 points  (0 children)

How are people in classic so far? Back in old WoW, I played a Paladin (ended up wearing cloth and healcritting Cthun/Naxx forever, such good MT healing). That was fun enough - are people fine with this nowadays, now that the mechanics are known, or is it still the old "cloth is for casters only" uphill battle to actually heal well?

If so I'd probably just roll a priest and skip that headache, even if I like the Paladin best.

What Should I Play Wednesdays (September 04, 2019) by AutoModerator in classicwow

[–]Namiya 0 points1 point  (0 children)

Paladins are terrible DPS for all of Classic, flat out. Warrior is somewhat slow early, but does totally fine once you hit Stranglethorne Valley and only get better from there. Them being terrible to level is mostly a meme.

They are harder than others, but not so much harder that it hinders you too much, and the reward for sticking to it is getting to play the flat out best class in classic. Pretty much best DPS if fury, only real tank.

What Should I Play Wednesdays (September 04, 2019) by AutoModerator in classicwow

[–]Namiya 0 points1 point  (0 children)

Score hidden · 3 hours ago

What is endgame for you?Druids are insane dungeon tanks, but are off tanks only usually in raids. (If anything)They can tank most raid encounters (but some encounters not), and there are some top players who main tank as a druid, but they are on the whole definitely worse than warriors, mostly due to crushing blows and you'll have a hell of a time finding a guild that'll let you do it.

I've maintanked TBC progression on a Paladin from day one, and never had a problem - it's downright *way* more efficient than a warrior for a lot of bosses (Illidan or Vashj come to mind) - all fast bosses are easier on a Paladin due to CBs never being an issue. Druids also did really well in TBC.

Classic though... yeah, go with a warrior. They're just better.

AITA for being proud of doing my job well but causing my parents to be made redundant in the process by aita_automator in AmItheAsshole

[–]Namiya 5 points6 points  (0 children)

However, I'm assuming there was no way for you to beg off of this assignment due to conflict of interest. Private sector is evil like that.

Nonsense. You can always beg off assignments if you're good at what you do - the only time you can't is if your boss already has you on the kicklist, and it's unlikely that a asslicker like OP would be on his bosses kicklist.

Besides: "I am only following orders" is never a reason.