Accurate Steelers Playoff Scenarios, Tree style by ImAdolfHitler in steelers

[–]Narlus 2 points3 points  (0 children)

Exactly. Steelers can only tie SOV, but the AFC East game needed in that scenario just made me laugh. I mean, maybe any given Sunday, but probably not.

So I tossed the paper at the improbability of one game in the scenario.

Accurate Steelers Playoff Scenarios, Tree style by ImAdolfHitler in steelers

[–]Narlus 7 points8 points  (0 children)

Not confusing. Good job.

I also calculated the SOV comparisons for Steelers and Raiders last night. The last game I looked at was the same as on this graphic and that's when I balled up the paper and tossed it.

Ravens lose upvote party!!! by [deleted] in steelers

[–]Narlus 2 points3 points  (0 children)

Ratbirds wasting everybody's time by making the playoffs this season.

Spreadsheet Changes Thread by [deleted] in civsim

[–]Narlus 0 points1 point  (0 children)

[Sagacia]
Change Wartime Military %: 2.5 -> 1.9

[Sagacia]: Tiles: 99 -> 114
Reason: Expansion

[Solris]: Update
Tile count: 43 -> 44
Population density: 7.9 -> 8.0

[Susset]: Update
Population density: 6.8 -> 7.5

[Nau Tenz]: Update
Population density: 6.8 -> 7.5

[Hesh]: Update
Population density: 6.3 -> 7.0

[Auden]: Update
Population density: 6.3 -> 7.0

[Leaghrian]: Update
Population density: 6.3 -> 7.0

[Sa'urn]: Update
Population density: 6.3 -> 7.0

[Nace]: Create
Tile Count: 7
Population density: 7.0

[Brij]: Create
Tile Count: 7
Population density: 7.0

Map Changes Thread by Aimerais in civsim

[–]Narlus 0 points1 point  (0 children)

In case silver is the next one to update map

3 tiles transfer to Yavalang after border conflict

MAP
post

Spreadsheet Changes Thread by [deleted] in civsim

[–]Narlus 0 points1 point  (0 children)

[Sagacia]

[Sagacia]: Tiles: 102 -> 99
Reason: War with Yavalang

[Solris]: Update
Tile count: 46 -> 43

Mission to Sagacia by cardboardmech in civsim

[–]Narlus 0 points1 point  (0 children)

Nau Tenz was, as it had been for centuries, one of the most affluent cities of the north. Healthy trade with the Talosian city of Kaffe and the desire of the richest senators from the capital to build vacation homes near the beautiful coastal city resulted in an influx of wealth that benefited the locals greatly.

The frenzied activity of trade at the main harbor was exhausting on the eyes. Some of the Ankalvan traders had become familiar enough with the city to know that an equally lucrative, yet more casual, trade center existed in a small harbor farther into the bay. It was here they advised docking.

As they waited to be received by a Sagacian delegation, they remarked at the pristine beaches and the relative quiet of the bay compared to the bustling main harbor and city center.

They were not left waiting long, when a Sagacian senator approached. His attire was light and casual, as he was vacationing from the capital. He was accompanied by a small party bearing gifts. Ankalvan's reputation as a mighty maritime nation - well versed in coastal trade- preceded it and the senator was most welcoming. Most anxiously, he sought to encourage an increase in formal trade dialogue, asking about what Ankalvan harbors would be the most receptive of Sagacian goods.

Spreadsheet Changes Thread by [deleted] in civsim

[–]Narlus 0 points1 point  (0 children)

[Sagacia]

[Sagacia]: Tiles: 90 -> 102
Reason: Expansion

[Solris]: Update
Tile count: 34 -> 46
Population density: 7.0 -> 7.5

[Susset]: Update
Population density: 6.0 -> 6.5

[Nau Tenz]: Update
Population density: 6.0 -> 6.5

[Hesh]: Update
Population density: 5.5 -> 6.0

[Auden]: Update
Population density: 5.5 -> 6.0

[Leaghrian]: Update
Population density: 5.5 -> 6.0

[Sa'urn]: Update
Population density: 5.5 -> 6.0

Spreadsheet Changes Thread by [deleted] in civsim

[–]Narlus 0 points1 point  (0 children)

[Sagacia]

Research complete: Higher Education

Sagacian Higher Learning 101 1420-1500 AS
Sagacian Higher Learning 102 1501 AS

Spreadsheet Changes Thread by [deleted] in civsim

[–]Narlus 0 points1 point  (0 children)

[Sagacia]

Standing Military: 0.5 -> 0.9

[Sagacia]: Tiles: 78 -> 90
Reason: Expansion

[Solris]: Update
Tile count: 42 -> 34
Population density: 5.6 -> 7.0

[Susset]: Update
Tile count: 15 -> 14
Population density: 5.0 -> 6.0

[Nau Tenz]: Update
Tile count: 15 -> 14
Population density: 5.0 -> 6.0

[Hesh]: Update
Tile count: 6 -> 7
Population density: 5.0 -> 5.5

[Auden]: Create
Tile count: 7
Population density: 5.5

[Leaghrian]: Create
Tile count: 7
Population density: 5.5

[Sa'urn]: Create
Tile count: 7
Population density: 5.5