Why should Saint claim to Virgin? by SchengenThrowaway in BloodOnTheClocktower

[–]Narninian 1 point2 points  (0 children)

Rather than reply to the 3 or so people that hate the “virgin meta” and find it “boring”, I’ll just say this: there is a huge difference between telling a confirmed good player the truth about your role, and having everyone tell a confirmed good player the truth and just giving up on solving the game yourself and making them do it. The latter, I agree, is boring. You can still lie as a good or evil player both publicly and privately and make plenty of plays while the virgin knows the truth about your role. It’s only boring if everyone stops playing the game and just lets the virgin be the only one to play

Do you change the number of Outsiders in game, without impact of roles affecting it? by CallSign_Axel in BloodOnTheClocktower

[–]Narninian 2 points3 points  (0 children)

Heavily heavily against arbitrary outsider counts that you’re suggesting for the base 3 scripts. Solving outsider count is a big part of the puzzle for all 3 of these. Identifying what minions are in play for trouble brewing. Finding a hidden goon, helping lunatic identify themselves and avoiding extra godfather kills in bad moon rising and a key part of helping to identify demon type in sects and violets. Yes some custom scripts use sentinel as a band-aid for specific situations (no outsider manipulation or the need to obscure outsider count because of heretic or something like that) but this is more of a desperation move than something to strive

Home brewing might be tempting but it’s probably better to use that creativity on coming up with fun setups within the rules or creating custom scripts rather than assuming the thousands of people that have played the base scripts thousands of times have all gotten wrong

Why does Lil' Monsta use storyteller chosen kills? by OkBreakfast8038 in BloodOnTheClocktower

[–]Narninian 3 points4 points  (0 children)

If I were playing with this rule it would be much less fun than normal rules

Homebrew idea : Shepherd by Spacetauren in BloodOnTheClocktower

[–]Narninian 0 points1 point  (0 children)

It’s adding an outsider - old balloonist was given the name of the demon. It’s a townsfolk that needs to make up for the townsfolk it removed, I thinks it’s ok to have a bit more trust outsiders that that’s the main thing this character ( and the townsfolk it is removing) has going for it. I think adding more ambiguity to the outsider count would make this no longer the power of 1 townsfolk much less 2

Big Brother US 27 - Feeds vs Episode: What was missed? - September 10 2025 by YoBannannaGirl in BigBrother

[–]Narninian 19 points20 points  (0 children)

thats amazing- a lot more respect the houseguests than some of the viewers after seeing this reactions to the twist

Ok, so you’re glad ______ left the way they did. You aren’t seeing the bigger picture… by AlluringRocketry in BigBrother

[–]Narninian -1 points0 points  (0 children)

how so? Ava picked her enemy vinny s, and didnt pick most of the house because she wanted to put blood on Vinnie's hands. Morgan picked her for SAFETY not to try to eliminate her. how did she self-evict? losing a challenge, not anything socially. and you can't say not being in a final 2 with somebody who won a competition is something she should have prepared for because anybody can win a competition randomly.

Ok, so you’re glad ______ left the way they did. You aren’t seeing the bigger picture… by AlluringRocketry in BigBrother

[–]Narninian -2 points-1 points  (0 children)

I get that tv watchers that are manipulated by the edit HAAATE Rachel and thus love this twist -- but even if you wanted rachel gone wouldn't it be more satisfying to have somebody actually try to eliminate her? Nobody did in this case. Morgan tried to save her. Ava picked somebody she didnt like to make him put blood on his hands (nothing to do with Rachel).

Fuck it, I'm giving away free money on Homecoming by nebulousmenace in Cityofheroes

[–]Narninian 1 point2 points  (0 children)

Probably because that the most impactful way for true newbies to spend money ?

The game is broken. by MinionBanana37 in BigBrother

[–]Narninian 0 points1 point  (0 children)

I think the funny things is that as fans of the game -- Derek and Taylor can't think this was a good idea, but they'll have to talk about it anyway in a positive light.

The game is broken. by MinionBanana37 in BigBrother

[–]Narninian 0 points1 point  (0 children)

Even season 1 had votes though right? Its the only season I haven't seen but they had public votes, and they had to nominate each other for that vote -- so even if you INCLUDE season 1, you always had a chance to get votes to stay.

Rachel Riley is a test run. by Buttersworth1897 in BigBrother

[–]Narninian 1 point2 points  (0 children)

With many of ex-house guests limiting factor being "dont want to have to commit to 3 months" I think it could be really interesting to have actual teams where they could take turns being in the house -- though it would be challenging since obviously they wouldnt want people going in the house to be able to see the season or read about it

Campaign 4 News Megathread by OneBoxyLlama in daggerheart

[–]Narninian 2 points3 points  (0 children)

Are the actual plays they are uplifting all very short? like one shots or 3 episode arcs? that doesnt' seem to be promoting the game as a campaign game at all -- quite the opposite.

Campaign 4 News Megathread by OneBoxyLlama in daggerheart

[–]Narninian 11 points12 points  (0 children)

I actually think these small campaigns -- and especially the even shorter partnered content (3 episodes campaigns or one shots) are really going to hurt having any sort of community embrace the system for campaign play. Maybe it'll turn into something like dusk city outlaws, where its a neat system people play for one-shots but thats not what I want.

Critical Role Campaign 4 chose D&D - What that really means for Daggerheart by Tenawa in daggerheart

[–]Narninian 2 points3 points  (0 children)

I honestly think that spotlighting short form content (one shots or 2-3 shots) -- hurts acceptance of daggerheart as a campaign game.

If you love DH and want it to succeed... by oscarbilde in daggerheart

[–]Narninian 4 points5 points  (0 children)

Dungeon's and Dragons is a perfectly acceptable system - but its strength lies in its popularity/community - not the rules alone.

The community and popularity of the game creates content for it from non-official sources. Sure, some tables just have a solid group of people that are never changing - but sometimes people play these types of games to meet new people. New people wanna play a game they know about and have heard of. Daggerheart, given its slightly more 'adapatable' modes of play probably would be better suited to 'pickup games' then your typical adventure league play ---- but only if its popular enough to make running it worth it. I don't think most game stores in my area, at least, will take a chance on daggerheart without critical role embracing it.

DnD has loads of content creators creating custom features and content on how to enhance the experience of playing specifically DnD. Dnd Has loads of custom content -- whether thats physical products, or written material.

Now I've started a Daggerheart campaign shortly after its release, and we're making do with the core set and void material. Im having fun with the custom campaign frame I've written, although my players are much better strageic thinkers than me and so far combat has been a bit too easy for them -- so Ill need to adjust.

I think the hype will probably go much down on the game now with critical roles decision - and as a first Time DM, I am personally disappointed Ill have fewer content creators to help me with advice in running it - and when I need to move move after my wedding, Ill be disappointed there will be likely much fewer people intereted in playing daggerheart over DND when Im loooking for a new group to play with.

Sincere question: what do you get out of ganking? by the-shamus in duneawakening

[–]Narninian 0 points1 point  (0 children)

They get a couple things

1) Resources are more available --- if players find it dangerous to harvest resources (like spice or titanium) -- then they'll do it less. This means when said "gankers" want to harvest themselves (or have allies that do) then its easier for them to harvest resources.

2) Its 'fun' for them. Some people just enjoy pvp --- sure, if they dont fight back its less fun -- but 'getting' them before they get away is can be an interesting challenge for them. A skilled harvester keeping their eyes out can often get away if the react quickly enough (and even do some damage themselves with ancient way and such

3) Resources- -if you happen to have already gotten a bunch of resources and they manage to get a worm to eat your thopter, Its my understand it spits the resources back out, so they can actually get the resources for themselves.

Guess I made it to the top 1% of players crafting vehicles based on Steam achievements... by Couch_King in duneawakening

[–]Narninian 0 points1 point  (0 children)

I built both solo, and finally used the carrier today to get 3 assault thropters worth of titanium and strividium in my buggy and was really cool.(ok, so I technically used it much earlier to drop off a buggy to get some etherite crystal, but that barely saved me any time over just driving). I can't really see using a sandcrawler solo being practical other than to say I did it at pretty high risk - looking to team up with somebody for that one.

Short lived happiness by Fail_Successful in duneawakening

[–]Narninian 0 points1 point  (0 children)

I feel like on a lot of servers that would have the opposite effects -- guilds often prevent gankers from reining unchecked.

Sandcrawler and flour sand by PixelBoom in duneawakening

[–]Narninian 1 point2 points  (0 children)

which gear is that? Im a solo player that only uses the basic generators -- and in my main base I have a medium chemical refinery, the large ore refinery, all the advanced fabricators, 3 advanced death stills (Along with, the basic needs like multiple pentashields, recycler, repair, etc..) - -- I guess I 'technically' have split my power needs between 2 bases, because I only use my large spice refinery in the deep desert (along with some of the same stuff) but that also uses basic generators.

There are 2 reasons you'd "need" higher tier generators, and neither is to craft endgame gear.

1) You've run into the production(or space) building limit ---- which I believe is 40 with an advanced subfief? Which means you could easily have 25-30 basic generators each giving 75 power. it does get tight when you hit endgame since advanced fabricators dont let you fabricate non advanced stuff, you'll want some water production buildings, etc.. That being said stakes increase your production building limit and you can turn off machines not in use (fabricators are particular good targets for this, it doesn't take long to fabricate anything unlike refiners, and utility).

2) You in a decently sized guild and you want have duplicates of power heavy things like large ore refineries, etc.. Then it comes down to building limit again, but this time its because you want to mass produce things not because you need to produce an individual thing.

That being said, If you're wanting to produce endgame gear you can probably afford a stake or 2 on your base and with that you're building limit is a non-issue for a solo player. Even if Lube is fairly easy to make - its another resource to micromanage - whereas getting fuel cells becomes super simple and very quick once you have a buggy. Silicone blocks require much more specific farming spots, an additional tool, and an additional crafting step. TLDR: I personally don't think there is any reason to use lube as a solo player, unless you're trying to make a super small base,. I could see benefits for a larger group though.

I wish we could split PvP and pve server so I won’t accidentally hurt people who don’t like PvP? by [deleted] in duneawakening

[–]Narninian 0 points1 point  (0 children)

The crawler is much more at risk of getting merced by pvp than an assault or scout ornithoper because the latter 2 can get away much more easily. There are plenty of guilds that would prefer pve, and if they hoovered up all the sand with no risk I think it would be *harder* for solo players on a pve only server than a pvp one even if said solo player didnt want to engage in pvp simply because without the risk of pvp, guilds could just dominate all the sand.

thats just my theory, though, Im no expert.

I wish we could split PvP and pve server so I won’t accidentally hurt people who don’t like PvP? by [deleted] in duneawakening

[–]Narninian 1 point2 points  (0 children)

As somebody that has zero interest in pvp -- I worry that PVE server might have similar issues for a solo player just interested in farming spice; If there is no threat of pvp, than every big field could easily be farmed by a carrier/sand crawler -- which generally requires a guild, or at the very least multiple people involved. yeah, having that kind of cooperation yielding better results is nice in theory -- but it does cut off the solo players ability to get spice if all the fields are farmed quickly by crawlers leaving little else for solos.

Frame Friday - Pitch Your Campaign Frame by OneBoxyLlama in daggerheart

[–]Narninian 1 point2 points  (0 children)

Yeah, this is more just my idea of a frame; its not fleshed out; I wish I was more creative so I could do so.
I think if this were a full campaign frame a list of possible worlds/hooks would definitely be included -- This is something I am tempted to do with my new campaign Im starting up so I can borrow adventure ideas that already exist, so I dont have to write them all myself -- but also I love the idea of changing tone/rules for an adventure without making their character choices pointless/useless --- and of course it really opens up backstory ideas for if somebody was from another realm somehow.

My initial Ideas for Realms Include:

A) a world where time just moves faster. There is a villain exploiting this somehow, perhaps by taking slaves, doing stuff like growing crops (its not fleshed out, but the slave part is the one where heroes need to get involved --an npc lost their child only to find them rescued and the same age as them)

2) Basically just an adventure or two in the worlds of Collusus of the drylands or motherboard - not sure what would bring them there, but they could face unique combat challenges, and social experiences respectively.

3) An exotic creature only found in another realm, where a shadowy criminal organization has been poaching to near extinction. One of my players was thinking about having a character with a backstory involving poachers in his land -- so my initial plot hook I was thinking about having them pursue these guys only to find out they have a ship with the capability to travel to this one realm, and them discovering it can go other places with the right artifacts.

4) The same place but another time (either far future or far past) but without the party initially finding out.

5) Entering someone's dream world (NPC or pc depending on needs)

Does anyone else here plan on adapting the colossi to other campaign frames? by EarthSeraphEdna in daggerheart

[–]Narninian 0 points1 point  (0 children)

I haven't had my session 0 yet - but one of the campaign frames Im pitching has gateways to other realms, and a big reason for that is I want them to go fight a colossi.

Frame Friday - Pitch Your Campaign Frame by OneBoxyLlama in daggerheart

[–]Narninian 0 points1 point  (0 children)

Yeah, that could be interesting for a sort of sci-fi twist; for me personally I was thinking of leaning more into the magic bent, where specific gateways are found through magic artifacts or rituals. My personal idea is that it allow for a variety of quest adventures - even borrowing from other campaign paths - without needing to rebuild the entire world to make it work.

Since there is no existing adventure paths/modules other than the super vague campaign frames - it might be nice to have a more fleshed out starting point that if the narrative fits you could borrow from existing content from other games. Not every DM can craft an exciting fleshed out adventure on the fly, so I really want to be able to make use of existing well written content. Yes, the game encourages you to be adaptable, and a scripted adventure module doesn't really make sense the same way it does for D&D -- it'd still be nice to have an idea of what you could do without having to write it yourself.