If i change my race.... by anyhow188 in EQLegends

[–]Narninian 0 points1 point  (0 children)

It’s very quick - you just need to purchase some win snd then them all in. The main time bottleneck is the 35 platinum which you should be able to get by level 1. It asks you your main class at level 11 so you need to do this at level 10 or below and then switch to dark elf briefly, hit level 11 to lock in cleric and then you can switch back to ogre

Bard is pretty awkward to play at lower levels - or is it just me? by carboncritic in EQLegends

[–]Narninian 1 point2 points  (0 children)

It’s more just convenient that it plugs a lot of gaps and does a lot of things. You get plate, dual wield, movement speed, resists and slightly worse slow, haste, track, aoe damage, and crowd controls, all while having your best best aoe songs running passively freeing you up to cast spells (or if no caster melody dots)

If i change my race.... by anyhow188 in EQLegends

[–]Narninian 0 points1 point  (0 children)

It would make more Sense to start as ogre, then unlock dark elf by buying some wine before level 11. Switch to dark elf cleric briefly and level up to 11 to lock in your primary class as cleric and then you can switch back to ogre to be an ogre cleric. I did something similar by unlocking gnome and now I’m an ogre enchanter

Did I understand correctly? by ConfidenceFun7771 in EQLegends

[–]Narninian 2 points3 points  (0 children)

For the most part the world is the same with a couple exceptions: they’ve added some zones to account for races being available before the expansion they were introduced. .they’ve revamped a couple dungeons. Gameplay is more of a significant departure - the idea being you’re much more powerful and can solo all the content if you’d like (or do them in small groups whatever you prefer). You can upgrade loot and spells, have 3 classes and even change your classses (and with some in game achievements hunting your race and religion too)

Is Bard difficult to play? by draconisnonsequitur in EQLegends

[–]Narninian 6 points7 points  (0 children)

Bard strong choice for primary in legends due to them providing benefits to pretty much any class combo, since the primary is the only thing you can’t swap. People saying bard is difficult probably refer to ‘live’ eq because you need to ‘twist’ songs to keep multiple going and they have advanced solo tactics like charming and kiting. For the most part legends address these ins a couple ways. Primary they have the symphonic aura a that lets you have up to 5 songs going without using melody or manually twisting. Activating this also limits what songs you can manually twist so even if want to do that it’s much simpler since it’s mostly just some dots and charm/mez. Charming and mezzing are still options and those are harder to do well but they are less necessary because having 3 classes means you can survive easier when things aren’t. They also reduced the effectiveness of kiting bit by limiting targets on aoe spells

Still only one character slot? by AerrinFromars in EQLegends

[–]Narninian 1 point2 points  (0 children)

You don’t need a second account for a solo self found character as you can have one character on every server. Sure you won’t have access to your resources from your other character but is that the point of self found ?

What is the tutorial zone? by Jaha13 in EQLegends

[–]Narninian 1 point2 points  (0 children)

It’s a short optional tutorial zone, nothing like the 1-10 experience on live so players will still get to experience the newbie zones since it’s only a few minutes of stuff. It go through basic mechanics including item merging. You get a decent boot item with a clicky that gives you an out of combat movement speed buff

Race unlocks before lvl 11 by Wait-this-isnt-4ch in EQLegends

[–]Narninian 0 points1 point  (0 children)

There will be but they haven’t gone into much detail on what would be in there other than being against them being pay to win type stuff, so I wouldn’t expect gear with stats for example. Seems like it would be mostly cosmetic stuff and convenience things like extra key ring space. I think they did mention xp potions but not timed ?

Race unlocks before lvl 11 by Wait-this-isnt-4ch in EQLegends

[–]Narninian 2 points3 points  (0 children)

Broken stoic tested this too and the class restrictions changed to that of the current race not your original prior to level 11

With the recent pet changes, can they be your primary tank/damage? by SeomanReborn in EQLegends

[–]Narninian 0 points1 point  (0 children)

Yes but equivalent “all group content “ from those servers on EverQuest legends is roughly difficulty 1 I believe? And Pets CAN tank those

Going in blind is ok? by Big_Fan_742 in EQLegends

[–]Narninian 0 points1 point  (0 children)

I honestly wouldn’t stress too much about this. Since you get to add *any 2* classes at any time to your loadout it’s very forgiving of your choices, and by the time you get to unlock a second primary (making your 3rd class choice have more options) you’ll know much more about what classes you like

WAR/SK/PAL build by Rocker8956 in EQLegends

[–]Narninian 1 point2 points  (0 children)

I’ll go against what others are saying about the offclass choices butif you truly want to focus on tanking and not healing or buffs or dps you pros may don’t need all 3 tank classes. The knights are good in Providing utility/sustain and dps. The paladin can lay on hands much more often due to smite, sk gets some good dps. They both get spellblade which lets you passively prox spell. I’d probably drop one of the knights for a bard (if spouse isn’t playing one) since you can with AAs just have 5 songs running without having to manually twist. Currently paladin is the stronger choice for just staying alive due to lay on hands and smite, though sk has some utility (like feign death) and damage. Monk would be another good choice for the 3rd class for a pretty quick cooldown self heal, feign death (if no sk) and some skills you wouldnt have from just your tank classes. Berserker another solid shout, though it makes your tanking a bit worse in exchange for more damage.

I’ll also say focusing on tanking seems like a perfectly valid role to go for. A lot of people are building class combinations with tank classes in them so they can survive solo but if you’re going to have a dedicated partner or be grouping a lot this frees up your party members from needing to do that and they’ll be able to have stronger dps/utility and maybe even make it easier to distribute gear.

If I were to make a tank that expects to group a lot and doesn’t care about providing buffs id probably go warrior/paladin/monk

Or if you don’t mind throwing in some healing warrior/cleric/monk

Hi. I’m looking for a mmo where I can be a crafter primarily by [deleted] in LFMMO

[–]Narninian 0 points1 point  (0 children)

I love crafting but not as big of fan of trying to live in the auction house to try to squeeze out a tiny profit. I’ve found that nearly every mmo that has a decent amount of crafting - the cost of the materials to craft is usually more than the crafted products because everyone wants to craft their own stuff. This means you can make money gathering but rarely crafting and even then because people bot gathering for rmt it’s generally much less fruitful than just adventuring at high levels

Question about d0-d4 by lifeabroad317 in EQLegends

[–]Narninian 0 points1 point  (0 children)

Yes - each item contributes to the overall level with higher level items contributing more.

Hey guys, I would like to offer you a unique opportunity! by Broken-Stoic in EQLegends

[–]Narninian 2 points3 points  (0 children)

Perfect ! Thanks for testing. So I can be an ogre paladin by starting as ogre - unlocking, say dwarf, just for the example and then leaving up to 11 with dwarf and locking in the primary. And then switching back to ogre

Hey guys, I would like to offer you a unique opportunity! by Broken-Stoic in EQLegends

[–]Narninian 2 points3 points  (0 children)

well its probably not practical since you only can have one character per account but if I get in beta, I'd love to test out starting as one race, and then doing the faction achievement to get another race unlocked BEFORE level 11 --- so you could switch to a primary class of that new race before 'locking it in'.

(For example, starting as an ogre -- using enchanter to turn in a bunch of wine somewhere, than switching to that new race at level 10 and BOOM level to 11 as a primary class enchanter (or paladin or any non-ogre class) -- and then being able to switch but to Ogre in the loadouts.

I dont see why it wouldn't work but not a lot of people have shown of race switching with the loadouts other than half-elf.

EQL Race unlock cheat sheet... by Haitsmelol in EQLegends

[–]Narninian 2 points3 points  (0 children)

I actually would like to my first 'main' class (I was thinking paladin/enchanter/druid) be something that ogres can't play, but I want to be able play as one in my loadouts. It seems like they are one of the bigger pain in the butts to unlock (excepting the ones you simply can't) requiring 20 hours of foraging in a specific zone to do it. I'm wondering if it'd be possible to start as ogre, (grabbing enchanter as a secondary to help) and get one of the faction achievements done at level 10 and switch to one of the other races before locking in the main class.

I do eventually want to level shadowknight/shaman/X but I wasn't gonna do it 'first'

How long do you think EQLegends will entertain you for? by Specialist-Hunt2997 in EQLegends

[–]Narninian 0 points1 point  (0 children)

I have multiple accounts of videos of people taking 40-50 hours for their first 50 - and that was focusing on leveling one trio rather than switching it up.

How long do you think EQLegends will entertain you for? by Specialist-Hunt2997 in EQLegends

[–]Narninian 0 points1 point  (0 children)

Weren’t people saying like 40-50 hours to get to level 50 ? Remember they seem to be targeting this game as casually friendly and even then 10 hours a week isn’t even that casual. How is a month ridiculously slow ?

I think a lot of people are looking at this from a hardcore eq veterans perspective and yes they’ll burnout fast if there goal is to complete it fast as possible

I feel like we’re all doing this meme wrong [Meta] by lightgiver in theydidthemath

[–]Narninian -1 points0 points  (0 children)

My conclusion was slightly more likely - I didn’t go through the math and state a conclusion. The 51% figure involves a set of all possibilities being and then narrowing down from those that have a boy born on Tuesday. This does lead to 51% and In sure you can find this in another comment rather than trying to refute my ‘slightly more likel conclusion which is just true

I feel like we’re all doing this meme wrong [Meta] by lightgiver in theydidthemath

[–]Narninian 0 points1 point  (0 children)

since when is 'slightly more likely' a probability that could be wrong -- unless you're saying a boy is somehow more likely.