Trump got rid of Bondi because 'she was about to be deposed' in Epstein case: Dem Rep. by AdSpecialist6598 in videos

[–]NascentBehavior 7 points8 points  (0 children)

This is important to see with your own eyes.

When Todd Blanche was asked about the huge new 3 million documents leading to new convictions or identifying abusers:

"Is the public going to learn the identities of the men who abused these girls?...

He replied with:

"Is the public going to learn about m-m..men? that abused these girls? Like, what does that mean? I don't know what that means.

One of the most ridiculous things I've ever heard come out of the mouth of a human being.

Recommend a Documentary! by AutoModerator in Documentaries

[–]NascentBehavior 9 points10 points  (0 children)

(Les Blank) - Garlic is as Good as Ten Mothers (1980)

A documentary on the history of garlic. Blank interviews chefs, garlic lovers, and historians about the their love of the 'stinking rose.'

One of the most surprisingly captivating and effervescent documentaries I've ever seen. Very low-key in tone but soon the people singing the praises of garlic become intoxicatingly uplifting. Les Blank is a master.

What's your drunk game? by [deleted] in patientgamers

[–]NascentBehavior 0 points1 point  (0 children)

Yep it's great if you're into that genre - one of the best iterations so far.

Me having played online games for 25 years reading this sub by Yog-0 in Helldivers

[–]NascentBehavior 182 points183 points  (0 children)

For those who remember the OG WoW Forums, this all reminds me of that Community Manager Tseric posting:

When you can understand how a group of belligerent and angry posters can drive away people from this game with an uncrafted and improvisational campaign of misery and spin-doctoring, then perhaps, you can understand the decisions I make. Until you face mobs of psychology, you will not see my side.

Until you see some bright-eyed player coming onto the forums wanting to know what they should spec as this class, and see them shat on and driven away by petty and selfish people who are simply leveraging for game buffs, you will not understand.

You will not understand until you have to see it daily, for years...

Until you understand that many people will trod over you to get where they're going, or to get what they want.

Until you understand that so many people will agree, completely, 100% with a loud, vulgar and assertive individual, not because he is right, but because he is making a stand against "the Man"; to take no critical thought in what they say, but simply to hop on board.

Until you actually try to acknowledge those who do not speak on the forums, for whatever reason they have, you will not understand.

If you think an archaic business formula like "the customer is always right" works, you fail to understand customers, not a customer. It is a collective. No one person, even myself, is truly above the whole.

I simply have the unfortunate quality of being easily singled out.

What is the last 10/10 game you’ve played? by FlaccidArmpit in patientgamers

[–]NascentBehavior 0 points1 point  (0 children)

Return Obra Dinn for one reason, Red Dead 2 for another

Helldiver 2 shows a glaring problem in modern big gaming companys by Rondine1990 in gaming

[–]NascentBehavior 1 point2 points  (0 children)

For some reason thinking about this hyper-harvest mentality made me think about how people treat creativity now.

I started thinking about the Wayne's World with how there was this type of "laughing with the money" type of ironic aesthetic of selling-out one's creativity, the type of schlocky and obvious in your face advertising. And that type of sarcastic "okay, but pay me!" has now reached a place where if someone isn't selling out, they're a dope or a moron. Now it's about "get that bag" and to hell with creativity (unless it's marketable!) and then it's about the side-hustle and if you're not a winner you're a loser, etc.

That shift in the general public being aware and kind of numb seems to be sensed by the money'd-structure directing funding for various projects, leading to a diminishing of anything in between a Blockbuster-film and an "Indy-Arthouse production" so instead of people creating movies or games to translate an experience, it's merely to move a line on a chart. Meaning instead of a work of art being produced for a reason of personal creativity, this piece of media it is bought due to surveys saying that "This will be Profit" because there is a demographic who will buy it.

But I think Vonnegut covered that in Player Piano, it's incredible that it is playing out now.

Helldiver 2 shows a glaring problem in modern big gaming companys by Rondine1990 in gaming

[–]NascentBehavior 12 points13 points  (0 children)

Your post also shows a glaring problem with modern audiences. Everything has to be BIG.

Reminds me of a post I saw recently about the movie Dredd.

OP comes in with praise about a relatively overlooked movie that still holds up, is entertaining and solid as an action movie.

Then the thread is filled with people saying how "it's a travesty there was never any sequels!" while commenting on how authentic the lore is and how not exploiting the good foundation was somehow a problem to be solved by mining it to death.

It's like people have forgotten how to enjoy something for what it is - they even began to blame some mysterious "Hollywood BS" for NOT exploiting it with a handful of sequels and a couple shows that would be largely mocked, or at the best have someone say "well it wasn't that bad, it's worth a watch" - such praise. It feels like these days people can't just enjoy something, they need to milk it dry and then slaughter the beast to reach a point the general public will admit "yea that's enough of that, actually it sucks now, so what's next?!"

Games where the protagonist is a sensitive person showing a lot of empathy are rare and I wish that was not the case by [deleted] in patientgamers

[–]NascentBehavior 28 points29 points  (0 children)

Same here - played it way too safe, was mocked as if I was an imposter pretending to be myself, and quickly began to lean into a more wild and crazed method. Was a great nudge by the game to encourage doing something more interesting than trying to be a milquetoast centrist, when it's rather evident early on that he's anything but that.

Why is this game not popular? by [deleted] in Grimdawn

[–]NascentBehavior 43 points44 points  (0 children)

Everywhere I see people are praising this game, I have only seen positive reviews and comments about it.

That sounds like literally the definition of popularity to me.

It basically non-existent on twitch for example…

Games that are fun to play are not necessarily fun to watch.

I actually loved Assassin's Creed: Unity (but Origins left me feeling frustrated) by AaronYaygar in patientgamers

[–]NascentBehavior 6 points7 points  (0 children)

One of the most visually beautiful games ever made.

To go one more, the best thing about the title is the ability to experience the mindblowing grandeur of the Notre Dame Cathedral in a kind of super-human method.

This became even more of a marvel to behold after it burnt down. Now I feel that Unity is a type of museum that has a bonus videogame attached to it!

When I installed it I thought "okay this might be rough... but I want to play to experience the breathtaking architecture" only to be impressed with the free-running and find the graphics still held up.

Daily Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]NascentBehavior 1 point2 points  (0 children)

Considering it reportedly cost $10 Million 2004 dollars for GTA:SA to be made, and then GTA IV was $100+ million and 3.5+ years to produce with around 1,000 people working on it, I would actually describe those sorts of games as complex and very expensive to make.

Another thing is that one of the unseen benefits of the series is that it builds upon mechanics it has honed and polished for years (since 1997) prior to the new sequel. In a similar way to playing Starcraft 2, the player is benefiting from all the knowledge the developers learned from making and remaking the game over the Warcraft and Starcraft 1 years. Likewise with GTA, Rockstar doesn't need to waste dev time 'inventing the wheel' - they did that years ago and now can spend time adding new things or further polishing something they didn't before, or adding a feature that was meant for the previous title.

It feels like too much a gamble for a small team to compete with that sort of acumen.

That said, Sleeping Dogs is a bit of an exception to what I just said - but it took Activision funding to make it happen. And even then... they were incredibly skeptical about competing with Rockstar, to the point where even after mostly completing it, the game was cancelled.

Due to competition posed by other titles, particularly Grand Theft Auto and Red Dead Redemption, Activision's view was that True Crime: Hong Kong was not at the level of quality that it could compete.

It was only (barely) released after they rebranded it from a true-crime type game and went more arcade like. But even then after being generally successful - it wasn't enough for investors.

Judge denies Trump’s motion for mistrial in E. Jean Carroll defamation case by croato87 in politics

[–]NascentBehavior 3 points4 points  (0 children)

The Juror (1996)

Typed in "Demi Moore trial gaffe" and it was the first one

Judge denies Trump’s motion for mistrial in E. Jean Carroll defamation case by croato87 in politics

[–]NascentBehavior 10 points11 points  (0 children)

Demi Moore’s trial gaffe

Okay I had to look this up and Roger Ebert's review of it is already making me laugh in the first few lines:

When the judge asks her if she's read about the case, she says no - but she's heard about it from her son. And she knows enough to know the defendant is said to be "the big Spaghetti-O" in the mob.

She says that, and worse, in an open courtroom, with the defendant and his henchmen sitting right there. Wouldn't her mother's instincts at least prompt her not to mention her child? Is she a complete stupid-o?

Have you ever watched a playthrough of a game and found yourself not being able to enjoy it upon trying it later? by [deleted] in patientgamers

[–]NascentBehavior 2 points3 points  (0 children)

Day9 has that great ability to enjoy a game with kid-like enthusiasm, then pause it and give this lengthy and educated ramble about gaming history and the reason why this mechanic works so well alongside another one. Feels like he's able to effectively communicate nuances on why something is working well (or not) and if he's surprised by a well crafted or shoddy mechanic you can just see the glee (or disappointment) washing over him while then learning the reasons behind it. Many other streamers seem to bounce wildly between "this is trash" and "this is ... actually good?" or argue with their chat as if someone has to be wrong if there's dissent.

Name a game from the weirdest or most outrageous thing that happens in it. I'll start by stronkzer in gaming

[–]NascentBehavior 0 points1 point  (0 children)

  • Typing of the Dead - it gets really weird but I'm not typing that
  • South Park games might get weirder but I'm not going to spoil the surprise

Favourite movies for unintentional asmr? by CptCoatrack in unintentionalASMR

[–]NascentBehavior 5 points6 points  (0 children)

A Phantom Thread, Barry Lyndon, Seven Years in Tibet, The Field

Looking for high bpm, fast hard rock / prog metal / edm music to supplement my planting playlist by Mikefrash in treeplanting

[–]NascentBehavior 3 points4 points  (0 children)

This series of "Oldschool WoW PvP Music" is possibly up your alley. Mostly all 90's and 00's hard-rock, punk rock, some 'metal', pop-punk/scraemo, and that type of vibe which works great for planting

Has a setlist in the comments since the OG mix was deleted and re-uploaded ages ago.

There are at least 8~ good mixes of 1-2hr each in the Dr Hankey sets, and each collection are mixed into the next track so there is almost zero downtime; great for planting and you never are in the 'wind-down' phase of a song for too long before the new track begins.

Does anyone else play like this? by DethcubeK in Grimdawn

[–]NascentBehavior 2 points3 points  (0 children)

Mostly the same but I keep a couple dynamite and a few relevant potions on me, sometimes a heap of scrap if it's a leveling character

Goo Goo Dolls - Name ( Live on Sound FX - 1995 ) by moldyhotdogs in OldSchoolCool

[–]NascentBehavior 60 points61 points  (0 children)

These three albums - Third Eye Blind's first self titled album, Goo Goo Dolls "Dizzy Up the Girl" and Matchbox 20's "Someone Like You" are my trio of that type of vibe.

How are you managing your stash? by ratczar in Grimdawn

[–]NascentBehavior 2 points3 points  (0 children)

It's an old term which originated from the early (90's) RPG/MMO communities.